almost 3 years ago - gameragame - Direct link
Hello, engineers!

The Producer's message has opened the tip of the next update for you.

(If you haven't checked the video yet, see here:
)

In this announcement, we are bringing the dish menu to you!

Our team has focused our energy on several issues that are of great concern to the engineers, and Dyson Sphere Program will achieve a major update in mid-to-late May.
This won't be a earth-shaking one, but it will certainly remove many obstacles for the engineers' work.

Upcoming update plan in May
1. Re-coded construction system to bring the new mass/chain construction.
In order to better support the new convenient functions in the future (such as blueprints), we have
(1) Rewritten nearly 10,000 lines of code of the construction system
(2) Split the code of various construction methods
(3) Reconsidered multiple construction previews (Build Preview) collision
(4) Optimized collision detection of large-scale construction.

Our current progress: Mass construction of single buildings



You can construct at intervals, even every three buildings:




2. Add the 3rd level civilization - Visual Leaderboard in a common Galaxy. As one of our KickStarter Stretch goals, this function will be introed at its basic view in May. Players can use this function to check the power generation and other data of other players' Dyson Spheres. Is it all? How will this system look like? Let's wait and see.



The universe planned by the engineers is actually a part of the entire Milky Way galaxy - every small dot in it represents every star cluster that Icarus has ever landed on! Everyone will participate in the birth of the third level of civilization!



3. Foundation coloring functions For players who like to 'decorate the universe'!



4. Add new types of planets.
New concept design:



5. Multi-threading will be realized in the main logic to optimize the efficiency of CPU loading in late game.
We have conducted a comprehensive analysis of an savedata that produces 10800 Universe matrix per minute, and located the CPU consumption of each logical part. In the following development step, we will use multithreading to optimize these systems in sequence.



We tested the core code on various types of CPUs and Windows 7 systems to ensure the compatibility of this update.



6. Optimization in other areas will continue.
7. And more...!
Thank you for reading. See you at the update!





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