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19 Jan

Post
Hi engineers,

Today we bring you the promised FAQ regarding the coming major update. Are you ready? Let's go ——

Q1. Is it required to start a new game to get the full experience of this major update? Will there be something went wrong with load an old version savedata?
A. You can experience all the new features and contents in this major update with an old savedata.

Q2. What systems are optimized in this major update?
We have completely re-do the Dyson sphere system, especially the performance of the Dyson shell. Besides, AGAIN the size/length of the savedata file has been optimized, so you can find the Dyson sphere related savedata's length are significantly cut after this major update.

Q3. What is Mecha Customization?
It is an in-game system that you can change the appearance of Icarus and allows you to design your own unique Mecha.

Q4. Do I need to upgrade my technology to customize my mech?
Under the current version you c... Read more

28 Jul

Post
Hi engineers,

We received feedbacks about had problems with Blueprint snap, so we updated it in this patch and hope it can greatly reduce the difficulty of building Blueprints near the poles and in other situation. Let's take a look:


[Version 0.8.19.7757]

Feature:
  • Now the Blueprint is able to snap to the pole automatically.
  • Added automatic snapping to the Blueprint Paste Mode. For Blueprints that across multiple tropics, it can automatically identify the rotation of the north and south poles and automatically align the latitude and longitude.
  • Added the auxiliary line of tropics in Blueprint Mode.

Change:
  • Modified the Blueprint UI layout of the copy and paste interface.

BugFix:
  • Fixed the bug that the location of the building may kept changing when dragging in the Blueprint Paste Mode.
  • Fixed the bug that ...
Read more

06 Jul

Post
Hi engineers,

Only a few days until the promised Blueprint System Day Wowww! We didn't forget! Here we bring some fixes and adjustments today.

[Version 0.7.18.7275]
Pick Up:
!Since the Splitter logic has been optimized in this patch, there will be slight changes in the logistics logic built with the Splitter.
!Since the stacking number is adjusted in this patch, the production line had reached its upper limit of manufacturing products in the previous patch may restart to the product.

[Version 0.7.18.7275]
Feature:
  • Added real-time data display on Fractionator panel
Change:
  • Optimized the input and output logic of Splitter, Storage Tank, and Logistic Station to solve the problem that the conveyor belt was not easy to work in full load. Conveyor belts are now easier to fulfilled by the cargo (work at full capacity).

    ...
Read more

19 Jun

Post
Hello engineers! We are writing the new progress on Blueprint system to you!

Our progress on Blueprint:
  • Select multiple building using a frame dragged by the mough - the frame doesn't have to be square, it can be a circle!
  • Generate blueprint data of the frame selected field
  • The preview of applying/using/restore buildings of a Blueprint. All the buildings part have been finished, while the Conveyor Belt and Sorter part are still in process.
  • Realized constraints of applying/using/restore buildings by a Blueprint.

Frame Select and restoration:






Blueprints created around the eq... Read more

17 Jun

Post
Hi engineers!

New updates, a step closer to the Blueprint! In addition, we are continuously optimizing the operation experience of the conveyor belt construction. In consideration of the coming system and its stability and balancing, please understand that some ‘good’ bugs that you are using may be fixed in the near future.

[Pickup: This update adjusted the recipe of battery, rare ore, and fuel rod. Check your assembly line if there's some!]

[Version 0.7.18.7178]
Feature:
  • Now the Accumulator's VFX of charging, discharging, and full charged status are different.
  • Now the conveyor belt will be highlighted when it is selected
  • Added LOD1 and LOD2 to Chemical Plant and optimized its GPU efficiency.

Changes:
  • Restored animation of the node when constructing the conveyor belt
  • Optimized the collision generating algorithm according to the actual ge...
Read more

07 Jun

Post
Hi engineers,

We made some hotfix for the reported problems.
This announcement is combined with the 0.7.18.7085 log which just updated, and the 0.7.18.7070 version updated 3 days ago,

[Version 0.7.18.7085]
Changes:
  • [TAB] is no longer the key of output fliter of Logistic Station because of hotkey conflict. You can use [←]/[→] to switch the fliter of Logistic Station from now on.
  • Optimized the data length of Solar Sail in savedata - now each Solar Sail occupies 57 bytes of savedata (1,000,000 Solar Sailes≈54.3MBytes)

BugFix:
  • Added Error Message for Multi Thread system (The previous version didn't have error prompt for Multi Thread and it may caused further data error). Please know that this Bugfix will lead 'red message' for the savedata with errors.
  • Fixed the bug that the number of 'Number of Engineers' may display incorrectly in Milky Way
  • ...
Read more

30 May

Post
Hi engineers,

Before the 4th update log in this week, I would like to introduce the MINIMUM requirement of being visible (the threshold to see yourself appear) on Milky Way:
1. One solar sail or Dyson Sphere node is launched
2. The savedata's version is 0.7.18 or above;
3. NO CHEATING (Using third-party software to modify the game data will be judge as cheating)

[Version 0.7.18.6940]

Changes:
  • Optimized the network interface and data access of the Milky Way
Bugfix:
  • Fixed the bug that the Logistic Station could't be clicked in Planet View mode
  • Fixed the bug on judgement of cheating on Milky Way

Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and ... Read more

28 May

Post
Dear engineers,

Here comes the third update. Hope you have a nice weekend with Dyson Sphere Program ;)!

[version 0.7.18.6931]

Bugfix:
  • Fixed the bug that the savedata from 0.6. X versions may get stuck in the last update.


Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and Google Form[forms.gle]! See you next time!

Post
Dear engineers,

Devs have urgently fixed the main problems. But the traffic to the Milky Way view is still congested. Please try again after awhile.

[Version 0.7.18.6921]

Bugfix:

  • Fixed the bug of error message after Milky Way network request failed
  • Fixed the bug of Milky Way request failure and UI disappearance in star map


Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and Google Form[forms.gle]! See you next time!


21 May

Post
Hi, engineers!

It is already our promised DeadLine of an update, and our work is still in full swing! Today we have made some tips on issues that players may be concerned about for the coming update. Here we go!

QA for the coming update
Q: Do we need to start a new game after the update?
A: We are bringing lots of new content in this update, like new planets and modifications on recipe values. All the new changes can only be seen in a new savedata created after the update.


One of the new planets

Q: Will the savedata we play now still be available after the update?
A: Yes, you can still continue the game with your current savedata after the update. However, you'll not be able to see the new contents in the old version savedata. In addition, some of the recipe modifications may... Read more

28 Apr

Post
Hello, engineers!

The Producer's message has opened the tip of the next update for you.

(If you haven't checked the video yet, see here:
)

In this announcement, we are bringing the dish menu to you!

Our team has focused our energy on several issues that are of great concern to the engineers, and Dyson Sphere Program will achieve a major update in mid-to-late May.
This won't be a earth-shaking one, but it will certainly remove many obstacles for the engineers' work.

Upcoming update plan in May
1. Re-coded construction system to bring the new mass/chain construction.
In order to better support the new convenient functions in the future (such as blueprints), we have
(1) Rewritten nearly 10,000 lines of code of the construction system
(2) Split the code of... Read more

02 Apr

Post
Hi engineers,

CentreBrain can't dismiss the problems that occur on your way to power it, so we fixed them!
The development of new content will be a long journey full of inspiration. We are also looking forward to the future of the Dyson Sphere Program universe just as you, dear engineers.
Let's take a look at today's update:

[Version 0.6.17.6137]

Features:
  • Added the query (double-check box) before dismantling the Storage/Tanks/Logistic Stations. You can turn the pop-up box on/off in the Setting.
  • Added a function that now you can press and hold [SHIFT]+[DELETE] to delete the holding items directly.
Changes:
  • Power Statistics Panel UI: exchanged the colors of Discharging power and Charging power
Bugfix:
  • Fixed the bug that sometimes you may received an empty Accumulator after removing a fully charged Accumulator
  • Fixed the ...
Read more

01 Apr

Post
Hi engineers,

With the coming of April, we are about to enter the rhythm of medium / large scale content development, and a new round of difficulties, and an intensive development schedule. It will take a lot of time, but we will forecast the content of the upcoming patch earlier to facilitate you to plan and prepare in advance. For example - the quick copy of the sorters is on its way.

Let's see the update log today:

[Version 0.6.17.6112]

Features:
  • Added system framework of item drop/pick up
  • Optimized the Assembler GPU Rendering cost by adding the LOD1 and LOD2 to rendering detail levels
  • Optimized the models of logistics drones and vessels and the rendering costs on GPU

Changes:
  • You won't loss your items due to "Inventory is full" anymore. Instead, they will fall on the ground or float in the space!

Bugfix:
    ...
Read more

19 Mar

Post
Hi Engineers!

Spring is coming! Icarus can't feel warm or cold, but we human beings can still be cold at spring. The Chinese old saying ask people to keep warm so that everyone can be healthier in the summer. Have a try!

We also brought you some new features and fixes today. Let’s take a look!

[Version 0.6.17.5972]

Feature:
  • Now you can customize the names of celestial bodies. You can either rename them on thumbnail in the lower left corner, or on and the information panel on the right side of the planetary view / star map interface.
  • Added the celestial body operation interface in the star map. Now you can view the celestial bodies easier, and you can decide to turn on/off the space labels of the celestial bodies.
  • Added the heading indicator line of your target celestial body. You can open the heading indicator line after you find the target celestial body.
Change:
    ...
Read more

12 Mar

Post
Hi Engineers!

Today is the tree planting day in China. Although we cut down a lot of trees in the game, please be eco-friendly in reality ;).
We heard your voice of the quick copy of the Sorters, Blueprints, etc. Don't worry, they are on their way - as big fans of factory games, we understand your needs!


[Version 0.6.17.5932]

Features:


  • The Mass Upgrade / Dismantle function is now available! You are now able to define the scope of batch upgrades/demolitions in the same way as laying foundations. Please notice the red mark in the screenshot above.
  • LOD1 and LOD2 are added to the rendering to optimize the GPU Rendering cost of the Smelter.
 
Changes:
  • Remade the model, texture, and VFX of Thermal Power Station, and the i...
Read more

05 Mar

Post
Hi Engineers!

CentreBrain is ready for the bug fixes!

[Version 0.6.17.5831]
  • Fixed the bug that the facility' power consumption was not upgraded after a 'quick upgrading'.
  • Fixed the bug that the facility' animation was not upgraded after a 'quick upgrading'.
  • Added a function of 'Savedata Modification' log. You will be able to look up how your savedata was adjusted after the game updates. We added it In order to prevent the similar situation in the future and reduce some impact of facility data adjustment.


Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and Google Form... Read more
Post
Dear engineers,

We were just astonished to find that the power generation and power consumption of the facilities remained unchanged after a 'quick upgrade'. It is a bug and we are going to fix it soon.

We're sorry to inform that a decline in the electric power supply should be expected after the bug fix, and it may result in large-scale blackouts. Please understand that Centrebrain executes no half measures. So, Engineers! Please prepare your power supply plan and develop the power grid in advance to overcome the upcoming Centrebrain's firmware update.

We will also be adding a function for you to see how the savedata is adjusted after the game version is updated.

Thank you for understanding and support!


04 Mar

Post
Hi Engineers!

Here comes our first update in March. And, an important functional update is also coming soon!


[Version 0.6.17.5827]
Feature:
  • From now on, the savedata will also save its creator's ID. The players will be able to see the savedata creator's ID in the right upper corner of the game.
  • Improved some UI interactive SFX.
Changes:
  • Data reduction of Dyson shell. The length of archive data generated by Dyson shell is reduced by 50% ~ 60%, and the save/load time is reduced by 20% ~ 30%.
  • Data reduction of Sorters and Assemblers.
  • The research materials won't be returned immediately after the research list is suspended. This change is made to avoid the loss of items caused by the logic of "No item will be returned for fractions of a count".
  • The scene at the end of the prologue is improved.
  • Now you can storage/pick f...
Read more

26 Feb

Post
How's going, engineers!

Good day engineers! First of all, as you know we are a Chinese team, and we just celebrated our new year – so we want to wish you all a wonderful Year of the Ox!

A meme is popular among the Chinese communities saying that "I already forget what my job was in 2020 after the Chinese New Years holidays." Don't worry, we didn't forget! We remember and care about everything you care about - the roadmap, localizations, etc. While doing some sorting on our work, we are bringing a new development log here for you!

Wish our engineers a good start and best luck in 2021!

(Previews on ... Read more

19 Feb

Post
Happy new year to all the Dyson Sphere Program engineers!

The Chinese New Year holidays has gone, and the first update log for 2021 is already here!
For the Roadmap, we are doing final sorting and adjusting, and it will be updated as soon as possible.
Happy Dyson Sphere Program 2021!

[Version 0.6.16.5780]

Features:
  • Add new soundFX for labs
Changes:
  • Optimized UI of smelters/assemblers. The mecha inventory will no longer display if no recipe is selected.
  • Reduce the soundFX volume of smelter and optimize its attenuation range.
Bugfix:
  • Fix a thread safety issue in random planet generation algorithms.
  • Fix a rendering glitch when building a massive number of labs. (more than 2,048)

Thank you for your continuing support! You can send your feedback in ... Read more