almost 2 years
ago -
SLG-Dennis
-
Direct link
The fix was related to the fact that having, for example multiple "living rooms", the additional ones that go over the resident limit (you get one fully counting room of every type per resident on the deed) would not have their SP reduced as intended for repeated rooms, it's not related to objects. The changes to housing in regards to types like "decorative" and "cultural" also weren't introduced in 9.6.4, but in 9.7. Do you mean 9.7.3 to 9.7.4?
Looks like you have Cast Iron Stove and Stove in same room? Those are both "Cooking" items, limiting. If you lost housing SP due to duplicate rooms, that is what was intended with that fix, as people got way too many SP since 9.7 due to this bug. It just restores the intended pre 9.7 behaviour. With absolute perfect optimization, e.g. the theoretical maximum (!) and three of each room type in T4 you can get around 140 SP maximum.
Realistic numbers depending on player experience and optimization they do will be around 20 - 35 per room type for the first, not reduced room, ending in 80 - 140 for three of each room depending on tier. The higher it gets, the more optimization it needs and the harder it is. So having "just" around 100 is absolutely within the intended balance and already advanced. Keep in mind that additional rooms reduce their SP by 50% each time (now after the fix again, before it was broken) - so having rooms beyond a third one is, at least in our books, too inefficient to do.
//EDIT:
I just asked my responsible balance colleague and if you want, you can reach out to him on Discord directly if you want to talk about it / get to know whats wrong / make suggestions: Ice Forge#5886 :)
Looks like you have Cast Iron Stove and Stove in same room? Those are both "Cooking" items, limiting. If you lost housing SP due to duplicate rooms, that is what was intended with that fix, as people got way too many SP since 9.7 due to this bug. It just restores the intended pre 9.7 behaviour. With absolute perfect optimization, e.g. the theoretical maximum (!) and three of each room type in T4 you can get around 140 SP maximum.
Realistic numbers depending on player experience and optimization they do will be around 20 - 35 per room type for the first, not reduced room, ending in 80 - 140 for three of each room depending on tier. The higher it gets, the more optimization it needs and the harder it is. So having "just" around 100 is absolutely within the intended balance and already advanced. Keep in mind that additional rooms reduce their SP by 50% each time (now after the fix again, before it was broken) - so having rooms beyond a third one is, at least in our books, too inefficient to do.
//EDIT:
I just asked my responsible balance colleague and if you want, you can reach out to him on Discord directly if you want to talk about it / get to know whats wrong / make suggestions: Ice Forge#5886 :)