2 months ago - SLG-Dennis - Direct link
Given this question came up just lately, I'm just quoting myself:
Eco is inherently developed for multiplayer experiences, the singleplayer is basically just a dedicated server started locally (which is why it's called local world). The dedicated server requires a connection to our backend servers to determine what content players have access to, if the license is valid and ensures that a player is who they claim to be for all mechanics that require that (like voting), to prevent abuse and cheating. An offline mode would not be compatible with the general technical structure of Eco and we have no plans to implement one.

Also, while we appreciate construcive criticism, we do not need to tolerate false allegations as you have made. Our authentication system was made way before the game was available on Steam and it still is available without Steam, hence using solely Steam services is not possible. Steam's services also don't support some of the other things we need the backend services for that are specifically tailored to our game, as mentioned above. The system was also certainly not developed to exclude people we don't like - nor would that have been necessary if one were to do that, as Steam's services allow developers to revoke licenses and ban players as well. That is a wrong and inacceptable statement. Topic locked.