almost 5 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/3587611557923725467]here[/url].
almost 5 years ago - SLG-Dennis - Direct link
We have released patch 0.8.3.1 with the following fixes:

Fixes:

  • Using specific markup on signs and vehicle license plates can no longer crash clients around the object, not allowing them to reenter the game.
  • Giving reputation to a player with a unicode name (shown ingame as "?????") will no longer crash the client of the reputation giver.
  • We added a potential fix for leaves and vegetation on Mac and Linux not being displayed, please give us a heads up if it works.

State of Update 9.0:
As you know Update 9.0 has been in development for quite some time now and while we planned to have it released this year, we feel like the Update needs some more time to be what we want it to be. We already started weekend community tests for invited members of the community some weeks ago and want to take time to implement their feedback and fix as many reported bugs as possible before release.

Update 9.0 next to a lot of new features will now also include major balance changes and lots of background changes to improve performance both on client- as well as on server-side, given those two issues were on top of our priority list after all the feedback you - the community - gave us. All of this takes additional time, as we have to clean out some legacy issues in the game to get to a state from where development will be easier and faster with us being able to switch our main focus more onto new content.

In the process of developing this update we also decided to add additional measures to improve performance that weren't planned previously (for example migrating the server to .NET Core 3 in order to natively support linux servers which also leads to linux users being able to play singleplayer natively after one of the minor updates following 9.0) to have a good base for future updates that can then be released with less content per update, but a higher update frequency.