SLG-Dennis

SLG-Dennis



Yesterday

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    SLG-Dennis on Steam Forums - Thread - Direct
We always release important information in the respective changelog as well, and so it was also noted in the Update 10.2 changelog here on Steam.

In general Discord is our main communication channel and as such non-essential information isn't getting published here on Steam, given Steam users tend to expect news on Steam to be limited to the most important information about the game and aren't very fond of other news. I recommend joining the Discord if you want to be kept up to date on everything - there is also a channel that shows recent development changes.

The different pipe types - next to allow you to choose between whatever material you currently have in abundance - exist so you can lay pipes next to each other without connecting them.
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    SLG-Dennis on Steam Forums - Thread - Direct
World sizes above 160x160 are not supported by us, but as of PR it seems to affect worlds starting at 100x100? I will have someone review it. Thanks for the PR.

22 Apr

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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Inspektor: also because if u start in midgame u start as a cavemen. While everyone else is digging stones with skid u can try to gather 0,05% of what they can, with your stone pick.

We did add a setting for retroactive experience gain in the last Update. Many servers also provide different kinds of leapfrogging through making skill scrolls available to new players via government or distribution stations.
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    SLG-Dennis on Steam Forums - Thread - Direct
Just to give a perspective, of the players playing in the last 12 months only 2% played only or majorly in singleplayer, with more than 70% playing only or majorly on public servers - the rest played either on private servers, passworded servers or coop. The amount of posts of different channels can very rarely be used for any sort of statistics, as it often leads to incorrect conclusions.

And no worries, we do work on all these bugs, but as is common in development we work on multiple things at the same time, especially as not every staff member and staff type can do everything.

The main reason why players abandon multiplayer servers as of our statistics and recent surveys is the fact that they cannot compete with others, especially groups due to their self-sufficiency in later game and a satisfied market. The increase in profession variety and new maintenance features being introduced actually help solving this problem and aren't the cause of it. Other notable... Read more

21 Apr

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    SLG-Dennis on Steam Forums - Thread - Direct
It's a default moderative action to lock a thread when it is to be expected the moderative notice won't be followed or commented on, which mostly happens when someone insists on bringing real life politics into a debate, attacking other people on the basis of that. You are generally welcome to open new threads for any locked ones, we just generally try to avoid to use content deletion as a moderative action, so people can make their own picture. That would have been the only other remedy in that case to stop people interacting with that comment.

Given you have - in opposite to the other thread - asked about specific changes, I asked my colleague working on balance to comment here, which he'll do as soon as he gets time. Please note that other thread was not specific to profession intertwining to begin with and had tons of different matters discussed, many of which weren't related directly to game mechanics either.

Eco being a multiplayer game is also never inten... Read more
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    SLG-Dennis on Steam Forums - Thread - Direct
Please send the server logfiles to [email protected], they will be able to check.

You can find how to get these here: https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-server-and-client-log-files-for-local-world
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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Inspektor: quote mason/carpenter: "I make only charcoal for my needs, cause its too much stress."
I know u think there should be guys that are mainly logger and sell that stuff so ppl that are mainly carpenter can craft things out but who in the name of god wants to play a videogame where u are only logger. whisky tango foxtrot.

We encourage specializing in a limited amount of specializations, which works best for getting a working economy going - that limit depends on server configuration and can be adjusted for the expected audience and their desired playstyle, which is exactly what community servers tend to do. You can find servers from limiting to just two skills, five skills, over just limiting... Read more
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    SLG-Dennis on Steam Forums - Thread - Direct
That value looks normal for a starting server on that size. Please note there is an issue where some achievements for extinction of population trigger despite the species didn't actually go extinct. Always use the population count display to check for now.

19 Apr

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    SLG-Dennis on Steam Forums - Thread - Direct
What's the world size and the populations? You can check change over time through the Web UI.
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Errors are related to outdated mods.

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    SLG-Dennis on Steam Forums - Thread - Direct
You can do that to a degree with aqueducts, but there is no current plans for specific mechanics to do that.
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    SLG-Dennis on Steam Forums - Thread - Direct
We've been saying that a lot, but Eco is made for playing on public multiplayer servers, creating a society simulation that requires players to be actively involved, solve problems and compromise in their respective community that revolves around the three base design pillars of ecology, economy and governance. It has always been the goal to expand and intertwine professions - that is one of the key parts of what makes players able to be important parts of a server and create a functioning economy. That has been reflected in all communication since the Kickstarter campaign that was all about this and just recently again in the Eco 1.0 blog. Next update will focus on maintenance for buildings, tools, vehicles and work tables, as we also noted there - it's an important step to create a continuous demand on servers. Basically everything in Eco is configurable to create whatever experience you would like as well.

I fully understand not everything we implement is something th... Read more

17 Apr

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    SLG-Dennis on Steam Forums - Thread - Direct
Claim papers are required for housing benefits to work and some machinery, like waste filters.
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    SLG-Dennis on Steam Forums - Thread - Direct
Because Pottery is a T2 profession.

16 Apr

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Originally posted by RapaciousVisage

Ohh 100% it's not what we intend, but unfortunately many of those servers utilizing global government are setting up a global currency also, and since there's so many buildings involved in getting a global government + global currency set up, the QA command worked best for us because it gave us the space we needed. Either way it's a giant pain in the ass.

I actually find it pretty easy, to get a global currency running you just need two more objects force enabled and that's it. The manual setup for the federation to just that degree on WT takes 5 minutes with the prerequisites set. That seems a very reasonable setup time for turning the whole game design intention upside down.

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Originally posted by RapaciousVisage

Just did this on my new server over the weekend. To add to the comment above, for paragraph two, another option is utilizing thr /sets command. Flattens an area, creates the three tiers of government, and gives a Treasury for each.

That is specifically a QA command and will likely not be what administrators intend to have when trying to create a simple global government as seen on other servers.

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    SLG-Dennis on Steam Forums - Thread - Direct
Be careful with spawned claimpapers, to address an exploit issue there was a change in Update 10.1 that recalculates the claim papers of a settlement every server restart and removes any it shouldn't have based on its citizen counts. That should only apply to spawned claim papers with a settlement link, though. The unrestricted ones should work okay. If not, please let us know.

14 Apr

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In Civics.eco set EnableAdminUI = True. In Settlements.eco set the last value of SettlementFoundationBaseInfluence high enough to fill the whole planet. (Depends on world size, 1200 is enough for maximum supported size of 2.56 km²)

Then, place a federation foundation in the world. Target it and execute /fe to force enable it. Open it, remove the check at "Needs Child Settlements". Then you're good to go to just set it up as any other settlement and have a global federation.


10 Apr

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    SLG-Dennis on Steam Forums - Thread - Direct
Can you provide both savegame (.db and .eco file) and the Settlements.eco so we can have a look? Also note which coordinates, if there is multiple towns. Can send to [email protected] with a link to this thread.
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    SLG-Dennis on Steam Forums - Thread - Direct
Servers are the private property of their owners, as such they decide what rules have to be followed when playing there. Your example comparison fails the moment you are assuming the person would be jailed for life - the correct comparison would be that the person is for life banned from entering your backyard, which is very well within their right. Especially because it's private property, or as you say "a virtual space, game, childish play" - most people prefer to have a positive experience when playing a game in their freetime and don't have it when other people behave in inacceptable ways.

The game is not trying to teach you anything, it is a framework for you to reflect yourself after dealing with problems and come to your own conclusions. And why the law system is not suitable nor intended to deal with matters as was presented here I have already stated. One of the official servers is actually doing an experiment where it allows player government the creation of te... Read more