SLG-Dennis

SLG-Dennis



Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Extinction achievements triggering despite species not being extinct is a known bug.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Copy the file, name it StrangeWorlds.eco and change the settings. The settings I mentioned are contained therein.

08 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can configure the relevant settings in StrangeWorlds.eco:
"AllowPaidItemsInPlayerStores": false, (Determines if marketplace items can be sold in stores)
"AllowUsingPaidItemsWithoutBlueprint": false, (Determines if marketplace items can be used without owning them, e.g. if you can place them if you don't own them)
"BlockUsingAnyPaidItem": false, (Determines if marketplace is enabled or disabled and hence the usage of any marketplace items)

06 Apr

Comment

Login to the SLG account on play.eco using the "Login with Steam" option, that should update your account status immediately.


03 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Issue with the database, you can try to delete the .db file or restore it from a backup.

25 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can already hover the tier to check how it is calculated to find any blocks that would reduce the tier from the expected value. There is also the /rooms test command to check why something is not a room.

24 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, there is a playtime boost command. Check out the commands: https://wiki.play.eco/en/Chat_Commands

18 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I'm locking this thread, as it is over 6 years old and the last response is not related to the original topic either. Please feel free to reach out to [email protected] with your issue.

10 Mar

Comment

Send your logfiles of a session in which a crash happened to [email protected].
You can find where to find the logfiles here: https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file


09 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It is also recommended to save and restore /Eco/Eco_Data/Server/Configs, so the settings of your world are correct again. Eco doesn't use Steam Cloud.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Check if you receive one on the next scroll, if the server has configured partial stakes, rounding error might lead to a wrong display.

08 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
1) Did you learn the respective specialty? You don't receive XP for activities if you don't have the specialty.
2) No, but you can use the UI to move items quickly.

07 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, issues with Starlink are known, see here: https://steamcommunity.com/app/382310/discussions/4/4701287772393189498/

We have been trying to get in touch with them to investigate the cause, but that unfortunately has been without success. Feel free to use... Read more

04 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That hints at an issue with the memory. Try running a memory tester so every part gets tested intensively for your memory settings.

For the crash you can send the logfile to [email protected]: https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There is no current plans for controller support, though you can vote on it here: https://eco.canny.io/feature-suggestions/p/add-controller-support-for-accessibility

28 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That is determined by the respective recipes, there is no multiplicator solely for crafting XP.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That statement is misleading, in the opposite Update 11 is the first version of Eco that does not require an online connection to play in singleplayer, the server had priorly required an online connection in all cases and so did the client. Correct is that dedicated servers now need an account login and that versions prior to Update 11 can no longer be played due to the new authentication system (which is unrelated to the account login which is the best I can think of you might consider DRM), but savegames can still be migrated under the restrictions I mentioned as it is not necessary to load them up on an old version before Update 11.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Savegames last played on a version prior to 10.2 are not supported for migration, savegames with that version might require a migration to 11.0 before migrating to 11.1.
Post
Hey Citizens,
we have just released Maintenance Update 11.1.10 with the following changes:

Balance:
  • Changed: Elevators now lose ten times less durability than before when used.
  • Changed: Industrial Mill is now crafted at the Electric Machinist table.
  • Changed: Cyan Powder recipe now requires Milling and is made on an Industrial Mill.
  • Changed: Processed Flour recipe now creates Cereal Germ as a byproduct.
  • Fixed: Industrial Mill did not consume fuel as intended.
Miscellaneous:
  • Fixed: It was possible to place objects underwater that weren't intended to be placed there.
  • Fixed: A templating issue when a item had both a parent and multiple crafting stations in the techtree, relevant for modders.
  • Fixed: A spelling error in VehicleScoopHandlerComponent, relevant for modders ...
Read more