over 1 year ago - SLG-Dennis - Direct link
That is a known problem that affects some players, unfortunately we have never been able to reproduce the issue so far, which makes it extremely hard to fix.
over 1 year ago - SLG-Dennis - Direct link
Originally posted by Netsun:
Originally posted by SLG-Dennis: That is a known problem that affects some players, unfortunately we have never been able to reproduce the issue so far, which makes it extremely hard to fix.

If that can help you, i know how to debug (whitout using command) the cart when you have the bug. It look the the Even script get smaller than the hitbox for the cart

The issue with carts currently appearing is unfortunately not the same one and already in progress for a fix.
over 1 year ago - SLG-Dennis - Direct link
As I said, it is not reproducable for us so far, unfortunately. With neither of that.
over 1 year ago - SLG-Dennis - Direct link
For the issue in yesterdays update there is a test build for servers available on our Discord now. The original issue the OP is talking about is different from that, though, so I'm closing this topic before there is even more confusion about different issues caused.
over 1 year ago - SLG-Dennis - Direct link
Just to keep you updated, we replaced the released version with a newer build that prevents the issue from happening if it didn't yet, but we'll need a full update to fix worlds already affected. We hope to get that done in a few hours.

Basically a glitch in 9.7.11 allowed things to get out of boundary on rare occasions, but occasions that happen more frequently on active servers (and this way avoided QA), subsequently leading to physics failing once that state was reached. With the updated build this should no longer happen and things out of boundary teleport back to valid places when you walk into its coordinate range, but you'd need to catch every single object that is out of boundary for it to work again after a restart.
over 1 year ago - SLG-Dennis - Direct link
Reopening, as the situation is over and confusal about what issue causes what should now hopefully no longer be relevant.

To clarify: Update 9.7.10 has an issue specifically with trees and debris that was separate from the weekend problematic. This stems from the tree optimizations in the update and will be fixed separately soon.

There is still edge cases of carts or other objects becoming invisible or uninteractable that we unfortunately have for a very long while that are also constantly investigated, but have nothing to do with the cause of the major problems on the weekends. We're so far failing to reproduce this and the issue is unfortunately not fixable without having a reproduction case, so happy to get further reports on that with logs and savegame.