12 months ago - SLG-Dennis - Direct link
Generators only turn on when they are needed in Update 10 (including green ones), what is your consumption?
11 months ago - SLG-Dennis - Direct link
Steam engines do not provide electric energy anymore, but mechanical, they won't count into your electric energy. And the energy provided by generators was changed this update as well. I'm not able to reproduce this problem. If this is a world from prior to Update 10, you may want to consider starting a new world on Update 10. I can't see an issue here.
11 months ago - SLG-Dennis - Direct link
That works as intended. The windmill and waterwheel are for the very first basic mechanic power generation - for the bigger crafting tables of the machinist professions you are supposed to use the steam engine for powering, hence the values were rebalanced this way.
11 months ago - SLG-Dennis - Direct link
Please do not use german within the english threads, you can make a topic in the german sub forums for that, I'm hence continuing to answer in english:

The point of Eco is not to represent maximum realism, but to provide an abstraction with balanced gameplay, that sometimes just makes it necessary to do things differently - this is the case here, we wanted the machinist tables to require power in a way that windmills and water wheels cannot easily provide, so the use of a steam generator is required for that.

Your second comment is based on electricity, e.g. electrical power. The wind _turbine_ and solar panels are suitable for that and still have sufficient energy output, but with the Industrial Generator there is a high power dirty alternative. It is intended to be like that - players need to choose if they want to pay more and push tech further to avoid that or use the cheap energy that has negative effects. That's the point of Eco.

Please note that you can set resource cost modifiers for singleplayer. All our recipes are balanced around multiplayer public servers.