10 months
ago -
SLG-Dennis
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Direct link
Eco is developed as a society simulation and social game, we already consider it part of the "metaverse" - people are spending their time there to play on public servers, socialize and debate about topics relevant for the world. It is no secret we are working on expanding longevity of the gameplay on servers, extend the possibilities for roleplay and socializing (we already have communities with focus on roleplay). Eco Infinite is about extending playtime on servers so they can be run continuously, without needing resets. A persistent world. The website reflects this direction, just with different speech due to a different target audience, showing the grander idea behind all our developments.
Linking different worlds is something we built the game in mind with since Kickstarter (and was mentioned there), as having multiple worlds (easiest way to imagine is potentially an Ark: Survival Evolved Cluster) is something we wanted to support for the far future. Switching servers to completely different ones (and potentially taking stuff with you as allowed by server admins) is also a feature that is already requested every now and then. That is all very far in the future and nothing even concretely planned yet. And once that is the case, as with nearly everthing in Eco, every server owner will be able to turn any features around this concept they don't like off.
The Early Access notice also talks about this, stating that Eco is intended to be "a forever game", that gets continuous updates as long as people stay interested, to extend the world.
Linking different worlds is something we built the game in mind with since Kickstarter (and was mentioned there), as having multiple worlds (easiest way to imagine is potentially an Ark: Survival Evolved Cluster) is something we wanted to support for the far future. Switching servers to completely different ones (and potentially taking stuff with you as allowed by server admins) is also a feature that is already requested every now and then. That is all very far in the future and nothing even concretely planned yet. And once that is the case, as with nearly everthing in Eco, every server owner will be able to turn any features around this concept they don't like off.
The Early Access notice also talks about this, stating that Eco is intended to be "a forever game", that gets continuous updates as long as people stay interested, to extend the world.