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I'm currently running a private 3 person server over the home network. But have issues firstly with trucks on asphalt being too fast and the world just plain not loading in. (Speed on asphalt is NOT modified) But worst yet is the server never ever outside initial bootup uses more than 25% CPU despite setting world tick to 66. Is there other files I can edit to allow an increase in the CPU usage or is the eco server that poorly unthreaded that I can only use one core of 4 for world generation and general gameplay? Server is currently installed on an sn 570 SSD with a 4770k (overclock to 4.5ghz all core) for CPU and 32gb of RAM.

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11 months ago - /u/SLG-Dennis - Direct link

Eco servers need high frequency single core cpus, they only use very few cores outside of world generation. The CPU you use, while at least a high frequency one, is very old and weak.

11 months ago - /u/SLG-Dennis - Direct link

Originally posted by Mezitury

For the most part I do agree. Got a full 1GHz overclock on it which stacks it up near a 7700k in performance with hyper threading off. Runs Minecraft all the mods server without reboots for weeks just fine with increased view distance. Did better than bisect hostings servers that's for sure lol. Just using what old hardware I have about. Utilization doesn't usually go above 30 40 percent on the server whilst were in game and the ssd reports maybe 2% utilization as well. (Only time it's at 100% is during bootup; outside of world generation tasks which only used one core for some reason. So that took 10 minutes to generate a world)

World generation is the only task on the server that will use all cores. Not sure why it didn't for you, I was not able to reproduce that. Minecraft servers even with mods never had too much of a cpu need for me, it was always limited by RAM. Only issues i had with that is when mods had optimization problems or recursive loops, that could take tickrate down a bit.