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I made a law to pay people for placing roads, but it doesnt work outside of the town. Is there any way to make laws world-wide? I have admin permissions so unless its a dev only command, i can do it.

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2 months ago - /u/SLG-Dennis - Direct link

As mentioned by others, that is only possible via global federation:

In Civics.eco set EnableAdminUI = True. In Settlements.eco set the last value of SettlementFoundationBaseInfluence high enough to fill the whole planet. (Depends on world size, 1200 is enough for maximum supported size of 2.56 km²)

Then, place a federation foundation in the world. Target it and execute /fe to force enable it. Open it, remove the check at "Needs Child Settlements". Then you're good to go to just set it up as any other settlement and have a global federation.

2 months ago - /u/SLG-Dennis - Direct link

Originally posted by GizelZ

I think you can disable the settlement mecanic and have a world government like before. Another solution would be to use contract board, but its a lot less convenient

This setting is legacy and should not be used anymore.

2 months ago - /u/SLG-Dennis - Direct link

Originally posted by SomePerson225

why not? personally i preferred a global government

Due to it being a legacy system, it may be removed at any time for good. If that happens, any saves that use it will no longer function and also cannot be migrated to the new system, as it's an either or choice determined when the world is generated.

about 2 months ago - /u/SLG-Dennis - Direct link

Originally posted by SomePerson225

Its always good to leave the option for players, even if its a legacy setting

Unfortunately not, as those two systems are very different and could require massive maintenance amount to keep both working over longer timeframes - for a system that is not used by any notable amount of players anymore and is simply outdated, as Eco has developed further. As such it became legacy and once problems with it appear, those simply might no longer be addressed when that wouldn't make any sense resource wise and the system removed when the issues become too much or the old system inhibits ability to develop other things.

Options always increase complexity in development and tax development and qa resources, hence decisions for settings need to take into account the debt created through these. We'd always rather use our resources for development of our roadmap than trying to figure out why something doesn't work in a discontinued old system that barely anyone uses and noone in the team actively works with anymore.

In the end this is not just a small setting that changes a few bits, but a completely different system - which is also the reason you're locked into the one you chose at world generation. Of course you can do whatever you want, but I think it's fair that we try to hint at this, so not as many people are affected if it happens due to not being aware / having been told to use that setting - especially in singleplayer worlds where using it is prevented if not done manually via file changes, given those worlds need to live much longer than a typical server cycle.

A global government can be easily created with a federation.