over 2 years ago - /u/SLG-Dennis - Direct link

Hey Citizens,
as most of you probably know by now, we're introducing Food Spoilage in Update 9.6.

This feature adds a new game-changing element to Eco, requiring players to think about their production and the economical aspects that go along with products that have a shelf life - plus dealing with any waste that may be created through overproduction.

Of course, with increasing progression in the game we're providing different tools for players to extend the shelf lives of goods.

We have already shown you the new Industrial Refrigerator fulfilling that purpose for food items and today we'll give you a first look on the Powered Storage Silo that will keep your crops fresh longer!

https://preview.redd.it/ty0ctnx6hje91.png?width=1920&format=png&auto=webp&s=b2991aea5e214030a29d48a0151195cd90d83464

External link →
over 2 years ago - /u/SLG-Dennis - Direct link

Hey Citizens,
as most of you probably know by now, we're introducing Food Spoilage in Update 9.6.

This feature adds a new game-changing element to Eco, requiring players to think about their production and the economical aspects that go along with products that have a shelf life - plus dealing with any waste that may be created through overproduction.

Of course, with increasing progression in the game we're providing different tools for players to extend the shelf lives of goods.

We have already shown you the new Industrial Refrigerator fulfilling that purpose for food items and today we'll give you a first look on the Powered Storage Silo that will keep your crops fresh longer!

https://preview.redd.it/ty0ctnx6hje91.png?width=1920&format=png&auto=webp&s=b2991aea5e214030a29d48a0151195cd90d83464

External link →
over 2 years ago - /u/SLG-Dennis - Direct link

Originally posted by littledingo

I have nearly 4000 hours in this game, and if this isn't going to be optional this may very well be what makes me leave.

There will be a multiplier for configuration, like for most things in Eco, but it is not an optional feature like rents that can be turned off, but a core feature.

over 2 years ago - /u/SLG-Dennis - Direct link

Originally posted by TravUK

Food is getting so much love this update. What about everything else?

We focus all minor updates around some specific idea, for this it's food and immersion.

over 2 years ago - /u/SLG-Dennis - Direct link

Originally posted by Hawthorne0410

How about fixing login lag issues on joining servers? Really great game but lags every login for people playing is destroying the game

No such issue known, make sure it's on the tracker :)

over 2 years ago - /u/SLG-Dennis - Direct link

Originally posted by sheepslayerpi

Will we ever get trains they would be great for transportation large amounts of resources alot more efficiently than cars

Not planned during EA at least.

over 2 years ago - /u/SLG-Dennis - Direct link

Originally posted by littledingo

Per your own discord server These are the fears that I myself have had.

Well, that's the playtest. Stuff being broken and tested there is pretty expected. Nontheless, Food Spoilage IS supposed to massively change the game, that's true.

over 2 years ago - /u/SLG-Dennis - Direct link

Originally posted by Timb____

Do we get ships?

Yes, in Update 10.

about 2 years ago - /u/SLG-Dennis - Direct link

Originally posted by WolfHunter98

There a guess on time for that? End of year?

It's supposed to be the next one, but I don't think end of the year will be realistic. We generally don't do ETAs though, so not much more I could say.