Original Post — Direct link

I have been talking for a while with others and came to one simple conclusion, the game does not need boats or trains in its current state. Not saying it would be cool to have them. Just that the current need for them is not there because of the cheaper means of moving products.

Currently, you can carry a stack of 20 rocks, wood, steel, and several other carry only items. This means you can carry 5 m^3 of any carry only objects. Transitioning from carrying rocks in hand to a cart, your would increase this several times over. By the time you get to the truck, you can carry just about 520 rocks, or 130 m^3 worth of space. A truck that takes up roughly 12 m^3 of space having the ability to carry 130 m^3 of space is a bit much.

I propose that the default stack limit for carrying only items be reduced to 4 (from 20) to make it a bit more realistic, and then continue that forward, with the truck being able to carry somewhere in the ballpark of 200ish ( If we go with 260, that would mean the truck would have 65 m^3 space of carrying capacity.) . If this were to happen, then the need for boats and trains would increase with larger carrying capacity. Yes, it would suck if the default was changed from 20 to 4, but this would also extend the Eco experience, force more cooperation between others, and better simulate a society expanding through the ages.

External link →
about 2 years ago - /u/SLG-Dennis - Direct link

Originally posted by Birphon

So, one thing that seems pretty evident is that everyone lives super close together* so that "time isn't wasted" mentality which kinda puts the likes of Trucks and other Inventory based vehicles a secondary inventory and not a "this will help me travel to other people".

Boats and Trains can aid this as you most likely wont have a boat/train to go like 20 blocks will you. Boats and Trains will enable longer distance traveling which enables more spread out communities or different clusters which also enables larger world sizes to be used.

\At least on the server I play on we basically always live on some form of island together (cause thats what gens on a Small Map) and every rarely spread apart - mainly because we only have a small handful of people playing - like we are enough apart where we can have a decent claim size but thats about it*

On public servers people spread a lot, often way more than they should. It's in opposite much more a problem that people tend to live so much away from each other that it becomes problematic. (But we're actually incentivizing that local community spread with the biome restrictions, as we want them to use trucks to drive to others - I just see people spreading that wouldn't need to as well)

about 2 years ago - /u/SLG-Dennis - Direct link

Originally posted by Birphon

so then more validation for boats/trains to cover the longer distances.

I feel like everything before the first gas powered truck is "local" use only. The first gas powered truck onwards is dependent on what the situation is like based on your server's Oil Baron/s. If they have a large Network of gas and can supply a lot of it in a large area then maybe the Boats/Trains aren't needed as much.

I'm not sure how boats (I omit trains, as that's not going to happen during EA) can help with that exactly, given it will be unlikely there is water access to everyone and boats will be distinctively slower than trucks - which will also get trailers as an addition for road transport. Trucks can be put on a type of boat, though, the idea is indeed the mass storage, I just personally never understand why people want that, given it seems many people cheat their stacksizes up anyway. I'm not sure those would swap to boats. And if you just up the stacksizes, you certainly don't need them at all.

about 2 years ago - /u/SLG-Dennis - Direct link

Originally posted by Birphon

so then more validation for boats/trains to cover the longer distances.

I feel like everything before the first gas powered truck is "local" use only. The first gas powered truck onwards is dependent on what the situation is like based on your server's Oil Baron/s. If they have a large Network of gas and can supply a lot of it in a large area then maybe the Boats/Trains aren't needed as much.

Let me extend on that. For all features we add we of course have an idea what they're supposed to do - but given Eco's "Framework Style" the most interesting part is what players will actually ultimately do and come up with on their own.

The hype about boats is massive, so massive the idea behind it seems to be much more limited than the expecations for change via boats actually seem to be to a degree I'm personally not super sure what everyone is ultimately going to do with them that improves their life so much.

A main, very obvious point from us is boats for fishing, that's what we wanted to do. Another is early game get-around quickly with the row-boat instead of swimming or having confusing ways with ramps only. But once infrastructure kicks in, Trucks will be typically more useful aside of when you really want to transport a lot (like multiple trucks with the ferry boat) to specific points reachable by ocean. I just don't see that happen very often or be needed on public servers I visit, no matter if stacksizes are scaled up or not.

For White-Tiger I have kind of an idea how I will use them to fit into its concept, but roads will still be the main thing.

about 2 years ago - /u/SLG-Dennis - Direct link

Originally posted by DonaIdTrurnp

I haven’t played in a while, what are the biome restrictions?

I just mean the distribution of resources in the world, which is intentional for that purpose and going to be expanded further in the future. We want to encourage people to settle in different biomes depending on what they do, but not really to just move as far away as possible due to 'land ownership' concerns, as many people do. The forming of local communities that need to interconnect was the general idea.

about 2 years ago - /u/SLG-Dennis - Direct link

Originally posted by ZookeepergameFirm942

As it stands right now. The word is that the Eco world sizes will not be getting any larger. In fact the default will be reduced to match White Tiger's world size. With this in mind, a large travel distance is out the question. Realistic physics for bridges is a start but they have never hinted at making that a reality. I am in the group of hating bridges that span half the world. The best way would be to increase the need the newer logistical means. Boat being able to transport a large amount of goods across the water, or trains being able to ship a large amount in one direction.

The maximum world size has already been limited to 2.56 km² in Update 9.5, so that is already in effect. As usual you can make as big worlds as you like and happen to technically work, but anything beyond that is not supported and doesn't provide the intended gameplay boundaries and for purposes of coming ecology changes probably never will - you can still play on whatever size you want though.

The swimming change is something I can imagine to happen and would surely help the row boat out a lot, I do fear that some players will not like that additional limitation of their options though. It's an idea I personally like a lot though.

Valheim Stability rules is something I like a lot as well, but given we do want to support the many extreme monumental builds we have, making a system that effectively prevents weak bridges while not limiting the monumental creative builds would prove difficult or impede each others goal. In the end, we would still want bridges to be possible if correctly supported, so the main effect of this would be a higher cost and longer time for infrastructure to be ready. But it is possible, as on many servers it is already required that bridges and stuff need to look realistic.

In regards to the Map Generation I do not think we would change anything that makes the generation more specific, but given you explicitly mentioned it as an option for such a world that people could choose, that would be very possible.

All those ideas are actually great!

For trains it is a bit hard, as the very basic idea for trains that are so far away is them being massive community projects that are set in an endgame we don't have yet.

about 2 years ago - /u/SLG-Dennis - Direct link

Originally posted by DonaIdTrurnp

Huh. In my experience people want to be closer together than possible.

To the point that about half the time that I leave space for a future road, someone will build a house or store in it.

Maybe due to you probably actually playing on smaller servers with about recommended world size, while many servers use way too big worlds, plus the ones mentioned by the other comment on yours about bigger servers that use bigger sizes, but as recommended size?

If there isn't much room, people are more or less forced to live together (that's the intention of the small sizes on all official servers but White-Tiger for the very reason of what I'm talking about here, otherwise they would be bigger given their usercounts), but once there is more room, my experience has always been the same: People settling as far away from each other as possible (probably to exactly not have someone claim their free space), leading to issues with infrastructure needs to get to everyone else, but also ultimately over the course of the cycles leading to several towns as we had intended.

about 2 years ago - /u/SLG-Dennis - Direct link

Originally posted by Lohseph

The idea that trains should have to be an endgame thing should be thrown out the window. As the game already exists we have technology that progresses all the way from stone age, to industrial then modern. Trains have existed since way back in the 1600s. The first steam locomotives were available right at the beginning of the 1800s, the industrial revolution began in 1760 which is represented in Eco through items like the Steam Truck, Steam Engine, etc. Realistically speaking with the approach that Eco is taking there is absolutely no reason why trains shouldn't be in the game. It fits the direction and it makes sense, especially considering how much travel in the game is done for some players just going from point a to b non stop. If the technology exists already for players to build things like steam trucks, then why not trains too? All that train tracks are is laid down pieces of wood and metal, shouldn't be unlocked any later than mid game tech if it was implemented imo.

It's not about the technological progression IRL mirrored in Eco though, but rather about the collaboration efforts balance-wise and to somewhat display of the impact of them given our abstractions in the game, where a full train would likely literally transport a whole town to another place.

The first (and maybe only) train I'd imagine we'd have would likely be an electric one at current development level. It might be rather unlikely we'd make several of them, as Eco is not a train simulator and the impact of several train classes would not play well with the idea behind them.

But given there is no plans for trains during EA that's all pretty moot, as there is no design work going into them anytime soon.