Hi. Any advice for game crashing on title/loading screen. Played the game a while ago on the same laptop without any issues.
EDIT: rolled back to 9.3.5 and did not have crash issue, but really wanted to play latest version.
EDIT: This is an extract from last Player log fail after crash - Version: 0.9.4.1 beta release-242 RAM: 8108MB Total / 3253MB Free OS Version: Windows 10 (10.0.19043) 64bit CPU: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz - 8 Cores - 2.394 Ghz System bit-ness: 64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object)
Failed to initialise Stove SDK UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object)
Ambiguous UI component types ignored: SeriesPopupUI,BaseUI,ViewEditorUI,AutoViewUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UI.UIManager:Start()
MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
The referenced script on this Behaviour (Game Object '') is missing!
DG.Tweening.DOTween:InitCheck()
DG.Tweening.DOTween:ApplyTo(DOGetter1, DOSetter
1, T2, Single, ABSTweenPlugin3)
DG.Tweening.DOTween:To(DOGetter
1, DOSetter1, Color, Single)
DG.Tweening.DOTweenModuleUI:DOColor(Graphic, Color, Single)
HighlightableUI:Highlight(Boolean)
System.Action
2:Invoke(T1, T2)
Eco.Shared.Utils.ArrayExtensions:ForEachIndex(T[], Action`2)
ChildrenSelectionUI:OnEnable()
MainMenuUI:StartFade(Boolean)
UI.ConnectionUI:GotoState(ConnectState)
UI.ConnectionUI:ManualUpdate()
UI.UIManager:Update()
[ line 3071128]
MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
[06:17:17.256] LoginSession: connectorHandle=C0
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
VivoxUnity.VivoxDebug:DebugMessage(Object, vxlog_level)
VivoxUnity.Private.<>cDisplayClass89_0:b_0(IAsyncResult)
System.Threading.ContextCallback:Invoke(Object)
VivoxUnity.AsyncResult1:SetComplete(T)
VivoxUnity.<>c__DisplayClass12_0:b__0(IAsyncResult)
System.Threading.ContextCallback:Invoke(Object)
VivoxUnity.AsyncResult
1:SetComplete(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
MessagePump:RunOnce()
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
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