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Hi. Any advice for game crashing on title/loading screen. Played the game a while ago on the same laptop without any issues.

EDIT: rolled back to 9.3.5 and did not have crash issue, but really wanted to play latest version.

EDIT: This is an extract from last Player log fail after crash - Version: 0.9.4.1 beta release-242 RAM: 8108MB Total / 3253MB Free OS Version: Windows 10 (10.0.19043) 64bit CPU: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz - 8 Cores - 2.394 Ghz System bit-ness: 64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object)

Failed to initialise Stove SDK UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object)

Ambiguous UI component types ignored: SeriesPopupUI,BaseUI,ViewEditorUI,AutoViewUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UI.UIManager:Start()

MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead

The referenced script on this Behaviour (Game Object '') is missing! DG.Tweening.DOTween:InitCheck() DG.Tweening.DOTween:ApplyTo(DOGetter1, DOSetter1, T2, Single, ABSTweenPlugin3) DG.Tweening.DOTween:To(DOGetter1, DOSetter1, Color, Single) DG.Tweening.DOTweenModuleUI:DOColor(Graphic, Color, Single) HighlightableUI:Highlight(Boolean) System.Action2:Invoke(T1, T2) Eco.Shared.Utils.ArrayExtensions:ForEachIndex(T[], Action`2) ChildrenSelectionUI:OnEnable() MainMenuUI:StartFade(Boolean) UI.ConnectionUI:GotoState(ConnectState) UI.ConnectionUI:ManualUpdate() UI.UIManager:Update()

[ line 3071128]

MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead

[06:17:17.256] LoginSession: connectorHandle=C0 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxUnity.VivoxDebug:DebugMessage(Object, vxlog_level) VivoxUnity.Private.<>cDisplayClass89_0:b_0(IAsyncResult) System.Threading.ContextCallback:Invoke(Object) VivoxUnity.AsyncResult1:SetComplete(T) VivoxUnity.<>c__DisplayClass12_0:b__0(IAsyncResult) System.Threading.ContextCallback:Invoke(Object) VivoxUnity.AsyncResult1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunOnce() VivoxUnity.Client:RunOnce() VoiceManager:Update()

d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]

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