Oh, don't get me wrong - I specifically avoided saying 'you', but 'one'. The problem is that as soon as other people are involved on a server - even just a few, there guaranteed is someone that does play competetive or would not like other people to have an unfair advantage, they probably also cannot 'balance odds out' themselves, as they don't have the money for it. What is 'amusement' for you, might be a severe hit to their gameplay that they expect to be on common, fair grounds without shenanigans. Hence for me it's the same as cheating - do happily in your single player and co-op games where everyone knows, but as soon as public servers come into play, don't do it. (Other than if everyone is fine with it)
The hermit living on it's own just liking to have a bit of interaction with others, but mostly playing for themselves without any ambitions for any of the made up 'winning conditions' by other players does exist, but they're extremely rare. The typical case of multi-accounters is people that want that advantage for themselves and pretend to be a group, e.g. - as I said for cheaters - do not really have any intention to brag about their use or being toxic, just doing it for their own sake of winning. Which causes problems when others wanted to 'win' as well, but legit.
I'm not saying you'd be any of these people. I totally see where you come from, but as server administrators we neither have the time to filter between each type and intention of doing it nor is it relevant, as the effects will in most cases ultimately be the same - other than if you are not participating in trade, government or anything else, which is the point where most people start to wonder why playing on a public server at all.
This also is amplified a bit, as Multi-Accounters cannot only pretend to be a group but also (in limited ways) act like one, and groups by nature of the game have insane advantages in this game (for example the record on Coast Redwood official server is a group of 4 or 5 shooting the meteor alone within 4 days - making the rest of the game for the other 200 people totally uninteresting, them leaving and having wasted their time) that some servers (like White Tiger) try to restrict severely, due to massive negative feedback by 'stomped' solo players. It's also one of the most common complaints about the game on reviews, next to technical issues. Group play has a very negative connotation for many players in this game, especially when groups are self-sufficient, not actively communicating and voluntarily investing themselves into public good. It's an issue we need to tackle, somehow, though.
What one can take from this, though: It's not the servers that are serious. It's enough if a number of players are 'serious' - and most of our playerbase are, at least if the feedback we get is any relevant indication.