12 months ago - SLG-Dennis - Direct link
Our Early Access notice on the game reflects what is still the case: We are not currently setting a date to leave Early Access, but rather focusing to implement the features we want to have for Eco Infinite (see the Eco Tree on our website), which will then allow implementing modular extensions as continued Updates beyond "1.0" that do not require touching core in the manner it does currently with many things not in place yet and features coming up that will provide the missing pieces for polish of older ones - we do not have and never had the intention to at any point release a "final" version and call it a day.

The fact that major updates still change major portions of the game rather is the reason we are still in Early Access, as major updates still introduce tons of things that change the core gameplay and are not migratable.

I'm well aware that some players would rather prefer us to set a date, but we have decided on purpose to not do that, as that objectively fits our development process and goals for the game best. When we started into Early Access, and I feel no shame to admit that, we overreached with setting goals and timelines beyond what our small studio could do - especially with some unexpected challenges we had to face - and we feel that this way we can much better bring the game to a state fulfilling the visions we had shared and got backed for on Kickstarter. I apologize for any disappointment caused by that, but also ask for understanding that it was a well thought out decision we made purposefully and in the best interest of the game.
12 months ago - SLG-Dennis - Direct link
I have mentioned in my post above why it was changed. The plan didn't work out.