Original Post — Direct link

I like this game and want to play on geforce now becuse it hates my linux computer for some reason.

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almost 3 years ago - /u/SLG-Dennis - Direct link

We unfortunately at this time do not plan GeForce Now support, the main reason is the need to use Steam Cloud for its Steam integration, which Eco is not eligible for due to it's server-based play with big savegames that exceed what Steam Cloud is capable of.

We do investigate Game Streaming, but that is with the focus to make Eco available in more schools, for which we are considering other partners that are more suitable.

about 2 years ago - /u/SLG-Dennis - Direct link

Originally posted by LovesGettingRandomPm

Factorio is on geforce now and has multiplayer servers with large save files

I don't know how Factorio works in detail and if they use multiplayer dedicated servers for singleplayer like we do. But a quick Google has shown that Steam Cloud and their save file sizes often causes issues for players and that their save files seemingly don't go into the gigabyte range for a single long-played savefile as can happen with Eco. They also don't seem to save backups of the same size for a longer time that are part of each world in Eco. (And the world is the save)

about 2 years ago - /u/SLG-Dennis - Direct link

Originally posted by LovesGettingRandomPm

Factorio may not compare in this sense but do you think Eco is that unique on there, Ark:Survival Evolved and Empyrion spring to mind

I don't know Empyrion and have never played Ark in singleplayer (nor do I know if that is even possible - if it's not, they also don't need Cloud Save; they also may have more options than the default given their size compared to ours) but I host a server for the latter which world saves are nowhere near a full Eco world in size, which is likely due to indeed very little games (I know none other) keeping as much statistical world data as we do for the purposes of our economy and government systems and the fact that our singleplayer is simply a dedicated server started locally with the effect of worlds being centrally saved in the server folder, not an application folder; automatic backups being created and configs being global, not per world. (We do investigate support for per-world configs optionally in the future, though)

In any case it doesn't really matter what I think personally, the current state after developer investigation is that it is not possible with how Eco currently works. Given our focus for possible Game Streaming is on the educational sector, our target would also be other providers than NVIDIA that can offer more flexible solutions that are especially suitable for educational use.

Not going to rule it out for the future, for example in case our singleplayer system ever changes and stuff would work out of the box, but there is no current plans to do that specifically to support Cloud Saves and / or GeForce Now.