3 months ago - /u/SLG-Dennis - Direct link

We have prepared a little survey on action items for a potential version 1.0 and would be happy for you to participate: https://docs.google.com/forms/d/e/1FAIpQLSd5E0Z2ZhOrwdBLQAzI7FzUbXVoDEf3LCq-bQOx8NA4ikMr5A/viewform

External link →
3 months ago - /u/SLG-Dennis - Direct link

We have prepared a little survey on action items for a potential version 1.0 and would be happy for you to participate: https://docs.google.com/forms/d/e/1FAIpQLSd5E0Z2ZhOrwdBLQAzI7FzUbXVoDEf3LCq-bQOx8NA4ikMr5A/viewform

External link →
3 months ago - /u/SLG-Dennis - Direct link

Originally posted by SatsukiShizuka

Done. There's still a LOT to cover before this game can hit 1.0 though. Having all professions have need for T4, for one...

To our surprise, only 5 of 603 people so far were of the same opinion in regard to T4 and did state it.

The results are so far mostly as expected, but with some interesting surprises.

3 months ago - /u/SLG-Dennis - Direct link

Originally posted by VseOdbornik2

Didnt state doesnt mean it doesnt matter to them, I for example forgot about this

That is obvious to us, but the amount of feedback actually voiced in this survey allows us to better align our goals with what players have for most pressing issues, which is the whole point of it. It's not going to be the only determining factor on what we're going to majorly focus on, but there is already plans we will drop and others we will prioritize based on it.

3 months ago - /u/SLG-Dennis - Direct link

Originally posted by Lord_Schwartzy

I really hope people will stop with the trains lol. Players struggle to set nice road network and to stick more than 5 days on a server but they want trains that will required a good rail system. Who will decide who run on the rails in which orders? Trains are going to get stuck in front of each other on their 600 meters run from point A to B. Cargo ships and biggers trucks wouls be more realistic tbh

Of currently 755 entries, 48% have voted for Animal Husbandry, 25% for Trains and 12% for Minecarts. (So a total of 37% if you take both together, though for us it's two distinct features that wouldn't be done together) It's unlikely we'll do trains before EA ended, this just supports what we've been communicating already.

3 months ago - /u/SLG-Dennis - Direct link

Originally posted by sunyudai

One other thing not really covered by the survey is wiki support - things like workbench lists and recipe information could be automated pretty easily to read straight from the build and then output to a place the wiki can read from, but to write that looks like it might require decompiling the source, which I understand is a violation of TOS and so I'm not going to do that.

That is already basically how it is done via a mod by the community, there is a wiki discord linked on our discord that you can check out. We don't manage the wiki and also don't have the resources to do so in the future, it is community run.

3 months ago - /u/SLG-Dennis - Direct link

Originally posted by sunyudai

Yeah, I'm actually in the process of figuring out how to do this right now.

I know how to add entirely new recipes, but that's using notepad++ and to mess with exiting recipes I wanted the actual modkit environment, and I'm running into issues getting Unity to play nice with it.

But needing an entire large lumber stockpile full of clay and sand for 200 bricks seems ridiculous, and while opinions certianly can differ, I suspect that I'm not in the minority on this among the small-population server players.

You are likely absolutely not, but that is why everything can be adjusted to your liking - aside of T4 being special, I think the costs are perfectly suited for the server size we balance around (which never can fit everyone). And T4 generally needs a factor to be used at all.

3 months ago - /u/SLG-Dennis - Direct link

Originally posted by sunyudai

You are likely absolutely not

Is that in reference to needing more than a large lumber stockpile for 200 bricks? We absolutely are at the moment.


1 brick = 1 wet brick + 4 mortar

4 wet brick = 3 sand + 12 clay + 4 wooden molds

3 mortar = 1 sand

1 brick = .75 sand + 1.333 sand + 3 clay + 1 wooden molds

200 brick = 150 sand + 266.666 sand + 900 clay + 200 wooden molds

200 brick = 417 sand + 900 clay + 200 wooden molds

Large lumber stockpile has 100 slots, and both clay and sand stack to 10, so 1000 capacity for sand/clay, of which we need > 1300.

A large lumber stockpile cannot fit all raw ingredients necessary to craft 200 bricks.


The above assumes no upgrade modules, the 267 sand can be cut in half by them since the masonry table takes basic upgrades, but bricks are a prerequisite for advanced upgrades which is what the kiln needs, so this is what we are facing trying to amass enough bricks to get to advanced upgrades right now.


Just for fun, In optimum conditions that we haven't reached yet (Full upgrade modules):

1 brick = 0.5 wet brick + 2 mortar

4 wet brick = 1.5 sand + 6 clay + 4 wooden molds

3 mortar = .5 sand

1 brick = .75 sand + 0.266 sand + .75 clay + 1 wooden molds

200 brick = 150 sand + 53.333 sand + 150 clay + 200 wooden molds

200 brick = 204 sand + 150 clay + 200 wooden molds

So with all upgrades but disregarding the potential 5% from the luxurious talent, it's 354 sand/clay, which fits easily.

No, that was in regard to "I suspect that I'm not in the minority on this among the small-population servers".

3 months ago - /u/SLG-Dennis - Direct link

Originally posted by TravUK

Isn't the poll kind of cheating? Those that watch your live streams know you're working on animal husbandry already ;)

Not sure what you mean, at least currently we are only working on animal AI and behaviour.

3 months ago - /u/SLG-Dennis - Direct link

Originally posted by sunyudai

Ah, my misread then, thank you.

Or my misvoicing - not my native language, sorry for the confusion!