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The game has been out around 2016 as Early access or possibly even longer, after having played it from it's early days till last year I think it had most of it's bugs fixed and it's game play and balance adjusted decently. Although most of the servers I played in tends to die after the meteor is destroyed it's still a nice 2-3 weeks of fun sprinkled with a bit of spicy interaction with solo players and communist groups. Overall it's a nice game to comeback to while waiting for the next best game to come out.

The game is already in a state where it's decent for its market price. Heck I've even gifted a copy to a friend or 2.

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about 3 years ago - /u/SLG-Dennis - Direct link

Eco is in Early Access on Steam since February 2018, before it was only available in Alpha to buyers on our website and before that as an even earlier version only for buyers on kickstarter.

I think that Eco is in a very playable state, it definitely misses some more endgame content, though. In regards to bugs I can't really agree with you, there is a lot of them left and there is still some major things that need to be tackled, like the ominous performance and "why is my stuff invisible" issues that do not appear for everyone, can barely be safely reproduced (especially for the last one, which no dev can reproduce at all) or need a lot of time to be fixed as basically everything needs to be reworked over time (performance issues, or what people call 'the memory leak')

Hence in total I think it's right where it currently is.

And while that is, we can implement more of what we want to see in Eco from our Eco Tree, though the Eco Tree is not meant as a roadmap, rather as something that we want to do - and stuff on there can also come after EA, as we've always planned to continue with development after EA.