Original Post — Direct link

As I've understood, Eco was originally made for educational reasons, but evolved to become so much more (I might be wrong here!). Anyhow, as a teacher student, I see an enormous potential to use Eco in education. Basically I would like to hear your experience and ideas and I will share my own below.

I could see Eco used as a cross-subject project as I see many subjects covered in the game: Math and economics in ressource production and trade. Science subjects regarding supply chains environmental impact, and such. Social studies for settlement functions, government and decision making. Arts as the whole creative side of eco. How could I see this play out then? If possible, a class or a whole years worth of students would do this for a week or maybe two. They might be assigned groups to settle together in the game. Collaboration would be at a level where it should be possible to shoot the meteor in the given time. Each day they would get specific task regarding different subjects that relate to the game, forcing them to relate their experiences to the real world. They might be tasked to write some kind of log each day as well. Potential problems: first, getting the game and necessary computer power to run a server and games for all students is a challenge in itself. Then there might be the issue that some students might be too overwhelmed with the game, it would need to be scaffolded a lot early on. I could fear that the game might take away from the learning of the subjects, but with side task to do I do not think this will be a problem.

Now that was a lot of stuff from me, I would really love to hear from you now!

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11 months ago - /u/SLG-Dennis - Direct link

Yes, the game is still used for educational purposes, though this is no longer a main development focus as it was before. It is where the whole 30 day cycles come from, as it was made to be played daily during a school project month in conjunction with different subjects and their respective teachers. You would have your normal, but adjusted, subjects - just in the computer room (or nowadays having computers everywhere anywhere) and use Eco's capabilities as framework to teach specific subjects with its help, plus project hours that are fully focused on Eco and the soft skills it can teach, that typically aren't regular school subjects.

11 months ago - /u/SLG-Dennis - Direct link

Originally posted by szaybus

I want to implement an eco server as a school-wide social, political and economical project but the licence cost for students kills the initiative. I've bought and handed out two licences as a reward in a coding assignment but can afford only so much from my paycheck.

We offer educational discounts for licenses, depending on the amount of licenses purchased. It so far hasn't really been a problem for the schools we worked with (and not at all for universities and institutions of adult education) to stem the cost - especially as the licenses can be kept by the students for playing at home and the costs are typically borne by either the government (e.g. whatever institution handles education on the level of the school) or the parents.

11 months ago - /u/SLG-Dennis - Direct link

Originally posted by szaybus

For me the dealbreaker is my school will not accept any invoice or other document needed for accounting if it's from abroad. I can't even buy the licences from steam because they become students property and steam does not permit institution owned accounts.

For this to work I would need server assigned licencing in a way that I could pay upfront for a 30 slot server licence and the game would not require licence for that specific server. I know that would be a major pain in the behind to implement but maybe it's a thing for you to consider.

Another possibly would be school owned SLG accounts I could lend to students and force-recover once their activity is over.

Not even our german schools have that much bureaucracy, sigh.

We do on request offer institution owned licenses, but they are much more pricey than normal licenses and usually bound to computers. Normal purchasable eco licenses are always consumer licenses that don't allow what you are trying to do.

11 months ago - /u/SLG-Dennis - Direct link

Originally posted by szaybus

Polish bureaucracy is even worse. Since it's a private company (German equivalent would be GmBH I think) every expense has to be strictly documented. As far as I know they do not accept EU invoices.

Machine licencing would be a partial solution because it would stay in company hands but it would force players to use only school lab.

I will get in touch if I can secure funding for this.

It should not be a problem to accept any sort of international invoices, it is not the case for GmbH's in germany either.