As I've understood, Eco was originally made for educational reasons, but evolved to become so much more (I might be wrong here!). Anyhow, as a teacher student, I see an enormous potential to use Eco in education. Basically I would like to hear your experience and ideas and I will share my own below.
I could see Eco used as a cross-subject project as I see many subjects covered in the game: Math and economics in ressource production and trade. Science subjects regarding supply chains environmental impact, and such. Social studies for settlement functions, government and decision making. Arts as the whole creative side of eco. How could I see this play out then? If possible, a class or a whole years worth of students would do this for a week or maybe two. They might be assigned groups to settle together in the game. Collaboration would be at a level where it should be possible to shoot the meteor in the given time. Each day they would get specific task regarding different subjects that relate to the game, forcing them to relate their experiences to the real world. They might be tasked to write some kind of log each day as well. Potential problems: first, getting the game and necessary computer power to run a server and games for all students is a challenge in itself. Then there might be the issue that some students might be too overwhelmed with the game, it would need to be scaffolded a lot early on. I could fear that the game might take away from the learning of the subjects, but with side task to do I do not think this will be a problem.
Now that was a lot of stuff from me, I would really love to hear from you now!
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