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Hey y'all - been a while since I played. I'm doing farming and cooking on a server with some friends and was wondering if there's an updated guide for it? Are fertilizers useful yet? Is there a way to amend rainfall yet? All the guides I find when searching are from a few years ago. Mostly I'm looking to see if there's any way to grow crops outside of their biome. Huckleberries specifically. Their rainfall tolerance is so narrow its infuriating and there's only a few places they'll grow in our world - all very far away from where we settled.

Thanks in advance!

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6 days ago - /u/SLG-Dennis - Direct link

Originally posted by Snoberry

That's what I was hoping would not be the case. Like half the plants don't grow anywhere near where we live. Super annoying. I don't understand why they haven't added a watering mechanic to sort out the rainfall requirements. There's already water pumping & it wouldn't require much to add some basic tools - various tiers of watering cans & sprinklers. Idk.

Thanks for the info

That's due to farming getting a complete overhaul at a later date with it's own update, aqueducts were ultimately meant for that but somewhen in development did no longer do it.

6 days ago - /u/SLG-Dennis - Direct link

Originally posted by Snoberry

Makes sense. I'm hoping it's coming soon. It feels like most of the functionality is already there with piping and water pumps. Maybe a mechanical water pump could be moved to basic engineering rather than mechanics considering mechanically driven water pumps using windmills/waterwheels are a relatively old technology.

I'd actually not expect it this year, unfortunately, at least the internal roadmap is focused on different stuff for this year. (Including boats, food system overhaul, maintenance, multiple government and a load of other stuff I can't announce yet) I'd see it more towards a major update with animal husbandry, which wouldn't be this year. But stuff can always change.

6 days ago - /u/SLG-Dennis - Direct link

Originally posted by Snoberry

A food system overhaul before a farming overhaul? That's just mean.

Well, you can already see the new tastiness and variety stuff, food spoilage will follow soon and there's more in store. It will farming as it is now only more viable, no worries.

6 days ago - /u/SLG-Dennis - Direct link

Originally posted by Snoberry

Are y'all going to address the fact that there's a nutritional balance meta in a meaningful way or just punish players for eating the same foods?

You can already test the features for that, as they're available as experimental features in the current version and run already on e.g. White-Tiger, if you are only a player.

Both systems do not work as punishment, but rather as a improvement factor. Food has been rebalanced to generally give less of XP, and via eating varied food you get more. The same applies to tastes, that are randomized over all tiers (but always with plenty of options per tier) and give negative and positive benefits in various stages for each food. Basically, you eat something and it tells you if you like it or not - in varying degrees with penalties and bonuses, so there is no meta anymore, every game will be different, as you need to find out what you like first and adapt to it to gain the most. Which also will make all foods in high demand, not just the common meta food.

6 days ago - /u/SLG-Dennis - Direct link

Originally posted by Snoberry

Sounds interesting. Are there any "universal likes"?

No.

5 days ago - /u/SLG-Dennis - Direct link

Originally posted by Snoberry

Will the farming update add new fruits and vegetables? Whenever I play farmer I'm sad there aren't things like onions, garlic, carrots, potatoes, cabbage, apples, cherries, peaches, strawberries, etc. Orchards would be so much fun to have.

The update is too far away to make any statement of actual value, so I'm instead taking it as a suggestion to the team :)