almost 3 years ago - SLG-Dennis - Direct link
Well, we actually each time tried to fix an instance of the issue, unfortunately another one popped up with different cause each time. So all I can say is that we're again working on identifying this one and will provide a fix once we did. Doesn't mean another instance with a different cause doesn't pop up later, unfortunately. Also not really a surprise, as we'vbe been rewriting all backend part for part to tackle the performance issues and it's not unlikely that similar issues pop up, as how loading chunks and syncing stuff works changes.
almost 3 years ago - SLG-Dennis - Direct link
Of course we do, but it's unfortunately always leading to unexpected recurring issues of weirdness when backend stuff gets changed to remove performance blockers and hence changes to the very basics of the game are made.
almost 3 years ago - SLG-Dennis - Direct link
The invisible player issue could actually by chance be reproduced on yesterdays internal playtest and we have a fix for it, so I hope that was the last potential cause. In regards to teleporting vehicles we've been investigating on our official server White Tiger for the last two weeks with debugging builds, but it's still unclear what actually triggers the issue, so it might need client debugging, which isn't simply done.
almost 3 years ago - SLG-Dennis - Direct link
That issue is already reproduced and fixed for the latest case we've found, next goal is to find the teleportation cause. We might have some staging server to test that with client debugging, then people that would like to help can do so, but that would be announced on Discord.
almost 3 years ago - SLG-Dennis - Direct link
It's part of Update 9.5.
almost 3 years ago - SLG-Dennis - Direct link
Originally posted by Inthewasteland:
Originally posted by SLG-Dennis: It's part of Update 9.5.

Not to be snarky, but that doesnt really help give us any idea when it will be fixed... 9.5 could be tomorrow or could be 2 years from now for all we know. Is there a timeframe where this is expected to be released?
I generally don't give guesses on release dates, all it does is causing frustration on both sides. It'll get a release date with a blog post once QA says it's ready. What my post was actually intended to say is, that this is not something fixable via hotfix.