almost 6 years ago - Kaldorei - Direct link
Hello,

Actually the Steam page list only what is actually in the game (for exemple we are working on more languages but actually only fr/en is done so we listed only fr/en), as the development goes we will update the steam page and list stuff done. Actually we are working on the Linux version but it's not acceptable enough yet to say that we are supporting Linux on Steam.
almost 6 years ago - Kaldorei - Direct link
It's more about technical issues like lack of support from Unity on Linux on features that we are using (features that are supported by Linux/OpenGL but not implemented by Unity on this platform), so i can't promise on our side because we are not the ones that can do it, we open support tickets and try to make them prioritize the support of those features.
almost 6 years ago - Kaldorei - Direct link
Of course:

- Sparse texture for terrain partial height streaming:
https://docs.unity3d.com/Manual/SparseTextures.html

- Async GPU readback to fetch collisions datas without lag spikes from our procedural vegetation generated on the GPU
https://docs.unity3d.com/2018.1/Documentation/ScriptReference/Experimental.Rendering.AsyncGPUReadback.html

- GPU Fences for correctly syncing our terrain CPU <-> GPU
https://docs.unity3d.com/2018.2/Documentation/ScriptReference/Rendering.GPUFence.html

- Mipmaps streaming for memory saving (otherwise the game consume up to 8GB of memory and VRAM)
https://docs.unity3d.com/2018.2/Documentation/ScriptReference/Texture2D-streamingMipmaps.html

Also on our side there is a lot of small fixes todo on some shaders.

We already dropped all native plugins that we were using that was blocking us from porting to Linux (eg: PopcornFX, TrueSky)

almost 6 years ago - Kaldorei - Direct link
Yeah even the beta version and like i said we are in touch with them concerning those issues