Edge of Eternity

Edge of Eternity Dev Tracker



19 Jun


18 Jun



Improve your journey
Since last week’s release, we have put a lot of thoughts in how we could improve the game. Every day we’ve read your feedbacks on Steam reviews, forum, Discord or the social medias in order to understand how we can push the limits of the player experience, update after update. A release isn't necessarily an end, it can also be the beginning of a new journey. First of our efforts, we will polish the first hour of the game. A smoother tutorial, more intuitive and user friendly, revamped with better environments: we have begun reworking the beginning of the game, which seems have disappointed a lot of players.

But that’s not all (far from it), we are beginning a larger, more extensive work to overhaul the whole game for the next weeks.

Roadmap announcement
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3004445407067243577]here[/url].

17 Jun


14 Jun

Post


Balancing:
  • Removed drone from Myrna Fight
  • Removed one drone from the event fight in the quest "No country for old master"
  • Removed randomness in armor crafting generation (crafted armors will now always be purple quality and have the same stats displayed)
  • Rebalanced stats distribution on items, will give more accurate stats for the character (will update existing items)
  • Minor difficulty rebalance (easy a bit easier and balanced some fights in hard and nightmare)
  • Triggered spells (like crafting series bonus) won't consume energy anymore

Performances:
  • Improved loading performances when reloading a map previously visited during the game session

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/4984902895062657326]here[/url].

12 Jun


11 Jun

Post


Balancing:
  • Multiple balance modifications to nightmare difficulty

Performances:
  • Fixed some popping issues on NPCs
  • Fixed a bug with the framerate limiter where it was not working properly, the game will now start with a 60 FPS limiter (that can be uncapped increased or decreased)

Polish and improvements:
  • Improved Daryon model and rigging to reduce his hands sizes and improve his hands shape
  • Fixed a blendshipe issue on Daryon that was exaggerating some wrinkles and creating lighting issues sometimes on his face
  • Improved some battle camera reaction in edge cases
  • Made the skip delay for victory ui smaller so the end of combat ui can be skipped more quickly
  • Added ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/4984902895053172668]here[/url].

09 Jun


08 Jun



Here we are!
From the Kickstarter campaign in 2015 until now, we have gone a long way thanks to the continuous support of the community. Your feedback, recommendations, advice or kind words were very important to us to bring Edge of Eternity in an ambitious project. Initiated by four passionate developers, our team has grown to 14 members in order to provide you the experience you deserved. Today, we’re glad to announce that Edge of Eternity is out of this Early Access state to become a full complete experience. Check out the launch trailer below and start your journey on Heryon with a 15% off during one week.

... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3041598834073409621]here[/url].



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