Edge of Eternity

Edge of Eternity Dev Tracker



Yesterday

Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by Survival Gamer: It took me two or three tries to beat it on normal difficulty. The issue isnt the boss difficulty in my opinion but that once you enter down that part of the story you cant go back. I think games that have those functions in the story should have a warning such as "If you enter, you cant go back until later in the story."

What I had to do to beat it was play smart, use the skills and items I had on my inventory to assist. Positioning was important. Using the main character to keep the attackers from behind busy while using the other characters to attack the boss. At some moments, I had to switch away from the boss to help control the minor enemies.

If a player hurries through the story before entering this area, I can see ...
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14 Jan

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, Noxious Spit is targeting a random target it's not using the threat list.
Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, this feature has been added for the next patch
Comment
    Kaldorei on Steam Forums - Thread - Direct
I've nerfed it for next patch
Comment
    Kaldorei on Steam Forums - Thread - Direct
I think i will slowdown the ATB of tentacles and reduce all incoming damages on the fight, for the mechanics i won't remove any mechanics because it's part of the boss design of the game bosses tend to become more and more mechanically complex but i think the issue is more the damage output than the mechanics.

13 Jan

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, i would like to make it easier but i need to have more info, the core mechanic is using Daryon to tank the corroded and use the duo Myrna / Selen to break the tentacles as soon as possible to prevent the slam (and move to avoid the attacks) then kill the boss, if you feel like some mechanics are very hard to avoid / too complicated please tell me which of them, thanks.

12 Jan

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, i don't really understand, can you make me a video please?

11 Jan


10 Jan

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, the first bug is currently in fix, for the second one do you mean that the monster use physical attacks mono target or it use aoe attacks? because cleave like attacks will still hit target even if provoked

08 Jan


06 Jan


05 Jan

Post


Fixes and adjustments:

  • Improved performances when loading a submap (cities, jungle, areas, etc...), and reduced linked stuttering
  • Removed a lot of micro-freezes through the game
  • Opening a chest will not freeze the game anymore when using a low end CPU/HDD pair
  • Overall CPU/GPU performance improvement
  • Improved cutscene transitions through the game (and fixed characters popping during transitions)
  • Fixed some UI rendering in 21:9 and 32:9 ratios
  • Improved start battle loading speed (also it does not freeze anymore and the camera is not stuck in a weird position during this freeze anymore)
  • Cleaned Oboros tutorial battle nexus positions
  • Fixed multiple collisions issues
  • ...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/2927868282013599121]here[/url].
Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, the issue is that some fingers are too big, unfortunately it's not something fixable as it is a technical debt that we have since multiple years it would require too much time fixing, time that we don't have unfortunately.

04 Jan

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, we are working on this and there is a rebalancing patch coming for that

02 Jan

Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by Survival Gamer:
Originally posted by focusblade:
Thanks Kaldorei. Not sure if this is in scope yet but how long do we expect the final game to take once its complete (didnt know if there are any general estimates yet). Reason I ask is because I might kick the game off a little early depending on total length :)

My guess would be that full version story completion might not mean game completion. It sounds like they have a bit of work to still do on crafting and a few other things so if you are a player who just rushes through th...
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