over 3 years
ago -
Kaldorei
-
Direct link
Because we decided to go for compressed datapacks instead of uncompressed datapacks it was a vote with the community compressed datapacks load a lot faster but generate huge patch size and uncompressed have very small patch size but increased loading time, people voted for huge patch size but fast loading and that's why, with compression methods even a small offset can shuffle all the datas generating the whole game in diff.