Hi everyone! It's me again with another post, (though this time quite short) regarding changes for frost wardens. As always it's directed towards @ZOS_BrianWheeler and @ZOS_GinaBruno.
We've received 1 small change to wall of frost this patch (in addition to seeing a lovely change to cutting dive to see it drop it's silly off-balance condition).
Wall of Frost and its morphs will now apply Minor Breach and reduce the movement speed of enemies by 40% for 4 seconds when damaging a Chilled target, rather than Immobilized them for 4 seconds.
Developer Comment:
[spoiler]In efforts to help reduce the amount of passive crowd control in the game, we’re shifting the power of Wall of Frost’s control to a snare, rather than an immobilize, while helping it gain some more use cases in PvE parts of the game.[/spoiler]
I think this change is certainly nice for players playing against the skill in pvp environments and for tanks and supports in pve environments, but i still feel that damage dealers would be better off with a different chilled based effect on unstable wall of elements, one that is more effective for damage dealing directly. As is, an increased cost for so many supportive based effects on our wall is relatively unhelpful when focused on being a damage dealer. I think it would be more beneficial to split up blockade and unstable wall of frost to each have a different focus. I believe that Blockade of Frost should retain these buffs, while Unstable Wall of Frost should have it's damage shields removed and cost reverted to match the other wall of element variations, while having it's chilled based effect swapped to deal more damage in some way. This way you could choose to either be more supportive, or to deal as much damage as possible. We have seen the massive success with having frost skill morphs focusing on either damage dealing or tanking/support. As this way, both types of players can get to have their cake and enjoy it too!
Thanks everyone. Enjoy the patch cycle.
We've received 1 small change to wall of frost this patch (in addition to seeing a lovely change to cutting dive to see it drop it's silly off-balance condition).
Wall of Frost and its morphs will now apply Minor Breach and reduce the movement speed of enemies by 40% for 4 seconds when damaging a Chilled target, rather than Immobilized them for 4 seconds.
Developer Comment:
[spoiler]In efforts to help reduce the amount of passive crowd control in the game, we’re shifting the power of Wall of Frost’s control to a snare, rather than an immobilize, while helping it gain some more use cases in PvE parts of the game.[/spoiler]
I think this change is certainly nice for players playing against the skill in pvp environments and for tanks and supports in pve environments, but i still feel that damage dealers would be better off with a different chilled based effect on unstable wall of elements, one that is more effective for damage dealing directly. As is, an increased cost for so many supportive based effects on our wall is relatively unhelpful when focused on being a damage dealer. I think it would be more beneficial to split up blockade and unstable wall of frost to each have a different focus. I believe that Blockade of Frost should retain these buffs, while Unstable Wall of Frost should have it's damage shields removed and cost reverted to match the other wall of element variations, while having it's chilled based effect swapped to deal more damage in some way. This way you could choose to either be more supportive, or to deal as much damage as possible. We have seen the massive success with having frost skill morphs focusing on either damage dealing or tanking/support. As this way, both types of players can get to have their cake and enjoy it too!
Thanks everyone. Enjoy the patch cycle.