The Elder Scrolls Online

The Elder Scrolls Online Dev Tracker



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Flangdoodle;c-7396495

Weird that they didn't say anything about it? Wonder if someone just *forgot* lol.



There was just a miscommunication about when this was going live, but it's been added to the PC Live patch notes now. Apologies for the mix up here. For visibility, here is the full change to this item set:

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[*] Hrothgar's Chill:[list]
[*] This item set now deals 13% of the added Physical and Spell Resistance on the initial target, down from 26%.
[*] This set now ignores mitigation on all targets to ensure it remains a potent tank punishing set.
[*] Fixed an issue where the explosion damage of this set was not being affected by Battle Spirit.
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Hey all, apologies for the missed patch note for this item set. There was just some miscommunication and leaving out the change wasn't intentional. We'll get this added to the patch note thread now but for visibility, here is the full change:

[list]
[*] Hrothgar's Chill:[list]
[*] This item set now deals 13% of the added Physical and Spell Resistance on the initial target, down from 26%.
[*] This set now ignores mitigation on all targets to ensure it remains a potent tank punishing set.
[*] Fixed an issue where the explosion damage of this set was not being affected by Battle Spirit.
[/list]

Yesterday

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Hi everyone,

Wanted to let you know that PTS downtime will be extended through tomorrow morning as we continue to work through maintenance. We expect the PTS to be back online with Update 32 by 12pm EDT tomorrow, September 21. Thanks for your patience!
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    ZOS_Finn on Forums - Thread - Direct
Fennwitty;c-7396010

I seem to recall that during the Witch's Festival, the random world events where Daedra or Vampires/Undead appear from the sky also were referred to as 'incursions'.

I assume those aren't included, since they're essentially 'trash' monsters.



Not that I know of. This is really designed for fights where very specific item sets can drop from those monsters or encounters.

The systems team did an awesome job with this feature for sure and you should try it out.
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    ZOS_Finn on Forums - Thread - Direct
HugoG92;c-7395975

ZOS_Finn;c-7395967

Incursions include Dark Anchors, Abyssal Geysers, Dragons, Harrowstorms, and Oblivion Portals. Happy hunting!



Can you clarify if this change includes trials and dungeons? It's still unclear



Yes, this was one of the major reasons for implementing this feature. Dungeon and Trial bosses, Arena chests and Incursions are all included.
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    ZOS_Finn on Forums - Thread - Direct
Incursions include Dark Anchors, Abyssal Geysers, Dragons, Harrowstorms, and Oblivion Portals. Happy hunting!
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General
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[*]Fixed an issue where facial hair adornments would be improperly removed when entering a crafting station.
[*]Character models will no longer drop while rotating during character creation.
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General
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[*]Updated the game audio to ambiance spatialization for a fuller stereo image and smoother biome transitions.
[*]Fixed an issue with some waterfall sound effects that were cutting off on lower graphics settings.
[*]Fixed an issue where backing out of certain Collections menus made no sound while on Gamepad Mode.
[*]Added missing audio when interacting with various buttons on the Character Select screen
[*]Jumping while crouched or... Read more
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General
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[*]Critical Damage and Healing now has a hard cap of 125%. Note that this value can go beyond 125% but your Critical Strikes will not deal more than 125% damage or healing in total.
Developer Comment: [spoiler]Currently, Critical Chance continues to remain the best stat in the game by a large margin in PvE due to no effective cap on the bonus, and a large array of sourcing of Critical Damage and Healing amplifications. Rather than nerfing the values of these sources across the board and hurting build choices that aren't over performing, we've decided to add a ceiling to the effectiveness of Critical potency to ensure the stat remains powerful, but doesn't continue experiencing power creep as we add more options to build for it in the future. This should have ... Read more
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Dungeons
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[*]Depths of Malatar
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[*]Symphony of Blades
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[*]The Symphony of Blades will now briefly indicate that it was empowered by an Auroran if it crosses Meridia’s light.
[*]Falling into the abyss of the Colored Room will no longer display as being killed by “Color Kill,” whoever that was.
[*]Agonizing Bolts will now correctly display a combat cue for each lightning strike.
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[*]Frostvault
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[*]Icestalker
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[*]Icestalker is now easier to target and interrupt.
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[*]Warlord Tzogvin
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[*]Raging Winds will no longer leave a consumable corpse.
[*]Coldsnap Banners can no longer be affected by pl... Read more
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Dungeons
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[*]Moon Hunter Keep
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[*]Hedge Maze Guardian
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[*]Hedge Maze Guardian will now animate correctly after casting Wake the Trees.
[*]The Crushing Limbs ability will no longer erroneously play its full animation should it be blocked.
[*]Increased the block telegraph effects for Crushing Limbs.
[*]The Hedge Maze Guardian now has less severe animation reactions to being damaged.
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Dungeons
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[*]Red Petal Bastion
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[*]General
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[*]Updated the description of the “Terror Billy” achievement to more accurately reflect the criteria for completing it.
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[*]Rogerain the Sly
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[*]The Sugar Rush and Buck Wild effects will now always be correctly removed when Rogerain is defeated.
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[*]Eliam Merick
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[*]The Plunge ability will no longer knock back player characters that are blocking.
[*]Eliam will now immediately begin the fight if his initial leap from the ledge hits a player character.
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[*]The Dread Cellar
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[*]Magma Incarnate
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[*]Added more appropriate ... Read more
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General
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[*]Fixed numerous regular monsters in Eton Nir Grotto that were playing boss music.
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World Bosses
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[*]Fixed an issue where Caanerin's Stampede ability would knockback but not stun your character.
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General
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[*]Never Forgotten: The area pin for this quest is now larger to account for a spawner that was previously outside of its radius.
[*]Pilgrimage’s End: Fixed the quest pins for this daily so that it will properly direct you through interiors to find all of the remains.
[*]The Queen’s Decree: Fixed an issue where your character’s disguise would not reapply while in the Kinlady’s garden pa... Read more
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Dungeons
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[*]Ruins of Mazzatun
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[*]Tree-Minder Na-Kesh
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[*]Lashing Vines will now always play their attack animations.
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Dungeons
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[*]Lair of Maarselok
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[*]Selene
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[*]Selene can no longer be targeted by pets.
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[*]Maarselok Perched
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[*]While perched, Maarselok's Unrelenting Force ability will no longer knock back players who are affected by a damage shield and have the necessary amount of stamina to block the ability.
[*]Azureblight Hoarvors and Skeletal Bears no longer leave a consumable corpse.
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General
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[*]Added treasure chests to public dungeons Rkindalelft and Old Orsinium.
[*]Heavy Sacks in Wrothgar will no longer have a chance to drop Prismatic Runestones.
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Quests
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[*]Potent Poison: Fixed an issue where bestowers for this quest were not interactable.
[*]The Ashes of Our Fathers: Fixed an issue where you could make Lozruth disappear by walking next to/behind the nearby sarcophagus.
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Blackrose Prison Arena
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[*]Hackwing’s Rake ability will now display its combat cue during the cast rather than after a short delay.
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General
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[*]Fixed an issue where steam traps in Vvardenfell's Nchuleftingth would not trigger sound effects of your character getting harmed.
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Halls of Fabrication Trial
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[*]Added the "Joining Encounter in Progress" functionality to all the boss encounters in this Trial.
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General
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[*]Loot for the world boss Mehz the Cozener now comes from a chest appearing upon event completion, in place of a boss drop.
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Achievements
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[*]Renamed the Morrowind Skyshard Hunter achievement to Vvard... Read more
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General
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[*]Thieves rejoice, a safebox on a desk can now be looted without being seen... if you're careful.
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General
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[*]You may now use the cart to The Reach if you've completed the quest "Heart of Evil" in Bangkorai.
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Quests
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[*]By Love Betrayed: Fixed an issue where Adusa-daro might not appear on a quest step if you had a Companion out.
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