Original Post — Direct link
I would like to change the char login screen. To me it is really ugly. Coldharbour is a place I have HATED since it first came out. I have enough depression today without a game that is a downer. Is there a way to change it?
21 days ago - ZOS_Kevin - Direct link
No way to change it, at this time. In the past we have shared this from players to either change the background or change the music, but there are some tech limitations to make that happen currently. But we will share this with the team again just to make sure they know that there is still interest.
19 days ago - ZOS_Kevin - Direct link
JiubLeRepenti;c-8279312
Thanks @ZOS_Kevin for this explanation. Although, I just feel like the "technical limitations" have been an excuse for so many things... At this point, if ZOS plans to keep updating the game and if it remains cost-effective, is it even being considered to switch to a new engine?
Gonna piggyback off of this because I see suggestions like this from time to time and I do think context and scope are required when talking about a new engine. And please bear with me because this might be a bit long and I am not an engineer. First, I want to acknowledge that it is frustrating to hear that a feature wanted is not available currently because of a technical limitation. It is frustrating for us too. We want to be able to provide as many options as possible to you (without breaking core design philosophy). To @LadyGP's general point, changing engines is no small feat. It isn't like copying assets and placing them in a new engine and everything will work as is. Totally understand the thought of switching the engine sounds like it will solve problems, but doing that is more or less the equivalent building a whole new game. Even then, there is no miracle engine. All engines come with pros and cons, which the team has to adapt for. Technical limitations can encompass a lot. Some of it is we would need to build out the tech to make x thing happen. Sometimes it's "we could do x thing, but then it could cause y issue to happen and that could impact performance." So it is working around those problems and hopefully finding a good solution. And those things conflict with the biggest enemy of all, time. Now that being said, the good news is we are working on things to better adapt to some of the limitations. That is why we asked for that list of top pain points and bugs. And Rich recently followed up to note that we are working on some of those asks right now and have several others on the roadmap internally. We are working to see what can be tackled now and problem solve how to tackle other requests down the line. This is always going back to what Matt said in the end of year letter. This is a year of change and the goal is to better meet the wants and needs of you, the player. Also want to note that when we note a technical limitation, that doesn't mean we won't do it. It just means we can't right this second. We take this feedback to the team and we continue to evaluate on what is possible and when. The list of pain points and bugs is also helpful to narrow down our focus. Hopefully, this was helpful to provide context around how we think about limitations and the thought around switching game engines. And these issues are not unique to us, but rather part of game development.