about 1 year ago - - Direct link
COMMANDERS

Locking the thread just to prevent a little 'overwhelm' of the same issues reported.
Just want to confirm I've noted the following:
[LIST]
[*]Issue with autodock for the Cutter is reported as still present.
[*]CG information is missing.
[/LIST]
about 1 year ago - - Direct link
"Evazan, post: 10208531, member: 179481"


[USER=188830]@sallymorganmoore[/USER] Just to be clear, Its the auto launch, not autodock thats causing the Cutter to still crash into the station wall.


Unfortunately I'm just going to take that out of the notes entirely, one moment o7 Sorry about this.
about 1 year ago - - Direct link
"EARL TALTIN, post: 10208500, member: 302691"


Fleet Carrier jumps still require more than 15 minutes.


This can happen in busy periods. Times are only a concern if they extend beyond 60 minutes.
about 1 year ago - - Direct link
Unlocking now I'm up to speed on both sides o7
about 1 year ago - - Direct link
"Untilting, post: 10208490, member: 294702"


Various reports that the CGs have disappeared - is this a wait 5 mins thing or is action required?

https://forums.frontier.co.uk/threads/deliveries-requested-to-commemorate-duval-family-trade.619549/page-8


Noted!
On the case o7
about 1 year ago - - Direct link
"EARL TALTIN, post: 10208495, member: 302691"


The Imperial Cutter is still hitting the station wall when trying to leave a Coriolis station using the 'advanced' docking computer. The situation has not improved at all.


Checking o7
about 1 year ago - - Direct link
"Flossy, post: 10208647, member: 27676"


I can't even see the CGs even if I did need to sign up again, they're just not there.


We're aware of this and on the case o7
about 1 year ago - - Direct link
COMMANDERS

Our apologies again for any turbulence around server connectivity. The team are working to correct it o7
about 1 year ago - - Direct link
"DrinkyBird, post: 10208573, member: 272997"


[MEDIA=youtube]mlpYAaS2Efc[/MEDIA]
Source: https://www.youtube.com/watch?v=mlpYAaS2Efc


I literally just quoted this out loud.
about 1 year ago - - Direct link
Commanders.
The following has been removed from the update notes due to instances still occurring.

[LIST]
[*]Ancient Relics can no longer rise into hovering or landed ships.
[/LIST]

Sincere apologies.
about 1 year ago - - Direct link
"View attachment 365416" < that was meant to be a nice little image...lovely.
Fixing.

[EDIT] Now complete with 'nice little image'. Sorry about that.
about 1 year ago - - Direct link
[ATTACH type="full" width="650px" alt="MicrosoftTeams-image (190).jpg"]365634[/ATTACH]

Greetings Commanders.

Today sees the release of Update 16.01 for Elite Dangerous Live/4.0.

[HR][/HR]

The Elite Dangerous '4.0/Live' servers (only) are now offline until approximately 13:00 BST, when they shall return with the update available to you.

THIS THREAD SHALL REMAIN LOCKED AS A PLACE FOR ME TO KEEP YOU UPDATED ON DOWNTIME AND DEPLOYMENT PROGRESS.


Once the deployment is successful and the servers return, I shall unlock the thread.

If you wish to see the
WEB VERSION of the notes below, please head here.

[HR][/HR]

Download Size Information
[LIST]
[*]Steam: Approximately 186.4 MB
[*]Epic: Approximately 276 MB
[/LIST]
As before, each "storefront" has its own rules in some way when it comes to 'package size'. Any differences are not indicative of differing content.

[HR][/HR]
[HEADING=2]COMMUNITY ISSUES OF NOTE ADDRESSED[/HEADING]
[LIST]
[*]Multiple fixes made to Mission "Infiltrate the Data Link" - Issue ID 27268
[LIST]
[*]Fixed the mission text which was incorrectly stating progress through the mission.
[*]The targeted Megaship is now correctly highlighted as a mission destination.
[*]The mission title has been updated to better describe the task of the mission (it no longer says "data link data link") - Not the same case as 'New York New York'. This one wasn't so good that we had to name it twice, it was purely an error.
[*]Only one mission that targets a Megaship can now be held at a time.
[/LIST]
[*]Fix applied to prevent game crashes on startup in VR following update 16 - Issue ID 60787
[*]A fix has been applied to prevent some missions from giving out incorrect rewards - Issue ID 35910
[*]A fix has been applied to address instances whereby Ax Settlement Restore Power Missions failed to complete - Issue ID 59529
[*]A fix has been applied in order to address "Rubber Banding" when Captain views Gunner Lasers - Issue ID 11925
[*]Sirius system permit will now be offered by Sirius Corp after obtaining full Ally status - Issue ID 60854
[*]Alioth system permit will now be offered after obtaining friendly status with the Alliance - Issue ID 60974
[/LIST]
[HR][/HR]
[HEADING=2]ADDITIONAL ISSUES OF NOTE ADDRESSED[/HEADING]
[LIST]
[*]A fix has been implemented to prevent coral sap from randomly teleporting into the air after being shot off a coral tree - There's always one "fix" that spoils the fun, am I right?
[*]A fix has been implemented for a crash that could happen if an unexpected communication with the server occurred, just before engaging your ship's hyperdrive.
[*]Ship shields now reform to their current recharge level when re-entering normal space from supercruise.
[*]Fixed impounded ship release cost appearing in the UI as the ship transfer time.
[*]Fixed duplication of nav panel distress signal after Commanders would disembark and re-board their ship.
[*]A fix has been implemented to address the inability to increase listing prices of high value items by more than 5% in Fleet Carriers.
[*]Search & Rescue ships will no longer attempt to use repair limpets on damaged ships that are flying too close to the surface of a planet for them to confidently reach.
[*]Thargoid ships will no longer get stuck outside Starports because they are trying to engage targets trying to seek safety on the inside - They'll let you off, basically.
[*]Thargoid Scouts no longer fly away too quickly when dropping off new Revenants - I actually see no problem with Thargoids flying away from me too quickly but we cater for all here, where we can.
[*]A fix has been implemented to address a situation where interdictions during multi-crew sessions could sometimes become stuck.
[*]Hatch breaker limpets will now take better account of their target's velocity.
[LIST]
[*]Their speed is now better aligned to their stats.
[/LIST]
[*]The ability for a collector limpet to handle obtaining items from the ground has been improved.
[*]Fix implemented for Squadron rank name changes not working correctly.
[*]Larceny missions will now allow you to consistently find the requested item.
[*]Fixed a rare issue where embarking your ship could disrupt the flow of a mission, potentially preventing it from being possible to then complete.
[*]A fix has been implemented for the French translation of the Cobra Mk III's 'Meteor Purple paintjob', suggesting it was green.
[*]A fix has been implemented for the French translation of damage types in the outfitting UI.
[*]Fixes have been implemented for some grammatical issues with Russian localised text for rescue missions.
[*]Fixes have been implemented for some grammatical issues in the English localised text for rescue missions.
[/LIST]
[HR][/HR]

And with that, Commanders, here's to the safe deployment of Update 16.01 for you today!

Thank you so much for your forever valuable thoughts and feedback which help contribute to the unique experiences had in our Galaxy of Elite Dangerous.

See you in the black o7
about 1 year ago - - Direct link
COMMANDERS.

With not too long to go now until the deployment of 16.01 completes, an additional fix has been added to the notes above.

Community Issue of note:
[LIST]
[*]Sirius system permit will now be offered by Sirius Corp after obtaining full Ally status - Issue ID 60854
[LIST]
[*]The team are aware of additional issues with acquiring specific permits and are on the case o7.
[/LIST]
[/LIST]
about 1 year ago - - Direct link
COMMANDERS. BE READY.

We're to schedule.
Gates opening imminently...(well, in about 2 minutes).
about 1 year ago - - Direct link
Maybe even less actually
about 1 year ago - - Direct link
COMMANDERS!
Investigating re-connect issues! Please stand by.
about 1 year ago - - Direct link
COMMANDERS
Server stability should now be improving. I'll unlock the thread shortly.
about 1 year ago - - Direct link
Phew! Come on in o7
about 1 year ago - - Direct link
COMMANDERS, WE ARE LIVE!

Also just very quickly added this:

Community Issue of note:
[LIST]
[*]Alioth system permit will now be offered after obtaining friendly status with the Alliance - Issue ID 60974
[/LIST]
about 1 year ago - - Direct link
"Cori, post: 10208429, member: 89268"


You probably meant on Station exit attempt, but we understood you anyway.


Silly me, sorry Cori. Thanks o7





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