about 2 months
ago -
Elvenar Official
-
Direct link
Transcript (by Youtube)
0s | Hi, my name is Alina and I'm a game design working student here at Elvenar, meaning that I am working |
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7s | as a game designer and also studying game design and management at the same time at university. |
17s | I've been with Elvenar for around four years, actually, of which two have been |
24s | as a mobile developer, before I kind of switched careers, and yeah, changed my discipline to design. |
31s | My day-to-day work is actually looking quite different, so kind of not- yeah every single |
37s | workday brings new challenges. I think for the most part we spend a lot of time discussing |
44s | our ideas, we spend a lot of time discussing community feedback that Community Management |
49s | has provided us with, and yeah for another great portion of my day encompasses documenting all |
57s | of our ideas and documenting the features that we would like to add to the game, |
62s | and when I write design documentation our developers kind of take that document as a single source of |
68s | truth for when they are implementing those features, and then it's just a bit of back |
72s | and forth communication trying to make sure that the features really are implemented in |
77s | the way that we intended them to be. I think the most challenging part is just the vast amount of |
84s | topics and ideas that we would like to tackle. So we have a huge backlog of ideas and things |
91s | that we would still like to do and that we would like to see in the game, but of course our time |
95s | and resources are limited so it is sometimes yeah a bit- a bit sad to see that we need to |
102s | cut some ideas short or that there are things that we just cannot Implement. |
108s | My favorite part is actually discussing and ideating things with my colleagues. So, there are many times that |
116s | we find ourselves trying to find solutions- design solutions to a problem and I just |
122s | love us sitting in a meeting kind of in front of a blank whiteboard, and then you see it being |
128s | gradually filled with ideas as we go, and yeah that to me is the best part, and to me, that is also |
134s | the magic of game development - exchanging ideas and yeah seeing how we could make things happen. |