4 months ago - Elvenar Official - Direct link

Transcript (by Youtube)


0s My name is Ohana. I'm a UI artist in Elvenar  and I've been working on Elvenar for about four years.
11s I joined back in 2020 right in the middle  of the pandemic to work on events, so my main
20s responsibilities were basically to take care of  the user interface for our events, so creating
25s all the assets that are needed and making  sure that they get implemented in the game
30s in the way that we envisioned. But after  a while, I of course started working on other
36s things like other features, also touching  some things like Spire and Tournaments, 
44s touching a little bit on every part of the game  and that always feels pretty great because
49s it also helps me like learn more about  how the game works, but also I always
55s like to look into what the pain points of the  game are and I try to solve those pain
62s points a little bit. So my day-to-day depends a  lot on what kind of thing I'm working on. So if
67s I'm working on a new feature basically I have  to do a lot of research and figure out what are
72s other games doing, for example, or what exactly we  want to achieve, and my favorite part of that is
78s basically collaborating with our devs and  our game designers. Usually they come up with the
83s features and then I just work to make sure that  that can be translated into something that you,
90s the player, can interact with and that is  basically my favorite thing about working
97s on Elvenar. One of the cool things about working  on Elvenar as an artist, or as a UI artist, is that
102s not only do I work on the interface itself, so  creating buttons and panels and figuring out  
110s where things will be placed on the screen, but also  I get to work on stuff like portraits, like so I
116s I get to do a lot of illustrations and painting,  and so it's kind of always interesting. It's  
122s always different - it's not just pixel pushing. I also get to do a lot of drawing on my daily
129s work which is pretty great. A really rewarding  thing about working in Elvenar is actually
135s the team. We're a very very close Team,  we collaborate a lot and it's always a joy. 
143s Even when we're stressed trying to solve problems everyone is really incredibly nice and
149s it's really a joy too to work with those people.  One thing that I find challenging sometimes when
153s working on Elvenar is that it's a 10-year-old game  right? So sometimes we know we really want to do
160s something that I know you, our players, will love but we can't really figure out how to touch it
167s without breaking other parts of the game, so  we have to work with uh a lot of restrictions
172s from time to time and we try to prioritize the  right changes that will make the most impact
178s for our players. One of the most challenging  features to work on on Elvenar so far for me
183s was to actually design the merge mechanic for  our events, because we had to adapt an existing
190s game mechanic from other very famous games into  something that works for Elvenar and that still
195s feels good to play and feels rewarding and  not too time-consuming and we had a lot of
202s things to figure out, but working together  with our game designers it was very very 
208s rewarding as well, and it's still, I think, my  favorite feature that I worked on on Elvenar.





Recent Elvenar Posts

about 5 hours ago - Silmaril
about 12 hours ago - anonglitch