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0s | Captain Bonkers, leader of the Pirate Guild, returns to your city with a mysterious offer! |
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6s | He brags that the enigmatic pearls he is carrying were found on a yet unknown island of giant |
12s | proportions, filled with valuable treasures! |
15s | As little as your traders know about pirates, and as much as they are fascinated about the |
20s | potential prosperity, they convince everyone to accept his offer. |
25s | Not taking long, the Bonker’s counterfeit smirk is replaced with a sky covered by a |
30s | horde of dragon-riding Orcs and you are thrust into a whirlwind of chaos, facing down the |
36s | dragon-breath fury of a vengeful Warlady Bashuruk! |
40s | Welcome to Chapter 21 - The Vallorian Legend! |
43s | Make sure to watch the entire video and subscribe to this channel to never miss any news about |
48s | your favorite game! |
53s | To communicate with Warlady and stop the assault, the newest requirement is introduced - the |
59s | Prosperity! |
60s | You can find Prosperity near the Culture and Population of your city and within a slightly |
66s | updated user interface so that all the requirements can now fit together! |
71s | Prosperity is provided by the core buildings of your city. |
75s | These are Main Hall, Residences, Workshops and Barracks - all after upgrading them to |
81s | the levels unlocked in Chapter 21. |
84s | Prosperity will be needed to construct and upgrade almost all new settlement buildings |
89s | from this chapter on! |
90s | You are listening to Bashuruk and learning about their society - it’s quite different |
95s | from ours.. |
97s | Supposedly it’s a tough life, but they receive everything they need to survive in return. |
102s | There is no need for money and trying to take steps towards prosperity, your builder takes |
107s | inspiration of creating a world without taxes and suggests introducing Community Work! |
114s | Community Work is a new permanent resource alongside your other discovered resources |
119s | such as Seeds or Unurium, and is produced inside Residential Buildings of your city. |
125s | You can now decide for each residence, whether they pay taxes or offer their time to provide |
130s | Community Work! |
132s | During Warlady's visit, you and your city face numerous challenges! |
136s | To avoid the anger of the god Vallorion, known in Vallorian Lands, you must generate extra |
142s | resources and send them as sacrifices to the island. |
146s | Let's introduce the settlement for this chapter! |
149s | The settlement begins with a central building - Vallorian Dragon Tower, to offer our fiery |
154s | visitors a camp to let them settle down. |
158s | Further in the research, you will unlock the Prey Trail, to connect Vallorian Dragon Tower |
163s | with production buildings of your settlement - the Vallorian Workshops and Workshops of |
168s | Diabhal’s Horde. |
170s | A lot of goods will be transported to the main building, so make sure you make a strong |
174s | foundation with the trails! |
177s | One of the most important resources of this settlement is Prey. |
181s | Prey is the only capped resource of this chapter and can be produced inside Vallorian Workshops. |
187s | Together with Orcs and Sentient Goods will be further required in the Workshops of Diabhal’s |
192s | Horde to produce Broken Glass, Destroyed Furniture and Splintered Glass to impress the Vallorian |
198s | guests. |
199s | By providing these resources back to the Vallorian Workshops, together with our Community Work |
205s | and Ascended Goods, we will produce Sea Serpent Scales, Lizard Shells and Dragon Glass, that |
211s | will be essential resources to create oblations for the god of Vallorian Lands inside the |
216s | Vallorian Dragon Tower. |
218s | The portal will use these resources to produce Rude Oblations, Messy Oblations, Dangerous |
224s | Oblations and Noble Oblations, all the requirements needed to further progress in the chapter |
230s | and advance in the research tree. |
232s | The Noble Oblations will also require the Orcish Art - the most valuable resource produced |
238s | inside the Workshops of Diabhal’s Horde. |
241s | Note that some of the oblations will only be available from a certain level of your |
246s | Vallorian Dragon Tower, so make sure to advance in the research to unlock the respective technologies. |
253s | Once you successfully manage to find your way through the chapter and provide enough |
257s | oblations to appease the deity of the Vallorian Lands, you will unlock 2 new ancient wonders |
262s | of this chapter: Maman Le Pré’s Antique Shop, which will give Ascended Goods for collecting |
268s | Community Work and produce Seeds every 3 hours depending on your current Units per Squad, |
274s | and the second new wonder, the Vallorian School of Sorcery, which will produce Vallorian Guards |
280s | known from your Mercenary Camp, decrease the cost of Ingredients in Cauldron and reduce |
285s | the time required to create spells in your Magic Academy. |
290s | Both wonders come with their unique avatars that you will be able to unlock for your city, |
295s | and of course, no new chapter comes without a collection of even more avatars to be unlocked |
301s | right at the beginning of the research tree! |
304s | Meet Captain Bonker, sign the fateful offer and ease the anger of Warlady Bashuruk and |
310s | god of the Vallorian Lands! |
312s | Let us know what you think about the Chapter 21 in the comment section below and don’t |
317s | forget to join our official Facebook Group to connect with thousands of other players. |
321s | And of course, if you enjoyed this video, make sure to give it a like. |
325s | Have fun solving new challenges and keep on playing! |