11 days
ago -
Elvenar Official
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Transcript (by Youtube)
0s | Hi, I'm Linda. I'm a software developer at Elvenar. |
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5s | I've been with InnoGames for 5 years now. 4 of them are together with Elvenar. |
16s | One special thing for me is that I started, actually, as a student, so it's called the InnoMaster program |
23s | so I basically studied computer science - well like I took the master's program in |
29s | computer science and was with Innogames simultaneously to get some practice, |
35s | and I decided to stay. So I've been now for 3 years or 2 years full-time at Elvenar. I'm usually |
44s | more working on the mobile side of things, so I'm responsible for the Elvenar apps, while also like |
52s | helping out here and there for other technical aspects in the background such as backend work |
57s | or some production things that requires some programming and yeah I had my hands on |
65s | a lot of features of Elvenar so if you're playing the mobile client there's a good chance that I added |
72s | here and there stuff that you already touched - like the most prominent things are probably |
78s | the Pet Buildings or The Cauldron, the Builder Bonus, Spire, Fellowship Perks - yeah I've been there |
86s | all and I yeah greatly enjoyed implementing those features. I usually enjoy like the whole ecosystem |
94s | of game development, so it's a super complex topic with have a lot of collaboration there, |
100s | but it's basically also the collaboration on new features on bringing new features and content to |
105s | the client of Elvenar that I enjoy the most. Like for example we introduced Prosperity |
113s | during Chapter 21 and this might seem like a small feature, but the road leading to |
120s | it is quite a complex process so it's not only programming for me it's also like |
127s | interacting with other components of Elvenar, having close collaboration with the |
132s | other developers, with artists with, game designers and yeah in the end it's a team effort and also |
139s | like this collaboration effort is part of my work that I really enjoy. what I maybe struggle |
145s | a little bit with or where I'm challenged the most is dealing with the different |
150s | platforms. So as you might know we have the apps published to several stores. We have Amazon, we have |
159s | Google and we have of course the Apple iOS store and each of the platforms are coming with their |
165s | own audities and task that you have to fulfill and the actual pipeline going from building the app |
172s | to publishing them to players is quite long, and a lot of technologies are involved and you will |
178s | have to really research what is your need, what are the requirements to be able to make a sufficient |
186s | pipeline that basically publishes on a regular basis to players without really having a hassle to |
194s | development teams. But yeah, that's kind of challenging and I try to come up with it, but |
200s | yeah sometimes you really have to invest a lot of time to catch up with the newest things happening. |