5 months
ago -
Elvenar Official
-
Direct link
Transcript (by Youtube)
0s | Hi, my name is Anna and I am a product manager responsible for Elvenar. |
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9s | I've been with InnoGames now for 10 years actually, from which two were now with |
15s | Elvenar, but I've been an Elvenar player since the very beginning; since we released the polish version basically. |
22s | Day-to-day work for a product manager looks really different depending on the day |
26s | like every day we are doing something different - depends on what's going on in the team. Because |
30s | how it works for me my team is full of developers game designers artists and I'm working with all |
37s | of them so depending on what they're working on I will have different challenges every day. |
42s | They are the experts in their field and what I'm doing mostly is making sure that they are not blocked |
49s | in some way. So whenever we need to make some decision, whenever there are some issues, I am in |
55s | those discussions. I help people to basically unblock them and make it possible for them to |
61s | continue their work. Because at the end they know best how to write a code, they know the best |
68s | how to design the game - I am there to help them and support them and make sure that they can do |
72s | their best while they're working. I spend a lot of time discussing with people, talking to people - |
77s | especially to game designers. We talk a lot about new ideas, what we want to work on in the game and |
84s | we discuss a lot about the future of the Elvenar. How we want the game to look in the future. |
90s | As a product manager I also spend quite a lot of time looking at player feedback, so I'm always checking |
97s | what the players are saying about our game and also comparing that with the numbers. |
103s | One of the biggest challenges, honestly, is that we have a lot a lot of ideas what we could be doing on |
109s | Elvenar, but we don't have enough time to work on all of them. So this is something that is a big |
114s | part of my job, actually, making decisions - what should we be working on? Because we have plenty |
120s | of ideas but we need to decide which ideas are the best and are worth our time the most, basically. |
126s | My favorite thing about working on elvenar is actually working with really passionate people. |
130s | We have multiple people in the team that are actually at the very end of the content. They already played |
135s | through all of the chapters, they have inventories full of spells and buildings and they care |
141s | about the game a lot. So we have a really nice team that is very passionate about the game and it is |
147s | really great working with them and discussing and planning the future of Elvenar with them. |