over 4 years
ago -
Hummel-o-War
-
Direct link
First of all, please bear with me in case I will be closing other threads on that topic, but it is easier to have everything in one thread. Any concern, question etc can be picked up more easily then.
Second: The official announcement text:
====
Dear Galactic Survivalists!
This is not the usual announcement of a main version update. The upcoming release will be something special.
Not only because we are looking forward to an anniversary release on 5th of August, but also because we will move forward and leave the ‘Alpha’ and 'Early Access' tags behind at this point.
With a small, but dedicated team (currently 5 programmers and 2 modellers), we think we have created something fun to play in the past years. But without you, our community, we would never have come so far. This is something we absolutely value and acknowledge! :)
But now it is time to move forward and take on the next level.
What does this mean?
First of all, the game development WILL NOT be stopped! We will continue to be working on refining features and fixing bugs. Subsequent releases will happen in the same frequency as before. No change here, except the version counter will not read ‘Alpha 13.x’ but simply ‘1.0’.
The only thing that might slightly change in future releases, is the focus on what will be working on.
The goal of the Alpha phase always was, to add in what we consider to be the base mechanics, the gamechangers and all the stuff that leads to major technical changes and an altered game experience - with the addition of the ‘galaxy’ being one of the final steps to achieve that milestone.
For all subsequent releases, bugfixes and optimization as well as feature refinements and the big topic of effect and sound reworks might be more on the foreground.
There are of course also a few larger features left and there is a long list of quality-of-life changes and additions that have piled up over the last years for Single- and Multiplayer.
We are looking forward to all of you being with us on this new development stage, with the same engagement and dedication you have shown in the recent Alpha phase. :cool:
Yours,
Eleon Game Studios
PS: More info on the contents of the Version 1 release will be following soon.
====
This is leaving you with a few things to know.
1. The game is not abandoned. In no way. We are only 'abandoning' the Alpha and Early Access tags, because we think we do not need them anymore.
2. There is no rule that you need to go from Alpha to Beta to Version 1 release. This is not development for a publisher or an investor, but open development, including the community.
3. There will be new features coming and old features be refined, but it is AT LEAST less likely that we will see such a giant addition like the galaxy in A12. For example all the game mechanics that are in the game right now are subject to be refined and fleshed out. Other features that are not that groundbreaking in terms of consequences to your savegames, like adding dynamic trading or blocks or other stuff like a reworked player controller and possibly 99% of all other request are on the todo list as well, as most of them are just nothing more ambitioned feature updates, not entirely new features (at the level of adding a galaxy f.ex).
4. The Version 1 will be released on our anniversary at 5th of August and we will announce its contents over the next weeks.
Please bear with us that we cannot answer all questions individually, but I will pick them up at some point and post a summarized answer-sheet.
Second: The official announcement text:
====
Dear Galactic Survivalists!
This is not the usual announcement of a main version update. The upcoming release will be something special.
Not only because we are looking forward to an anniversary release on 5th of August, but also because we will move forward and leave the ‘Alpha’ and 'Early Access' tags behind at this point.
With a small, but dedicated team (currently 5 programmers and 2 modellers), we think we have created something fun to play in the past years. But without you, our community, we would never have come so far. This is something we absolutely value and acknowledge! :)
But now it is time to move forward and take on the next level.
What does this mean?
First of all, the game development WILL NOT be stopped! We will continue to be working on refining features and fixing bugs. Subsequent releases will happen in the same frequency as before. No change here, except the version counter will not read ‘Alpha 13.x’ but simply ‘1.0’.
The only thing that might slightly change in future releases, is the focus on what will be working on.
The goal of the Alpha phase always was, to add in what we consider to be the base mechanics, the gamechangers and all the stuff that leads to major technical changes and an altered game experience - with the addition of the ‘galaxy’ being one of the final steps to achieve that milestone.
For all subsequent releases, bugfixes and optimization as well as feature refinements and the big topic of effect and sound reworks might be more on the foreground.
There are of course also a few larger features left and there is a long list of quality-of-life changes and additions that have piled up over the last years for Single- and Multiplayer.
We are looking forward to all of you being with us on this new development stage, with the same engagement and dedication you have shown in the recent Alpha phase. :cool:
Yours,
Eleon Game Studios
PS: More info on the contents of the Version 1 release will be following soon.
====
This is leaving you with a few things to know.
1. The game is not abandoned. In no way. We are only 'abandoning' the Alpha and Early Access tags, because we think we do not need them anymore.
2. There is no rule that you need to go from Alpha to Beta to Version 1 release. This is not development for a publisher or an investor, but open development, including the community.
3. There will be new features coming and old features be refined, but it is AT LEAST less likely that we will see such a giant addition like the galaxy in A12. For example all the game mechanics that are in the game right now are subject to be refined and fleshed out. Other features that are not that groundbreaking in terms of consequences to your savegames, like adding dynamic trading or blocks or other stuff like a reworked player controller and possibly 99% of all other request are on the todo list as well, as most of them are just nothing more ambitioned feature updates, not entirely new features (at the level of adding a galaxy f.ex).
4. The Version 1 will be released on our anniversary at 5th of August and we will announce its contents over the next weeks.
Please bear with us that we cannot answer all questions individually, but I will pick them up at some point and post a summarized answer-sheet.