Fixed an issue that could lead to enemies no longer moving after playing a longer session.
Fixed an issue with flickering roof textures when tessellation is enabled on some AMD GPUs. -> Known issue: there are some other flickering textures with tessellation issues on some AMD GPUs
Fixed a missing recipe for Blue Luminescent Blocks. -> Known issue: the glow is tinted green at the moment.
Fixed several rare crashes.
Hitting summoned Hollow Hounds no longer damages the summoners.
Fixed an issue that could cause the rage phase of melee Hollows to not use the correct eye VFX.
Fixed an issue with gold and silver sarcophagi to not use the correct loot pool. The chance for Hollow Halls-specific loot should be higher now.
Fixed a few visual issues with assets in the Hollow Halls such as incorrectly flickering braziers.
Fixed Hollow Elite's textures not properly dissolving when defeated.
Fixed some instances of incorrect ambient sounds in the Hollow Halls.