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CoolUsernameBro



13 Feb

Version number: 645934

Changelog
  • Fixed several crashes & server crashes reported by players. Thanks for sending your log files!
  • Fixed a crash that could occur when closing the game.
  • Fixed a crash that could occur when using the overgrowth building tool.
  • Fixed a crash that could occur when materials became wet by the rain.
  • Shader compilation state is now shown on the title screen.
  • The duration of shader compilations has been reduced while loading the title screen.
  • Fixed graphical issues that could occur in the title screen scene and also partially in the game world. Christmas trees are so last year.
  • Improved the performance of the world map. We know it’s been a long time coming. Hope you like the improvement.

Multiplayer
  • The previous version of the Steam API is now used again while we are investigating ...
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29 Jan

Version number: 637515


Added a couple more fixes and fixed a fix where we over-fixed the issue!


Changelog
  • Fixed the overgrowth tool that broke with hotfix #21. Update 5 brought too much debris, Hotfix 21 removed the debris but took the overgrowth with it… this time we should have the overgrowth without the debris!
  • Fixed the issue where baby Dune Armadillos turned into regular untamed wildlife when growing up. They now grow up into domesticated animals as intended.
  • Fixed a crash that could occur when unlocking achievements.
Version number: 637093


We fixed a bunch of issues that appeared with Update 5. We will keep working on issues reported to our support team or in-game, so if you encounter an issue, please keep the reports coming!


Changelog
  • Fixed several crashes in the latest version reported by players.
  • Fixed an issue that caused enemies to just give up and stop moving in long play sessions. Hang in there, little Scavenger, it’ll be alright.
  • Fixed that villagers could get unassigned from their beds when quitting and restarting the game.
  • Fixed an issue that could lead to the Summoning Sceptre being unusable after setting a custom keybind.
  • Reverted the changes to Shroud areas in Springlands near Fenrig’s Farm. Sorry about the encroaching fog, it is now contained again.
  • Reverted updated visuals for Revelwood trees. The new visuals increased the size of the trees which ...
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28 Jan

Greetings, Flameborn!

That's right, your eyes are not deceiving you: we have the full Enshrouded roadmap for 2025! But before we move on, we have just published the Pact of the Flame update, with a long list of improvements and quality of life updates! Check out the announcement here, or better yet, open the link in a new tab and read it after.

But first things first: why is there a full roadmap for 2025? Well, as we said right from the start, your support has meant that we could the world of Enshrouded a lot bigger than we originally thought, with more features, more biomes, more quests... Read more
Greetings, Flameborn!

We’re thrilled to bring you Pact of the Flame, a new update designed to enhance your Enshrouded experience, with some long-requested social features, as well as numerous new possibilities for builders, and a bunch of gameplay improvements and additions. We've also updated a slew of locations and points of interest across the world, and as always, a bunch of miscellaneous other fixes and improvements!

We're also unveiling our plans for 2025 over in this post, along with a really cool anniversary trailer featuring our very own, beloved community and creators, so make sure to middle mouse click it to open in a new tab, and check it out next!


As always, if you're in a hurry or don't wanna read, you'll find... Read more

11 Dec

Version number: 614175

  • Fixed a crash that could occur in the Albaneve Summits’ shroud areas when close to or fighting Fell Sporehead enemies.

Thanks to your reports and with help from some of you on Discord, we managed to isolate and reproduce this issue, linked to one of our new mountain biome enemies!

As always, please keep reporting any issues that occur by pressing F1 and clicking "Report an issue". Thanks, Flameborn!

04 Dec

Greetings Flameborn,

The German Developer Awards[deutscherentwicklerpreis.de] ceremony took place last night in Cologne, and Enshrouded and Keen Games were nominated in a bunch of categories. We took home the following trophies:

- Best Game Design
- Best German Game
- Best Technical Achievement
- Studio of the Year

We're very proud of our wins and even though last night was a long night and today's a bit harder than usual, we're right back in the trenches to work on Enshrouded! By the way, did you know the game is 20% off in the Steam Autumn Sale..?


02 Dec

Version number: 610720


Changelog
  • The Arachnophobia user setting now affects all types of spiders. When switched on, all enemy spider models are replaced by a replacement model. We also would like to apologize for making spiders even bigger last time around. Nothing personal, we just love creepy crawlies.
  • Fixed an issue with bosses not starting the fight correctly when the perception range setting was lowered in world settings. Perception range scaling has been disabled for bosses, because they probably wouldn't be ignoring your challenge.
  • Improved the trigger conditions for the quest concerning the epic musical instruments. It now only requires the player to obtain the drums to get triggered.
  • Added more fallback requirements to various quests to make them trigger more reliably.
  • Further improved the performance of worlds with many animals and villagers.
  • Fixed a graphica...
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21 Nov

Version number: 606779

Highlights
  • Added fixes for a few different crashes reported by the community.
  • Wells now have water again when discovered. When wells are freshly placed in the player base, they still need a few minutes to fill up.
  • Wells now show a UI element indicating that they are currently refilling.
  • Fixed several NPC and animal path-finding issues, for example finding and using beds has been made more reliable and pathfinding issues when going up and down stairs have been improved.
  • Added new bathroom furniture pieces to the Albaneve Summits furniture set.
  • Added more visual variations to the Fell melee soldiers in earlier areas of Embervale.
  • Rain is now stopped by roofs more reliably.
  • Drying off after spending time in the rain is now faster when the player is sheltered.
  • Fixed a few issues with quests not unlocking the...
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07 Nov

Version number: 602428

  • Fixed a crash in the UI code that could occur on characters with very full backpacks and when browsing the crafting menus.

Shorter one, but it's our last fix for this week (you don't push changes just before a week-end unless you want to come back to a worl on fire), so we felt it was important to get it out! A lot of you run around with very, very full pockets.

Please keep reporting any issues that occur by pressing F1 and clicking "Report an issue". Thanks to all!
Version number: 601958

  • Fixed several crashes reported by the community (thank you all!).
  • Restored the glow of glowing blocks. The appearance of glowing blocks is still different than before update 4 as part of the bigger rendering update, but it should be closer to the original values again, especially during the day.
  • Updated several descriptions for lightning spells to highlight the fact that they affect the enemy stun bar.
  • Updated the recipe for the flame level 7 upgrade, the seedling was exchanged with the actual plant
  • Updated the recipe for the poisoned steel arrow, it previously required an incorrect base arrow as a resource.
  • Updated the recipe for the Fae Deer bait, the seedling was exchanged with the actual mushroom.
  • The UI above wildlife now shows more clearly that they have successfully been tamed.
  • Fixed an issue with the reset of hea...
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26 Sep

Greetings, Flameborn!

Days are getting shorter, temperatures are falling, leaves are turning red... could this mean that something is on the horizon for Enshrouded? Let's keep the teasing to a minimum: please check out the video below featuring our Creative Director Antony to learn about the changes coming to Embervale.



We hope you've enjoyed this brief look at our next update, which will be the biggest to date in Enshrouded. If you're interested in finding out more, you can follow along on our social channels where we'll be posting a new teaser every week, or join the conversation on our Discord to speculate about the new stuff!

Onwards... and upwards?

The team at Keen Games

08 Aug



Greetings, Flameborn!

It's been almost 8 months since Enshrouded released in Early Access, and today we are overjoyed to announce that the game has surpassed 3 million players! In this span of time, our team has delivered 3 major updates, 4 patches, 16 hotfixes, as well as community events and contests.

After we reached the million players within 4 days, and 2 millions within a month, we're still amazed at the reception Enshrouded is getting. The game keeps reaching new players through word of mouth, and the trust you have shown in our studio is humbling. As before, we deeply thank you.

The team is hard at work continuing to grow the game while in Early Access, with our full launch on PC, Playstation and Xbox consoles planned for 2025.

Keep letting us know what you want to see next for Enshrouded by ... Read more

07 Aug

Version number: 558123

  • Fixed the issue with the mysteriously vanishing weapons. In melee combat, spamming the drinking potion action while attacking could result in the drinking action being applied to the wrong item if done at a very precise moment. Essentially, the player “drank” their own weapon. Big gulp. The issue was introduced when we worked on improving the timing of switching between attacks and drinking potions. Making games is hard and this is just one example. Keep following our patch notes for more exciting game dev stories!!
  • Note that unfortunately weapons that disappeared this way have been thoroughly digested and are gone. We're sorry about that.
  • Fixed a temple at the border between Nomad Highlands and Kindlewastes that was buried by a landslide. You should now be able to walk its halls without having to excavate them first.
  • Fixed a non-interactive grapple hook anchor in the Nomad Highlands...
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30 Jul

Greetings, Flameborn!

Starting tomorrow, on Wednesday, July 31st, at 8PM CEST, Twitch drops are coming to Enshrouded!
Unlock Twitch drop-exclusive cosmetic rewards by watching your favorite streamers play the game. The Hollow set can be unlocked in parts. Watch an hour to unlock the boots and pants, 90 minutes to unlock the gloves, 2 hours to unlock the chestplate, and a total of three hours to unlock the helmet!

Here's what the full set looks like:



All the details as well as an updated countdown are available on our mini-website[twitch.enshrouded.... Read more
Version number: 555489

Changes
  • Fixed an issue with dismantling shapes in the player base that were placed before the update. If you were only able to remove one block at a time in your base after the patch? That’s fixed.
  • Fixed an issue with the server setting for weapon durability where wands and bows could still lose durability even with durability disabled.
  • Updated the mannequins, weapon, and collection showcases to be included in server rights: they are now protected when placed in a player base and when the server permissions are set up.
  • Fixed an issue with custom map markers being incorrectly positioned. Please be aware, that custom map markers that have been placed between update 0.7.3.0 and hotfix #14 may be negatively affected by the hotfix.
  • Fixed a crash that could occur when rejoining a server.
  • Fixed a cause for potential random crashes caused by an issue in enemy...
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29 Jul

Greetings, Flameborn!

Our third update is already here, and with it, quite a few ways to tailor your Enshrouded experience to suit the way you like to play! This one is focused on adding a couple of key features, with some improvement to existing features and quality of life changes. Of course, it does include the usual fixes and polish.

We’re very excited to hear what you’ll make of the new server and difficulty settings, so as usual, drop us your feedback! In the meantime, our update highlights in video form, if you don’t want to grapple with full patch notes.




Changelog for Update #3 v.0.7.3.0 Version number: 554708

Highlights Difficulty & Gameplay Settings We’ve heard your feedback, some players seek a tougher challenge, but others want to focus more on building and adventuring. It’... Read more

24 Jun

Version number: 539695

Changes
  • Fixed an issue that could lead to random crashing when starting the game.
  • The graphical settings can now be reverted to the detected defaults.
  • Fixed an issue that caused the quest “Loom for the Hunter” to not trigger correctly.
  • Updated the glow intensity of the “Ectoplasm Block”. We tried to find the best balance between illuminating the Hollow Halls strongly enough while not flooding player bases in surreal green light. This means that the new (and intended) level of lighting of the block is somewhere between what it used to be ("dark mode") and what it was after update 2 ("the power of one thousand suns"). We are considering adding more luminous blocks further in development.


As usual, please make sure your graphic card drivers are up to date to avoid issues.

13 Jun

Version number: 535584

Here is a brand new patch for Enshrouded, with fixes and improvements. Thanks again to all of you who reported issues. The game keeps getting better as we iron out the kinks, thanks to you!

And now for the good stuff...

MAGE CHANGES AND CLASS BALANCE We’ve been monitoring player feedback since the release of the latest changes to mage builds. As we mentioned before, balancing is an evolving endeavor that will continue as we expand the game. Your feedback is an important part of Enshrouded becoming the best game it can be, so please share your thoughts and anecdotes on combat situations on our Discord server at discord.gg/enshrouded. You remain as always our favorite part of making Enshrouded... Read more

06 Jun

Version number: 533348

Changes
  • Fixed an issue with mouse & keyboard controls when playing Enshrouded on Linux.
  • Fixed a crash that could occur at the start of the game.
  • Fixed a crash in multiplayer.

Dedicated server hosts will need to update the version as well.