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Version number: 606779

Highlights
  • Added fixes for a few different crashes reported by the community.
  • Wells now have water again when discovered. When wells are freshly placed in the player base, they still need a few minutes to fill up.
  • Wells now show a UI element indicating that they are currently refilling.
  • Fixed several NPC and animal path-finding issues, for example finding and using beds has been made more reliable and pathfinding issues when going up and down stairs have been improved.
  • Added new bathroom furniture pieces to the Albaneve Summits furniture set.
  • Added more visual variations to the Fell melee soldiers in earlier areas of Embervale.
  • Rain is now stopped by roofs more reliably.
  • Drying off after spending time in the rain is now faster when the player is sheltered.
  • Fixed a few issues with quests not unlocking the...
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07 Nov

Version number: 602428

  • Fixed a crash in the UI code that could occur on characters with very full backpacks and when browsing the crafting menus.

Shorter one, but it's our last fix for this week (you don't push changes just before a week-end unless you want to come back to a worl on fire), so we felt it was important to get it out! A lot of you run around with very, very full pockets.

Please keep reporting any issues that occur by pressing F1 and clicking "Report an issue". Thanks to all!
Version number: 601958

  • Fixed several crashes reported by the community (thank you all!).
  • Restored the glow of glowing blocks. The appearance of glowing blocks is still different than before update 4 as part of the bigger rendering update, but it should be closer to the original values again, especially during the day.
  • Updated several descriptions for lightning spells to highlight the fact that they affect the enemy stun bar.
  • Updated the recipe for the flame level 7 upgrade, the seedling was exchanged with the actual plant
  • Updated the recipe for the poisoned steel arrow, it previously required an incorrect base arrow as a resource.
  • Updated the recipe for the Fae Deer bait, the seedling was exchanged with the actual mushroom.
  • The UI above wildlife now shows more clearly that they have successfully been tamed.
  • Fixed an issue with the reset of hea...
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26 Sep

Greetings, Flameborn!

Days are getting shorter, temperatures are falling, leaves are turning red... could this mean that something is on the horizon for Enshrouded? Let's keep the teasing to a minimum: please check out the video below featuring our Creative Director Antony to learn about the changes coming to Embervale.



We hope you've enjoyed this brief look at our next update, which will be the biggest to date in Enshrouded. If you're interested in finding out more, you can follow along on our social channels where we'll be posting a new teaser every week, or join the conversation on our Discord to speculate about the new stuff!

Onwards... and upwards?

The team at Keen Games

08 Aug



Greetings, Flameborn!

It's been almost 8 months since Enshrouded released in Early Access, and today we are overjoyed to announce that the game has surpassed 3 million players! In this span of time, our team has delivered 3 major updates, 4 patches, 16 hotfixes, as well as community events and contests.

After we reached the million players within 4 days, and 2 millions within a month, we're still amazed at the reception Enshrouded is getting. The game keeps reaching new players through word of mouth, and the trust you have shown in our studio is humbling. As before, we deeply thank you.

The team is hard at work continuing to grow the game while in Early Access, with our full launch on PC, Playstation and Xbox consoles planned for 2025.

Keep letting us know what you want to see next for Enshrouded by ... Read more

07 Aug

Version number: 558123

  • Fixed the issue with the mysteriously vanishing weapons. In melee combat, spamming the drinking potion action while attacking could result in the drinking action being applied to the wrong item if done at a very precise moment. Essentially, the player “drank” their own weapon. Big gulp. The issue was introduced when we worked on improving the timing of switching between attacks and drinking potions. Making games is hard and this is just one example. Keep following our patch notes for more exciting game dev stories!!
  • Note that unfortunately weapons that disappeared this way have been thoroughly digested and are gone. We're sorry about that.
  • Fixed a temple at the border between Nomad Highlands and Kindlewastes that was buried by a landslide. You should now be able to walk its halls without having to excavate them first.
  • Fixed a non-interactive grapple hook anchor in the Nomad Highlands...
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30 Jul

Greetings, Flameborn!

Starting tomorrow, on Wednesday, July 31st, at 8PM CEST, Twitch drops are coming to Enshrouded!
Unlock Twitch drop-exclusive cosmetic rewards by watching your favorite streamers play the game. The Hollow set can be unlocked in parts. Watch an hour to unlock the boots and pants, 90 minutes to unlock the gloves, 2 hours to unlock the chestplate, and a total of three hours to unlock the helmet!

Here's what the full set looks like:



All the details as well as an updated countdown are available on our mini-website[twitch.enshrouded.... Read more
Version number: 555489

Changes
  • Fixed an issue with dismantling shapes in the player base that were placed before the update. If you were only able to remove one block at a time in your base after the patch? That’s fixed.
  • Fixed an issue with the server setting for weapon durability where wands and bows could still lose durability even with durability disabled.
  • Updated the mannequins, weapon, and collection showcases to be included in server rights: they are now protected when placed in a player base and when the server permissions are set up.
  • Fixed an issue with custom map markers being incorrectly positioned. Please be aware, that custom map markers that have been placed between update 0.7.3.0 and hotfix #14 may be negatively affected by the hotfix.
  • Fixed a crash that could occur when rejoining a server.
  • Fixed a cause for potential random crashes caused by an issue in enemy...
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29 Jul

Greetings, Flameborn!

Our third update is already here, and with it, quite a few ways to tailor your Enshrouded experience to suit the way you like to play! This one is focused on adding a couple of key features, with some improvement to existing features and quality of life changes. Of course, it does include the usual fixes and polish.

We’re very excited to hear what you’ll make of the new server and difficulty settings, so as usual, drop us your feedback! In the meantime, our update highlights in video form, if you don’t want to grapple with full patch notes.




Changelog for Update #3 v.0.7.3.0 Version number: 554708

Highlights Difficulty & Gameplay Settings We’ve heard your feedback, some players seek a tougher challenge, but others want to focus more on building and adventuring. It’... Read more

24 Jun

Version number: 539695

Changes
  • Fixed an issue that could lead to random crashing when starting the game.
  • The graphical settings can now be reverted to the detected defaults.
  • Fixed an issue that caused the quest “Loom for the Hunter” to not trigger correctly.
  • Updated the glow intensity of the “Ectoplasm Block”. We tried to find the best balance between illuminating the Hollow Halls strongly enough while not flooding player bases in surreal green light. This means that the new (and intended) level of lighting of the block is somewhere between what it used to be ("dark mode") and what it was after update 2 ("the power of one thousand suns"). We are considering adding more luminous blocks further in development.


As usual, please make sure your graphic card drivers are up to date to avoid issues.

13 Jun

Version number: 535584

Here is a brand new patch for Enshrouded, with fixes and improvements. Thanks again to all of you who reported issues. The game keeps getting better as we iron out the kinks, thanks to you!

And now for the good stuff...

MAGE CHANGES AND CLASS BALANCE We’ve been monitoring player feedback since the release of the latest changes to mage builds. As we mentioned before, balancing is an evolving endeavor that will continue as we expand the game. Your feedback is an important part of Enshrouded becoming the best game it can be, so please share your thoughts and anecdotes on combat situations on our Discord server at discord.gg/enshrouded. You remain as always our favorite part of making Enshrouded... Read more

06 Jun

Version number: 533348

Changes
  • Fixed an issue with mouse & keyboard controls when playing Enshrouded on Linux.
  • Fixed a crash that could occur at the start of the game.
  • Fixed a crash in multiplayer.

Dedicated server hosts will need to update the version as well.

05 Jun

Greetings, Flameborn!

Here we are with our second update! This one brings quite a few quality of life changes that we think you'll like, as well as a new area, new content, new features, improvements to existing features, on top of the usual fixes and polish.

Let's start with the big one: the Blackmire, a new area for players level 13-15. Nested in a corner of the Revelwoods, this is sub-biome has beautiful soaring trees, and murky depths. You'll encounter new creatures, few of which will be friendly. To prepare for your journey, make sure your character has a hook and a glider equipped.

If you are revisiting with a more experienced character, you can get an appropriate challenge by equipping lvl 15 gear, resetting your skills at the altar, and investing about 45 points.

Anyway, you're all waiting for the cool highlight video, so here it is... but before the video, what's this? An update trailer?? Oh my!

... Read more

17 Apr

Version number: 516139

Greetings Flameborn!

Here is a brand new patch for Enshrouded, with fixes and improvements. Thanks again to all of you who reported issues. The game keeps getting better as we iron out the kinks, thanks to you!

And now for the good stuff...

Changelog
  • Fixed a crash in the building menu when having a very high number of building block types in the backpack or magical chests.
  • Fixed an issue that would lead to decorative elements at buildings being temporarily dislocated.
  • Fixed missing sounds. Sorry we can't be more specific this is all they told us.
  • Re-potted wheat now correctly gives wheat seedlings, not yucca ones. Botany is hard.
  • Fixed an issue in workstations that progress on a current recipe was reset when re-selecting the same recipe from the list.
  • Several improvements have been made to the wildlife movement. It should n...
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Version number: 516139

Greetings Flameborn!

Here is a brand new patch for Enshrouded, with fixes and improvements. Thanks again to all of you who reported issues. The game keeps getting better as we iron out the kinks, thanks to you!

And now for the good stuff...

Changelog
  • Fixed a crash in the building menu when having a very high number of building block types in the backpack or magical chests.
  • Fixed an issue that would lead to decorative elements at buildings being temporarily dislocated.
  • Fixed missing sounds. Sorry we can't be more specific this is all they told us.
  • Re-potted wheat now correctly gives wheat seedlings, not yucca ones. Botany is hard.
  • Fixed an issue in workstations that progress on a current recipe was reset when re-selecting the same recipe from the list.
  • Several improvements have been made to the wildlife movement. It should n...
Read more

15 Apr

Greetings, Flameborn!

To celebrate Enshrouded’s most recent update, Hollow Halls, the Keen Games team will be hosting an Ask Me Anything in this thread on Thursday the 18th at 5:00PM CEST! (11:00AM EST)

You’ll be able to post questions there from now until Thursday. Once the event starts, our Creative Director, as well as several other team members, will sit down for a couple of hours to answer as many questions as we can!

Questions can be anything you want: ranging from the development of Enshrouded, to what we had for breakfast that morning if that’s what you’re into. We likely won’t have time to get to every single question, but we’ll do our best to answer as many as we can.

If yo... Read more

28 Mar

Version number: 511168 (no change to game clients)



Changes

  • Fixed an issue that prevented connection to dedicated servers in some cases.


Q: "Is this something I need to care about?"
A: Only if you were unable to connect to your dedicated server!
  • Players who are playing on self-hosted servers (solo/peer-to-peer hosting) don't need to do anything, this only applies for dedicated servers.
  • Players who host their own dedicated server can download the new server update and try again.
  • Players who rent from a server provider, they either wait for the servers to be automatically updated, or they can try restarting the server. This will depend on their specific server provider.

27 Mar

Version number: 511168


Changes

  • Fixed an issue that could lead to enemies no longer moving after playing a longer session.
  • Fixed an issue with flickering roof textures when tessellation is enabled on some AMD GPUs. -> Known issue: there are some other flickering textures with tessellation issues on some AMD GPUs
  • Fixed a missing recipe for Blue Luminescent Blocks. -> Known issue: the glow is tinted green at the moment.
  • Fixed several rare crashes.
  • Hitting summoned Hollow Hounds no longer damages the summoners.
  • Fixed an issue that could cause the rage phase of melee Hollows to not use the correct eye VFX.
  • Fixed an issue with gold and silver sarcophagi to not use the correct loot pool. The chance for Hollow Halls-specific loot should be higher now.
  • Fixed a few visual issues with assets in the Hollow Halls such as incorre...
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26 Mar

Version number: 510814

  • Fixed an issue that could prevent the game from launching on AMD graphics cards.
  • Fixed a rare crash for large player bases.
  • Reverted an increased shroud area to protect existing player bases.
  • Fixed an issue where tabbing out with the building hammer in hand opens the build menu and does not close it when tabbing back in.
  • Fixed an issue with the camera clipping into large enemies when fighting them up close.
Greetings, Flameborn!

Our first update is finally here! Just a few weeks ago we were releasing our first roadmap, and now we’re already ticking a bunch of these boxes… As a team, it feels good! Our goal for each update is to include new content, new features, improvements to existing features, as well as the usual fixes and polish.

The biggest part of the update is undoubtedly the Hollow Halls. You can read more on them below, but a word of advice before you proceed: the encounters will test your mettle and we strongly recommend preparing well and bringing your best food items, as well as campfires to rest during your exploration. It is possible to run these as a solo player, but it might be a very challenging experience, and we recommend bringing some friends along. If you team up with strangers, remember that you can ... Read more