7 months ago - Enshrouded - Direct link

Transcript (by Youtube)


0s to celebrate and child's most recent
2s update our team hosted an askme anything
5s session on Reddit here is a somewhat of
7s a short
10s recap are there any plans for angled
12s voxel and other varied blocks to let
14s player build more intricate basis well
17s this can be tricky from the technical
19s side of things and also the perspective
21s of the user interface but we do like the
23s idea our goal is to keep improving our
25s building system with time so that our
26s players can create even crazier builds
28s so I promise we'll discuss this more in
30s the future
32s will we be able to rotate build props in
34s full 3d eventually this isn't currently
37s planned because of the complexity of the
38s controls and interface elements involved
40s but we will think about it a big part of
42s the challenge with this is considering
44s all the different languages and layouts
45s our players use while also accounting
47s for both keyboards and controller this
49s can make it difficult to account for
51s every kind of player especially when in
52s shed has so many complex features and
54s functions that we have to keep track
56s [Music]
57s of can we expect a rework of this kill
60s acheve for the Mele side it feels like
62s it needs some love class balancing is
64s something we're always working on
66s including improvements to the combat
67s systems and melee builds there's no
69s current ETA on the changes but I promise
71s we're not forgetting about you can
73s multishop please affect all arrows
76s whenever multishot triggers it also
78s consumes extra arrows in the process so
80s because of this we remove special arrows
82s from the multi-shot pool to stop players
84s from losing them too quickly but in the
86s future we do plan to add more skills to
88s multi-shot that bring those special
89s arrows back
91s are there any plans to increase the max
93s level and make the skill tree larger
95s absolutely the skill tree and level cap
97s will expand with time as the game
99s continues to grow and expand with future
101s updates your flame borne will
103s [Music]
104s too why did you decide a vxo base world
107s would work with the game it's honestly
109s the main selling point for me for us the
112s creative aspect of building a base was
114s essential for our game as well as
115s allowing players a lot of freedom to
117s explore the world so it was important
119s from the beginning to create a game on
120s the technical Foundation of our voxal
122s engine luckily our team already had a
124s lot of experience working on our last
125s game portal nights which was also voxal
130s based other than building there's very
132s little to do after completing all the
134s quests how do you plan to address
136s replayability first off I need to
138s preface this with a big caveat most of
140s the things I'm talking about are plans
141s for the future that means end of Early
143s Access or later but having said that
145s here are some of the ideas we've been
146s toying with world events instance
148s dungeons server Gamay play settings
151s adding more biomes and expanding the
152s world as well as base sharing and user
154s generated content heavy plan an end game
157s where we get a shroud free world full of
159s life again I'd really love to reach a
161s stage where the Shroud doesn't come back
163s and my mission is accomplished
165s replayability is a big priority for us
167s so currently we don't plan on having a
169s permanent end State for the game world
171s but on the other hand we see that a lot
172s of players have been having fun
174s rebuilding the ruins of Ember bille so
176s that's something we have been thinking
177s about for the future
182s I would love to see some base invasions
183s having to build a defensible bases adds
186s sense of urgency and danger which would
187s be
188s motivating this suggestion is very
190s popular but it is challenging to design
192s in a game like ined we need to find a
194s way to make it fun and interesting
196s without making it too frustrating or
198s easy to cheese we like the idea but we
200s do need to think more about it do you
202s have any plans for creative mode for
204s free building also thoughts on free
206s camera longer term we can imagine adding
208s an actual creative mode like we did in
209s Port
210s but it's not currently on our road map
212s nobody's asking for free cam harder than
214s our video producer who makes these
215s videos so it's a maybe what's your
219s stance on modding and in Tred in the
221s future we love to see players already
223s investing so much effort to create mods
225s for a game but because and shrouded is
226s built on a custom engine it would be a
228s big undertaking to implement full custom
230s mod support at this time at the current
232s stage of development our main priority
233s is on implementing features within the
235s game itself to Foster player creativity
237s rather than expecting players to deal
239s with the effort of creating installing
241s mods are there any plans for a looking
243s for group feature or a Lobby or a chat
245s to find groups there's a lot of other
247s multiplayer systems we should probably
249s focus on first but you can always stop
251s by our Discord server to find others to
253s join we'll consider adding more options
254s in the
255s [Music]
257s future after the fix to the unlimited
260s flight do you have any plans for endgame
262s flight I love just flying over the world
264s you've created we think our current
266s highest level glider is already powerful
268s and we don't want to go for unlimited
270s flate too quickly in the game's
271s development but we are thinking of other
273s fun ways to mess with your glider in the
275s future do you have any plans to add more
277s loot so we can get some variety and some
279s rewarding glot we are hoping to find
281s cool stuff in the Hol hols well the Hol
284s hols do actually feature a new and
285s unique type of weapon that we call
287s sacred these generally have a longer
289s range to better handle big groups of
290s enemies kind of like the ones you'd find
292s in Hollow
296s Halls are there any plans to add more
298s weapon archetypes such as dual wielding
300s and whatnot I would do anything to be
302s able to use the two handle Cy that some
304s enemies use in the hollow Halls
306s definitely we're always cooking up ideas
308s for new weapons and I think you'll be
309s very excited with one of the things we
311s have coming for update 2 more weapon
313s types are always on the to-do list but
315s something else is coming first and as
317s for the walking toggle it's a nice idea
319s we're going to look into
322s it can you tell us how many NPC crouches
325s will be in the game we haven't decided
327s yet on just how many there will be but
328s we can already say we have plenty of
330s ideas for different NPC roles expect
332s your bases to get a lot more crowded in
334s the
335s future what's your vision for NPCs will
338s we be able to make towns alive again and
340s assign jobs to NPCs towns folk NPCs are
343s already on the current road map we know
345s many of you are hoping to breath new
346s life into your bases and we hope to
348s improve NPC interactions more in the
349s future so stay tuned for that in a
351s future
355s update can I please get a pause for
357s single player in enshrouded there's
359s always a server running in the
360s background to simulate the game in its
362s world even when playing in single player
364s so that means that you can't really
365s pause the game properly at the moment
366s we're discussing internally to see if we
368s can potentially add that in the future
370s is there an ETA on a bloom toggle in the
372s graphic settings getting from dark to
374s light areas can be painful for some
376s sensitive eyesight we've heard you guys
378s loud and clear on this and we want to
380s improve postprocessing in general
382s because this has an impact on some of
383s our assets though especially our visual
385s effects it will take some time until we
387s have additional
388s improvements do you have an update on
390s individual Quest progression World
393s progression versus personal progression
394s is currently something we have
395s tentatively scheduled for the next
397s update we've been a bit taken aback by
399s how common this request was because we
401s hadn't realized just how many of you
403s would want to hang out in your world
404s exploring and questing even when your
406s friends weren't around to us this is a
407s testament to just how immersive and
409s shrouded can be and a fun sort of here's
411s a new thing that nobody thought would
413s actually be a problem sort of way anyway
415s we'll take care of it
420s are there going to be more missions
421s added in the near future with every new
424s update we plan to add not only new bug
426s fixes and improvements but also much
428s more content this usually but maybe not
430s always will mean new quests and more
432s things to do from time to time we will
434s add a new part to the world like a new
435s biome and this will include new enemies
437s new quests and much much
442s more what are the next steps for steam
445s deck support the steam deck version
447s still needs more optimization to earn
449s its steam deck certified sticker but
451s we're still currently working on
454s it can you speak to the thinking behind
457s turning all the water into the Shroud
459s stuff are there engine limitations with
461s liquids or is it game to play an
462s important role in the law simulating
465s liquids in a realistic manner is
466s extremely complex even in games where
468s the world is static and can't be
470s modified so if you add the possibility
472s of changing the terrain around that
473s liquid and even worse changing it in
476s real time with volumetric voxal based
478s Worlds the problem becomes order of
480s magnitude more complex and not to
482s mention more demanding and resources it
484s was clear that we wouldn't be able to
485s include water into our Early Access
486s version of enshrouded but we wanted to
488s have natural barriers within the Shroud
490s so we designed our lore around that we
492s love the idea of having water and heard
493s the call from the community so we want
495s to make it work but it's still a
496s technical research topic for us in terms
498s of lore we can imagine that regions
500s above the Shroud would leave bodies of
501s water untouched so it still makes
507s sense what we see the map slowly expand
510s in small updates during Early Access or
512s will it all become available at once
514s when the game launches fully this will
516s come over time with our major updates
517s usually in the form of new biomes or
519s extensions to existing biomes as
521s development progresses during early
522s access to manage expectations it's going
524s to take us several months before we're
526s able to release our first full map
528s expansion it would be nice if the
530s changes the player makes to the world
532s could be saved will this happen
534s currently we don't have plans to remove
536s the world resets outside of player bases
538s because saving all those changes would
540s have a significant impact on the
541s performance and stability of the game
543s and we need to be mindful of that we
545s know the map will expand northwards but
547s other of plans for vertical expansions
549s of the map I wonder if there's a chance
550s to see Sky Islands or even depths like
553s an underworld full of shroud and
554s darkness that's super dangerous but
556s rewarding and cool looking well I won't
558s give any spoilers but some of our more
560s Savvy players might have noticed that
562s our map now is over a full kilm taller
564s than it was in the closed beta
567s for reasons is is there an approximate
570s date for the next map portion release
572s our current goal is for our next major
574s update to release with a smaller sub
576s biome that will add more variety and new
578s content to an already existing one for
580s the next fullsize biome we're looking
581s further out than that probably several
583s months at least as it needs a lot more
585s content to come with
586s it we hope you guys have found this
588s recap interesting and we've answered
590s even more questions in the AMA itself
592s which you can find on our subreddit and
594s in the link in the description we hope
596s you're as excited about the future of
597s insed as we are and we can't wait to
599s show you what what's next until then
601s take care and fly safe