Eternal Return

Eternal Return Dev Tracker



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    GM Mint on Steam - Thread - Direct
Hello Lumia Island survivors!
As mentioned in the last Dev Journal, today’s journal will go over the upcoming changes to accessories. Let’s get started!

Changes to Accessories

We started the change to accessories by simplifying farming and changing Day 1 play to be a little more dynamic. We know that the players' current goals during Day 1 are always to complete their equipment crafting set. Put more simply, the current process comes down to how quickly you can find the 25-30 needed materials to complete your equipment.

The thing that sets Eternal Return apart from other games is our unique materials search and crafting processes. Without the building process, the three-quarter view Battle Royale genre itself may have been difficult to establish. However, if you play games from the Battle Royale genre hundreds or thousands of times, the same, repeated building process becomes stale and boring.

Figuring out the shorte... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Hello Lumia Island survivors!

Are you ready for another fun event as part of our Season 9 FREE ER PASS?



Nathapon's compass has broken and its up to you to fix it!

Complete the daily missions and help spin Nathapon's broken compass. By doing so, you can get map pieces (but watch out for those Bears—they're sneaky!) Complete the map to receive a variety of rewards that Nathapon has prepared just for you.

Additionally, you can enter to win a raffle for Nathapon's Luggage Tag! Will you be one of the lucky winners?

* Please note that winners of the raffle will have their in-game nicknames displayed on the event webpage.

For more information, check out the link below!

▶▶ Nathapon's Compass{LINK REMOVED}... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

Yesterday

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Hello Lumia Island survivors!
Our newest attendance event, June's Case Log, is here!

June's Case Log will take place from Thurs, June 1st - Fri, June 30th 07:59 AM (PT).
Participate in this event to get a variety of rewards, including the Problem Solver Aiden skin!

For more information, check out the link below.

▶▶ {LINK REMOVED}June's Case Log [See More]

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

31 May


30 May

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Hello Lumia Island survivors!
Welcome to the 2nd Update for changes to Lumia Island.

Like we mentioned in the 1st Update, today’s Dev Journal will focus on the areas and their connected movement.

The design of maps and terrain is often referred to as “level design.” When we were first making Lumia Island, we referenced a lot of different level design from various games in the first-person shooter (FPS) genre. This is due to the abundance of FPS-type games in the Battle Royale genre at that time, which shared common features like buildings, roads, and obstacles plastered on modern backgrounds. Additionally, our limited experience in designing levels for three-quarter view games was also a factor.

One of the most disappointing factors of level design for Lumia Island was long roads without any branches in them. In a FPS with that type of terrain, these long roads are good for detours or sniping. But applying them to Lumia Island leads to pl... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 May


26 May




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