I really hope you're still taking questions, because this one is a big thing to me:
I've been playing for a few months now, and I like to make giving my feedback a massive part of my experience, I will be a diehard for a dev that takes feedback and is responsive about it, over any bigger dev any day of the week. I've fallen for Eternal Return to the point I've even made my own little custom overlay for the game for when I stream it on my Vtubing streams using some stuff from the fankit. (Thank you for constantly updating the fankit, these are very important.) In the discord, I used to talk every day, usually strictly in beginners chat regarding my frustrations and thoughts before I ever thought about adding to the feedback channel, so you may of even seen my thoughts in there a few times. Anyways, I'll get to the point, yes?
When you guys do character releases going forward, could you guys say explicitly what the design and concept of gameplay style was intended for the characters, and if it's not too much for all the past characters, could you guys list this too?
Now you're probably wondering why:
- This makes it a lot easier to make sure the feedback is being objective about how well it feels going towards that objective and how well it lands.
- This makes it simpler for people like me, who do feedback wondering what is the dev's goals with the characters and what could be suggested to better reach that, to help with coming to a solution for characters not quite hitting that mark.
- This also helps players to skew towards playing to how a character should be played and eliminates a couple of issues of people trying something like a tank build, which may not suit that character and utterly failing, and helps people learn how to play to a character's strengths easiest.
I know you guys may of leaned towards this in a recent release, but something that gives exactly what the concept from a gameplay standpoint of the character is and what they're intended to do, or be in a class sphere would REALLY help altogether.
For instance, like stating outright "We made Leon in mind with being a Support, in and out brawler character who thrives off being a bit tanky but able to dish out damage while supporting from the side" something like that.
I want things to help make the communication line and feedback line more streamlined and adequate on both ends, so that's why I ask, I feel like this is vital.
- UsagiMolli