over 2 years
ago -
Eternal Return
-
Direct link
Transcript (by Youtube)
0s | foreign |
---|---|
2s | [Music] |
8s | Island survivors welcome to lumiapedia |
11s | where we'll do a deeper dive into our |
12s | newest characters today all eyes are on |
15s | Isaac |
15s | [Music] |
18s | Isaac has multiple ways to approach his |
20s | enemies |
21s | skill exploit offers self-recovery along |
24s | with the movement speed buff that allows |
26s | him to stick to his enemies while |
27s | chasing his ultimate is an excellent |
29s | execute style finisher |
34s | but fast rapid attacks Isaac can cycle |
37s | exploit products to trade blows matching |
40s | the passive proc but enhance abilities |
42s | should be the main focus point for |
43s | pilots who want to maximize Isaac's |
45s | effectiveness |
47s | with different options to approach |
49s | enemies and to exploit players can |
51s | switch up their playstyles depending on |
53s | the situation allowing for a fun and |
55s | stylish gameplay |
57s | [Music] |
65s | let's dive into the old man's bag of |
67s | tricks Isaac's skills includes his Q |
70s | swoop and his e hounded arrest along |
73s | with his W reinforce which gets |
75s | additional effects when procking exploit |
77s | with the previously mentioned abilities |
79s | his ultimate the heavy hand of the law |
81s | also gets additional effect when the |
83s | ability is used as a way to proc exploit |
86s | start as passive as exploit making sure |
89s | you're able to activate exploit is the |
90s | key part of highlighting Isaac you want |
92s | to make sure your first opening combos |
94s | proc the bonus from the passive as soon |
96s | as possible |
99s | [Music] |
101s | let's put a basic attacks and skills |
103s | both come for exploit Stacks players |
105s | should look to weave in abilities to |
107s | cancel animations to speed up their |
109s | combos |
110s | Isaac Target dashes to the selected |
112s | enemy and does damage at the End Soup |
114s | also helps Stack Up exploit Additionally |
116s | the shorter distance covered the faster |
118s | the animation Pilots can choose to use |
121s | the Ability in close combat to shorten |
123s | the time needed to activate the passive |
125s | allowing them to do faster bursts of |
127s | damage |
129s | while the ability requires a Target |
131s | having Vision allows Isaac to beat the |
133s | strongest enemy in Lumia Island walls |
137s | reinforce gives additional tools to our |
140s | not so gentlemen not only can the |
142s | ability be used to enhance other |
143s | abilities the ability can work as a |
145s | basic attack animation cancel as well |
149s | another important part of the skill is |
151s | that procing the passive with an |
153s | enhanced attack lowers cooldowns and |
155s | skills outside of ultimate and weapon |
157s | skills keeping this in mind will let |
159s | Isaac have a higher uptime of consistent |
161s | Cycles |
162s | Hound only covers a short distance but |
165s | has a short cast time that can be used |
167s | flexibly using hot activates a rust |
169s | which can be used by recasting E Hound |
172s | cannot jump over walls |
176s | the rest is only available for a limited |
178s | time after using Hound but Pilots can |
180s | choose to hold the ability a bit longer |
182s | to get even closer before casting a rest |
184s | to make it even harder to dodge the |
186s | skill shot or rest also applies to |
188s | stacks of exploit which means ability |
190s | can be used on multiple enemies this |
193s | skill is especially effective in team |
194s | modes Isaac blasts off and smashes into |
197s | the ground with the heavy hand of the |
199s | law offering Mobility the preview |
201s | animation helps us crowd control |
203s | immunity allowing Isaac to use it |
205s | defensively to play around important |
206s | enemy skills if the heavy-handed the law |
209s | is used to activate the final pick of |
211s | exploit the skill does additional damage |
213s | based on the enemy's missing Health |
215s | giving Isaac a way to execute enemies |
217s | running away from his brutality the |
219s | skill also knocks away enemies that have |
221s | no stacks of exploit and Pilots can |
223s | freely choose to use the Ability as |
224s | Cloud control to cancel enemy skills |
226s | that require channeling |
229s | Isaac's priority is to stick close to |
231s | his victims while sustaining himself to |
233s | exploit as I get the character with |
235s | abilities that are fairly simple this |
236s | skill steering for him is higher and we |
238s | hope that players who study Isaac can |
240s | find themselves enjoying cycling Combos |
242s | and using skills flexibly depending on |
244s | their matchups especially with the top |
246s | of a weapon skill quick spin offering |
248s | multiple counter methods we hope players |
251s | enjoy playing and learning about the |
252s | fast-paced test subject and hope to see |
254s | them patrolling around Lumia Island soon |
260s | [Music] |
262s | thank you |
264s | [Applause] |
266s | next let's talk about plants thanks to |
268s | the healing in his passive Isaac can |
270s | sustain himself over long combats to |
273s | amplify the sustain Pilots need to focus |
275s | on pranking exploit as often as possible |
278s | during combat to help we will opt into |
280s | attack speed and cooldown reduction to |
282s | allow faster passive products and |
284s | repeated cycles for even more sustained |
286s | we'll get into the nitty-gritty once |
288s | we're in game we chose the newly added |
290s | host of tomfah as our base weapon the |
293s | weapon simply offers attack power and |
295s | attack speed but the attack speed stat |
297s | synergizes extra well with their old man |
299s | the item is fairly easy to route and |
302s | routes can be flexibly changed for the |
303s | telephone for the head we chose virtuous |
306s | outlaw Isaac is a Melee character that |
309s | has a short reach this is one of Isaac's |
311s | biggest weakness purchase Outlaw has a |
313s | smooth Walker effect which offers an |
316s | extended basic attack range for Isaac |
318s | after using a Mobility skill Isaac has |
320s | multiple ways to activate smooth Walker |
322s | which allows Isaac an easier time |
324s | activating exploit letting him stick to |
327s | his opponents with the bonus movement |
328s | speed after for the chest we're going to |
331s | try out battle suit with virtuous Outlaw |
333s | as our headpiece we are already missing |
334s | some defense in our build making us |
337s | overly vulnerable as a Melee character |
339s | we chose battle suit as a way to balance |
341s | out our stats just a tad bit for more |
344s | experienced and confident Isaac Pilots |
346s | tuxedo is also a great option that |
348s | offers more attack power and relies on |
350s | the passer's healing and combat |
352s | SmartBand was our choice for the arm |
354s | SmartBand has attack power codon |
357s | reduction omnicipant and even armor |
359s | penetration SmartBand has a great mix of |
361s | stats that Isaac synergizes well with a |
363s | character who wants to consistently |
365s | sustain in fights feather boots for our |
367s | leg slot old man's got some Nice Kicks |
370s | attack speed naturally synergizes well |
372s | with Isaac as attack speed allows Isaac |
375s | to activate exploit in a shorter span of |
377s | time with auto types |
378s | activating the person multiple times in |
380s | a fight can make the difference between |
382s | a w and an L so the feather boot is |
384s | great fit for the Isaac Paul bunker was |
387s | chosen for Isaac film Isaac could excel |
390s | in shorter trades playing around with |
392s | those cooldowns and fighting when he |
394s | wants to in these scenarios killing |
396s | reduction greatly decreases the enemy's |
397s | ability to heal back their last HP to |
400s | make his short traits even deadlier you |
402s | run with the powerpunker or accessory |
403s | let's talk a bit about Isaac's augments |
406s | while Isaac has many fitting augments we |
409s | wear with healing Factor healing Factor |
411s | enhances Isaac's passive straightening |
413s | his core mechanic of in combat sustain |
415s | even more paired with an additional |
417s | offensive bonus thanks to Healing factor |
419s | which combos well with the low cooldown |
421s | of the Auckland we believe that healing |
423s | factors synergize as well with Isaac |
424s | Daya and Penny Pincher are great |
426s | augments for everyone that offers safer |
428s | growth for our soap augments we went |
431s | with embolden and bald blades for more |
433s | defense |
434s | our safe plan is a four zoner that goes |
437s | from Ali to Uptown to hotel to Temple |
440s | our adventure starts at alley our |
443s | gameplay involves using Oriental |
444s | concatenation and hot honey water feel |
447s | free to chew the bread as soon as you |
448s | land use lighters you find to make |
450s | boiling water you can see which loot |
452s | distribution you should follow takes the |
454s | shiny blue effects added in our previous |
456s | patch |
461s | we highly recommend |
463s | eaters to make four boiling water you |
465s | can additionally find a branch near the |
467s | hyperloop to develop your weapon a bit |
469s | more |
471s | foreign |
474s | [Music] |
483s | you can finish building your leg |
485s | equipment you can also find the second |
487s | running shoes to build and prepare a |
489s | white rhinos which can later be built |
491s | into blade boots |
501s | make sure you did not forget any |
502s | Collectibles such as branch and flour |
505s | before leaving uptown |
512s | tell a visit |
513s | you can find chickens in this Zone which |
515s | have a chance to Drought feathers |
516s | getting a feather here speeds up your |
518s | route a fair bit so we highly recommend |
521s | slaying that if you have the time to do |
522s | so after crafting motor use the remote |
525s | drone feature to deliver yourself a nail |
527s | to finish your equipment |
532s | [Music] |
540s | we recommend against fighting the Wolves |
543s | at hotel at the moment our goal is to |
545s | get to the true in life and we want to |
546s | make sure we get to our destination in |
548s | time spending an overly long time here |
550s | might compromise our build |
555s | foreign |
558s | speaking of our final stop is Temple you |
561s | can finish your gear here as well as use |
563s | your boiling water to make fruit to get |
564s | ready to contest objectives while we |
567s | recommend fighting for Tree of Life to |
568s | get transition items such as blazing |
570s | rust or Frozen echo if you're a new |
572s | player who appeals not ready feel free |
574s | to find the Bears at Temple for a more |
576s | consistent safe way of getting stronger |
578s | you can also hyperloot the beach after |
580s | to see if there are more wild animals |
582s | there as well |
584s | thank you |
590s | [Music] |
592s | Isaac a 15-night test subject is here to |
595s | police Lumia island with this rough |
597s | charm Isaac is finally ready to show you |
599s | for the real bosses we hope this |
601s | lumiapedia has helped even just attack |
604s | it and getting a deeper understanding of |
606s | our newest test subject world class |
608s | we'll see you next time to discuss our |
610s | 60th test subject Asia |