Good morning or evening or afternoon everyone! It's your friend Aesop here with another dive into some patch notes. This is the first time a (major) patch doesn't have a a new character (due to all of the extra work/ certification process for Microsoft) but we're still adjusting some things, so read on!Some tooltips are unable to be changed through a server update resulting in some changes not being applied to the tooltips in this update.The 0.43.0 Update will be applied to each server through an approximate 1 hour of maintenance free distribution starting from October 13th 19:00 (PT). Patch Notes - Quick Look Character Character Price ReductionCheaper Characters!
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Camilo
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A-coin Price has been reduced. (9,900 → 8,020)
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Isol
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NP Cost 1075 → 970
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A-Coin Cost 8020 → 5290
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Aya
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NP Cost 970 → 870
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A-Coin Cost 5290 → 4340
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Li Dailin, Fiora's costs are set to be reduced on October 28th (KST).
NadineNadine is meant to scale into the late game, so she shouldn't be particularly oppressive in the early game. -
Base Attack Power 32 → 28
NathaponNathapon's ultimate cooldown time was really long. For someone without easy escape tools, this should help him survive a bit in the early/mid games.-
F-Stop (R)
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Cooldown 160/110/60s → 120/90/60s
LeonLeon was swimming past the others while they were on land.-
Human Torpedo (P)
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Movement Speed Increase 8/16/24% → 6/12/18%
RozziEarly game struggles have been keeping Rozzi down.
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Flutter (W)
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Healing Reduction 30% → 45%
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Semtex Bomb Mk II (R)
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Slow on Explosion 20/25/30% → 25/27.5/30%
Li DailinLi Dailin's ability to dash around the map with Drink Up caused her to really perform well in high tiers.
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Spirited Kick (Q)
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Cooldown 13/12.5/12/11.5/11s → 12s
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Drink Up (W)
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Cooldown Reduction on Basic Attack 1s → 0.5s
RioRio was getting a little too snowbally with her consistent firepower.-
Kyudo Instinct (Q)
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Attack Speed Increase for stacking Flow:10/15/20/25/30% → 4/8/12/16/20%
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Movement Speed Increase for stacking Flow: 12/14/16/18/20% → 3/6/9/12/15%
BarbaraMore freedom to place her turret. A true breakthrough.SuaLate game SP costs for Sua were pretty high, this'll help her not have to rely on so many drinks.
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The Curious Case (W)
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SP Cost 70/85/100/115/130 → 100
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Don Quixote (E)
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SP Cost 90/110/130/150/170 → 110
SisselaHer passive often agonized her enemies so we're toning it down, but we're making it up with some ult buffs.
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Agony (P)
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Skill Amplification Increase based on HP Lost: 2~10/5~25/8~40 → 2~8/4~16/6~24
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Wilson Auto Return Distance: 10.25m → 9.5m
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Free at Last (R)
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Cooldown 150/135/120s → 120/110/100s
SilviaSilvia was having too easy of a time picking and choosing fights.
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Finish Line (W)
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Slow 25/30/35/40/45% → 25%
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Shift Gears (R)
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Slow Duration when switching to Bike Form 1.5s → 2s
AdrianaAdriana needed some time to cool down, but she could use a little help.
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Flamethrower (Q)
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Damage 16/18/20/22/24(+Attack Power 10/15/20/25/30%) → 16/18/20/22/24(+Attack Power 15/20/25/30/35%)
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c*cktail Party (R)
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Damage 70/130/190(+Attack Power 40%) → 70/130/190(+Attack Power 45%)
YukiCufflinks used to regen pretty slow when you aren't slamming Button Up.-
Perfect Fit (P)
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Out of Combat Cufflink Regeneration: 1 per 3s → 1 per 2s
EvaEva adjustments round 2. We're trying to reduce some of her late game strength.
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Light Triad (Q)
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Explosion Damage: 40/80/120/160/200(+Attack Power 45%) → 50/80/110/140/170(+Attack Power 45%)
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Amethyst Flow (E)
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Amethyst Duress Damage: 50/90/130/170/210(+Attack Power 50%) → 40/75/110/145/180(+Attack Power 50%)
CamiloCamilo's strength will be slightly toned down but he'll be more flexible in choosing items due to the changes to Ole & Duende. This should promote more comboing as well!
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Olé (P)
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Cooldown 20/18/16s → 26/24/22s
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Olé! and Cierre cooldown reduction for chaining alternating basic attacks and skills: 2s → 3s
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Shield 50/100/150 (+Attack Power 35%) → 75/125/175 (+Attack Power 50%)
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Attack Speed Increase Duration 3s → 5s
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Vuelta (Q)
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Damage 30/60/90/120/150 (+Attack Power 100%) → 20/40/60/80/100 (+Attack Power 100%)
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1st Hit Damage when 2 stacks: 30/60/90/120/150 (+Attack Power 100%) → 20/40/60/80/100 (+Attack Power 100%)
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2nd Hit Damage when 2 stacks: 40/80/120/160/200 (+Attack Power 125%) → 35/70/105/140/175 (+Attack Power 155%)
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Al Compas (E)
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One Step Debuff Duration 5 → 7
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Two Step Debuff Duration 8/7/6/5/4 → 7/6/5/4/3
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Duende (R)
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Delay after returning from dash: 0.78s → 0.65s (The previous tooltip was displayed incorrectly as 0.23s)
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Delay before finishing move: 0.64s → 0.09s
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Movement Speed Increase Duration: 0.85s → 0.55s
CathyCathy's mid to late game surgeries will now do the opposite of what surgeries are meant to do - hurt.-
Emergency Surgery (R)
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Minimum Damage 80/180/280(+Attack Power 60%) → 80/190/300(+Attack Power 60%)
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Max Damage 160/360/560(+Attack Power 120%) → 160/380/600(+Attack Power 120%)
ChiaraShe was showing pretty strong overall, so we need to tone down Chiara a tad.
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Depraved Prayer (W)
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Shield 40/80/120/160/200(+Attack Power 105%) → 40/80/120/160/200(+Attack Power 80%)
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Mania (E)
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2nd Hit Damage 100/125/150/175/200(+Attack Power 70%)→ 80/105/130/155/180(+Attack Power 70%)
HyejinThe nerfs to Twinbow should reduce cheese-abilty while the changes to Three Calamities (P) & Five Omens (R) should help her in extended fights.
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Three Calamities (P)
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Cooldown for reapplying fear: 12s → 10s
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Five Omens (R)
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Omens will now spin 10% faster.
HartNew items helped Hart a bit more compared to the rest.-
Attack Power per Level 3.3 → 3
HyunwooHyunwoo should try and land First Attack first!-
First Attack (E)
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Damage: Attack Power 50% → Attack Power 55%
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Damage on Wall Impact: 60/95/130/165/200(+Attack Power 30%) → 60/95/130/165/200(+Attack Power 35%)
Weapon Guitar-
Satisfaction
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Extra Basic Attack Damage 20 → 18
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Life Steal 24% → 20%
Dagger-
Maharaja
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Streamlined : Rudra Embodied
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Movement Speed 15% → 20%
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Cooldown 6s → 5s
Crossbow
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Laser Crossbow
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Sniper Crossbow
Shuriken
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Death Rune
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Attack Power 80 → 83
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Primordial Hex
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Damage: (125+Skill Amplification*175%) → (100+Skill Amplification*200%)
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Petal Torrent
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Attack Power 78 → 83
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Extra Skill Damage 28 → 33
SpearCamera
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Flash (D)
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Vision Reduction 1.5s → 2s
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Laser Designator
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(NEW) Max Cooldown Reduction 5% (Unique Passive)
Tonfa
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Windrunner
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Streamlined: Zephyr
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Movement Speed 10% → 12%
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Cooldown 6s → 5s
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Obsidian Jitte
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Primordial Hex
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Damage: (75+Skill Amplification*175%) → (50+Skill Amplification*200%)
ThrowBow Armor Chest
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Chain Armor
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Commander's Armor
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Holy Orders
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Critical Damage Reduction 8% → 10%
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Blazing Dress
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Flame Barrier
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Damage: 4.5%(Melee)/4%(Ranged) of Max HP → 4%(Melee)/3%(Ranged) of Max HP
Arm
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Sheath
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Defense from Basic Attacks 2 → 5
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Sheath of Shah Jahan
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Smart Band
Leg-
Hiking Boots
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Movement Speed 0.28 → 0.27
Head
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Mask
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Close Helm
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Imperial Burgonet
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Diadem
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Cooldown Reduction 15% → 12%
Accessory
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Grimoire
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Primordial Hex
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Damage: (75 + Skill Amplification*150%) → (35 +Skill Amplification*200%)
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Jolly Roger
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Life Steal 12% → 10%
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Swift Strides
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Extra Movement Speed 0.12 → 0.1
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Max Cellular Damage 120 → 100
Food Team Mode Damage Adjustments
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Magnus (Hammer)
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Damage dealt in Duo 94% → 92%
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Damage dealt in Squad 93% → 91%
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Nadine (Crossbow)
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Damage dealt in Duo 95% → 93%
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Isol (Pistol)
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Damage dealt in Duo 92% → 95%
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Damage dealt in Squad 85% → 89%
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Recovery taken in Squad 96% → 100%
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Yuki (Two-Handed Sword)
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Damage taken in Duo 102% → 100%
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Cathy (Dagger)
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Damage dealt in Duo 91% → 93%
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Damage dealt in Squad 88% → 90%
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Barbara (Bat)
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Damage dealt in Duo 87% → 88%
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Eleven (Hammer)
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Damage dealt in Duo 88% → 85%
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Damage dealt in Squad 85% → 83%
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Nicky (Glove)
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Damage dealt in Duo 97% → 94%
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Damage dealt in Squad 95% → 92%
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Nathapon (Camera)
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Damage taken in Duo 100% → 97%
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Damage taken in Squad 97% → 95%
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Camilo (Dual Swords)
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Damage dealt in Duo 100% → 102%
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Damage dealt in Squad 100% → 102%
Bug Fixes
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Excalibur(Two Handed Sword) will now provide the intended amount of max HP.
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Team Mode Adjustments for Camilo are now fixed to apply the intended amount.