over 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
over 2 years ago - GM Chippy - Direct link
Good morning or evening or afternoon everyone! It's your friend Aesop here with another dive into some patch notes. This is the first time a (major) patch doesn't have a a new character (due to all of the extra work/ certification process for Microsoft) but we're still adjusting some things, so read on!

Some tooltips are unable to be changed through a server update resulting in some changes not being applied to the tooltips in this update.

The 0.43.0 Update will be applied to each server through an approximate 1 hour of maintenance free distribution starting from October 13th 19:00 (PT).

Patch Notes - Quick Look


Character Character Price Reduction
Cheaper Characters!

  • Camilo

    • A-coin Price has been reduced. (9,900 → 8,020)

  • Isol

    • NP Cost 1075 → 970

    • A-Coin Cost 8020 → 5290

  • Aya

    • NP Cost 970 → 870

    • A-Coin Cost 5290 → 4340

  • Li Dailin, Fiora's costs are set to be reduced on October 28th (KST).

Nadine
Nadine is meant to scale into the late game, so she shouldn't be particularly oppressive in the early game.

  • Base Attack Power 32 → 28

Nathapon
Nathapon's ultimate cooldown time was really long. For someone without easy escape tools, this should help him survive a bit in the early/mid games.

  • F-Stop (R)

    • Cooldown 160/110/60s → 120/90/60s

Leon
Leon was swimming past the others while they were on land.

  • Human Torpedo (P)

    • Movement Speed Increase 8/16/24% → 6/12/18%

Rozzi
Early game struggles have been keeping Rozzi down.

  • Flutter (W)

    • Healing Reduction 30% → 45%

  • Semtex Bomb Mk II (R)

    • Slow on Explosion 20/25/30% → 25/27.5/30%

Li Dailin
Li Dailin's ability to dash around the map with Drink Up caused her to really perform well in high tiers.

  • Spirited Kick (Q)

    • Cooldown 13/12.5/12/11.5/11s → 12s

  • Drink Up (W)

    • Cooldown Reduction on Basic Attack 1s → 0.5s


Rio
Rio was getting a little too snowbally with her consistent firepower.

  • Kyudo Instinct (Q)

    • Attack Speed Increase for stacking Flow:10/15/20/25/30% → 4/8/12/16/20%

    • Movement Speed Increase for stacking Flow: 12/14/16/18/20% → 3/6/9/12/15%

Barbara
More freedom to place her turret. A true breakthrough.

  • BT Sentry Gun Mk.II (Q)

    • Cooldown 13s → 12s

Sua
Late game SP costs for Sua were pretty high, this'll help her not have to rely on so many drinks.

  • The Curious Case (W)

    • SP Cost 70/85/100/115/130 → 100

  • Don Quixote (E)

    • SP Cost 90/110/130/150/170 → 110

Sissela
Her passive often agonized her enemies so we're toning it down, but we're making it up with some ult buffs.

  • Agony (P)

    • Skill Amplification Increase based on HP Lost: 2~10/5~25/8~40 → 2~8/4~16/6~24

    • Wilson Auto Return Distance: 10.25m → 9.5m

  • Free at Last (R)

    • Cooldown 150/135/120s → 120/110/100s

Silvia
Silvia was having too easy of a time picking and choosing fights.

  • Finish Line (W)

    • Slow 25/30/35/40/45% → 25%

  • Shift Gears (R)

    • Slow Duration when switching to Bike Form 1.5s → 2s

Adriana
Adriana needed some time to cool down, but she could use a little help.

  • Flamethrower (Q)

    • Damage 16/18/20/22/24(+Attack Power 10/15/20/25/30%) → 16/18/20/22/24(+Attack Power 15/20/25/30/35%)

  • c*cktail Party (R)

    • Damage 70/130/190(+Attack Power 40%) → 70/130/190(+Attack Power 45%)

Yuki
Cufflinks used to regen pretty slow when you aren't slamming Button Up.

  • Perfect Fit (P)

    • Out of Combat Cufflink Regeneration: 1 per 3s → 1 per 2s

Eva
Eva adjustments round 2. We're trying to reduce some of her late game strength.

  • Light Triad (Q)

    • Explosion Damage: 40/80/120/160/200(+Attack Power 45%) → 50/80/110/140/170(+Attack Power 45%)

  • Amethyst Flow (E)

    • Amethyst Duress Damage: 50/90/130/170/210(+Attack Power 50%) → 40/75/110/145/180(+Attack Power 50%)

Camilo
Camilo's strength will be slightly toned down but he'll be more flexible in choosing items due to the changes to Ole & Duende. This should promote more comboing as well!

  • Olé (P)

    • Cooldown 20/18/16s → 26/24/22s

    • Olé! and Cierre cooldown reduction for chaining alternating basic attacks and skills: 2s → 3s

    • Shield 50/100/150 (+Attack Power 35%) → 75/125/175 (+Attack Power 50%)

    • Attack Speed Increase Duration 3s → 5s

  • Vuelta (Q)

    • Damage 30/60/90/120/150 (+Attack Power 100%) → 20/40/60/80/100 (+Attack Power 100%)

    • 1st Hit Damage when 2 stacks: 30/60/90/120/150 (+Attack Power 100%) → 20/40/60/80/100 (+Attack Power 100%)

    • 2nd Hit Damage when 2 stacks: 40/80/120/160/200 (+Attack Power 125%) → 35/70/105/140/175 (+Attack Power 155%)

  • Al Compas (E)

    • One Step Debuff Duration 5 → 7

    • Two Step Debuff Duration 8/7/6/5/4 → 7/6/5/4/3

  • Duende (R)

    • Delay after returning from dash: 0.78s → 0.65s (The previous tooltip was displayed incorrectly as 0.23s)

    • Delay before finishing move: 0.64s → 0.09s

    • Movement Speed Increase Duration: 0.85s → 0.55s

Cathy
Cathy's mid to late game surgeries will now do the opposite of what surgeries are meant to do - hurt.

  • Emergency Surgery (R)

    • Minimum Damage 80/180/280(+Attack Power 60%) → 80/190/300(+Attack Power 60%)

    • Max Damage 160/360/560(+Attack Power 120%) → 160/380/600(+Attack Power 120%)

Chiara
She was showing pretty strong overall, so we need to tone down Chiara a tad.

  • Depraved Prayer (W)

    • Shield 40/80/120/160/200(+Attack Power 105%) → 40/80/120/160/200(+Attack Power 80%)

  • Mania (E)

    • 2nd Hit Damage 100/125/150/175/200(+Attack Power 70%)→ 80/105/130/155/180(+Attack Power 70%)

Hyejin
The nerfs to Twinbow should reduce cheese-abilty while the changes to Three Calamities (P) & Five Omens (R) should help her in extended fights.

  • Three Calamities (P)

    • Cooldown for reapplying fear: 12s → 10s

  • Five Omens (R)

    • Omens will now spin 10% faster.


Hart
New items helped Hart a bit more compared to the rest.

  • Attack Power per Level 3.3 → 3

Hyunwoo
Hyunwoo should try and land First Attack first!

  • First Attack (E)

    • Damage: Attack Power 50% → Attack Power 55%

    • Damage on Wall Impact: 60/95/130/165/200(+Attack Power 30%) → 60/95/130/165/200(+Attack Power 35%)

Weapon
Guitar

  • Satisfaction

    • Extra Basic Attack Damage 20 → 18

    • Life Steal 24% → 20%

Dagger

  • Maharaja

    • Streamlined : Rudra Embodied

      • Movement Speed 15% → 20%

      • Cooldown 6s → 5s

Crossbow

  • Laser Crossbow

    • Vision Range 2.5 → 1

  • Sniper Crossbow

    • Vision Range 3 → 2

Shuriken

  • Death Rune

    • Attack Power 80 → 83

    • Primordial Hex

      • Damage: (125+Skill Amplification*175%) → (100+Skill Amplification*200%)

  • Petal Torrent

    • Attack Power 78 → 83

    • Extra Skill Damage 28 → 33

Spear

  • Dragon Guandao

    • Max HP 220 → 200

Camera

  • Flash (D)

    • Vision Reduction 1.5s → 2s

  • Laser Designator

    • (NEW) Max Cooldown Reduction 5% (Unique Passive)

Tonfa

  • Windrunner

    • Streamlined: Zephyr

      • Movement Speed 10% → 12%

      • Cooldown 6s → 5s

  • Obsidian Jitte

    • Primordial Hex

      • Damage: (75+Skill Amplification*175%) → (50+Skill Amplification*200%)

Throw

  • Astrapē

    • Max Charges 28 → 36

Bow

  • Twinbow

    • Attack Power 50 → 40

Armor
Chest

  • Chain Armor

    • Defense 30 → 28

  • Commander's Armor

    • Defense 26 → 28

  • Holy Orders

    • Critical Damage Reduction 8% → 10%

  • Blazing Dress

    • Flame Barrier

      • Damage: 4.5%(Melee)/4%(Ranged) of Max HP → 4%(Melee)/3%(Ranged) of Max HP

Arm

  • Sheath

    • Defense from Basic Attacks 2 → 5

  • Sheath of Shah Jahan

    • Max HP 125 → 135

  • Smart Band

    • Life Steal 4% → 6%

Leg

  • Hiking Boots

    • Movement Speed 0.28 → 0.27

Head

  • Mask

    • Max SP 130 → 150

  • Close Helm

    • Max SP 150 → 200

  • Imperial Burgonet

    • Max SP 300 → 400

  • Diadem

    • Cooldown Reduction 15% → 12%

Accessory

  • Grimoire

    • Primordial Hex

      • Damage: (75 + Skill Amplification*150%) → (35 +Skill Amplification*200%)

  • Jolly Roger

    • Life Steal 12% → 10%

    • Swift Strides

      • Extra Movement Speed 0.12 → 0.1

      • Max Cellular Damage 120 → 100
Food

  • Hamburger

    • HP Recovery 600 → 650

Team Mode Damage Adjustments

  • Magnus (Hammer)

    • Damage dealt in Duo 94% → 92%

    • Damage dealt in Squad 93% → 91%

  • Nadine (Crossbow)

    • Damage dealt in Duo 95% → 93%

  • Isol (Pistol)

    • Damage dealt in Duo 92% → 95%

    • Damage dealt in Squad 85% → 89%

    • Recovery taken in Squad 96% → 100%

  • Yuki (Two-Handed Sword)

    • Damage taken in Duo 102% → 100%

  • Cathy (Dagger)

    • Damage dealt in Duo 91% → 93%

    • Damage dealt in Squad 88% → 90%

  • Barbara (Bat)

    • Damage dealt in Duo 87% → 88%

  • Eleven (Hammer)

    • Damage dealt in Duo 88% → 85%

    • Damage dealt in Squad 85% → 83%

  • Nicky (Glove)

    • Damage dealt in Duo 97% → 94%

    • Damage dealt in Squad 95% → 92%

  • Nathapon (Camera)

    • Damage taken in Duo 100% → 97%

    • Damage taken in Squad 97% → 95%

  • Camilo (Dual Swords)

    • Damage dealt in Duo 100% → 102%

    • Damage dealt in Squad 100% → 102%

Bug Fixes

  • Excalibur(Two Handed Sword) will now provide the intended amount of max HP.

  • Team Mode Adjustments for Camilo are now fixed to apply the intended amount.