Hello there all Lumia Survivors! Aesop here to introduce you to a new system coming to Eternal Return
Beginning today, and over the next 2 weeks, we'll be introducing the new Augment system, set to release in Season 4!
(Think talent or rune system from... similar games.)
Before we get started, I'd like to note that everything is still in development and may change a bit!
Augments are divided into 3 categories. Each category has Core and Sub augments.
Core augments are more powerful and help make up for things that test subjects may lack - and sometimes reshape their playstyle entirely!
Sub augments will typically boost multiple stats and give buffs in special situations.
You'll be able to select a total of 5 augments in-game.
One category will be your Primary Augments, allowing you to select 1 Core augment and 2 Sub augments. You'll also be able to select a Secondary category, allowing you to grab 2 additional Sub augments.
Augments mostly consist of conditional abilities and have a cooldown time.
Mastering augments will enable to do some crazy stuff and tap into their full potential!
The 3 categories we've developing for Season 4 are Havoc, Fortification, and Support.
Today we're going to start off with a dive into the Havoc category.
As you may have guessed from the names, Havoc will provide some nasty offensive boosts, strengthening aggression and... strength. That's right, they strengthen your strength.
First, let's take a peek at 2 Core augments and 1 Sub augment.
Frenzy: Using your weapon skill grants you attack power and attack speed based on your level, but also increases your damage taken. Glass cannon style.
This augment would be choice on characters that are more basic-attack focused, but you'd have to build some life steal items to avoid getting wrecked. (Or you could really trust yourself to evade every skillshot...)
The Havoc augment Vampiric Bloodline grants Omnisyphon when you damage an enemy with a skill.
You can max out at 4 stacks of Vampiric Bloodline. When you're at max stacks, you'll get some bonus Skill Amplification.
If you're on a roll and landing every skillshot, you can really use Vampiric Potential to increase your sustain and take some enemies by surprise if they don't have any healing reduction!
We'll end the initial augment reveal with Stopping Power.
Stopping power grants you Armor Penetration based on your current level.
Naturally, both Basic Attacks and Skills are reduced by Defense, so this'll help you shred your enemy if they went FULL TANK.
We'll have another SEVEN augment reveals until October 25th (KST).
Season 4 is shaping up to be the absolute BEST season of ER YET.
We hope you're all excited as I am for the new and improved Season 4! It's gonna be GOOD.