about 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 2 years ago - GM_Goddess - Direct link
Hello everyone, Windy here with an update on recent Reload changes.

After the patch, we’ve gathered a lot of feedback regarding the reload changes and wanted to present what we’ve been discussing.

We agree that the presentation of the feature was creating more difficulties than improvements, especially in situations when you had to move out of combat to reload which messed up playstyles.

Big changes like this also should have been made during the pre-season and we should have definitely not have done this during the season when there weren’t a lot of alternatives for players to work around it.

We’ll try and communicate more on why we made this change in the first place in future talks but we’ll internally discuss to present a better vision for ‘auto reloading’ as a whole for now.

To address the changes to the reload system, here’s what we’re going to do.

First, we will be re-adding manual reloading (F) back through a hotfix. Although we’ve been currently caught up with some other bug fixes, we’ll try and complete the fix by next week.
  • The default key for manual reloading (F) will return for original players. Please check your bindings after the hotfix.
  • The default key for manual reloading (F) for new players will be swapped to the current Item Skill default key (F1). (Manual Reload: (F1) , Item Skill: (F) )
Secondly, we’ll also be improving auto reloading as well. Here’s our current plans for improvements.
  • Change auto reload to happen every n seconds after your last basic attack rather than moving out of combat
  • Auto attacks will no longer cancel reloading while auto reloading. (Manual reloading will still not be canceled)
Third, we’ll be adding some other options for triggering reloads. We expect to gather a lot of feedback and ideas on this part from players too!.
  • Tweak character skills to also support reloading (Ex. Rozzi W)
  • Add reloading options to some item skills (However, it will most likely be tied with another effect)
The improvement parts will take about 2 months (6~8 weeks) for us to fully complete.

Overall, we want to improve on auto reloading and reduce situations that would require manual reloading. Our currently planned improvements may change during development, or we could add other improvements such as shortening reload times for auto reload or set reload times per weapon type.

We’ll keep you all updated on our future changes and continue to work on Eternal Return to be a better game.

Thank you all for sticking with us!








Recent Eternal Return Posts

about 6 hours ago - GM_Goddess