Hello gang. Aesop here with the patch notes for Eternal Return update 0.40.0. That’s a nice round number.
We’ve got a good bit of stuff in here today, new character, new systems, and a rework to the shurikens! Let us begin.
The server will be down for approximately 4 hours starting at 7pm PST on September 1st.
[Patch Notes Changes]
[Weapon and Accessory]
[Sniper Rifle]
When using Ballistic Advantage (D), the camera pans forward to show the range of the shot.
If the camera is not fixed, the camera can be moved with the arrow keys or mouse after the camera pans forward.
- Camera can move freely with the arrow key and mouse.
- Holding on the space bar (Move camera to your location) will act as the same as when the camera is fixed.
[Camera fixed]
[Camera not fixed]
[Holding on the space bar while the camera is not fixed]
[Pressing the space bar while the camera is not fixed]
[Unique Passive: Primordial Hex] Patch Note Changes
- After 4s, the hex expires and deals 125 + XX % Skill Amplification as
skill damagetrue damage.- Weapon – Death Rune, Obsidian Jitte / Accessory – Grimoire
Quick Look
New Character – Daniel
“It takes a sharp pin to attach a butterfly to a wall”
The Meticulous Artist, Daniel, has arrived!
Daniel will cost 9,900 A-Coin for 2 weeks and he will be available in ranked matches starting from Monday, September 6th 11:00 PM (PT).
Recluse (Passive)
Daniel thrives in the darkness. At night, his vision penalty is reduced by 20/24/28% and his out of combat movement speed is increased by 5/10/15%.
Antipathy: His attack power is increased by 5/10/15 whenever his health is below 60% (Day or Night)
Dusk Shears (Q)
Daniel manifests ghastly scissors in the targeted location, dealing 50/70/90/110/130(+Attack Power 35%) damage and slowing enemies by 35% for 1.5s seconds. Hitting an enemy increases the attack speed of his next 3 basic attacks by 40/80/120/160/200% for 3 seconds.
Hitting an enemy with the middle of the blades deals 85/105/125/145/165(+Attack Power 50%) damage and reduces Daniel’s cooldown of Dusk Shears and Shadow Glide by 35%.
- Cooldown: : 12s
- SP Cost : 80/90/100/110/120
- Range : 8m
- Effect Radius : Cone shape 3.5m
Inspiration (W)
Daniel marks his target with Growing Inspiration for 7 seconds, granting him 2m of vision around his target, and slowing himself by 30% for 2.5 seconds.
The Growing Inspiration mark reduces the target’s vision range to 4m until damaged by Daniel and stores 12/14/16/18/20% of Daniel’s damage dealt to the target.
After 7 seconds, Daniel becomes Inspired by his target for up to 4 seconds. Damaging the Inspired target consumes the mark, dealing the stored damage, an additional 20/30/40/50/60(+Attack Power 30%) damage, and roots the target for 1 second. Killing an enemy with the damage from the Inspiration mark resets its cooldown.
Daniel becomes uninspired if the target moves 9m away from him.
- Cooldown: : 15s
- SP Cost : 80/90/100/110/120
- Range : 8m
Shadow Glide (E)
Daniel ducks into the shadows and dashes in the targeted direction. His next basic attack within 3 seconds has 2.5m range and teleports him behind his target, dealing 35/55/75/95/115(+Attack Power 25%) damage.
- Cooldown: 18s
- SP Cost : 80/90/100/110/120
- Dash Range : 3.5m
Masterpiece (R)
If Daniel’s target is marked with Growing Inspiration, if he is Inspired by them, or if they are Rooted, Daniel can become their shadow for up to 2 seconds, silencing them for 0.5 seconds. While Daniel is shadowing his target, he deals 60/90/120(+Attack Power 35%) cellular damage up to 4 times.
Upon reaching the max duration or reactivating the skill, Daniel completes his masterpiece and leaves them behind in the targeted direction, dealing 60/120/180(+Attack Power 50%) damage, increasing up to 120/180/360(+Attack Power 100%) based on his target’s missing HP.
- Cooldown: : 100/80/60s
- SP Cost : 80/90/100
- Range : 4m
- Dash range : 3.5m
New Skins & Emotes
Wasteland Bernice will be available for purchase.
“Don’t overthink. Keep your head down. Survive.”
Scarlet Corsage Jackie will be available for purchase on September 7th! (KST)
“A rose by any other name would also have thorns.”
Sissela Emotes will be available for purchase!
System
Replay Open Beta
Previously tested just for partners, replays will now be open to all.
The Replay feature will now be available for testing. We previously held a limited test for partners only, but we’re sure that everyone can benefit from it.
The replay feature still needs a lot of development, we have at least another year of coding and tweaking before it’s fully stable. (So expect bugs for now)
However, we thought that being able to use a replay system that is a bit buggy is better than not being able to use one at all – so we’re going for public testing at a larger scale!
- Replays for completely finished games can be accessed through the Game ID.
- Some skill particles or vision may be displayed wrongly during the replay.
- Special occasions such as Reconnecting or Reviving will probably cause more bugs.
- Loading a replay of a game from a previous version will probably not work properly. (If the replay fails to load, please exit the game and restart the client.)
- The Replay Open Beta supports Solo/Duo/Squad and works only for Normal Matches, Ranked Matches, and Custom Matches.
Although the system is far from completion, we hope to push out improvements quickly to provide a smooth experience!
For now, trust me, it’s gonna be buggy.
Craft Recommended Tab Improvements
Wow Force Core! …Now what do I do with it?
- The Craft(B) Recommended tab is improved to show craftable equipment using special/RNG materials such as Meteorite, Mithril, Force Core etc.
- We determined that the previous Craft(B) tab was not helpful. We got rid of it.
- The tab displays Equippable Weapons and Armor and will not display weapons you can’t use.
- Improvements towards making a freely customizable tab are planned in the future.
Profile Icons
NO MORE QUESTION MARKS!!!!
- The question mark profile icons that appeared after the Friends feature revamp will now be displayed as your Account Icon.
- Various Icons are planned to be provided via events or rewards in the future.
Normal Matchmaking Adjustments & Returning Player Matchmaking Improvements
Returning to the game after a long time can be stressful if you miss a lot of changes. We’ve adjusted the matchmaking a bit to help with that.
- For returning players who have not played the game for 30+ days, normal matches will put you at a lower level.
- Normal Matchmaking will become faster on some servers.
Changes to Collection Interaction & Collection Time
Stopping unnecessary cancellations of gathering resources like Water or Potato. It ain’t much, but it’s honest work. Also avoiding redundant skirmishes around Meteorites and Tree of Life.
- Taking Damage when collecting (Water, Potato, Fishing, Stone, Branch, Meteorite, Tree of Life) will no longer cancel the interaction.
- Crowd Control effects such as Stun, Airborne, Knockback etc. will still cancel the interaction.
- Collection time for Water, Potato, Fishing, Stone, Branch: 3s -> 2s
- Collection time for Meteorite, Tree of Life: 7s -> 8s
Character
Character Price Reduction
Prices for old characters have been reduced.
- Zahir:
- NP Cost 1075 → 970
- A-Coin Cost 8020 → 5290
- Nadine cost is set to be reduced on September 16th (KST).
Nathapon
There was no point in leveling up Panorama(E). We’re fixing that a bit.
- Timelapse (W)
- Last Hit Damage: 60/80/100/120/140(+Attack Power 80%) → 60/85/110/135/160(+Attack Power 80%)
- Panorama (E)
- SP Cost 50/60/70/80/90 → 50
- Cooldown: 24/23/22/21/20s → 24/22/20/18/16s
Nicky
Slightly increased Nicky’s early game pursuit and increased the range of her ultimate range for more flexibility mid-game and options to use it over Fury Jab!!
- Slugfest (Q)
- Cooldown: 18/16/14/12/10s → 16/14.5/13/11.5/10s
- Pure Rage Uppercut!! (R)
- Range 5.5/6/6.5m → 5.5/6.5/7.5m
Lenox
Slightly increasing Lenox’s late-game.
- Whiplash (E)
- Damage: 20/80/140/200/260(+Attack Power 30%) → 20/85/150/215/280(+Attack Power 30%)
Leon
Improved control and flexibility allowing you to use Duck Dive (E) exactly where you want.
- Duck Dive (E)
- Leon will now resurface based on where your mouse cursor is and not in the middle of the pool. If the mouse cursor is outside the pool, Leon will surface to the corner closest to the cursor of the pool .
- Duck dive can be activated at a pool nearest to the cursor.
- Width 1.4m → 1.2m
- Range 6m → 6.5m
Rozzi
Rozzi benefited a lot from the changes in the last patch. We’ve lowered her skill damage so her enemies have more time to answer.
- Easy Shot (Q)
- Damage: 50/85/120/155/190(+Attack Power 40%) → 50/80/110/140/170(+Attack Power 40%)
- Gun Vault (E)
- 1st Hit Damage: 50/70/90/110/130(+Attack Power 40%) → 50/70/90/110/130(+Attack Power 30%)
- 2nd Hit Damage: 50/70/90/110/130(+Attack Power 45%) → 50/70/90/110/130(+Attack Power 35%)
Magnus
Promoting Bike From Hell(R) to be aggressive and not for escaping – cooldown reduction when hitting wild animals has been removed.
- Bike From Hell (R)
- No longer reduces cooldown when hitting a Wild Animal
- Cooldown Reduction on hitting a Test Subject: 20s Reduction → 40% Reduction
Barbara
Barbara’s Magnetic Cyclone(E) has been adjusted so that melee opponents have the chance to respond and open up more options to use her sentry.
- BT Sentry Gun Mk.II(Q)
- Will now collect the Sentry gun when re-casting the skill if it is still active.
- Free-Electron Laser(W)
- Damage when hit by both parts of the laser : 120% → 130%
- Magnetic Cyclone (E)
- When inside both cyclones from Barbara and Sentry Gun during explosion: Stunned for 0.6s → 30/40/50/60/70% Slow for 1s
Silvia
The slow from Finish Line(W) made it easy for Silvia to maintain distance with her opponents. We toned that down a bit.
- Attack Power per Level: 2.3 → 1.9
- Finish Line (W)
- Slow: 25/35/45/55/65% → 25/30/35/40/45%
- Fixed an issue where Silvia will not return to her On Foot form when installing a camera during Bike form.
Adela
Reduce the cooldown of the Knight Fork (W) to allow Adela to play more tactically.
- Knight Fork (W)
- Cooldown: 18/16/14/12/10s →14/13/12/11/10s
Aya
Aya’s defensive items, passive, and ultimate make her able to survive melee combat situations pretty easily. Aya’s Justice has been slightly adjusted so her opponents fight back.
- Aya’s Justice (P)
- Cooldown Reduction when hitting enemy: 1.5s → 1s Reduction
Isol
Isol had too much map control installing multiple MOK Operational Mines. He’ll now be able to install only one mine but it will deal more damage.
- MOK Operational Mine (R)
- (NEW) Max Installation Limit: 1
- Damage: 100/150/200(+Attack Power 30%) → 150/225/300(+Attack Power 30%)
Alex
Alex needs a little late-game boost.
- Attack Power per Level: 2.4 → 2.6
- Defense per Level: 2.1 → 2.4
Eleven
On Air!(E) and Calorie Cyclone(R) needed a little turn.
- On Air! (E)
- Damage: 110/130/150/180/210(+Attack Power 35%) → 110/135/160/185/210(+Attack Power 45%)
- Calorie Cyclone (R)
- Damage: 50/80/110 → 60/90/120
Emma
Emma has been overperforming a bit. We’ve lowered Dove Dealer(Q)’s damage and changed her cooldown reduction mechanism.
- Dove Dealer (Q)
- Damage: 40/80/120/160/200(+Attack Power 60%) → 30/60/90/120/150(+Attack Power 60%)
- Hat Trick (W)
- Cooldown Reduction on hit: 2s → 25%
Eva
Eva’s debut in ranked was lackluster. We’re gonna bring her back up a bit.
- A-coin Price has been reduced. (9,900 → 8,020)
- Using the second cast of Light Triad (Q) will no longer cause Eva to stop.
- VF Eruption (R) will now follow the cursor itself rather than the target that the cursor is hovering over.
- VF Eruption (R)
- True Damage: 10/20/30 → 15/25/35
- Extra Damage on 6th Stack: 40/70/100(+Attack Power 30%) → Extra Damage on 5th Stack: 40/70/100(+Attack Power 30%)
- Minimum Vital Force Required: 24 → 20
Jackie
We enhanced Adrenaline Burst (W) to raise Jackie’s combat capability and sustain in more situations. We’re lowering her axe damage a bit to compensate.
- Adrenaline Burst (W)
- Bleeding Enemy Extra Damage: Attack Power 10/12/15/17/20% → 10/13/16/19/22%
- Heal on hit: 10/15/20/25/30(+Attack Power 10%) → 10/17/24/31/38(+Attack Power 8%)
Cathy
Double Bypass turned out to be too good in both engaging and escaping so we have raised the cooldown.
- Double Bypass (Q)
- Cooldown: 19/18/17/16/15s → 21/20/19/18/17s
Chiara
Lowering the early game strength of Plague.
- Plague (R)
- HP Bonus 150/225/300 → 100/200/300
Hyejin
The Star-Crossed Shaman hurts a little too much across all tiers.
- Base Attack Speed 0.09 → 0.07
- Three Calamities (P)
- Fear Duration: 0.7/1.1/1.5s → 0.7/1/1.3s
- Five Omens (R)
- Initial Damage: 120/240/360(+Attack Power 55%) → 100/200/300(+Attack Power 55%)
Hyunwoo
Sometimes Hyunwoo just… doesn’t die. We’re slowing that down a bit.
- Defense per Level 2.2 → 1.9
- Base Movement Speed 3.2 → 3.15
- First Attack (E)
- Cooldown: 17/16/15/14/13s -> 18/17/16/15/14s
Weapons
Shuriken Revamp
BIG changes for the Shurikens
- Caltrop (D) Improvements
- Caltrops relied heavily on its user’s skill kit for maximum output. If it was possible to force the target to step on multiple caltrops, the skill was too good. For characters without that luxury, it was kinda wack and clunky.
- To stop the skill from being too overtuned, we moved the damage reduction calculation after Extra Skill Damage calculation, but provided a way to cancel the delay so that it feels more natural when weaving it between your combos.
- Petal Torrent, Death Rune, Sudarsana
- Petal Torrent was difficult to craft, but it was craftable without fighting over special materials, allowing you to slam it every game.
- Shurikens crafted from special materials were not performing well, resulting in an imbalance in other shuriken builds.
- Petal Torrent’s recipe will now include special materials and other special material weapons will be buffed to balance it out.
- Extra Skill Damage
- Skill damage better suits the weapon type compared to basic attacks.
- We’re removing some of the Extra Basic Attack Damage options and strengthening Extra Skill Damage options that were previously tough to take advantage of due to Caltrops (D).
Shuriken’s revamp is a large change so we will focus on monitoring it carefully after the update. If the results are unexpected, we have our fingers hovering over the hotfix button.
- Caltrops (D)
- Damage: 90/170(+Attack Power 30%) → 120/230(+Attack Power 30%)
- Reduces Extra Skill Damage dealt by 30% for stepping on each additional caltrop.
- The delay after using Caltrops (D) can be canceled by using another skill.
- Per Weapon Mastery Level
- Basic Attack Amplification 4% → 3%
- Skill Amplification 2% → 2.2%
- Throwing Stars
- Attack Power 27 → 25
- Onyx Dagger
- (NEW) Extra Skill Damage +5
- Extra Basic Attack Damage 10 (REMOVED)
- Dart
- Movement Speed 0.1 → 0.07
- Plumbata
- Movement Speed 0.18 → 0.1
- Charm
- Recipe Change: Vintage Cards + Buddhist Scripture → Vintage Cards + Chalk
- Attack Power 40 → 30
- Skill Amplification 10% (REMOVED)
- (NEW) Extra Skill Damage +10
- Apricot Flower Tag
- Recipe Change: Willow Leaf Spike + Flower → Onyx Dagger + Flower
- Cooldown Reduction : 10% → 5%
- (NEW) Extra Skill Damage +8
- Extra Basic Attack Damage 25 (REMOVED)
- Willow Leaf Spike
- Recipe Change: Onyx Dagger + Branch → Apricot Flower Tag + Branch
- (NEW) Cooldown Reduction: +8%
- (NEW) Extra Skill Damage +12
- Extra Basic Attack Damage 20 (REMOVED)
- Azure Dagger
- Recipe Change: Onyx Dagger + Poison → Apricot Flower Tag + Poison
- Extra Skill Damage 20 → 33
- Extra Basic Attack Damage 33 (REMOVED)
- (NEW) Cooldown Reduction: +5%
- (NEW) Unique Passive: Skills Healing Reduction
- Skills reduce target’s healing received by 35% for 4 seconds.
- Fuhma Shuriken
- Recipe Change: Apricot Flower Tag + Alcohol → Willow Leaf Spike + Alcohol
- Attack Power 58 → 63
- (NEW) Extra Skill Damage +15
- SP Regen 0.6 → 1
- Extra Basic Attack Damage 35 (REMOVED)
- Mystic Jade Charm
- Recipe Change: Charm + Ash → Charm + Gold
- Extra Skill Damage 5 → 10
- Max Charges: 12 → 20
- Charging Time 30s → 20s
- Cards of Tyranny
- Critical Strike Damage: 10% → 15%
- Venom Dart
- Critical Strike Damage: 20% (REMOVED)
- Frost Venom Dart
- Recipe Change: Venom Dart + Ice → Venom Dart + Glacial Ice
- Attack Power 80 → 70
- Critical Strike Damage: 25% (REMOVED)
- Petal Torrent
- Recipe Change: Frost Venom Dart + Stingburst → Frost Venom Dart + RDX
- Attack Power 67 → 73
- Extra Skill Damage 20 → 28
- Critical Strike Damage: 25% (REMOVED)
- Death Rune
- Recipe Change: Vintage Cards + Powder of Life → Charm + Meteorite
- Skill Amplification 25% (REMOVED)
- (NEW) Primordial Hex (Unique Passive)
- Hitting an enemy with a skill hexes them and slows by 12% for 4s.
- After 4s, The hex expires and deals 125 + 250 % Skill Amplification as true damage.
- Once Hexed, the target is immune to curses for 5s.
- Sudarsana
- Recipe Change: Razor + Force Core → Throwing Stars + Force Core
- Attack Power 130 → 100
- (NEW) Skill Amplification +25%
- (NEW) Vision Range +2
Glove
- Gauntlet
- Movement Speed -0.1 → -0.05
- Shatter Shell Gauntlet
- Movement Speed -0.07 → -0.05
- Brasil Gauntlet
- Attack Power 50 → 55
- Wing Knuckles
- Movement Speed 0.1 → 0.05
- Mark of the Phoenix
- Attack Power 44 → 40
Pistol
- (NEW) Derringer
- Rarity : Rare
- Recipe: Walther PPK + Dynamite
- Stats
- Attack Power 50
- Movement Speed 0.1
- Max Ammo: 2
- (NEW) Stampede
- Rarity : Epic
- Recipe : Derringer + Gold
- Stats
- Attack Power 50
- Skill Amplification per Level 1%
- Movement Speed 0.1
- Max Ammo: 2
- Double Tap (Unique Passive)
- Basic Attacks using the last bullet of your ammo deal Attack Power + Skill Amplification *1 + 10 per Character Level as Extra Skill Damage
- Devil’s Marksman
- Attack Speed: 20% → 30%
- Last Word
- Damage: Skill Amplification*1.5 + Extra Skill Damage 100% → Skill Amplification*2 + Extra Skill Damage 150%
- Heal for 50% of damage dealt → Heal for 100% of damage dealt
- Kelte
- Attack Power 100-> 95
- Movement Speed 0.2 → 0.1
- Armor Penetration 16% → 12%
- Magnum-Python Icon Change
- Double Revolver SP Icon Change
- FN57 Icon Change
- Magnum-Anaconda Icon Change
Dagger
- Cloak and Dagger (D)
- Movement Speed Increase 15/25% → 10/20%
- Invisible Duration: 2/3.5s → 2/3s
Axe
- Maleficent Helix (D)
- Damage: Attack Power 125/220%(+7% of enemy’s max HP) → 125/175%(+7% of enemy’s max HP)
Assault Rifle
- Basic Attack Amplification per Weapon Mastery Level 1.5% → 1.3%
- Agni
- Vision Range 2.5 → 1.5
- STG44 Icon Change
Rapier
- Red Panther
- Attack Power 46 → 49
Bat
- Monkey King Bar
- (NEW) Attack Speed 10%
Dual Swords
- Some motions for Dual Sword Rampage’s 1st cast now work properly. The skill moves the caster forward for 1.5m before dealing damage.
- Spring and Autumn
- (NEW) Attack Speed +18%
Two-Handed Sword
- Aurora Longsword
- Magnetic Midnight
- (NEW) Deals 60 Cellular Damage on activation
- Slow: 2s → 3s
- Magnetic Midnight
Sniper Rifle
- The camera movement when using Ballistic Advantage (D) has been improved.
- When using Ballistic Advantage (D), the camera pans forward to show the range of the shot.
- If the camera is not fixed, the camera can be moved with the arrow keys or mouse after the camera pans forward.
- After using ‘Dead to Rights,’ the camera will zoom back to your character after showing the trajectory of the second bullet.
- Blackfire Cannon
- Lead Shell
- (NEW) Deals 35 Cellular Damage when activated
- 99% Slow 0.46s→ 0.56s
- Lead Shell
- NTW-20 Icon Change
Spear
- Eighteen Foot Spear
- Attack Power 104 → 108
Tonfa
- Obsidian Jitte
- Defense 50 → 25
- (NEW) Primordial Hex (Unique Passive)
- Hitting an enemy with a skill hexes them and slows by 10% for 4s.
- After 4s, The hex expires and deals 125 + 150 % Skill Amplification as true damage.
- Once Hexed, the target is immune to hexes for 5s.
Throw
- Fireball
- Extra Skill Damage per level 3.5 → 3
- Astrapē
- Basic Attack Range 0.75 → 1
Bow
- Artemis
- Attack Power 80 → 92
- Max HP 250 → 275
- Vision 1.5 → 2
- Argyrotoxus
- Attack Power 120 → 123
- Failnaught
- Omnisyphon 10% → 15%
Armor
Arm
- Sword Stopper
- Defense 30 → 36
- Defense from Basic Attacks 12 → 2
- Healing Reduction from Basic Attacks (REMOVED)
- (NEW) Thorns (Unique Passive)
- When hit by a basic attack, reflect 9.5% of damage taken as true damage to the attacker.
- Applies 45(Melee)/35(Ranged)% Healing Reduction.
Leg
- Bucephalus
- Critical Strike Chance 18% → 20%
Head
- Crystal Tiara
- Critical Strike Chance 22% → 20%
- (NEW) Fallen Pegasus
- Rarity : Legendary
- Recipe : Crystal Tiara + Meteorite
- Stats
- Defense 28
- Max SP 500
- Critical Strike Chance 24%
- Critical Strike Damage: 10%
Accessory
- (NEW) Grimoire
- Rarity : Rare
- Recipe : Hardcover + Flower of Fate
- (NEW) Primordial Hex (Unique Passive)
- Hitting an enemy with a skill hexes them and slows by 12% for 4s.
- After 4s, The hex expires and deals 125 + 150 % Skill Amplification as true damage.
- Once Hexed, the target is immune to curses for 5s.
- Holy Grail
- HP Regen 120% → 80%
- Saint’s Relic
- HP Regen 150% → 100%
- White Crane Fan
- Movement Speed 0.08 → 0.06
Trap & Other
Ingredient
- (NEW) Hardcover
- Rarity : Uncommon
- Recipe : Paper + Leather
Trap
- Stingburst
- Amount Crafted: 1 → 2
Mastery
Reduced the efficiency of repeatedly crafting shoes to gain Movement Mastery experience.
- Mastery Gain when crafting Uncommon/Rare/Epic/Legendary Leg armor 200/350/600/1000 -> 140/250/500/800
- Out of Combat Movement Speed per Move Mastery level 0.015 → 0.01
Area
- Docks
- Box location changed.
- Temple
- Box added
Item Frequency Adjustments
Temple
- Short Rod 7 → 8
- Short Spear 5 → 6
- Hairband 8 → 9
- Kitchen Knife 5 → 6
- Oriental Herb 5 → 6
- Fabric Armor 8 → 9
CCTV Vision Adjustments
Following the last update, we have further adjusted CCTV vision.
The adjustments were made to reduce the overall number of CCTVs while refining blind spots and fixing things up.
- Removed: 2 CCTV locations from School and Archery Range were removed to create a blind spot while entering Archery Range.
- Location Changes: CCTV locations for Alley and Archery Range have been changed to grant vision near the entrances for the Archery Range/Alley and Archery Range/School.
- Vision Adjusted: CCTVs next to bushes/walls tended to not provide vision where it should visually.
- Adjusted the range of the CCTV for 2 places in Cemetery and one in Dock.
- Changed a bush location in Temple, and the CCTV location in Chapel to make it look more natural.
- Alley
- CCTV and Vision Range changed.
- Beach
- Placed a starfish on the map to make the CCTV blind spot more noticeable. (Yeah, really)
- Cemetery
- The CCTV’s Vision Range for the entrances of both Cemetery/Hospital and Cemetery/Factory has improved.
- Chapel
- CCTV and Vision Range changed.
- Archery Range
- CCTV and vision range changed.
- Temple
- Bush and branch locations changed, and vision improved.
- Docks
- Improved vision near security console.
Team Mode Damage Adjustments
-
Jackie
- Two-Handed Sword
- Damage dealt in Duo 100% → 103%
- Damage dealt in Squad 100% → 102%
- Dagger
- Damage dealt in Duo 98% → 100%
- Damage dealt in Squad 105% → 102%
- Dual Swords
- Damage dealt in Duo 94% → 97%
- Damage dealt in Squad 90% → 94%
- Two-Handed Sword
-
Aya (Pistol)
- Damage dealt in Duo 88% → 92%
- Damage dealt in Squad 89% → 95%
-
Fiora (Spear)
- Damage dealt in Duo 98% → 100%
- Damage dealt in Squad 97% → 100%
-
Nadine
- Bow
- Damage dealt in Squad 83% → 85%
- Crossbow
- Damage dealt in Duo 91% → 94%
- Damage dealt in Squad 89% → 92%
- Bow
-
Nathapon (Camera)
- Damage dealt in Duo 95% → 97%
- Damage dealt in Squad 91% → 95%
-
Nicky (Glove)
- Damage dealt in Duo 100% → 97%
- Damage dealt in Squad 97% → 95%
-
Hyunwoo
- Glove
- Damage taken in Duo 100% → 98%
- Damage taken in Squad 100% → 97%
-
Tonfa
- Damage taken in Duo 100% → 98%
- Damage taken in Squad 100% → 97%
- Glove
-
Chiara (Rapier)
- Damage dealt in Duo 90% → 92%
- Damage taken in Squad 100% → 97%
-
Sissela
- Shuriken
- Recovery Taken in Duo 100% → 90%
- Recovery Taken in Squad 100% → 90%
- Throw
- Duo
- Damage dealt: 85% → 87%
- Recovery Taken 100% → 90%
- Recovery Taken in Squad 100% → 90%
- Duo
- Shuriken
-
Adriana (Throw)
- Damage dealt in Duo 85% → 87%
-
Jan (Glove)
- Damage dealt in Duo 100% → 97%
- Damage dealt in Squad 100% → 95%
-
Shoichi (Dagger)
- Damage dealt in Duo 94% → 97%
- Damage dealt in Squad 97% → 100%
-
Rozzi (Pistol)
- Damage dealt in Duo 95% → 97%
-
Cathy (Dagger)
- Recovery Taken in Duo 94% → 100%
-
Adela (Rapier)
- Duo
- Damage Dealt: 91% → 90%
- Damage Taken: 100% → 102%
- Damage dealt in Squad 88% → 86%
- Duo
-
Alex (All Weapons)
- Damage dealt in Duo 85% → 87%
- Damage dealt in Squad 82% → 84%
-
Eva (Throw)
- Damage dealt in Duo 86% → 88%
- Damage dealt in Squad 82% → 84%
-
Rio (Bow)
- Damage dealt in Duo 90% → 88%
- Damage taken in Squad 97% → 100%
Bug Fixes and Improvements
Main Improvements
- The font for in-game has changed.
- Crafting menu button icons for Craft/Guide/Obtain will be changed back to text.
Gameplay Improvements
- Adjusted the pick zone for Practice Mode Dummies.
- Skill effects and Motion will now stop properly when the skill is stopped during casting.
- Revived Test Subjects are now properly targetable using the ‘Target Players Only’ option.
- Resurrected players can correctly target players.
- Quick cast hotkeys on objects such as William’s baseball, Emma’s dove, and Leon’s pool will now work properly.
- Getting hit by a wild boar’s charge at its maximum range will no longer stun.
- During Invisibility/Infiltration, installing cameras will lift the Invisibility/Infiltration effect.
- Character ultimate icons will now be displayed correctly in the Scoreboard (Tab) during Spectator Mode.
- Mocha Bread will no longer show up sideways on the ground.
- Tooltips have been improved overall.
Character and Weapon Improvements
- Nathapon – Nathapon will be correctly taunted by enemies hit by Panorama(E).
- Luke – The sound effect for Bartender Luke’s Clean Sweep(Q) is now correctly triggered.
- Barbara – BT Sentry Gun Mk.II(Q)’s vision will no longer be affected by Smokescreen(D).
- Xiukai – Unnecessary particles will not remain on Xiukai when canceling Burnt to a Crisp(R) during walking.
- Shoichi – Using Bad Faith(Enhanced Q) on the ground just when it ends will now correctly apply its cooldown reduction.
- Sua – Memory(R)’s cooldown/delay after using a skill will no longer be affected by cooldown reduction.
- Adela – Wilson will now function properly when Promotion(Q) is used on Sissela in team modes.
- Aya – Using Steady Shot(W) while crafting will now correctly end the crafting animation.
- Alex – Hitting Adela with Recognition Signal(Ranged W) will now properly display its effects.
- William – All balls from Signature Fireball(R) will spawn correctly on elevated terrain.
- Eva – Eva’s hand effects will now be properly concealed when she stands inside near the edge of a bush.
- Eva – When retrieving Regeneration Cuffs with Telekinesis, the withdrawal sound and animation will play correctly.
- Eva – The collecting effects for telekinesis will now be displayed properly.
- Jackie – Jackie will no longer display with her weapon when she is killed after being downed.
- Cathy – Double Bypass(Q)’s enhanced basic attack will now damage installations correctly.
- Cathy – Leon’s pool will no longer cover Wounded effects from Cathy.
- Cathy – When killed, Combat Medic Cathy will no longer display holding her weapon.
- Hyunwoo – The dust effect for Street Fiend Hyunwoo’s lobby animation will now be properly displayed.
- Dagger – The invisibility effects for Cloak and Dagger(D) will now correctly disappear after its second cast.
- Throw – Smokescreen(D)’s projectile will now properly disappear after its duration.
- Last Word now correctly deals damage based on its tooltip.
- Status icon for Kundala corrected.
Lobby Improvements
- Clicking on the NP Icon will now send you directly to the NP Shop.
- Stats for equipment in Saved Plans will now be correctly displayed.
- Characters can no longer be changed during the Saved Plan selection phase when pressing cancel selection right before the timer ends.
- The block button will not be blocked by character portraits in the result screen of team modes.
- Clicking on the friend memo will properly display the mouse cursor in all resolutions of windowed mode.
- Friend memos improved overall.
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