almost 3 years
ago -
Eternal Return
-
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Transcript (by Youtube)
3s | [Music] |
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7s | do |
10s | [Music] |
111s | so |
116s | [Music] |
141s | right |
142s | [Music] |
172s | foreign |
175s | [Music] |
193s | [Music] |
364s | and we are live |
367s | everyone welcome to the season five er |
370s | dev stream |
371s | i am your host today i am the na dev gm |
376s | and |
377s | local kiara enthusiast wendy and i am |
380s | going to be hosting today's er dev |
382s | stream and we also have a special guest |
384s | today |
386s | uh please introduce yourself |
388s | hello everyone i'm wolf juan from the |
390s | care dev |
392s | stream and |
393s | it's |
394s | also the main director for eternal |
397s | return |
399s | this is the first time i'm meeting our |
400s | players around the world from the |
403s | english speaking communities and i |
405s | deeply thank |
407s | everyone for making the time to come see |
409s | our devstream |
411s | because i'm not a native speaker |
414s | wendy here |
416s | will be going over the details as the |
418s | main speakers have however |
421s | this stream was prepared together by us |
425s | and a lot of the other depths |
427s | and we hope |
429s | that if |
430s | it can provide a lot of insight about |
434s | our current game state and its future |
437s | i also be here during the q a session |
440s | after and i will try to answer some |
443s | questions as well |
445s | once again |
447s | thank you |
448s | all for playing eternal return |
450s | throughout our height and loss high-end |
453s | roles |
454s | thank you wolfon as wolfon said wolfon |
457s | is our main director for eternal return |
460s | and he have me and he has made a special |
462s | appearance for also our english speaking |
465s | communities as well |
467s | now since we have a lot to cover for |
469s | today's stream wall street's we'll jump |
472s | straight to the ppt |
474s | and let's go |
480s | okay uh |
482s | wait |
483s | oh |
484s | wait can you hear me i i think my |
487s | i think my mic's off |
491s | okay wait no |
494s | oh |
496s | oh oh but |
498s | i'm sorry i'm sorry i thought the mic |
500s | was off okay uh before we start as you |
503s | can see i am very new to broadcasting |
506s | this is actually the first time i come |
508s | on broadcast on any occasion so please |
511s | understand if i don't talk very well i'm |
513s | very shy in person so i'm sorry |
517s | okay now let's start our eternal return |
520s | dev stream |
522s | today's index contains our season 5 |
524s | recap season 6 features and improvements |
528s | in deep deep dive into cobalt protocol |
530s | and future season features we will also |
533s | have a short q and a section after two |
535s | so please look forward to all of that |
538s | now let's start off with our season five |
540s | recap |
542s | one of the biggest changes we had for |
543s | season five were the team mode changes |
545s | and the auto revive system although it |
547s | has been vastly popular in korea i have |
550s | seen that it it does have mixed opinions |
553s | in other regions we're keeping an eye on |
555s | it and we're seeing if there are other |
556s | ways to improve the system there's also |
559s | already some prepared changes that i'll |
561s | go over today in just a few |
564s | we also had the increase in materials |
567s | patch for lumia island it made farming |
569s | much more forgiving and also easier to |
571s | get the materials you need |
573s | there's still the issue of being unable |
576s | to secure materials in |
578s | in areas where a large amount of the |
580s | lobby has dropped |
582s | at the start of the game mostly cemetery |
584s | for today |
585s | for this current meta but that's going |
588s | to be also addressed with one of the |
589s | features of the upcoming season six |
594s | active items were also added in season |
596s | five unfortunately we do believe that |
599s | this was a lackluster change than what |
601s | we have hoped for however because it's |
604s | only been used by a handful and it's |
606s | mostly locked behind special materials |
608s | in team modes with the upcoming changes |
610s | to season six getting your hands on |
612s | special materials will become much more |
614s | easier than before and we hope that this |
616s | could also improve this feature as well |
619s | also new effect new active effects are |
621s | also on the way so keep an eye on that |
622s | as well |
625s | an unexpected impactful change was |
628s | porkchop creating memorable moments and |
630s | hilarious situations and cool combos as |
633s | well |
637s | okay now for a more serious note the |
639s | combat ping removal was also a big |
641s | change also although we still chant our |
643s | abcs when someone third parties in a |
646s | tournament |
646s | if the combat ping was still here it |
648s | would have been a much more worse |
650s | situation than today changes to improve |
653s | this are also planned and will be |
654s | discussed later on |
656s | and about ways on how are we gonna |
658s | counteract or maybe alleviate third |
661s | partying |
664s | creating from boxes was a good change |
666s | and helping players not need to drop |
668s | their whole inventory to craft your save |
670s | plans however we do agree that the ui is |
672s | still confusing for a lot of our players |
675s | and sometimes creates situations where |
677s | the wrong thing is crafted we're |
679s | considering some improvements for this |
680s | as well and we hope that it may solve |
684s | the confusion |
686s | and no it's not pre-recorded i'm doing |
687s | this live |
689s | okay kiting improvements were also added |
692s | recently and i can say that kiting was |
694s | improved significantly but there were |
696s | also a lot of issues that came with it |
699s | bernis was a clear example in that he |
701s | buffered when attacking and 11's double |
703s | attack |
704s | is also on the list of awkwardness |
706s | we are keeping an eye on this and we are |
709s | addressing some such as the change to |
711s | burness a few patches ago |
714s | and we're going to we'll continue to |
716s | monitor this and see how we can improve |
718s | this as well |
722s | okay as i said before automatic revival |
724s | and team modes were a big change that |
726s | happened in season five we've gotten a |
729s | lot of feedback after after the female |
731s | changes the most requested change was |
734s | the dying part after unlucky revives |
736s | usually you would revive someone will be |
738s | next to you you would die and that and |
741s | although that doesn't happen to happen |
742s | really often when it does happen it |
744s | feels really really bad |
746s | when hyperlooping taking a risk is |
748s | understandable since that decision since |
751s | that decision is making a choice |
753s | it's a quick but unstable teleport that |
755s | you you choose instead of walking |
758s | however revival reviving on the other |
760s | hand can't be chosen and is an action |
762s | that must be performed so couple this |
764s | with only reviving with happier hp and |
766s | sp it and it creates a kind of an unfair |
769s | scenario so what we're currently |
771s | thinking is to provide a small movement |
773s | buff just like at the start of the game |
775s | so that it's easier to escape |
776s | unfortunate situations |
779s | and long-term goals prioritizing |
781s | locations near you near your allies is |
783s | also something that we're considering if |
785s | you guys keep spamming |
788s | i'm gonna get mad talk about the |
790s | devstream |
794s | okay now we'll also go to restricted |
797s | areas to all most definitely temporary |
800s | safe areas restricted areas are also |
802s | something that we'd be keeping an eye on |
804s | before team modes t-modes would usually |
807s | end much more quicker without the |
808s | revives but ever since the update there |
810s | have been more and more teams reaching |
812s | the final area due to the auto revive |
814s | system |
815s | to address this the temporary restricted |
817s | area feature will also be making it into |
819s | team modes this was originally going to |
821s | be on the start of preseason but due to |
824s | a slight delay it will be added with the |
826s | start of season 6. although we would |
829s | like some testing in preseason the |
831s | gimmick was already kind of okay in |
833s | solos and it's becoming a more and more |
835s | it's becoming more and more needed in |
837s | the team team modes right now so yeah |
840s | it's gonna be added in season six |
843s | some improvements to the temporary area |
845s | will also be shown later this stream so |
846s | keep an eye on that an extra change is |
849s | the avenue restricted area being larger |
851s | than before |
853s | which is pretty cool |
854s | yeah |
857s | okay this can so this can somehow be a |
860s | controversial thing with team modes |
862s | gaining crash with gaining traction |
864s | character roles are becoming much more |
865s | important |
867s | however most of the characters that are |
869s | present now were designed for solos |
871s | which means that they mostly can do |
873s | damage they have mobility while also |
875s | being semi-tanky so basically they're |
877s | all rounders |
879s | with t-moves rising and with also the |
881s | addition of cobalt protocol there's a |
883s | lot of buzz surrounding characters with |
885s | special roles as you can see on the |
887s | screen there's assassins mages |
889s | paying supports |
891s | yeah |
893s | so now we reach the |
895s | question of so what mode are you going |
897s | to focus on |
898s | the answer to that is that we will try |
900s | and take care of all three the modes |
902s | however start starting to have distinct |
904s | characteristics from each other |
907s | it may be surprising to our english |
908s | speaking communities but squads is |
911s | currently our most played mode when it |
913s | reaches |
915s | uh the weekends squad normal squads |
917s | reaches a very big amount of our games |
921s | the casual fun that it just provides |
923s | it's just too good when you're playing |
924s | with other friends and i believe that's |
927s | the main point |
928s | of the mode |
930s | duos also showed a lot of success in the |
932s | competitive scene |
934s | our erc and erl are clear examples of |
936s | that usually squads have a lot of |
938s | downtime in tourneys because fights |
940s | would happen happen less because there's |
942s | less teams across the board |
945s | and solos would usually bring the most |
946s | viewers |
948s | but the balance and matchup issues |
951s | were the most impactful in modes when we |
953s | do solo tournaments |
955s | duo's is most likely the modes that's |
957s | the sweet spot between the two and we |
960s | think that duos may be the way to go |
962s | when we when it comes to our competitive |
964s | scene |
965s | all things considered though solos is |
967s | still the most played mode in terms of |
969s | ranked and it's still the baseline of |
971s | which besides your skill level in game |
975s | this is the current situation but it |
977s | could change as time goes on there's not |
979s | really a main mode and we're always |
981s | flexible on choosing which mode you want |
983s | to focus on and for now we're going to |
985s | focus on all three |
989s | okay so now i'm going to show you our |
990s | rundown on season six about how we're |
992s | going to do our modes |
994s | solo mode will continue to be the point |
996s | of balance in season six and other modes |
999s | will be using the adjustments like |
1000s | before however adjustments do have their |
1003s | limits and team modes do need characters |
1005s | that need that needs to meet specific |
1008s | roles |
1009s | for character diversity and positions |
1011s | they may be new characters coming out in |
1012s | the near future that could fit specific |
1015s | roles such as tanks or supports |
1017s | this does not mean that we're dropping |
1019s | solo mode characters as a whole but it |
1021s | just means that there may be characters |
1023s | that can be a bit harder to use in solos |
1026s | priya was the most recent example |
1030s | erl will can continue to be held with |
1032s | duo modes but this does not mean the |
1035s | souls and squad attorneys are off the |
1036s | table we recently are having the season |
1040s | cup which was our first journey in ages |
1042s | and we'll see how we can expand on that |
1044s | further as we move into season six we |
1046s | can try out duos maybe if you're really |
1048s | into it we can try squats or maybe we |
1051s | can always go with solos as well |
1054s | okay |
1055s | it's time it's time it's time everyone |
1058s | take a deep breath |
1060s | we're talking about balance |
1062s | let's go |
1064s | okay |
1065s | when it comes to balance the most asked |
1067s | question is |
1069s | what does nimble neuron balance upon |
1073s | the answer is that stats are the most |
1076s | subjective criteria when it comes to |
1077s | balance but we're always thinking about |
1080s | what we can match |
1081s | how we can match balancing with stats |
1084s | with the actual balance that players |
1086s | feel |
1087s | the first thing we look for balance is |
1089s | the top 1000 stats |
1091s | pick rate is especially important |
1093s | in solo if a character with a specific |
1095s | weapon type reaches 5.5 pick rate which |
1098s | is about 1 in 18 |
1100s | that means it averages at least one pick |
1103s | per game |
1104s | that means it's almost certainly going |
1105s | to get nerfed |
1106s | if the pick rate is around four percent |
1108s | we usually look at other stats too such |
1111s | as win rate and average kills |
1113s | usually a win rate of 10 or higher or an |
1116s | average kill rate of 1.3 or higher is |
1119s | considered to get a nerf |
1121s | if the pick rate is around two percent |
1123s | we we use a stricter criteria of 12 win |
1127s | rate and a 1.5 average kill |
1130s | if it's around one percent we usually do |
1132s | not nerf the character unless they have |
1134s | his stream stats |
1135s | characters with lower than one percent |
1138s | are almost not considered for nerfs |
1140s | i know this is kind of a |
1143s | info dump but please understand |
1146s | okay but however this all of these stats |
1149s | are not |
1150s | there's there's a catch these are all |
1152s | based up stats that are gathered for at |
1155s | least seven days or more |
1158s | the greedy stats usually do not have |
1160s | enough data and may can may provide us |
1162s | with incorrect stats |
1164s | currently out of all the stat and data |
1166s | sites to start the site that starts with |
1168s | an a usually provides the most accurate |
1170s | information for our patches |
1173s | for our hotfixes we use a much more |
1175s | stricter criteria since we do not |
1178s | have the we do not immediately have the |
1180s | data available for us |
1183s | even if a character is not that high in |
1185s | the top 1000 stats |
1187s | they may be nerfed if their stats in |
1189s | gold or lower or particularly high |
1192s | if a character has an extreme pick rate |
1194s | high pick rate or average kill rate in |
1196s | this tiers it may affect the game in a |
1199s | big way and could be scheduled for nerfs |
1202s | teemos are also adjusted with the same |
1204s | idea the stats we also consider here is |
1207s | the pick rate but since team modes have |
1209s | team comps and other variables we take |
1211s | these into consideration compared to |
1213s | solos so there's a lot more stuff to |
1215s | think about compared to solos |
1217s | usually we try to balance things out |
1219s | with the mode adjustments but can |
1221s | perform nerves if the situation is |
1223s | deemed impossible to solve through just |
1225s | mode adjustments |
1226s | that's what happens |
1229s | okay we talked a lot about nerves now |
1231s | let's talk about buffs |
1233s | buffs are actually much more harder than |
1235s | those than nerfs in general |
1237s | if a character is too weak it's bad for |
1239s | the character itself it so they may need |
1242s | buffs or anything but when the character |
1244s | is too strong it can maybe negatively |
1246s | affect the game as a whole so for buffs |
1249s | we check six different stats |
1251s | this will be the top 1000 stats for all |
1254s | three modes and also the top three the |
1258s | stats for gold or lower for all three |
1260s | modes as well these are the six steps |
1262s | that we check for bobs |
1264s | these are the usual stats that we use |
1266s | for balancing but there are also other |
1268s | exceptions as well immortal stats that |
1270s | are sometimes particularly |
1274s | different from other stats |
1277s | and we sometimes touch on that when |
1278s | there's a long ongoing problem |
1280s | problem in those stats as well |
1283s | average placements and objective control |
1285s | stats are also stuff that we look out |
1286s | for |
1287s | for duos the competitive scene is also |
1289s | something that we keep on keep a close |
1291s | eye on |
1293s | characters with multiple weapons like |
1295s | jackie are continuously continuously |
1297s | being checked along with other weapon |
1299s | types that are used by a lot of |
1301s | different characters |
1306s | okay |
1307s | now i think we talked about what stats |
1309s | do we usually consider for buffs and |
1312s | nerves mostly and it's mostly based on |
1314s | stats but there's now the question of |
1316s | how we actually buff the characters that |
1318s | are selected do we bump their ratios do |
1320s | we bump their cc their damage their |
1322s | durability what do we do |
1325s | when disguising these details we |
1326s | ultimately do need to take the vision of |
1329s | the original design of the character |
1330s | what we originally wanted the character |
1332s | to do |
1334s | in into consideration this vision can be |
1336s | different from what our players are |
1338s | thinking they they may think why are we |
1340s | encouraging aa playstyle when they |
1341s | should have been amp why could only |
1343s | damage when they say the issue is cc |
1346s | when we when we have a problem or issue |
1348s | of a character there are times where we |
1350s | directly address the issue or improve or |
1353s | adjust other stuff around it to make it |
1355s | better |
1356s | players usually prefer the direct style |
1359s | however cutting on this stuff may result |
1361s | in taking away the character's |
1362s | individuality and from other from these |
1365s | characters as well balance could become |
1367s | better but this could result in bland or |
1370s | boring gameplay you basically can have |
1371s | the same character for all the different |
1374s | you can have the same play style or |
1376s | power for every character which is uh |
1378s | kind of not what we want at the moment |
1380s | when we change adjust when we change or |
1383s | adjust or improve other stuff the |
1385s | extreme chat the extreme stats will calm |
1387s | down but our players could fee could |
1389s | feel that the main problem is still |
1391s | prevalent so that's why they mostly |
1393s | prefer the direct style |
1395s | we believe that this is a dilemma in |
1396s | maybe any game that has pvp there is no |
1399s | wrong answer it both has his highs and |
1401s | lows |
1403s | but we understand that it may sometimes |
1405s | not match what the characters are |
1406s | thinking |
1409s | get out of my chat aesop |
1413s | okay |
1414s | now |
1415s | let's move on stats are very helpful in |
1418s | setting us which characters to touch on |
1420s | however the amount of time the amount we |
1423s | decide to buff and nerf is a much much |
1425s | harder problem and the point of feedback |
1428s | that we receive when our patch with our |
1429s | patches come out |
1431s | the most the most feedback that we get |
1433s | is that our buffs or nerves are either |
1435s | too much or too little |
1437s | we do keep a close eye on the community |
1439s | since the players are definitely the |
1442s | most knowledgeable about our game when |
1444s | something is brought up by the community |
1446s | a lot it may be something that we made a |
1448s | mistake on in this case we carefully |
1450s | observe the stats regarding the issue |
1452s | whether it be wrong or right issue |
1454s | issues provided by the community are |
1456s | stats we tend to focus on |
1459s | for example there was a patch season |
1462s | patch this season regarding adela in |
1463s | which we nerfed the rapier weapon skill |
1466s | in this patch there were a lot of |
1468s | feedback that adela needs more nerves |
1470s | in the patch after that there were also |
1472s | a lot of feedback about hyundai dodging |
1473s | nerves |
1475s | in this case both characters were under |
1476s | surveillance and we checked their stats |
1479s | every 30 minutes |
1480s | adela stats adela's stats returned to |
1483s | normal after the patch and was clean and |
1485s | was concluded without any additional |
1487s | nerves |
1488s | in hindu's case data regarding him was |
1490s | not that good but suddenly spiked as |
1492s | soon as he gained access to windrunner |
1494s | this led to a nerf to windrunner while |
1496s | actually buffing hyunu |
1498s | there are also more recent examples and |
1501s | more spicy ones uh the most recent one |
1504s | being felix |
1505s | uh when we were nerfing felix felix's |
1508s | stats were really really good when we |
1510s | nerfed them and there were a lot of |
1511s | feedback that felix needed more nerfs |
1513s | than what he got |
1515s | to tell the truth felix's shared |
1517s | cooldowns are programmed as a separate |
1519s | system |
1520s | so there were some time constraints |
1522s | where we failed to touch on before the |
1524s | patch |
1525s | there's actually a lot of situations |
1526s | like this in which we want to do a |
1528s | particular change but we can't do to |
1532s | certain time issues we're going to talk |
1534s | about this more in in a few the |
1536s | conclusion we reached was the movement |
1538s | speed nerf which not only damages felix |
1540s | combat power but also his growth during |
1543s | the early stages because he moves much |
1544s | more slower |
1547s | after the patch the main talking points |
1549s | were felix and laura and both were on |
1551s | close watch |
1553s | the stature first were not good felix's |
1555s | stats in lower tiers were returning to |
1556s | normal and his win rate at midnight was |
1558s | around three percent after the patch |
1560s | with a average average kill rate |
1563s | and that's when we did okay we did it |
1565s | boys popped the champagne felix is dead |
1567s | we did it our patches are good and after |
1570s | that while checking other things felix's |
1572s | stats started to spike around 2am |
1574s | reaching the hotfix line by noon and |
1576s | which |
1577s | resulted in the emergency hotfix |
1580s | and that's where we made the mistake |
1582s | laura on the other hand still had stats |
1584s | in normal levels around noon so she was |
1586s | untouched |
1587s | however |
1588s | these are examples that we are still |
1590s | keeping close eye on the community |
1591s | feedback and we are we are always trying |
1593s | to look if we made mistakes or not so |
1595s | please voice your voice your opinion if |
1598s | you think something we did is wrong and |
1599s | we'll always try and listen |
1603s | also uh i'll talk about arguments a bit |
1606s | too |
1607s | so |
1607s | there is a lot of speculation around |
1610s | arguments as well mostly regarding |
1612s | diamond shard and healing factor |
1615s | this may not be the answer you want but |
1618s | mostly when an augment is strong it's |
1621s | it's mostly because of the characters |
1622s | that that's using it currently so what |
1625s | we try and do is address the characters |
1628s | instead of the augments for now but we |
1630s | do think that this is an issue caused by |
1633s | the lack of arguments that we currently |
1635s | have |
1636s | so we'll try and include we'll try and |
1638s | include more arguments in the future so |
1640s | that we can provide more ways for other |
1642s | characters to touch on these |
1645s | so |
1646s | yeah we'll we'll keep a close eye on |
1648s | these and please give us your feedback |
1650s | on this as well |
1652s | okay |
1653s | anyway based on this there's a lot of |
1655s | variables and the community was right |
1657s | about felix and |
1659s | okay i'm sorry |
1661s | based on this there's a lot of variables |
1663s | uh regarding balance the community was |
1665s | right about felix the devs were right |
1667s | about the della and there's also special |
1669s | cases like hanu that needed deeper |
1671s | digging we'll continue to look carefully |
1674s | at community feedback so please voice |
1675s | your opinions |
1677s | however |
1679s | besides all of these patches there was a |
1681s | one particular patch that we |
1684s | failed on which was very recent here it |
1686s | is |
1689s | the patch was the 0.56 patch which |
1692s | included spicy changes such as reload |
1694s | changes cathy changes and chloe changes |
1697s | it really pains us to say |
1699s | but when we saw the patch notes we were |
1701s | also panicking as well because we were |
1703s | saying why is this in the patch and like |
1706s | what i i don't know what's happening i |
1708s | guess you can say that it was a |
1710s | certified nimble moment |
1713s | the reason that this happens stems from |
1716s | our current working system and mainly |
1718s | branches and i'll go through that |
1723s | this is a rundown of our branches from |
1725s | early april |
1726s | so if you look at all of these branches |
1728s | these are all the branches that we're |
1730s | currently working on although it varies |
1732s | at time nimbu urine as a whole works on |
1735s | about 15 branches it doesn't mean that |
1737s | one person watches all 15 branches but |
1740s | it means that people in different teams |
1742s | work on different versions |
1744s | to implement big features that require |
1746s | over six months we have to plan them |
1748s | first we got to write plans do modeling |
1751s | prepare voices a lot of stuff happens |
1753s | during this time |
1754s | we this usually happens in this part |
1756s | when with the individual developments |
1758s | part we need to plan it we got to get |
1760s | the stuff ready |
1762s | and do it |
1763s | and after that's mostly prepared we and |
1766s | we got our components we begin to piece |
1768s | them together for example when we when |
1770s | we really when we're releasing adena |
1773s | we combine animations effects and all |
1776s | these other stuff to slowly make up the |
1778s | character this is our last chance if you |
1780s | want to change anything major since it |
1781s | would require a lot of coding so this is |
1783s | the part where we piece everything |
1785s | together so it's 0.60 so that's still |
1788s | like a month away and not to mention |
1790s | like 0.63 |
1793s | finally we when we reach the main focus |
1795s | branches we begin to code all the |
1797s | components to ultimately reach the final |
1800s | product |
1800s | because of the interactions with our |
1802s | thousands of features and the 50 |
1804s | character over 50 character roster we |
1806s | have a large large amount of bugs during |
1809s | this part and we we have to do qa we |
1811s | have to fix bugs |
1813s | and prepare all of that stuff so we're |
1814s | really so the branches that are handled |
1817s | here are usually really busy |
1819s | and after the pro after the patch |
1822s | reaches lives the branches are now used |
1825s | to catch bugs that made it to the public |
1827s | and we use that to fix them |
1830s | okay |
1831s | so what this means is that basically |
1833s | while we're writing the 0.56 patch notes |
1836s | we're also planning characters that will |
1837s | be released at the end of the year while |
1840s | also combining future characters such as |
1842s | still will be which will be released way |
1845s | later like |
1847s | almost at the end of season at the end |
1849s | of the season it kind of seems really |
1851s | scuffed but this is actually a pretty |
1854s | fairly common practice in gaming |
1857s | some project managers dedicate their |
1858s | whole time in organizing all of these |
1861s | stuff |
1862s | and since eternal return is a game |
1863s | that's in the genre with very many |
1865s | characters and also require many updates |
1868s | and there could be more branches than |
1870s | other games too |
1873s | this is another example of our current |
1876s | working system last time you said we |
1878s | would be slowing down on characters to |
1879s | focus more on other features but |
1882s | we're still not doing that yet and this |
1884s | may confuse a lot of our players because |
1887s | it feels like we're not keeping up our |
1889s | point of the bargain |
1891s | but this is because we're still setting |
1893s | up our schedule to make this happen and |
1895s | it seems like the boat is finally |
1896s | reaching to arrive at this point |
1898s | i said earlier building a character |
1900s | takes a really long time it takes |
1902s | animations and sounds at all that we |
1904s | actually have a picture here and yeah we |
1907s | have to do planning we get the concept |
1909s | art we do the modeling and voice |
1910s | animation coding qa all of these things |
1914s | take about seven to eight months |
1916s | and yeah this is a really lot of stuff |
1918s | that we need to take care of and |
1920s | basically when we announced that we were |
1922s | uh pushing characters |
1924s | we were mostly in the middle of already |
1926s | preparing characters that would that |
1928s | would be released at the end of season |
1930s | five |
1931s | so |
1933s | this is also a reason of our bad |
1936s | balancing for new characters that was |
1938s | recently brought up |
1939s | uh because of we because we touch a lot |
1942s | of these branches our schedule can go |
1944s | from in let's say in one day we can play |
1946s | tests felix in the morning then we go to |
1948s | elena we go to priya then back to felix |
1952s | and because of due to shifting in |
1953s | multiple versions when the bug is found |
1955s | mid-qa and is fixed the character may |
1958s | like feel completely different and |
1960s | balanced than what it was yesterday or |
1962s | maybe |
1963s | even from an earlier play test that just |
1965s | happened the same day |
1967s | the bugs and live are i know it's |
1970s | there's there's quite some spicy ones |
1972s | the bugs are pretty bad but the things |
1974s | that happen in play testing is much much |
1976s | worse and we do have to fix all of those |
1979s | there was one time where a skill would |
1981s | burn for your help where |
1983s | there was one time a skill would burn |
1984s | for 100 of your health so when it |
1986s | touches you it instantly kills you and |
1989s | it was really funny but like uh changing |
1991s | something like that would mean that we |
1993s | would have to balance that skill |
1994s | entirely so it's just a really hard and |
1997s | frustrating process |
1998s | however we have slowed down and as you |
2001s | can see in our roadmap too we're finally |
2003s | slowing down on characters so we believe |
2005s | that we can finally take the time to |
2007s | focus on other stuff and slow down on |
2010s | characters for now |
2013s | okay |
2014s | with improvements it's also the kind of |
2016s | same thing there's improvements that we |
2019s | can change with the whiff on our coding |
2020s | sheet but some things require weeks of |
2023s | coding uh the most recent chloe change |
2025s | and can't be ground removal for example |
2028s | were examples that took a lot of time |
2030s | changes like this usually pop up since |
2032s | the characters may need a balance |
2034s | adjustment in the first place or may |
2036s | require some adjustments |
2038s | uh this is one of the things that are a |
2040s | lot of our internal devs |
2041s | who are actually some who are actually |
2044s | pretty good at the game are really |
2046s | stressed out about |
2048s | we can request an improvement or change |
2050s | and it could turn out to take a lot lot |
2053s | long time for it to reach live |
2056s | there's always feedback that we get |
2058s | saying that we don't even know what the |
2059s | problem is and then doesn't know what |
2061s | the problem is but sometimes |
2063s | but sometimes we do know what it is but |
2065s | it just takes a long time for us to do |
2067s | it |
2068s | chloe and kathy are also related cases |
2070s | in the case of kathy kathy's ground was |
2072s | really really a powerful tool when she |
2074s | first had it it gave a lot of it gave a |
2076s | lot of power for her as an assassin |
2078s | creating hard combos for |
2081s | enemies to react to kathy at the time |
2083s | was quite the menace and this change |
2085s | would have helped her disagree |
2086s | this changed with that helped her |
2088s | decrease her high stats |
2090s | if this change would have reached it |
2092s | live it should have been at that time |
2094s | when she was op however time passed and |
2096s | a lot changed for kathy we definitely |
2098s | should have checked this beforehand |
2100s | or at least have made some compensation |
2102s | if we were going to make this change and |
2104s | we failed to do that and it would and |
2106s | it's on us |
2109s | okay we're now we're back to the |
2111s | development branches 0.56 patch was a |
2114s | really hard time for us we have the |
2115s | kiting changes which was another brick |
2117s | project for us internally and we were |
2119s | also preparing the other new features |
2121s | for season six as well we had the |
2124s | pre-season update which well i will be |
2126s | showing to you after |
2128s | after a few minutes there was also the |
2130s | er pass which has tons of new content |
2133s | along with also very tricky payment |
2136s | related issues |
2138s | and the also the recently delayed cobalt |
2141s | protocol has also reached our main focus |
2143s | versions so we'll have to code that qa |
2146s | that and get it ready for you all as |
2148s | well |
2149s | so to sum it up we were really busy |
2152s | these last few patches we messed up and |
2155s | these are all excuses and we'll do |
2157s | better next time we're really sorry and |
2159s | we'll try and improve better update |
2161s | coupon right now |
2163s | okay |
2165s | now that we showed you why it happened |
2167s | and now we'll try and explain how we'll |
2169s | improve |
2171s | the changes to the character process is |
2173s | going to help us with our schedule so we |
2175s | hope to improve the quality of not only |
2176s | our new characters |
2178s | but we'll also try and improve our other |
2180s | features as well since we have a much |
2182s | better schedule |
2183s | we'll also be automating our stats |
2185s | comparing system and yes this was all |
2188s | done manually before it's really sad |
2191s | but yeah now we hope that we will be |
2193s | able to automate it in the future so |
2194s | that it will prevent feature future |
2196s | issues of us wrongly reading stats |
2198s | and |
2199s | we'll be able to catch on other |
2201s | over-performing characters such as felix |
2204s | we'll also be separating our internal |
2205s | teams so that one team can focus on |
2208s | features that are currently live well |
2210s | while the other can also focus on |
2212s | features that will develop on future |
2213s | seasons that can be voted better so that |
2215s | both can be better in quality |
2218s | okay |
2220s | i'm sorry |
2222s | now let's talk about bugs |
2224s | bugs are also a related issue with our |
2227s | work schedule it feels like i'm saying |
2229s | this a lot i'm sorry but yeah bugs are |
2231s | also a related issue we said last time |
2233s | that we'll try and reduce bugs that |
2235s | happens in the game and actually it has |
2237s | reduced overall like if you see the |
2239s | graph the graph is actually |
2241s | going down |
2242s | and |
2244s | uh yeah however the issue is that |
2247s | there's some bugs that we can actually |
2249s | fix with a quick hotfix while others are |
2252s | sometimes very hard for us to solve in a |
2253s | short amount of time |
2255s | it's really not our intention to cherry |
2257s | pick bugs this is not happening it's |
2259s | more of some bugs are hard to fix and |
2262s | some bugs are more easier to fix |
2264s | this is a problem so the most recent one |
2266s | was the shoeichi daggerbug and the |
2268s | bianca coffin bug |
2270s | the issue with ongoing bugs is that it's |
2273s | hard for us to pinpoint what's actually |
2275s | causing them |
2281s | it it's hard for us to pinpoint what's |
2283s | actually causing them if you know what |
2284s | it is |
2285s | if we know what it's causing it they can |
2287s | be solved relatively easy for us it's |
2290s | easier to have 10 bugs that we can |
2291s | easily fix rather than one bug that we |
2293s | can't wrap our heads on |
2295s | another question was that |
2297s | do we even know what bugs are happening |
2299s | after they've been reported and the |
2301s | answer is yes when a bug is reported |
2303s | they are registered into our bug |
2305s | tracking system bts for short and when |
2308s | they're in our system we try to |
2309s | reproduce these bugs every day by the |
2311s | hundreds if it's not reproduced then we |
2314s | have a problem and the bianca coffin bug |
2317s | and the most recent weapons through fog |
2319s | of war |
2320s | these bugs were the most recent bugs |
2322s | that had issues in us uh being unable to |
2326s | find a reason behind them |
2328s | usually this means we would have to |
2330s | rewrite the entire code and this can |
2333s | take weeks and months this happened to |
2335s | our bianca kaufman bug and we had to |
2338s | rewrite the code several times and we're |
2340s | really sorry that it happened we weren't |
2343s | uh we weren't trying to do it but you |
2345s | know like stuff happens |
2347s | and also when we change data or numbers |
2350s | there's not a really risk of changing |
2352s | them however when we touch on stuff like |
2354s | vision cc model changes that's also |
2357s | another issue the amount of codes that |
2359s | interact with stuff like these are much |
2361s | more wider than just the than just the |
2363s | number change and this these things need |
2366s | a full qa check of the change |
2369s | uh the shoiichi dagger selection bug was |
2371s | also a model issue of the dagger and we |
2374s | were really skeptical about how fixing |
2376s | it since uh we do not know what will |
2378s | happen |
2379s | when |
2380s | when we hop it it could create other |
2382s | issues more bigger issues that it could |
2384s | create so it's really hard for us to |
2386s | decide what bugs we will hotfix what |
2389s | bugs we will not have fixed and what |
2391s | what bugs we will have to start from |
2393s | this start from scratch |
2397s | in the end there's no real magical way |
2399s | on us you know like solving bugs that we |
2402s | can't wrap our heads up on it's just |
2404s | that we'll work much more harder to make |
2406s | four weeks become two six weeks become |
2408s | four |
2409s | so please continue to report any bugs to |
2411s | our support we're always listening and |
2413s | we'll continue and try to fix them to |
2415s | make a better game |
2418s | okay our last topic before we move on to |
2421s | season six and i know this is also a |
2424s | very popular topic it's optimization |
2427s | i know a lot of people would like to |
2429s | know about their optimization |
2431s | status and i can say it's a work in |
2435s | progress |
2436s | due to us pushing a lot of content each |
2438s | patch the amount of optimization we push |
2440s | for each patch is usually minused out |
2442s | which makes the game less optimized even |
2444s | though we are doing improvements |
2447s | also with optimization our programmers |
2449s | need to go into the core of our games |
2451s | coding so |
2453s | this means an inexperienced dev wouldn't |
2456s | likely be able to do stuff like |
2458s | optimization |
2460s | so we usually have our most experienced |
2462s | programmer handling this one it's a real |
2464s | difficult one for us to approach but |
2466s | we'll be increasing the number of people |
2468s | on this project for now |
2470s | it will be |
2471s | two plus people being added to |
2473s | optimization that doesn't mean too we're |
2475s | gonna add more people so please don't |
2477s | use that meme okay we also have plans |
2480s | for advanced options for settings we |
2483s | expect turning turning only shadows off |
2485s | will provide a significant boost for the |
2488s | options and we'll try and add more |
2489s | options too as we go on |
2493s | we also have two long-term projects for |
2496s | optima optimization too the first will |
2498s | be our unity engine update to the 2021 |
2501s | version there's actually quite a big |
2503s | difference between the two versions the |
2505s | one that we have now and the 2021 |
2508s | version |
2508s | so we do think that it will help us |
2510s | greatly but there's also a lot of work |
2513s | and we expect the arrival of the new |
2515s | engine to be pretty buggy so we hope you |
2518s | y'all understand when it actually comes |
2520s | the schedule is scheduled to be the |
2522s | update is scheduled to be done within |
2524s | this year and we hope to push it out |
2526s | soon |
2527s | we're also planning to include a |
2529s | rendering pipeline called urp which we |
2532s | think will help us optimize our graphics |
2534s | as well you can actually see about urp |
2537s | here |
2538s | as you can see i'm not a |
2541s | most experienced programmer so it's |
2543s | yeah we're doing stuff like this okay |
2546s | now that we talked about optimization |
2548s | that is it for our season 5 recap it was |
2552s | quite a long and complex one and i'm |
2555s | really sorry to info drop all of this |
2558s | to y'all suddenly but yeah i hope that |
2561s | this provided a lot of insight about |
2562s | what we're doing mostly about our |
2564s | balance our development pipelines our |
2567s | branches we hope that cleaned a lot of |
2570s | that up |
2571s | okay now let's move on to season six |
2575s | season six is lumia island |
2579s | before we go into the actual changes |
2582s | let's talk about phases |
2584s | it's basically the early mid to late |
2586s | game eternal return can usually be |
2588s | divided into three phases there's a set |
2590s | of phase where you go around the island |
2592s | to farm the mid game phase where you |
2594s | form mastery and special materials by |
2596s | going for object by going for objectives |
2599s | or killing animals or players |
2601s | the endgame is played with restricted |
2603s | area to determine the final survivor |
2605s | and this other phase we think has |
2607s | actually improved vastly with the |
2610s | material increased patch |
2611s | the farming became much more easier and |
2614s | it completing your build became much |
2616s | more forgiving |
2617s | if we increase materials even further it |
2620s | could feel better but we don't really |
2622s | think it would provide any significant |
2625s | change at this point |
2627s | the mid-game phase however became much |
2629s | more important mostly with the addition |
2632s | of objectives |
2633s | securing objectives meant that it would |
2635s | guarantee a special material meaning you |
2638s | will fall further behind if you fail to |
2639s | get these items |
2641s | and when players start to |
2643s | fall further behind people |
2645s | have to resort to dirt partying to the |
2648s | mid to end game and although third |
2650s | partying is a part of our game we are a |
2652s | battle royale uh third partying is our |
2655s | friend no one really likes the |
2657s | experience of being jumped mid-fight and |
2659s | that's something we want to fix |
2661s | so |
2663s | the this kind of flow of gameplay will |
2666s | be greatly changed with the introduction |
2667s | of three new features that will be |
2669s | introduced in season six those are the |
2672s | transfer drones transfer consoles and |
2674s | mutants |
2676s | let's start with transfer drones |
2678s | transfer drones now allow the instant |
2681s | shipment of white materials this can be |
2683s | done through the craft ui or your saved |
2686s | plan ui as seen here |
2688s | so if you see this item if you see this |
2691s | icon it means that it can be uh |
2693s | delivered by transfer drones |
2696s | although you can't instantly build items |
2698s | with just this system due to there is a |
2700s | set cost on which you which you gain |
2703s | credits which i will talk about later on |
2706s | but you can in the early game you will |
2708s | be able to get at least one or two items |
2711s | obtained through this system from the |
2713s | start so |
2714s | how how is this going to help |
2717s | wait i'm sorry |
2719s | okay transfer drones uh the drones will |
2721s | instantly grant your item into your |
2723s | inventory so the original plan was wait |
2726s | uh this is not the gift i want yes this |
2728s | is the gift i want so if you see the |
2730s | drones will instantly grant your item |
2732s | into your inventory the original plan |
2734s | was to have the drone fly in from far |
2736s | away but was replaced in the final |
2738s | stages with the stealth trip drone here |
2740s | it is there it is oh you can see it |
2741s | right now okay you may think uh |
2744s | white materials is this gonna change |
2747s | much but this may actually bring very |
2750s | big changes to the gameplay group i'm |
2752s | sure everyone has the experience of |
2754s | missing that one vital item |
2756s | and you're really stressed you root back |
2759s | wasting time |
2760s | you meet a purple weapon luke you die |
2763s | you turn off the game you go play |
2765s | another game with three lanes and towers |
2767s | i know that always happens to other |
2769s | people and with transfer drones it won't |
2771s | happen now because even if you are |
2773s | unlucky during the farming phase you'll |
2775s | have the saving grace of using this |
2777s | system to get the item that you won't |
2780s | that you did not get so |
2783s | basically this system can also save you |
2785s | from early game misfortunes |
2790s | okay |
2791s | and there's also the upside of being |
2794s | able to skip an area entirely too some |
2796s | plans require you to go to a certain |
2798s | area just to pick up one or two items |
2800s | but using using credits you'll be able |
2802s | to save a lot of time by actually |
2805s | skipping that area as a whole and |
2807s | getting those items through transfer |
2808s | drones this could open a lot of diverse |
2811s | routes as well a lot of our internal |
2813s | testers also came up with very |
2814s | interesting builds utilizing transfer |
2816s | drones and i'm sure our players will be |
2819s | able to come up with much better builds |
2820s | and much more creative builds when the |
2822s | patch hits lumia island |
2825s | this can also be used in the late game |
2827s | as well when usually when you get the |
2829s | four score in like the |
2831s | end end game |
2833s | uh sometimes you won't be able to craft |
2835s | anything because most of the areas are |
2837s | closed and you won't be able to get |
2839s | bandages for auto arms you can't get the |
2841s | headband for elysian halo |
2843s | and it's kind of stressing |
2846s | but with this new system you'll be able |
2849s | to get those items quickly |
2851s | quickly and you'll be able to upgrade |
2853s | your items even in the late stages of |
2855s | the game when you can't get that |
2857s | specific white material |
2860s | so yeah they'll also they'll be helping |
2862s | you with your early game as well as your |
2864s | late game too |
2866s | and now let's talk more about the mid |
2868s | game this is where the transfer consoles |
2870s | come in actually our second new feature |
2873s | will be transfer consoles i said that |
2876s | white materials will be delivered |
2878s | through transfer transfer drones but due |
2880s | to limitations made by the researchers |
2882s | special materials can only be accessed |
2884s | through transfer consoles with these |
2887s | you'll be able to get materials without |
2888s | needing to contest certain objectives or |
2891s | relying on a rng drop from animals |
2894s | so as you can see here there's a slot on |
2897s | which you want to pick you can prick |
2899s | tree of lights meteorite metro vf blood |
2902s | path force core and even first aid to |
2904s | cat first aid kit |
2906s | so see |
2908s | so yeah but there's also this looks |
2910s | really good and it seems like it's a |
2913s | shop but it's actually not |
2915s | there's also downside for consoles |
2917s | transfer consoles will only be available |
2919s | starting from day two and will require |
2921s | and this is important it will require 20 |
2924s | seconds for the material to be shipped |
2926s | to the location meaning during these 20 |
2929s | seconds this can also be contested by |
2931s | other players too |
2933s | because the material itself will be |
2935s | granted as a supply box |
2937s | so |
2938s | if you're not near that place |
2940s | your your supply box is either going to |
2942s | be taken by someone else |
2944s | or |
2945s | you know someone could come and fight |
2947s | you for it |
2949s | uh consoles will also be disabled for |
2951s | one minute upon usage so you'll have to |
2953s | show up early early to use them too if |
2955s | other four people used it you can |
2958s | so like |
2959s | it can be used indefinitely but there |
2962s | will still be this one minute downtime |
2963s | between transfers so you'll have to plan |
2966s | you you have to plan your route to make |
2968s | it so that the consoles aren't disabled |
2970s | when you arrive to them |
2972s | there's also only four consoles uh |
2975s | across lumia island |
2977s | the four are in avenue hotel chapel a |
2979s | chapel church chapel church and hospital |
2983s | so you'll have to carefully plan your |
2986s | next move if you want to use them and |
2987s | also you will have to plan your credits |
2990s | too because costs are still being |
2991s | decided and you'll also get to see them |
2993s | when the patch hits |
2995s | now that we talked about transfer drones |
2997s | and transfer consoles we can now see how |
2999s | exactly can we use these transfer |
3002s | features |
3004s | we now have a system called credits |
3007s | transfer consoles and drones can be used |
3009s | by using credits credits can either be |
3012s | gained over time with the day and night |
3014s | cycle this means day a night cycle |
3016s | change and this will be your income with |
3018s | the change and but it can also be gained |
3020s | through killing players as well |
3023s | however uh killing players aren't the |
3025s | really most reliable stuff that uh the |
3029s | most reliable source to gather credits |
3031s | so there also needs to be another |
3033s | reliable source to get credits and |
3034s | that's where mutants come into play |
3038s | with increase of bf density and due to |
3040s | the increased amount of experiments our |
3042s | animals are starting to get mutated |
3044s | these animals won't be at the start of |
3046s | the game and will only appear by chance |
3048s | when they're respawning and they'll also |
3050s | be more powerful too |
3052s | and the catch is that when you kill a |
3054s | wild mutated wild animal it will grant |
3057s | credits |
3059s | so basically it will work as a chart |
3061s | system for your special materials so |
3064s | each time you |
3065s | kill a mutated wild animal it will add |
3067s | up to your upgrades |
3070s | mutants will serve as the middle ground |
3072s | between hunting |
3074s | deep it will serve as the middle ground |
3075s | for normal hunting and objectives they |
3078s | provide a guaranteed resource that will |
3080s | add up for a special material while also |
3082s | serving as a mini objective due to their |
3085s | power level |
3090s | here you can see all the cool new |
3092s | animals here you can see |
3095s | bare |
3096s | stronger bear |
3098s | here's berry |
3100s | and here's choco and you can see all the |
3102s | new animals they're pretty cool |
3105s | they're just chilling |
3107s | and as you can see although this really |
3109s | happens you better be careful when |
3111s | you're aggroing two mutant bears at once |
3113s | because as you can see by the health bar |
3116s | they're they're pretty pretty strong you |
3118s | you don't want to get killed by wild |
3120s | animals yet minus 10 points in your |
3122s | tournament |
3126s | okay now that we talked about the three |
3128s | features let's talk about the new phases |
3131s | with the |
3132s | with the addition of credits and the |
3134s | transfer drones and consoles it will |
3136s | provide players with a new strategic |
3139s | advantage you can either use credits to |
3143s | you can either use them early to pull |
3145s | off fast or wacky builds or you can save |
3147s | them up to get a special material later |
3149s | on |
3150s | looking for mutants can now also be a |
3151s | strategy but it will kind of be hard to |
3153s | ride off of them because like people can |
3156s | think like oh then i can just kill |
3158s | mutants and |
3159s | then i can get upgrades for free by just |
3162s | riding off of mutants this will not |
3164s | happen since they're much more powerful |
3166s | and there's also being the danger of |
3167s | being contested for transfer consoles so |
3170s | since they'll be contested if you are if |
3173s | you rather the whole game and someone |
3175s | with much more kills show up your you're |
3178s | basically wasted your credits because |
3180s | that guy will just come and take the |
3182s | special material |
3183s | okay so now we have diverse options in |
3186s | the mid game we have objectives we have |
3188s | saving credits rushing we got the |
3190s | mutants we got the consoles we hope that |
3192s | this will be able to provide new fun and |
3194s | interesting strategies coming to lumia |
3196s | island in season six |
3201s | okay now before we move on we will have |
3204s | a quick uh |
3206s | a break time not yet not yet but we're |
3209s | gonna before we have to break time we're |
3211s | gonna show off some cool new er past |
3213s | stuff i know all of you are hyped for |
3216s | these |
3217s | at first we have the nikki skin |
3220s | it will be beach beach volleyball nikki |
3223s | and the these skin lines were made due |
3226s | to our character voting that happened |
3228s | last week and last week last year uh |
3231s | originally they were planned for season |
3233s | seven but since the characters seemed |
3235s | more fit for a summer style concept we |
3240s | we put more of our soul into it so that |
3242s | we can get it for you more early |
3244s | nikki was originally |
3246s | made set made second place so it should |
3249s | have been a rare skin but you know like |
3251s | it's it's second place rare skin |
3254s | ah still and we also had the daniel |
3257s | daniel change to epic and we thought |
3260s | since nikki is gonna be a seasoned pack |
3262s | skin we thought why not |
3264s | let's just do an epic skin so |
3267s | you heard it here first |
3269s | nikki will be a epic epic |
3272s | skin coming to you with the season pack |
3275s | as well so bye season pack i will be |
3278s | watching from your walls |
3282s | okay |
3283s | there were three three characters that |
3285s | were voted and voted in but |
3287s | there were but like since nicki made it |
3289s | into the season pack there was one slot |
3292s | missing and what better character would |
3295s | be fit for a beach themed er pass rather |
3299s | than daddy leon |
3301s | he will be our |
3303s | he will be making it into our er pass |
3306s | and will be the first skin for the er |
3308s | pass and we will be a rare skin |
3311s | and looking ahead is |
3314s | this outfit i also really want to go on |
3316s | a summer break and then please give me |
3318s | summer break i want to go to the beach |
3322s | okay now here is our number three on the |
3325s | character vote which is rio |
3328s | okay so |
3329s | usually pascans have a uncommon rare and |
3332s | epic skin |
3333s | but |
3334s | this er pass we will not have any |
3336s | uncommon skins and all and all skins |
3339s | will be rare i mean |
3341s | the uns these skins that were |
3343s | originally gonna be uncommon will be a |
3345s | rare skin so both rio and leon will |
3347s | become a rare skin |
3351s | also there were some people who are very |
3353s | sad about real skin |
3355s | rios rio getting multiple skins i will |
3358s | talk about the skin process in a bit so |
3362s | yeah i'll talk about that in a few we're |
3364s | also going to have another character |
3366s | vote in the summer so please look |
3368s | forward to that too and we'll promise |
3369s | we'll deliver more amazing skins |
3374s | okay and our number one on our character |
3376s | skin and our character vote which was |
3379s | sua and will be our epic skin final skin |
3382s | for our season six er pass |
3385s | that looks you know it looks amazing so |
3388s | make sure to buy the er pass coming on |
3390s | season six with your mp i'm gonna be |
3392s | watching i'm gonna be checking your |
3394s | accounts |
3395s | to see if you purchase the erpas i i see |
3398s | all of your |
3400s | nicknames here |
3403s | and we got other rewards as well we got |
3406s | we got other rewards as well we got the |
3408s | emotes we got the tombstones of the |
3411s | great stuff |
3413s | and we have a special good news |
3417s | we have fixed the bug for the red dot |
3419s | bug for the shopping collection |
3421s | so even though you don't |
3423s | pick every single item that's come out |
3425s | new |
3426s | it will not show up red so that can stop |
3429s | bugging you now it's a big fix |
3431s | and there's also also gonna be |
3433s | additional rewards after reaching max |
3435s | level of your battle pass we got a lot |
3438s | of feedback regarding this because like |
3440s | after you reach level 100 there's |
3442s | nothing to do |
3443s | and we would want more rewards and yes |
3445s | that is coming |
3446s | playing after reaching max level will |
3448s | grant you ep tokens giving you the |
3451s | opportunity to buy stuff like old emotes |
3454s | from the past |
3459s | also regarding secret shops the shipping |
3462s | for the lash stop should be starting |
3464s | around the next week we're really sorry |
3466s | for the delay it's mostly because of |
3468s | covid and yeah the shipping process |
3471s | wasn't that easy |
3472s | it wasn't very kind to us over the last |
3475s | year and since and where we will finally |
3477s | be starting the shipping and we thank |
3480s | you all for waiting for us about this |
3483s | the secret shop is also coming back with |
3485s | new goodies for this season we got the |
3488s | cool new mouse pad with the cool new art |
3491s | for season six i'm actually gonna buy |
3494s | this too it looks amazing and we also |
3496s | got two work in progress projects too |
3499s | looking at this i'm i definitely don't |
3501s | know what this is it may be a new |
3503s | character i don't know but we'll get a |
3505s | new sneak peek as the secret shop comes |
3508s | out |
3510s | and here is our |
3512s | er pass wallpaper available for everyone |
3516s | and please everyone prepare for our |
3518s | summer coming to lumia island with |
3520s | season six er pass season pack |
3523s | everything's coming time to buy |
3527s | and now we have fun stats for season |
3530s | five |
3532s | uh yeah we'll go over these real quick |
3535s | so the most pro the most purchased skins |
3537s | will be dragon dance lead island convi |
3540s | bianca and midnight shinobi yuki |
3543s | dragon dance island will make his will |
3545s | make her first appearance here but |
3547s | you'll be seeing her more in the other |
3549s | sets too |
3550s | the most purchased characters were laura |
3553s | fiora and dia |
3555s | laura and dia were new characters so |
3556s | they were most likely to be most |
3558s | purchased but fiora because of the |
3560s | character price reductions or it seems |
3562s | like she was quite popular among the new |
3564s | players as well |
3567s | for skin usage some may be |
3571s | it may be confusing what this actually |
3572s | is this means that uh how much a |
3574s | character actually uses a skin |
3576s | so this means that uh the whole of |
3579s | eighty one point eight percent lead |
3580s | eileen users uses a skin and there's |
3583s | also haitian and sisella who made it |
3587s | who also made it first and third place |
3588s | for the last season as well but you can |
3590s | see that li-dai lin made her new |
3592s | appearance here as well we all we all |
3594s | know why she's here |
3595s | because because of that skin the |
3597s | favorite skin the popular skin |
3601s | and also this is kind of also a fun stat |
3604s | but most of our characters all have a |
3607s | skin usage rate of over 50 percent so |
3610s | there are more people using skins than |
3612s | not using |
3613s | skins which is pretty interesting |
3617s | and since there's only girls we also got |
3620s | some boys boys as well our hyunu made it |
3623s | first place with 76.4 percent we also |
3626s | have shoeichi and iso coming in at |
3629s | second entered place |
3630s | another interesting stat is the |
3633s | the chroma skin for the |
3636s | cadet cadet hanu which only had a usage |
3639s | of 0.8 percent |
3644s | now here's the most used skins the this |
3647s | means that uh how much the skin was used |
3650s | out of the skin pool so although lydia |
3652s | lin has three three skins four counting |
3655s | the bass skin |
3657s | dragon dance lead island was used for |
3659s | seventy point one percent which means |
3662s | that seventy point one percent of lead |
3663s | islam players all use dragon dance lead |
3666s | island uh yan and zahir also made second |
3669s | and third place but |
3671s | these characters only have one skin so |
3673s | it's more |
3675s | it's more understandable that they have |
3677s | a high skin usage rate |
3681s | now this is also another special stat |
3684s | characters that i fished the most we got |
3686s | our cook cook of lumia island we got |
3688s | shukai we got our fisher on third place |
3691s | lenox but bianca made it into the list |
3694s | as second place i guess she likes fish |
3696s | and chips we now know that that's now a |
3700s | cannon part of the lore |
3703s | we got the weapon with most kills we got |
3706s | glove bat and dual swords i guess |
3709s | melee was popping off |
3712s | yes ranged characters now have something |
3714s | to say |
3716s | and finally we have our season 5 meta |
3719s | golem |
3720s | uh if you see the |
3722s | something interesting to point from here |
3724s | is that the solo metagolam usually have |
3726s | attack speed based items while squad has |
3729s | a usually have items from skill amp |
3733s | the dual one usually had a items mostly |
3736s | mixed between attack speed and |
3738s | and skill amp so as we as i said before |
3741s | duo seems to be hitting the sweet spot |
3743s | between silhouette squad but will we |
3745s | continue to monitor that |
3748s | okay |
3748s | now with that we will be moving on to |
3751s | our break and be doing the part two for |
3753s | lumia island improvements but before we |
3756s | go we have our coupon our 1200 event mp |
3761s | you're gonna be rich now we got summer |
3763s | is coming coupon everyone turn on your |
3766s | er right now type in coupon summer is |
3769s | coming to get fat mp |
3772s | with that note we'll take a quick break |
3774s | and we'll be seeing you soon thank you |
3776s | so much for part one |
3781s | [Music] |
3935s | foreign |
3936s | [Music] |
3959s | [Music] |
3970s | so |
3977s | [Music] |
4045s | [Music] |
4114s | so |
4118s | [Music] |
4167s | so |
4168s | [Music] |
4223s | do |
4226s | [Music] |
4237s | so |
4241s | [Music] |
4303s | [Music] |
4315s | foreign |
4319s | [Music] |
4326s | [Music] |
4329s | foreign |
4335s | [Music] |
4344s | [Music] |
4350s | so |
4352s | [Music] |
4364s | so |
4369s | [Music] |
4396s | okay and we are back i hope you all saw |
4400s | the new video for season six er pass we |
4403s | got skins we got tombstones we got the |
4406s | wicked sewer nikki skins we got the real |
4409s | skins got the leon skin so please buy |
4411s | the er pass and season pack it pays for |
4414s | my bills and then it's gotta pay me |
4415s | please buy them okay |
4417s | now with all of that said let's move on |
4420s | to our next part of the devstream |
4422s | we will be talking about more changes |
4424s | for lumia island |
4426s | we got we've gone over |
4428s | gone over a lot of big changes but |
4431s | there's also going to be improvements |
4432s | for our current systems as well and |
4434s | they're quite the important ones |
4438s | and yes we will be having a season six |
4440s | pack just like in season five available |
4443s | in season six six thousand five hundred |
4446s | mp get your mp right now with double mp |
4450s | okay let's talk about temporary safe |
4453s | areas as i said earlier the combat ping |
4456s | deletion did help with third partying |
4458s | but it hasn't been able to completely |
4460s | remove it and the third partying will |
4462s | always be a feature in battle royales |
4464s | but we'll still working but we're still |
4466s | looking for ways to alleviate it with |
4468s | the addition of transfer consoles and |
4470s | mutants it would help us scatter players |
4472s | more across the map and that will result |
4474s | in less fiestas |
4477s | in specific objectives but another |
4480s | prominent place in which a lot of third |
4482s | partying happens is the temporary |
4484s | restricted areas |
4485s | usually when two players are fighting on |
4488s | the other side of the temporary |
4489s | restricted areas the best option for |
4492s | the other other person who's in the |
4494s | other side of the map is to just run |
4496s | across and third-party players fighting |
4499s | when you do this you usually have the |
4500s | timer power and maybe the cooldown |
4502s | advantage as well so it almost |
4504s | guarantees a one it almost guarantees a |
4507s | win |
4508s | so currently players are able to see on |
4510s | their mini-map if the area on the other |
4512s | side is having combat or not due to |
4514s | switching on and off |
4516s | with the new changes players will no |
4518s | longer be able to see the opposing |
4520s | restricted areas |
4522s | being turned on and off if they do not |
4524s | have vision of the area you want to see |
4526s | what's happening it's now your risk to |
4527s | take do you think they're fighting you |
4529s | have to go there yourself you have to |
4530s | check out yourself if you make the big |
4532s | risk and went there and you don't see |
4534s | them fighting them you wasted timer so |
4537s | all there's more stuff to think about in |
4539s | final restricted areas i mean temporary |
4541s | safe areas so keep this in mind and we |
4544s | hope that this will uh |
4547s | not encourage third party in the in this |
4549s | later stages of the game |
4554s | okay we got flowers and fetters flowers |
4558s | are now growing all around lumia island |
4560s | making them easier |
4562s | to access and fetters can all be also |
4565s | gained by killing mutant chickens so |
4567s | that's more easier too we believe that |
4569s | providing ways to get flowers and |
4571s | fritters this way it provides a |
4573s | opportunity to give materials in a more |
4575s | lore friendly way and we'll try and and |
4578s | try and introduce more of these |
4579s | interactable ways to gain certain |
4582s | objects objects items in the future |
4586s | mutant tickets not just chickens you got |
4589s | to get that right |
4591s | wikiline improvements wickline |
4593s | improvements uh bitcoin improvements to |
4595s | be honest aren't really going that well |
4598s | ar improvements are really tricky for us |
4600s | and |
4601s | yeah it's still being pushed we are on |
4604s | copium but we'll do it however there |
4607s | will be some other improvements to a |
4609s | client too wikline will now spawn in |
4611s | three different locations based on the |
4613s | current restricted area state |
4615s | she will also be unable to be aggroed |
4618s | when you hit her for a hitter at a |
4620s | certain distance so it's no longer |
4622s | possible to join curve for long range as |
4624s | well |
4624s | so that will help |
4626s | so yeah that will help |
4628s | other players too she needs more |
4630s | improvements and that's a fact mostly |
4632s | the ai ones i know she teleports across |
4635s | your character and it's really bad but |
4637s | you know we'll slowly but surely try and |
4639s | improve her |
4643s | no no it's not no aggro from ranged |
4645s | attacks it means that if you're in a |
4647s | certain distance it will not get aggro |
4649s | you can still aggro |
4652s | okay |
4653s | this was a kind of interesting one this |
4656s | is bushes and sounds of footsteps |
4659s | so footsteps are something that we've |
4661s | been debating uh quite a long time so |
4664s | footsteps create a lot of tension in |
4665s | game but it also gives a lot of |
4667s | information in the game with very |
4670s | limited access to vision this basically |
4672s | replaced uh stuff that you can basically |
4674s | gain from vision however when it came to |
4677s | actual combat by hearing the footsteps |
4679s | you can know exactly what your opponent |
4681s | is trying to do this results in even if |
4684s | you enter a bush your opponent can hear |
4686s | your footsteps and |
4687s | the opponent will know exactly if you're |
4689s | moving left you're moving right whether |
4691s | you're waiting to make a counter attack |
4693s | so when you're being chased it was kind |
4695s | of uh could kind of be strange |
4699s | so we're trying to reduce the amount of |
4701s | information provided by this we tried a |
4703s | lot of ways to tweak footsteps we tried |
4706s | reducing |
4707s | the range of footsteps we tried removing |
4711s | enemy footsteps entirely but in the end |
4714s | we settled on removing footstep sounds |
4716s | in bushes |
4718s | with this change you can now easily you |
4720s | can now more easily trigger opponents |
4722s | with your movements you can outplay them |
4724s | by going into the bush and coming back |
4726s | out and can try and prepare for a |
4727s | counter attack as well as well as juking |
4730s | too |
4730s | during our play testing this was deemed |
4733s | the most fun but please give your |
4735s | feedback on this because this is |
4737s | something that we're that we're trying |
4739s | out in preseason and we definitely need |
4740s | your feedback on this and if after we |
4743s | get all the feedback we'll try and |
4744s | improve this further |
4746s | also uh this was a question i kind of |
4749s | got throughout the last patch with the |
4752s | improvements of our sound system issues |
4754s | like footsteps sounding like doubling |
4757s | these stuff and not very intuitive |
4759s | mechanics such as ghost stepping as stop |
4762s | will be removed overall and we will be |
4764s | replaced into |
4766s | features such as this |
4773s | okay saved plans with the intro that |
4776s | even the introduction of transfer drones |
4779s | we're also trying to shift around the ui |
4781s | for the safe plan section as well but |
4784s | sadly we're still in the planning |
4786s | process for this at the moment so it may |
4788s | take some time but we're definitely on |
4790s | this so please look look out for this |
4793s | one |
4799s | okay now let's talk about adding new |
4801s | systems this is kind of a middle line so |
4804s | like we're going to have a quick talk |
4805s | about adding new systems so when we add |
4808s | the new system it bring it camping it |
4810s | can bring new change to the game and can |
4812s | provide newfound fun to original players |
4814s | as well but this can also be added as a |
4817s | barrier for new players too like |
4820s | each time we add a mechanic it becomes |
4822s | much more harder for new players to |
4825s | go to get used to it recently we got the |
4828s | chance to talk with a famous developer |
4829s | thanks to microsoft to develop the |
4832s | developer said that the most important |
4834s | thing for a season based game is to |
4836s | create new fun |
4837s | while removing the unfun from each |
4840s | season with the emphasis on the removing |
4842s | the unfun part |
4844s | each time when we present new features |
4846s | to a n a publisher or other game company |
4849s | the question we usually get is okay it |
4851s | looks cool but so what's going to be |
4853s | removed in this place you can't just |
4855s | keep adding stuff |
4857s | removing a system is not always the most |
4860s | welcome way for players so it's really |
4862s | hard for us to remove a system as a |
4865s | whole |
4866s | there's stuff like that was well |
4867s | received such as the combat ping removal |
4870s | which greatly reduced third partying but |
4872s | there were also changes such as closing |
4874s | the food gap or |
4876s | the auto revive stuff as well this was |
4879s | this do have mixed feedback and |
4883s | we are trying to improve it as we go on |
4886s | reloads also fall into this category the |
4889s | whole idea was that we wanted to remove |
4891s | the mechanic to make it easier but and |
4894s | also removing a designated designated |
4896s | hotkey however this was the wrong choice |
4899s | this was another certified nimble |
4902s | moment |
4902s | we should have considered how much it |
4904s | would it will make it hard for our |
4906s | original users |
4907s | you know like we should have taken all |
4909s | of that into consideration how much it |
4912s | would make it harder for our original |
4913s | users |
4914s | too so but |
4916s | yeah |
4917s | we'll try and stop doing those stuff |
4920s | with the addition of transfer consoles |
4921s | and drones and cobalt protocol i guess |
4923s | we're all just busy on our own work and |
4926s | the pressure pressured out pressured us |
4928s | out of thinking clearly when we when |
4930s | removing something we'll try and think |
4932s | more hardly on what we'll try and remove |
4934s | and we'll try and remove the bad and not |
4937s | remove something good |
4938s | like the reloading stuff still |
4942s | but we do have a new removal change for |
4945s | the next one and i honestly think a lot |
4948s | of people are going to be happy about |
4950s | this let's go it is the |
4953s | removal of esd and ebad we are getting |
4957s | rid of flat amp and ebad vladam and ebad |
4961s | are almost being removed from the game |
4965s | in the early stages of the game uh evad |
4968s | and vladam provided |
4970s | provided content for the players and |
4971s | opened up new builds but with the coming |
4974s | times these stats served as a roadblock |
4976s | for us when we're dealing with balance |
4978s | like when you say can we buff skill |
4980s | damage for characters with multi-hit no |
4982s | because e-bat exists and vice versa for |
4984s | flat app also with season 6 flat amp |
4988s | will be completely removed from the game |
4990s | flat amp is no more it is no more you |
4992s | cannot find it inside lumia island while |
4995s | ebad will remain in the game but it will |
4998s | be very limited in usage and will also |
5000s | become a unique option |
5002s | so |
5003s | yes ebat is still in the game but it's |
5006s | going to be really limited so you won't |
5008s | see |
5009s | scary stuff like that before like as now |
5012s | evad and flat amp defense will also be |
5015s | vastly removed or adjusted as well |
5019s | and with these big big changes honestly |
5021s | this should bring a lot of big changes |
5023s | to both routes and balance tiers across |
5026s | the board and there's gonna be a big |
5028s | shake up it may bring chaos throughout |
5031s | the preseason but we do think that this |
5033s | was a change that had to be made the |
5035s | community wanted it the devs wanted it |
5037s | and we're doing it and it will benefit |
5039s | characters for the coming future |
5044s | okay so we can't just remove stats and |
5047s | do nothing so with the flat amp and ebat |
5049s | being almost non-existent now we'll be |
5052s | adding more skill amp ratios to |
5053s | characters now previous skills had a lot |
5056s | of ap ratios which means high ap gave a |
5059s | lot of advantages |
5061s | however this created issues in which |
5063s | characters would lose individuality and |
5065s | also led to metas in which tanks would |
5067s | just stack defense and hp regen and they |
5070s | will ignore every damage in the game and |
5072s | magnus's will be swarming the last |
5075s | restricted area so what we're going to |
5077s | be doing is so we'll be adjusting a lot |
5079s | of skills to be reduced in ap ratios but |
5082s | we're also going to be adding skill amp |
5084s | ratios to existing characters |
5086s | for example adriana's q will be changed |
5089s | from true damage to skill damage and |
5091s | will have a new skill amp ratio |
5094s | while also having her ap ratios |
5097s | decreased |
5099s | so basically it's going to be skill |
5100s | damage with amp ratios and ap ratios |
5103s | msq will also have a new skill amp ratio |
5106s | for reduced ap ratio |
5109s | so we hope that with this change |
5111s | characters will have more diversity on |
5113s | which builds they choose and hope that |
5115s | it can create more play styles in the |
5117s | future too as we go on the one thing we |
5120s | are kind of worried about is that |
5122s | skill amp is currently a percentage |
5124s | ratio which is kind of hard to |
5126s | understand as when we just see it and |
5130s | when we're calculating damage we are |
5132s | considering |
5133s | changing it to a number based stat so |
5136s | that it would work similar as adap such |
5139s | as the one in league of legends but |
5141s | we'll we'll try and see that please give |
5143s | it your feedback on this and we'll see |
5145s | how it goes |
5149s | okay and now we have the item rarity |
5152s | rework |
5153s | with more special materials being |
5155s | available to players due to the transfer |
5157s | console addition item rarity is also |
5160s | going to get a rework |
5162s | in the early in the early parts of the |
5164s | game stuff like radar were legendary |
5167s | items because they were very hard to |
5168s | craft compared to other items but now |
5171s | that there are a lot of |
5173s | new special material items and that they |
5175s | can now be normally crafted |
5179s | almost all of the normally crafted items |
5181s | will be changed into |
5183s | i'm sorry |
5185s | almost all of the normally crafted items |
5187s | will be changed into epic items while |
5189s | special material items will be boosted |
5191s | into legendary items |
5193s | following this there is also going to be |
5194s | huge adjustments in stats regarding this |
5196s | as well so keep so also keep a look out |
5200s | on those big changes as well we're gonna |
5201s | have a big shake up with these all of |
5204s | these changes so prepare for a very |
5206s | chaotic but fun season |
5209s | six |
5211s | now this one's kind of interesting these |
5213s | are traps traps are kind of in a niche |
5216s | spot right now they're currently only |
5218s | being used by a select number of players |
5220s | and the recipes are also pretty hard to |
5222s | memorize the current plans for traps is |
5225s | trying to make it |
5227s | easier to craft while also providing |
5229s | special gimmicks for each trap |
5231s | this one was a kind of a long one coming |
5235s | but clink clatters will have a special |
5237s | gimmick of creating a ping on the map |
5239s | whether it's whether it's being stepped |
5241s | on but also when it's being installed so |
5245s | you can either create a false ping |
5246s | yourself to lure enemies to you or you |
5249s | can make your enemies step on clean cat |
5252s | killing clutters so you can know where |
5254s | they are |
5255s | gimmicks are something that can be hard |
5257s | to balance you know we haven't really |
5259s | decided on all of the gimmicks as well |
5261s | and we do not want to have traps we do |
5264s | not want traps to be a must-have for |
5267s | combat so like if you don't have traps |
5269s | you just instantly lose the game we do |
5271s | not want this so can it so we'll |
5273s | continue to monitor it and plan this |
5275s | thoroughly |
5278s | can it make a funny noise too |
5281s | our director is listening so |
5283s | i'll i'll relay that can cling cladders |
5285s | have a fun noise when it's triggered |
5290s | maybe later maybe later |
5295s | okay now let's go on to the number of |
5298s | players this one's kind of a tricky one |
5300s | it this is always a very important |
5302s | question uh how many players would it |
5304s | make it to be most exciting to play on |
5306s | lumia island would it be more players |
5308s | less players is always the question |
5311s | regarding this we'll be adding the |
5312s | varying test subject feature and this is |
5316s | actually a long long requested feature |
5319s | for an naeu essay ranked basically if |
5322s | matching becomes two longer the game |
5325s | will start at 15 people yeah this was |
5328s | one that you really wanted it will start |
5329s | with 15 people if the matchmaking |
5331s | becomes too long this was quite the |
5333s | requested feature in english-speaking |
5335s | regions due to our current state of |
5336s | matchmaking and it's finally here we |
5339s | don't know |
5340s | how much it will change matchmaking but |
5342s | we're trying it out so get ready to spam |
5344s | 1415 instead of 17-18 however however |
5348s | there are some bad news the exact |
5351s | timeline is not set but we do want to |
5354s | put it in during season six because like |
5357s | this requires some coding so we're not |
5359s | really sure |
5360s | but we want to do it within season six |
5363s | we definitely want to do it within |
5364s | within season six oh for duos this is |
5367s | for all modes so we're gonna tweak each |
5369s | mode specifically to start with less |
5371s | players if the matching becomes too long |
5373s | 1415 was a |
5376s | example so yeah it's going to be like |
5378s | that and |
5379s | we want to do it within season six but |
5382s | even if it's late we'll do it within |
5384s | season seven at the latest |
5389s | okay now this is a visual update time |
5393s | we're going to look at lumia island's |
5395s | visual updates |
5397s | visual updates might be a bit bit scary |
5399s | because of optimization but listen but |
5402s | rest assured this will bring an increase |
5404s | in quality while also decreasing |
5406s | optimization overload so it's a good |
5408s | change |
5409s | however due to cobalt protocol there's |
5411s | not that much changes compared to last |
5413s | time so let's just have a look at them |
5416s | we got the pawn bridge getting an ark |
5419s | yes best change in the whole season it |
5422s | will also have signs that you will never |
5425s | see because it's a top-down view game |
5429s | we also have cemetery ah texture updates |
5432s | ah best change in the game |
5435s | we also made this this uh this uh |
5438s | running down house into |
5441s | we made it worse it's more broken now |
5444s | fit for a battle royale |
5447s | we got the entrance to cemetery it has a |
5450s | sign now best change |
5452s | and we got fences fences walls walls for |
5456s | cemeteries too so lumia island is now a |
5459s | completely different place |
5461s | we did it boys |
5463s | okay |
5464s | now that's over let's go on to the new |
5466s | characters i'm sure you already all see |
5470s | seen the concept arts but let's go over |
5472s | them quickly |
5474s | we got the rootless aggression character |
5476s | marcus |
5477s | he's our newest axe user and he looks |
5480s | pretty bulky i also know he's the savior |
5482s | of eternal return when marcus comes out |
5485s | we're going to have ranked 24 7 so |
5487s | prepare for that one |
5491s | and we also got carla carla was also |
5493s | introduced she's got the new harpoon |
5496s | crossbow so she's gonna use that to |
5498s | catch some big fish |
5501s | looks pretty cool too probably one of my |
5503s | favorites there's also our newest uh |
5506s | newest character that was revealed |
5508s | yesterday it's esto the new firefighter |
5511s | firefighter type |
5512s | character she has she also she also is |
5515s | an axe user but also has that shield so |
5517s | maybe she's gonna use some tanky moves |
5520s | to show off in lumia island |
5523s | and last but not least we have piolo yes |
5526s | the name is gonna be piolo uh eu eu |
5530s | analysis can cry all they want the name |
5532s | is going to be piolo and he will be our |
5535s | newest nunchaku user |
5537s | and he looks pretty cool do not hate on |
5539s | pyolo guys no no it's not piolo okay |
5543s | let's go |
5544s | now let's move on to the new skins |
5549s | i'm sorry okay new skins |
5552s | we got spirit hunter aiden pretty cool |
5554s | spirit hunter is already a very popular |
5557s | popular skin line |
5559s | we got my personal favorite we have |
5561s | jailhouse phantom laura you can uh the |
5564s | piece of bread can now show off in style |
5567s | when he dominates in eu tourney in the |
5569s | season end cup coming this week this |
5572s | week finals this week on nimble neuron |
5574s | channel |
5577s | we got street atelier tia she looks |
5580s | pretty cute in this one |
5582s | and she oh the |
5583s | the paintbrush is actually really cute |
5586s | we got lumia land felix |
5589s | who works at an amusement park maybe |
5591s | that's the new part-time job that felix |
5594s | found |
5596s | there's also eternity's blossom priya |
5598s | priya please give some love to our to |
5600s | our girl priya |
5603s | please okay |
5605s | and we have |
5607s | a |
5609s | green adina yes you have green adina and |
5612s | she's going to be uh fate fate fates |
5614s | arcanine adena |
5617s | we also have black swan elena |
5620s | black swan elena we are also giving yeah |
5622s | we're giving love to our skater elena |
5625s | too |
5627s | and we got marcus's new skin he's |
5629s | already showing off that grip he's not |
5631s | even out yet and i can already see that |
5633s | he's going to be the savior of er yes |
5636s | we're getting ranked 24 7. |
5638s | there's also the new lifeguard skin for |
5640s | carla too |
5642s | right down her alley |
5644s | we also got the summer themed magnus uh |
5647s | it's not bikini magnus but this will do |
5650s | he's got that cool summer vive thing |
5652s | so and he's also got the new green green |
5655s | motorcycle so let's |
5657s | let's go |
5660s | we got also got esto's new skin |
5663s | she looks blue in this rather than |
5666s | rather than red so look forward to this |
5667s | too i also saw that estelle was pretty |
5669s | popular among the english-speaking |
5671s | regions so keep a good eye on her too |
5675s | we also got piolo's new skin and |
5677s | pillow's used skin is actually very |
5679s | special uh field |
5681s | peels new skin will actually be re |
5684s | will actually be re be released with the |
5687s | character |
5689s | so he will be the first character who is |
5691s | also going to get a skin on release |
5694s | so |
5695s | this was always requested |
5697s | i think it was when we first announced |
5699s | skins but it's finally happening so |
5702s | hope we hope that we'll be able to do |
5704s | stuff like this in the future as well |
5708s | we got exterminator |
5709s | adriana we hope that her exterminating |
5712s | skills can also get rid of our bugs in |
5715s | game |
5717s | and okay this one was this one's kind of |
5720s | a long one this one we'll be talking |
5722s | about our state of skins |
5725s | a lot of you may be wondering why rios |
5727s | only got around skins and why is aya not |
5730s | getting a skin that fast first it's not |
5732s | because enin likes a specific character |
5734s | we love all of our characters equally |
5736s | mostly because as we showed you each |
5738s | character takes up to seven to eight |
5740s | months it takes an extremely long time |
5742s | and effort to create each character we |
5744s | just cannot love a specific character |
5747s | and do not like another because they are |
5749s | these are all characters that we created |
5752s | through our hard work and |
5754s | they're yeah we all love all of our |
5756s | characters also the process of making |
5758s | skins is really complicated usually the |
5761s | dev team plan skins for characters that |
5762s | did not have a skin for the longest time |
5764s | uh being at aya for right now the art |
5767s | team then looks at the plans and |
5768s | speculates if they'll turn out pretty |
5770s | pretty when we reach the end |
5773s | the business team prefers characters |
5774s | that are popular should be the ones that |
5776s | should get the skins uh this is because |
5779s | usually a popular skin will sell over |
5782s | more than 20 times than an unpopular |
5785s | skin that's actually a pretty big amount |
5787s | and being a game company we |
5790s | we are still a company so we can't |
5792s | ignore all of these requests but we |
5794s | always are in discussions |
5797s | to get skins to all of our lovable |
5799s | characters the er pass it also comes |
5801s | into play because since we have to match |
5803s | concepts certain characters may end up |
5805s | taking slots leon because he's our cool |
5809s | surfing guy made it into our beach er |
5812s | pass so some stuff like that can also be |
5815s | taken into consideration when we pick |
5817s | skins |
5818s | there's also the issue of external |
5820s | reasons having skins with short release |
5822s | terms like rio are 100 bad no one wants |
5825s | this even the business team dev team art |
5827s | team no one wants this to happen this |
5829s | also happened before with yuki when we |
5832s | released the midnight obu key because |
5834s | this was part of our |
5836s | part of our events with microsoft and |
5839s | that ended up resulting in that schedule |
5842s | skins are also sometimes outsourced i |
5844s | think i talked about talked about this |
5846s | before but yes our skins are sometimes |
5847s | outsourced and we can run into |
5849s | unexpected issues it can be from size |
5852s | quality anything that can be an issue |
5854s | that can result in a retake or the |
5856s | project can be dropped entirely based on |
5859s | the issue the skins that we already |
5861s | showed you are mostly the ones that we |
5863s | can surely finish like we can deliver |
5865s | 100 |
5866s | and there's also so that means there's |
5869s | also a lot of other skins that are |
5870s | preparing being prepared behind the |
5872s | scenes too the eye skin here in |
5874s | particular is one of those unfortunate |
5876s | ones as you can see |
5878s | the concept art is using the old logo |
5881s | meaning that she was set to release way |
5883s | before maybe even last year but you know |
5886s | like various issues got into the way |
5889s | this skin is currently scheduled for |
5891s | august 25th but we can't really make any |
5893s | promises since it's close to season |
5895s | seven things could be shifted but yeah |
5898s | we hope that this kind of gift uh gave |
5901s | an insight of our skin situation and |
5904s | we're really sorry for all the players |
5906s | waiting especially the ayah players |
5907s | who've been waiting almost over a year |
5909s | and we'll try and not disappoint on this |
5911s | one |
5914s | okay now we get to see a deep dive of |
5918s | our delayed but ruby fun season six |
5922s | cobalt protocol |
5925s | which will be coming in just a month |
5929s | let's go cobalt protocol will be a four |
5932s | on four battle arena type mode and i |
5934s | know this part was controversial but yes |
5937s | the game is random pick but it's not |
5939s | totally random it's a semi-random pick |
5942s | style i'll try and explain this |
5944s | upon game start all players will be |
5946s | assigned one character but can also |
5948s | choose a character from the shared |
5950s | character pool in the middle |
5951s | meaning you can swap out characters with |
5953s | your current one |
5954s | with your with your other teammates so |
5956s | basically you will be gaining access to |
5958s | eight characters per team |
5960s | so this will be happening in the first |
5962s | round but there's also another catch |
5965s | there's a second part of the picking |
5967s | phase |
5968s | the |
5969s | the selection pool you see here now in |
5971s | the section in the second part will be |
5973s | replaced with your opponent's team's |
5976s | pool |
5977s | that means you will be get you'll be |
5979s | gaining four new new characters to |
5981s | access from |
5982s | from your opponent |
5984s | so basically you'll be gaining access to |
5986s | 12 characters in total which is almost |
5988s | one-fifth of the entire roster which |
5989s | gives you a lot of actually a lot of |
5992s | choosing points |
5994s | so when you choose your characters not |
5996s | only do you want to choose the ones you |
5998s | want you also need to think about what |
6000s | you don't want to give away to your |
6001s | opponent team |
6003s | so and you also get to choose from a |
6004s | pretty large pool so you have more |
6006s | control on what you want to for the |
6008s | argument section you can see here you |
6011s | can't really pick the sub-arguments you |
6013s | can you rather pick a |
6015s | core augment from one of these and for |
6017s | cycle opponents there are special stuff |
6019s | called infusions |
6021s | that can also be purchased in game and |
6022s | let's look at those two |
6025s | let's go |
6026s | so for items as you know there is no |
6028s | crafting in cobalt protocol and instead |
6031s | you go through a draft and get to choose |
6033s | from three options from each of the |
6035s | slots if you see here there's two two |
6038s | items and one random slot |
6040s | so |
6041s | basically you can choose from one of |
6043s | these two options or you can choose the |
6045s | random item if you chew if you do not |
6047s | want either of the two options choosing |
6049s | the random option will also give you |
6051s | additional credits so that will be able |
6054s | to use for more infusions |
6056s | infusions will say will serve as kind of |
6058s | a sub augments but they are much more |
6060s | powerful than sub augments they're |
6062s | really variable |
6063s | in in effects there's stuff that knocks |
6065s | back your opponent their stop there's |
6067s | stuff that increases your movement speed |
6070s | airborne all that other stuff and you'll |
6071s | all get to see that when cobalt protocol |
6073s | comes out |
6077s | okay here's a quick top-down view of the |
6080s | map it looks kind of empty now but this |
6082s | is because there aren't the objectives |
6085s | spawned yet so when you move into game |
6087s | it will look more sleeker and more slick |
6090s | and |
6091s | a more lavatory themed style rather than |
6094s | lumia island which is post-op |
6096s | apocalyptic |
6098s | map size the map size is about the same |
6101s | size as archery range and school put |
6104s | together when the game starts the lab |
6106s | will be will be divided into two parts |
6108s | so it will basically be a two on two |
6110s | mode for phase one so two players two |
6112s | players two players to players there |
6114s | will be a two on two mode for phase one |
6116s | this one between cannot be crossed by |
6118s | any means so phase one will definitely |
6122s | uh yeah you'll definitely need to fight |
6124s | the opponent team and you cannot meet up |
6125s | with your other teammates |
6128s | phase one will be about capturing the |
6130s | amp device between the two teams this |
6132s | device will grant points along with a |
6135s | combat buff since this buff is also |
6137s | provided to your teammates across the |
6139s | map you can help each other by getting |
6141s | this device if you want to see it on the |
6143s | map the amp device will be here in the |
6145s | middle of phase in the middle of phase |
6147s | one maps |
6149s | so you'll be able to fight two on two |
6152s | basically contesting this objective |
6155s | there's also going to be a team turret |
6157s | at the corner of each map this will be |
6160s | serving as the team's resting spot you |
6162s | reach an hp and sp while also getting |
6165s | protection by your turret and sitting |
6167s | under your turret however sitting under |
6169s | your turret does not grant you any |
6170s | points so you're going to have to go out |
6173s | and fight if you want to win if you see |
6175s | here uh your turrets will be on each |
6177s | corner so these will be your resting |
6179s | spots for each cord as well and we'll |
6181s | have each turrets |
6184s | heel packs are also scattered around the |
6186s | map so you can get those when you're in |
6187s | a pinch so as you can see in this clip |
6190s | here you'll be oh sorry you'll be |
6192s | fighting over this small objective here |
6194s | on two on two |
6198s | okay see here okay now here's a special |
6201s | look at the amp device the device is |
6203s | called residence amplification turbine |
6206s | but we'll call them amp device for short |
6208s | there are three total on the map the |
6210s | third one being locked off in the middle |
6212s | for |
6213s | oh it's rat it's actually rat that |
6216s | that's brilliant we'll call it rat |
6218s | okay so there's gonna be three rats on |
6221s | the map if you see here |
6223s | one rat here one right here and one in |
6225s | the middle |
6227s | so yeah you'll basically have to rat jam |
6230s | rat jam to get these objectives and win |
6233s | okay |
6235s | now we move on to phase two |
6237s | now that the now that the wall in the |
6239s | middle has been lifted you will now be |
6241s | able to meet your other teammates this |
6243s | will make the two on two mode into a |
6245s | four on four mode and you'll be also be |
6247s | contesting the third a third rat as well |
6250s | in the middle so |
6252s | in phase two you'll be contesting all of |
6254s | these three objectives with your team |
6255s | four and four |
6257s | and you can either do this or try and go |
6260s | farm other objectives bigger objectives |
6262s | like androids which will be boss boss |
6264s | androids which will give you much more |
6266s | other points |
6267s | than just taking care of the |
6270s | rats |
6274s | also |
6275s | as we reach phase three and four when |
6277s | phase two ends a powerful android called |
6280s | calls gamma takes the stage just by |
6282s | looking at it you can fear it you can |
6284s | feel its sheer power |
6287s | with the start of phase three you will |
6288s | no longer gain points and your current |
6290s | points will become your team's hp so |
6293s | basically all of your points that you |
6294s | have gathered throughout phase one and |
6296s | phase two will be your final team's hp |
6299s | so from now on your your goal now is to |
6301s | deplete your enemy of points this can be |
6303s | done by taking objectives killing your |
6305s | opponents or taking gamma gamma will |
6308s | actually give a pretty significant point |
6310s | reduction so it's definitely the |
6312s | objective to look out for and whichever |
6315s | team reaches zero loses it's pretty |
6317s | simple enough so you take control rats |
6319s | you go after objectives you kill |
6321s | opponents |
6323s | one team reaches zero you win |
6325s | this can be yeah |
6327s | if no other team reaches zero before |
6329s | three before phase three ends the game |
6331s | will enter a sudden death mode called |
6333s | phase four and whichever whichever team |
6336s | gets the golden kill the first kill |
6337s | during phase four will automatically win |
6339s | the game it's kind of a overtime |
6341s | mechanic |
6344s | okay and here is our briefing room our |
6347s | briefing room is basically your |
6349s | headquarters for your team when you die |
6351s | when you die you will be returned here |
6353s | you will be granted a you will be |
6355s | granted the |
6356s | option to gain a small shield boost on |
6359s | your next combat or also be able to gain |
6361s | infusions while you're dead |
6364s | here's a more detailed look of the |
6365s | briefing room |
6369s | and okay |
6370s | and here's a quick picture of the |
6373s | hyperloop system when you're inside the |
6375s | briefing room you'll be you'll be able |
6376s | to deploy loops into basically one of |
6379s | your turrets one of your ally turrets so |
6382s | as you can see here there's this blue |
6383s | circle here you'll be able to hyperloop |
6385s | here upon dying and returning to the |
6387s | briefing room |
6389s | this one is a special look at our |
6391s | infusion shop |
6393s | it's actually not a shop but we call it |
6394s | shop it's more of a high tech thingy |
6396s | magic but yeah we'll call it infusion |
6399s | shop for now this can be used to |
6401s | purchase infusions and also item |
6404s | upgrades like force core upgrades to |
6407s | greatly improve your |
6409s | combat in the later stages of the game |
6412s | vending machine yes 3d printer yes |
6417s | here's some other small features in |
6419s | cobalt protocol we got small drones |
6421s | which gives you credits and also |
6424s | along with credits of the animals on |
6426s | on cobalt protocol will be mutants so |
6429s | they will also be giving you uh xp and |
6431s | heel packs too |
6432s | we also got future holo futuristic |
6435s | holograms into the bushes because it's |
6436s | kind of weird to have bushes and |
6438s | lavatories so yeah we'll be having these |
6441s | vision blocking holographic |
6444s | holograms instead |
6446s | and this one this one's pretty fun uh |
6448s | this one are jump pads and you'll be |
6451s | able to use this to be launched onto |
6454s | other other locations of the map it's |
6456s | similar it works mostly like pork chop |
6459s | but there's a catch to this jump pad too |
6461s | when you ride this jump pad it means |
6463s | that all of the other |
6465s | other test objects or stuff on the jump |
6468s | pad can be moved too so if you're on the |
6470s | jump pad where you're with another enemy |
6473s | the jump pad will launch both you and |
6475s | your enemy to the other location so it |
6478s | will it can kind of create some awkward |
6480s | spots when you're launched together |
6483s | it's a blast cone yes uh i guess you can |
6485s | say that but this one's always going to |
6487s | be there so it's like a semi-blast cone |
6490s | yeah |
6493s | okay we also have two exclusive cobalt |
6496s | active item effects the one in the clip |
6499s | will be showing you one |
6501s | this will provide a small movement speed |
6503s | boost and will deal damage to the first |
6505s | enemy hit |
6508s | and i think that's it with cobalt |
6510s | protocol i hope you guys all enjoy cobo |
6512s | pro call because like this one took a |
6514s | lot of work |
6515s | and a death match mode was really one |
6518s | that a lot of people wanted so we hoped |
6520s | that we would be able to make up to your |
6522s | expectations for this mode the delay was |
6524s | also to |
6526s | like try to put to give you guys the |
6528s | best product possible and we'll try and |
6530s | do try and do that with this too |
6533s | i'm sorry i'm getting tired my voice is |
6536s | dying |
6539s | okay now this will be our final maybe |
6542s | topic of our devstream it's gonna be our |
6545s | features for season seven and after |
6549s | we got the escape |
6551s | mechanic so one of our biggest systems |
6554s | in season seven that we're hoping to |
6555s | aiming for is the escape mechanic |
6558s | this is kind of different from the |
6560s | hacking mechanic that everyone wants to |
6562s | see |
6563s | eternal return is a battle royale so |
6566s | basically one one player wins the whole |
6568s | game |
6569s | and even though we |
6571s | we add other features this is not gonna |
6573s | change in a battle royale so there's |
6576s | kind so there's situations where you're |
6578s | too far behind and you think that you |
6580s | can't win so basically your only option |
6583s | is to third party or rat |
6585s | to alleviate this we're gonna be trying |
6588s | to add the escape option so |
6591s | basically |
6592s | players will be able to craft a |
6594s | specific item and use it to escape lumia |
6598s | island and with the escape lumia island |
6600s | they will end the game on an escape and |
6604s | they will not gain any points from the |
6606s | game |
6607s | however they will also no they will uh |
6610s | no i'm sorry they will gain points but |
6612s | they will gain less points than they |
6613s | have gained when they won |
6616s | but since there will be no minus points |
6618s | when when you weren't suppose when you |
6620s | were supposed to lose points it could be |
6623s | a saving grace mechanic rather than a |
6625s | point gaining mechanic |
6628s | no it's the rage mechanic |
6631s | uh we'll see how it turns out it's still |
6632s | in early in early development so we'll |
6635s | see how it works out we'll try and see |
6637s | how it work how it how it goes and yeah |
6641s | all of this stuff that's presented in |
6643s | this part is still really under |
6644s | development so we're trying to plan it |
6646s | out |
6648s | okay |
6649s | we hope that this yeah so the main |
6651s | reason for this one is we want to try |
6653s | and reduce third partying so we'll see |
6654s | how it goes |
6658s | okay now that we got through with |
6660s | escaping let's move on to hacking |
6662s | hacking is |
6664s | i think one of the most requested |
6666s | mechanics in the whole game and but like |
6668s | hacking still has its dilemmas |
6671s | hacking |
6672s | is hard basically it's a non-combat |
6677s | playstyle and you run around the map |
6680s | getting items to win the game so |
6683s | basically it's winning with riding and |
6685s | although it can be fun |
6687s | it may not be fun to |
6690s | fight against |
6692s | so it's really hard for us to kind of |
6694s | plan on how on this is work because |
6697s | we'll probably have to make a small game |
6700s | inside our already existing game |
6702s | but since we have a lot of new new |
6704s | features stemming from cobalt protocols |
6707s | such as the gamma bot and the other |
6709s | object is from maybe the upcoming escape |
6712s | we'll see if that can be added to our |
6715s | hacking improvements |
6717s | oh and i forgot to mention this |
6719s | there's quite a lot of speculation of |
6721s | our yet to be released characters i was |
6724s | going to mention this with the skins but |
6726s | there's two characters that haven't been |
6728s | released yet they are arda and jp |
6731s | we have not forgotten about these |
6733s | characters and they will be coming to |
6735s | the game in the future so yes arden gp |
6738s | is alive yes |
6740s | however rosalio we do not have plans to |
6743s | add rosalio to eternal return as for now |
6750s | lore |
6751s | now scenario i know that a lot of people |
6754s | want lore in eternal return because it's |
6758s | because we had a really interesting lor |
6760s | we had a lot of interesting lore in our |
6762s | other game |
6763s | and |
6765s | and people want that in our game too |
6768s | uh |
6769s | although we won't be able to bring the |
6771s | scenario exactly from our from the |
6773s | previous game we did set up a another |
6776s | special scenario team and we will be |
6779s | rebuilding the previous |
6781s | previous world so we will basically be |
6784s | starting from uh starting from scratch |
6786s | with world building and we'll be we'll |
6788s | be providing you with a rebooted |
6790s | scenario uh this may seem kind of |
6793s | worrying for our original fans and there |
6796s | were a lot of other uh examples of |
6799s | reboots failing but since we have our |
6802s | new scenario team |
6803s | we're |
6804s | like we can't really |
6806s | it's a stuff that we just can't get |
6808s | around and we'll try and make it as up |
6811s | to par as up to your expectations |
6816s | and yeah these scenarios we'll keep |
6819s | working on them it will be reaching uh |
6822s | eternal return and maybe season seven |
6824s | maybe season eight we'll see but yeah |
6826s | we're still we're we will be still |
6828s | working on this |
6831s | also it's not going to change the game |
6833s | from scratch starting from tomorrow |
6835s | since we'll have to plan these and since |
6837s | making a single character costs like |
6839s | seven to eight months this can also be |
6842s | very costly in time so we'll see how it |
6845s | happens but it's something that everyone |
6847s | asked us what are we going to do about |
6849s | scenario lore but let's just say we're |
6851s | working on it we know that it's an issue |
6854s | and we know that it's something that our |
6855s | community wants and we are having a eye |
6858s | on it |
6862s | okay now here are some images that are |
6864s | still in development these have no |
6867s | no confirmed date for release but these |
6870s | are some concept arts that we want to |
6871s | show you off for |
6874s | let's show you off first this one is the |
6875s | briefing room |
6876s | which will be shown at the start of the |
6878s | game which will |
6880s | be more |
6881s | it will give you more of the feel of |
6883s | actually being inside our cool lumia |
6885s | island |
6886s | but you know like this doesn't really |
6888s | affect our gameplay a lot so it's |
6890s | keeping pushed we'll see when we'll |
6893s | release it and we'll try and maybe |
6895s | you'll see the light update maybe not |
6896s | but we'll see how it goes |
6900s | the research center in the middle of the |
6901s | map that one's still under development |
6904s | we also want to see how it goes we don't |
6906s | have anything planned for now but since |
6908s | we're having the updates to our lore our |
6911s | new systems from cobalt protocol |
6913s | i guess we can come up with some |
6914s | interesting ways to utilize the research |
6916s | center as well |
6919s | also this one this one's kind of fun uh |
6922s | i heard some of the people got the |
6924s | pleasure in seeing this in the pax build |
6926s | but there are some special features like |
6929s | yuki using his alt and |
6931s | flower petals floating around this will |
6933s | be only be shown to the player and him |
6937s | or herself but like |
6939s | this although it's not being shown to |
6940s | other players this can give you the feel |
6943s | of actually using a powerful powerful |
6945s | mechanic so |
6947s | this may be reaching us soon or maybe |
6950s | not we'll see too |
6955s | also this is the last one we got the |
6957s | victory screen this is also in |
6959s | development we know that our character |
6961s | models are super cool and we always want |
6965s | a cool way of showing that off we have |
6967s | our shorts on youtube we always post |
6970s | stuff on our twitter and we always want |
6972s | to show off our characters so having a |
6973s | victory cool victory screen like this |
6976s | will also be very cool in the future but |
6978s | as |
6979s | as you know it's still under development |
6981s | and it's still implanting we'll see how |
6982s | it goes |
6984s | okay |
6985s | that's everything prepared for our dev |
6988s | stream today |
6992s | uh for our dev stream today uh now we'll |
6995s | move on to our q a section i'm really |
6998s | sorry for the voice cracks and |
7001s | uh not that good talking it was my first |
7004s | broadcast but thank you all for sticking |
7006s | here and listening to me and now we will |
7008s | have |
7009s | me and wolf one answering questions |
7012s | so why don't you ask away |
7019s | [Music] |
7024s | where's my windy announcement pack in |
7026s | season seven the director's listing so i |
7029s | hope i get my announcement back |
7030s | do you want |
7032s | do you want yes yes |
7035s | okay we're getting when the announcement |
7037s | pack in season seven it's confirmed by |
7038s | wolf one |
7040s | [Music] |
7043s | okay let's see |
7047s | any questions |
7052s | i'm sorry uh when can we expect new uh |
7057s | news on marcus |
7063s | when can we expect news on marcus since |
7066s | he's he's going to be released later in |
7068s | the month |
7085s | we'll be able to see marcus's skill as |
7087s | like the same as before it will be like |
7089s | one or two weeks earlier to his release |
7091s | so let's do it |
7093s | uh when will eternal return manga come |
7096s | come out into my local barnes and nobles |
7098s | uh i'm writing my eternal return fanfic |
7101s | so it will be reaching your bookstore |
7103s | soon |
7106s | how many credits do you start with |
7110s | oh man |
7123s | so for credits you'll start with zero |
7125s | but as you move on through building your |
7127s | first save plans you will get enough |
7128s | credits to get your white one or two |
7131s | white materials the prices aren't really |
7133s | set yet so you'll get to see that when |
7135s | the patch hits |
7143s | [Music] |
7147s | i'm sorry this is my first time so i |
7149s | can't really read |
7152s | [Music] |
7153s | any plans for reworks for old |
7168s | um |
7178s | [Music] |
7192s | so we are trying to stop on |
7194s | changing a whole character's kit because |
7196s | sometimes it feels like when we rework |
7199s | the whole character it doesn't feel |
7201s | the same as the old character so it |
7203s | basically becomes a new character so |
7205s | we're trying to stop on that for now but |
7208s | we will try and improve one or two |
7210s | skills in the character's kit to improve |
7212s | it rather than change it completely |
7220s | sorry |
7226s | can you get more things to use acorns |
7229s | outside of characters |
7239s | new |
7252s | [Music] |
7264s | [Music] |
7278s | [Music] |
7280s | so currently in our development pipeline |
7282s | uh it's kind of hard to put in more |
7285s | places to use acorns and also there's a |
7288s | big difference between our new players |
7290s | having two less acoins to buy characters |
7293s | while our original players have a lot of |
7295s | acorns that they do not know where to |
7297s | use |
7298s | although it's we'll still have to look |
7300s | into it we are |
7301s | maybe we'll try and plan a acorn random |
7304s | box system and include uh |
7307s | emotes from the past like we are doing |
7310s | with ep with the new ep tokens for the |
7312s | er pass we'll try and do stuff like that |
7314s | in the future and we'll see how it goes |
7320s | [Music] |
7323s | can we get more augment slots |
7335s | uh augment slots usually |
7337s | it requires some changes to our server |
7340s | but it's being done so we expect to get |
7342s | more augment slots in season six |
7355s | are there any plans to advertise |
7358s | advertise the game more uh actually we |
7361s | are trying to reach our english |
7363s | community english-speaking communities |
7365s | more as you can see we're having new |
7367s | tournaments we recently went to pax east |
7370s | to meet our new players there as well |
7372s | and we believe that our partnership with |
7374s | genji would help us reach a large |
7376s | audience of game loving people so we |
7378s | hope that that will be able to uh get |
7381s | more of our |
7382s | more of our fellow players to get to |
7385s | play eternal return too |
7388s | and yeah i hope that will happen season |
7390s | end cup coming this week finals on nimbo |
7392s | neuron channel |
7398s | did you have plans to add more weapons |
7400s | to existing characters |
7422s | [Music] |
7430s | [Music] |
7432s | okay so the answer is yes we are trying |
7434s | to plan to get to add more weapons to |
7436s | existing characters it was uh previously |
7439s | very hard for us to do it since we |
7440s | weren't able to |
7442s | individually tweak the |
7444s | weapon mastery for each character but |
7446s | since now that's in we will try and to |
7448s | consider that more but it does require a |
7451s | lot of |
7452s | testing |
7454s | planning and maybe balance testing so we |
7457s | expect it to be late season six or maybe |
7459s | season seven as well |
7462s | animation |
7468s | [Music] |
7469s | i'm sorry cross that out it's mostly |
7471s | because of our animation and art process |
7473s | so that's as you saw in our powerpoint |
7476s | that takes a lot of time so yeah |
7478s | maybe season six end or season seven |
7481s | we'll see |
7504s | will there be more servers for eternal |
7506s | return |
7510s | more subtle means |
7511s | hk or |
7513s | yes area |
7515s | yeah we we hope so we if uh |
7526s | [Music] |
7536s | [Music] |
7541s | the issue is that it's really hard for |
7543s | us now but uh we hope that we'll be able |
7546s | to increase more servers and and on the |
7548s | upside like since we have new mechanics |
7551s | that will help new players such as the |
7553s | cobalt protocol which will help players |
7555s | more get into will help new players get |
7558s | more into |
7559s | uh eternal return as a whole maybe we |
7562s | will be if we get the enough audience |
7564s | that we want to we will be able to |
7566s | expand our branches to future other |
7568s | servers as well |
7575s | okay i'll answer this one how does nn |
7577s | take advice from non-career feedback the |
7580s | stuff is that we do we like we |
7582s | definitely look at feedback from |
7585s | all of our other other english-speaking |
7586s | regions other other language-speaking |
7588s | regions it's just that you know that |
7590s | we're a korean company and we it's very |
7593s | hard for us to like exactly |
7595s | get all of this feedback to the people |
7597s | they need it takes a lot of time for us |
7598s | to do that but we're surely and we |
7601s | surely want to do that like stuff like |
7603s | the matchmaking changes and stuff like |
7605s | these were communicated a very long time |
7607s | and as you can see from our development |
7609s | pipeline even though they have been |
7611s | communicated internally it may take a |
7614s | lot of time for them to actually be |
7617s | shown to the day of light |
7619s | to our english-speaking region so the |
7622s | short answer is yes we are looking at |
7624s | all of your feedback we want to improve |
7625s | it we want to make matchmaking better we |
7627s | want to make everything better for you |
7629s | also we're not just focusing on korea |
7631s | and we'll |
7635s | [Music] |
7644s | okay |
7645s | [Music] |
7653s | [Music] |
7659s | [Music] |
7662s | is also here to try and get more more |
7666s | feedback from our english speaking |
7668s | regions and we hope that we can start to |
7670s | get more feedback |
7672s | and improve our process and maybe our uh |
7674s | different ties you know i know that a |
7676s | lot of people are like kind of worried |
7679s | about our kr devs not caring about |
7680s | english region communities but i believe |
7682s | that this could be a new start for us |
7684s | and we can make it happen |
7698s | are you planning to make joanne |
7699s | priyadina by evolving solos although it |
7704s | it really pains us but you know like as |
7706s | we said we're looking into more options |
7708s | for characters we're trying to to |
7710s | increase the character diversity and |
7713s | although we will keep an eye on those uh |
7716s | we'll see how it goes |
7725s | you said that earlier rooms |
7727s | okay for normal games would this mean |
7729s | that there will be three bots taking up |
7731s | of these spots if cues take too long |
7733s | i've also noticed that there are a lot |
7736s | of bots in our |
7738s | english-speaking regions games and that |
7740s | they're actually creating more bad |
7742s | than good so that's also being discussed |
7745s | internally and we will try and see how |
7747s | we can change that whether it be |
7749s | removing bots from like your matchmaking |
7752s | and just starting with lesser people or |
7754s | other other improvements that we can |
7756s | make regarding that that's also on our |
7758s | radar too |
7761s | how is the new ui |
7763s | redesign going i hope it goes well |
7777s | will project will cobalt protocol have a |
7780s | normal selection mode in the future |
7784s | or |
7786s | maniac |
7788s | [Music] |
7805s | [Music] |
7823s | [Music] |
7825s | so yeah we may be |
7827s | maybe adding a normal peg to custom |
7830s | modes but we currently as we see cobalt |
7832s | protocol right now if we think about the |
7834s | replay replayability about cobalt |
7837s | protocol and all the other elements that |
7840s | goes into game play we do believe that |
7842s | the semi-random pick is the most |
7844s | suitable way for us now |
7846s | we'll try and see how it goes and we'll |
7848s | try and get our feedback on that but |
7849s | yeah our current plan is |
7852s | maybe in customs not sure for just |
7855s | normal matchmaking |
7860s | low spec mode when as we said in the |
7862s | optimization part we will be trying to |
7865s | include advanced options for |
7868s | eternal return and we and we hope that |
7870s | that would help as well |
7872s | is there plans to standardize |
7874s | standardize a mode to focus the player |
7876s | base also as we said before we are going |
7880s | to be focusing on all three modes all |
7881s | three modes have different |
7882s | characteristic characteristics at this |
7885s | point |
7886s | so we'll in season six we'll try and see |
7888s | how we can balance our resources |
7891s | throughout the stream modes we'll see |
7892s | how it goes |
7894s | and maybe we can give an update on that |
7895s | on our season seven deaf stream i've |
7898s | seen six step stream |
7906s | okay i'll take two more questions and we |
7909s | can end |
7920s | i'm sorry |
7935s | will there be updates to the tutorial |
7937s | regarding these new features |
7940s | [Music] |
7952s | um |
7964s | [Music] |
7975s | [Music] |
7979s | um |
7981s | [Music] |
7989s | so basically if a tutorial becomes too |
7992s | long |
7993s | players may drop out in the middle of |
7995s | the tutorial so we don't want to make |
7997s | the tutorial too long |
8000s | so |
8000s | currently we'll try and use other |
8003s | methods such as like we have our |
8004s | beginner guides from our |
8006s | from our lovely er partners and |
8009s | our partners and creators we will try |
8011s | and utilize homepage tips as well so |
8014s | we'll try and work our ways to provide |
8016s | more information |
8018s | to our new players as well the tutorial |
8021s | we'll see what we can do |
8023s | making the tutorial longer doesn't seem |
8024s | like the case for now but yeah well it's |
8028s | always on our radar so we'll look on it |
8029s | to it |
8031s | okay last question boys |
8039s | can we have a system to see how many |
8041s | people are queuing up yes the system is |
8043s | being prepared as said previously uh we |
8046s | don't know when exactly it will hit uh |
8048s | hit live but yes that is already |
8051s | inside |
8053s | that is already being developed |
8056s | when will highlighting loot |
8057s | distributions come back |
8090s | foreign |
8100s | with the increase of the material patch |
8102s | with the increase of materials patch and |
8104s | with the addition of our new transfer |
8106s | drones we believe that it became much |
8109s | more easier to farm up for new players |
8110s | as well and |
8112s | the the blinking part for the |
8115s | or the loot distribution also caused a |
8117s | lot of optimization issues for our game |
8120s | you may remember it causing a kind of |
8122s | game breaking bug when it was first |
8123s | introduced so it would require us a lot |
8126s | of resources to put in but at the same |
8128s | time we believe that the early phase as |
8130s | you said phase |
8132s | our early phase of the game has become |
8133s | much more easier |
8134s | so |
8135s | uh yeah we'll try and see how transfer |
8137s | drones go and |
8139s | if the feedback is good maybe we can |
8141s | keep it like this |
8142s | yes |
8145s | okay i think |
8146s | i'm sorry to cut off here but i think |
8148s | that's all of our time for today |
8151s | we think we thanks so much for everyone |
8154s | coming into this dev stream i it was my |
8156s | first time doing a broadcast of any kind |
8159s | and i think it went pretty well so i |
8162s | hope you're all satisfied with |
8164s | what contents you heard today and i hope |
8167s | you got a lot of insight about our |
8170s | balancing our development pipelines the |
8172s | stuff we're preparing and i hope you're |
8174s | all very hyped up for season six |
8177s | our season six passes our season six |
8179s | season packs hope you all buy those too |
8182s | and i want to do a quick shout outs to |
8184s | our tournaments coming up we have our |
8186s | season end cup coming up with our na |
8189s | finalists and eu finalists coming on |
8191s | nimbo neuron we also have erm coming up |
8194s | too maybe it's starting today featuring |
8196s | our lovable lidai lin main twitch |
8200s | twitch el nero tv so make sure to go |
8203s | there and share for him as well we also |
8205s | have an official english broadcast so |
8207s | keep an eye on that as well |
8210s | so thank you so much for being here |
8211s | today and we hope to see you on the next |
8214s | step stream |
8215s | thank you oh i'm sorry just before we go |
8217s | we'll show off some new merch |
8221s | not new not new merch our original merch |
8224s | okay here is our boar |
8227s | our |
8228s | uh bordeaux and we have our wilson |
8231s | stress ball as well |
8233s | yeah and we have our naughty mug cup as |
8235s | well so if homecoming wants your boar |
8238s | before doll you can come here right now |
8240s | and i can give you this one okay |
8243s | okay |
8244s | so these are our goods from our last |
8247s | secret shop and this one's gonna be more |
8249s | spicy so we hope that you all |
8252s | go up and buy our merch too by the merch |
8254s | by the season pack by the season pass |
8257s | buy everything so i can pay my bills |
8259s | okay thank you so much everyone for |
8261s | joining joining our devstream today and |
8263s | we'll see you in the next one thank you |
8266s | so much thank you so much |
8271s | [Music] |
8298s | so |
8301s | [Music] |
8328s | [Music] |
8345s | foreign |