about 1 year
ago -
Eternal Return
-
Direct link
Transcript (by Youtube)
7s | hello everybody and welcome back to |
---|---|
11s | another Lumi appedia I am sir Cadia and |
14s | it's time to check out our newest test |
16s | subject |
19s | Kenneth Kenneth wields a massive Axe and |
22s | uses the fire of his Fury to fight his |
24s | enemies quickly overpowering them with |
26s | his powerful |
28s | attacks Kenneth is a Melee character |
31s | capable of applying some dangerous CC |
33s | and dealing great damage to his |
35s | opponents through his rapid skill Combos |
37s | and dash skill his Effectiveness in |
39s | battles with multiple players and his |
41s | ability to overpower DPS make him a |
43s | great option for your |
46s | battles now let's take a look at his |
48s | skills Kenneth's kit consists of his Q |
52s | Fury strike W Inferno e Fierce attack R |
59s | flame Crush |
60s | and finally his passive suppressed |
64s | rage Kenneth's passive is suppressed |
66s | rage when Kenneth deals damage with a |
69s | basic attack or skill he gains Stacks |
71s | Kenneth's axe catches fire upon reaching |
74s | five Stacks dealing an additional skill |
76s | damage each time a basic attack or skill |
78s | hits he recovers HP equal to a portion |
81s | of the damage dealt by this |
85s | skill during combat Kenneth should |
88s | prioritize stacking up suppressed rage |
90s | so it's can reach its maximum power at |
92s | Max Stacks this skill will also |
94s | determine Kenneth's sustainability so |
96s | once it reaches its full potential he |
98s | should go for a more aggressive approach |
99s | so he can get the best out of this |
103s | skill Q Fury strike Kenneth swings his |
107s | axe wildly dealing skill damage and |
110s | briefly knocking enemy's Airborne |
112s | suppressed rage Max Stacks damage |
114s | increases in a portion of lost HPS |
116s | recovered for each enemy |
119s | hit |
121s | Kenneth's Q is excellent for |
122s | interrupting or cancelling enemy skills |
124s | with CC on top of that when his passive |
127s | suppressed rage is at maximum Stacks |
130s | this skill becomes crucial for Kenneth's |
132s | sustainability so the key is to hit as |
134s | many opponents as possible with this |
136s | skill to aim for significant healing |
138s | this will be vital for maximizing his |
140s | endurance during |
146s | battles W Inferno Kenneth Burns |
149s | everything around him for a period of |
151s | time reducing the damage he takes he |
154s | also gains a shield that absorbs damage |
156s | for a short time the duration of this |
158s | skill increases upon a basic attack hit |
160s | up to 7 |
163s | Seconds Kenneth's W skill offers a brief |
166s | Shield to counter major enemy attacks |
169s | the damage received during its duration |
171s | is reduced in proportion to his attack |
173s | power aiding his role as a fighter even |
175s | when equipped with attack power based |
177s | items although there is a duration limit |
179s | for this skill its duration increases |
181s | with each basic attack making it more |
184s | effective when he's playing more |
188s | aggressively e Fierce attack Kenneth |
191s | charges forward enhancing his basic |
193s | attack for a short period of time |
194s | increasing his attack speed and |
196s | converting some of the suppressed rage |
198s | damage dealt by his basic attack into |
200s | true damage he deals additional skill |
202s | damage some of the skills cool down is |
204s | recovered upon the first enemy hit by |
207s | his basic |
209s | attack |
212s | Kenneth's e skill moving range is quite |
214s | short but it enhances his basic attacks |
217s | making his gam playay smoother players |
219s | can connect this skill with his R and Q |
221s | skills done right this combo will allow |
223s | Kenneth to attack enemies from |
225s | unpredictable distances making him more |
227s | effective in |
230s | combat R flame Crush Kenneth swings his |
234s | axe upward dealing skill damage enemies |
237s | hit are knocked Airborne stunned and |
239s | takes skill damage damage from Kenneth's |
241s | spinning attack he then slams his axe |
243s | down dealing great damage and knocking |
245s | enemy's Airborne at the Landing Point |
247s | using this skill increases Kenneth's |
249s | passive skill suppressed rage up to its |
252s | Max |
255s | Stacks Kenneth's R skill can deal |
258s | significant damage in CC effects when |
260s | enemies are hit this will help him to |
263s | momentarily overpower his enemies during |
265s | combat and since using this skill makes |
267s | his passive suppressed rage get Max |
270s | Stacks this will be more effective when |
272s | used at the beginning of a |
276s | [Music] |
281s | fight Kenneth the axe and fire wielding |
284s | fighter is great for melee fights and |
285s | overpowering enemies during close combat |
288s | he's able to endure enemy attacks with |
290s | his W and passive which reduces damage |
292s | taken and recover health he can use his |
295s | e skill to surprise enemies with |
297s | unpredictable attacks and he's capable |
299s | of dealing great damage Dage with his R |
300s | skill overall Kenneth's Fierce play |
303s | style might lead your way to the team's |
306s | Victory so why don't you give this boy a |
308s | chance well that was it for today on |
311s | lumedia this was circadia and I'll see |
314s | y'all next |
318s | time |