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Transcript (by Youtube)


0s thank you
1s [Applause]
2s [Music]
7s hello all welcome back to lumiapedia
10s where we learn about the news test
11s subjects today we'll be looking at the
14s new sniper character Theodore
21s theater uses his long-range skills to
23s keep his distance while interrupting
25s enemies and assisting allies
28s equipment check done let's get started
32s by utilizing history Theodore can
35s enhance his attacks the other excels
37s best in team fights rather than 1v1 news
42s foreign
43s [Music]
52s skills theater skills include energy
55s Cannon power screen sparknade blast
59s energy field and is passive Sapphire
61s protocol
64s talk about the past
65s theater's passive has three effects
70s first passive invisibility for a short
73s period of time when walking out of a
74s bush gaining movement speed and a shield
76s any actions other than moving removes
79s his invisibility
83s the second part of his passive allows
85s Theodore to lower cooldowns with his
87s skills by hitting enemies with basic
88s attacks his Q gets additional reduction
91s from the effect basic attacks against
92s non-test subjects only give half of the
95s reduction
99s [Music]
105s detour's third passer Theodore cannot
108s build HP with equipment instead
110s additional HP for equipment are
112s translated into attack speed
116s computer's Q is energy Cannon as a
119s passive deodorant gets increased range
121s for the next basic attack after hitting
123s an enemy energy Cannon is a charging
125s skill and Theodore is slowed while
127s charging the skill
129s [Music]
131s after charging shooting the raid towards
134s the enemy deals skill damage and heals
136s allies the range for an energy Cannon
138s changes depending on the charge time
143s shooting energy Cannon towards a power
144s screen causes the screen to shoot
146s another ray forward
147s foreign
155s Cannon is Theodore's bread and butter
158s charging the skill does not give
159s additional damage but gives additional
161s range you can play from a safe distance
164s as long as you constantly charge the
166s skill there's a bit of delay before the
168s power screen shoots out the ray so
169s Theodore himself can actually heal
171s himself through this method
177s dealers W is power screen it creates a
179s power screen and a location
181s foreign
183s [Music]
189s shooting basic attacks for the screen
192s deals additional damage during sparknade
195s the Z through the screen increases the
197s speed and range
202s theater's power screen strings
204s exploring sparknade through the power
206s screen allows theater to root multiple
208s enemies dispersing basic attacks also
210s lets theater lower his cooldowns with
212s this passive as well good usage of high
214s screen is part of the other skill
216s ceiling touchscreen is the most
218s effective and used in a small hallway or
220s areas with wild animals to utilize the
222s dispersion
225s [Music]
229s e is sparknative the skill has the same
231s passive as his energy Cannon but do not
233s stack in effect enemies hit by sparknet
236s are slowed and become a Target the other
238s gets Vision on his targets and attacks
240s against targets deal additional skill
243s damage and route
244s Theodore sparknet is a great team fight
247s tool that allows Tito to root multiple
249s enemies when combined with power screen
251s using Spike Naval power screen also
253s increases the speed and range of the
255s actual projectile so make sure you
257s utilize this two skilled together
259s [Music]
262s foreign
269s maximizes his energy and creates a short
272s duration blast energy field allies
274s moving towards the Direction gets
276s increased movement speed while the skill
277s damages enemies hit using the ultimate
280s also puts Theodore in an overcharged
282s State increasing his attack speed and
284s lowering charge time needed to reach
286s maximum energy and Cannon potential
290s foreign
291s [Music]
292s foreign
297s ultimate is blast energy field which has
300s a wide and long range the skill also
302s leaves a field for a short duration that
304s loves teammates however the movement
307s speed bonus only occurs when moving in
309s the same direction the skill will shot
310s towards
322s Peter uses his big freaking gun to keep
325s his distance from the fight while
326s supporting teammates and amplifying his
328s output with power screen the other is
330s your man if you want to control the pace
331s and outcome of the battle for range give
334s him a try if you want a fresh team fight
336s experience
347s [Music]
351s due to his passive Theodore is unable to
354s build any additional HP for equipment in
357s order to make up for his lack of HP we
359s will opt into omnivan to increase its
361s survivability just a bit we're combining
364s the omnibal with healing power the build
366s as well to amplify the healing effect
369s which is the newest weapon plasma rifle
371s plasma rifle offers a new option for
373s snipers as the weapon is a slot option
376s for skill lab builds while also having
378s enough ammo to cycle Theodore's passive
380s the attack speed should help Theodore
383s with basic attacks for Passive as well
385s Cardinal robes has low defense but
387s offers other High stats especially in
390s scale app the SP reasons always complete
392s and the additional HP will play into a
394s passive and convert to attack speed he
397s picked Imperial Crown for the head
399s the pieces in route while having high
401s defense and skillet the defense helps us
404s make up for the low defense on Cardinal
406s roles as well the cooldown reduction
408s offered with Imperial crowd is great as
410s well letting the other chain his
412s abilities easier
414s Nightingale for our arm the healing
416s power synergizes extra well with
417s Theodore's energy especially in team
419s fights where Theodore AMC healed
421s multiple teammates the X-ray healing
423s bonus can make a big difference
425s we went with SUV for our shoes SCV
428s offers omnivamp and skill app while the
430s amount of skill lamp is lowered as
432s straight jackets sneakers the omnivent
434s offered lets theater have more sustain
436s as previously stated the on event should
438s help make up for the lack of additional
441s HP
442s [Music]
444s has a high amount of scale out with SP
447s region more importantly the accessory
449s also works as a slot for omnisiphon the
452s item overall gives Theodore most of the
454s stats he would want
456s Central is our main choice for our
458s augments the augment periodically offers
460s a shield when damaging an enemy with a
462s skill
463s The Shield house theater make up for a
465s slow HP
466s in teammates Samsung applies to
468s teammates as well making your team 5
470s presence even scary for our soap augment
473s we went with Thornton shackles which
474s gets more damage than sparknade and
476s Penny Pincher or late game transitions
478s we went with embolden and cavalcade to
481s give Theodore a bit more survivability
482s even if the enemy team decides to focus
485s on first
486s the plan we made is a four Zone Route if
489s Avenue isn't contested we can also start
491s forest in the chapel and continue into
493s Avenue then School
494s [Music]
495s the first zone is up
497s the starting zone is fairly empty make
499s sure to use your starting movement speed
500s bonus to get a looting distribution near
502s the hyperloop we personally suggest
504s either the cluster next to the
505s firefighter station or the distribution
507s near the security console we also
509s suggest equipping slippers or tights to
511s increase your movement speed for the
513s Looting process if you have a spare clot
515s you can even make repaired slippers as
516s well feel free to discard your starting
518s bread and water as we'll be making
520s healing potions down the road foreign
526s we don't need to find too many items
528s over here but we can make killing
529s potions if you're confident you can
531s juggle your inventory well feel free to
533s pick up a long rifle as well to
534s pre-build the deadly Ray make sure to
537s check your minimap to see pings and
538s Chapel as well to avoid going after
540s distributions that are already looted by
542s enemies
547s third zone is Chapel when entering
549s Chapel pick between two distributions
551s between Cemetery side and dark side
553s looking out for pinks while farming
555s Forest will help a lot in making this
557s decision
561s [Music]
564s foreign
580s school is a fairly contested zone so
582s getting here late in the game might
583s result in some missed items especially
585s bandages as required two for this plan
587s in this case feel free to go towards Ali
591s to find missing items while hunting wild
592s animals if you successfully found all
594s your items you can go to Archer Ridge or
596s Avenue depending on where you think
598s there will be fewer players
600s foreign
632s has joined Lumia Island we hope
635s lumiapedia has helped at least just a
637s tad bit in understanding our newest test
639s subject we'll see you next time for our
641s spooky 63rd test subject bye bye