over 2 years
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Eternal Return
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0s | thank you |
---|---|
1s | [Applause] |
2s | [Music] |
7s | hello all welcome back to lumiapedia |
10s | where we learn about the news test |
11s | subjects today we'll be looking at the |
14s | new sniper character Theodore |
21s | theater uses his long-range skills to |
23s | keep his distance while interrupting |
25s | enemies and assisting allies |
28s | equipment check done let's get started |
32s | by utilizing history Theodore can |
35s | enhance his attacks the other excels |
37s | best in team fights rather than 1v1 news |
42s | foreign |
43s | [Music] |
52s | skills theater skills include energy |
55s | Cannon power screen sparknade blast |
59s | energy field and is passive Sapphire |
61s | protocol |
64s | talk about the past |
65s | theater's passive has three effects |
70s | first passive invisibility for a short |
73s | period of time when walking out of a |
74s | bush gaining movement speed and a shield |
76s | any actions other than moving removes |
79s | his invisibility |
83s | the second part of his passive allows |
85s | Theodore to lower cooldowns with his |
87s | skills by hitting enemies with basic |
88s | attacks his Q gets additional reduction |
91s | from the effect basic attacks against |
92s | non-test subjects only give half of the |
95s | reduction |
99s | [Music] |
105s | detour's third passer Theodore cannot |
108s | build HP with equipment instead |
110s | additional HP for equipment are |
112s | translated into attack speed |
116s | computer's Q is energy Cannon as a |
119s | passive deodorant gets increased range |
121s | for the next basic attack after hitting |
123s | an enemy energy Cannon is a charging |
125s | skill and Theodore is slowed while |
127s | charging the skill |
129s | [Music] |
131s | after charging shooting the raid towards |
134s | the enemy deals skill damage and heals |
136s | allies the range for an energy Cannon |
138s | changes depending on the charge time |
143s | shooting energy Cannon towards a power |
144s | screen causes the screen to shoot |
146s | another ray forward |
147s | foreign |
155s | Cannon is Theodore's bread and butter |
158s | charging the skill does not give |
159s | additional damage but gives additional |
161s | range you can play from a safe distance |
164s | as long as you constantly charge the |
166s | skill there's a bit of delay before the |
168s | power screen shoots out the ray so |
169s | Theodore himself can actually heal |
171s | himself through this method |
177s | dealers W is power screen it creates a |
179s | power screen and a location |
181s | foreign |
183s | [Music] |
189s | shooting basic attacks for the screen |
192s | deals additional damage during sparknade |
195s | the Z through the screen increases the |
197s | speed and range |
202s | theater's power screen strings |
204s | exploring sparknade through the power |
206s | screen allows theater to root multiple |
208s | enemies dispersing basic attacks also |
210s | lets theater lower his cooldowns with |
212s | this passive as well good usage of high |
214s | screen is part of the other skill |
216s | ceiling touchscreen is the most |
218s | effective and used in a small hallway or |
220s | areas with wild animals to utilize the |
222s | dispersion |
225s | [Music] |
229s | e is sparknative the skill has the same |
231s | passive as his energy Cannon but do not |
233s | stack in effect enemies hit by sparknet |
236s | are slowed and become a Target the other |
238s | gets Vision on his targets and attacks |
240s | against targets deal additional skill |
243s | damage and route |
244s | Theodore sparknet is a great team fight |
247s | tool that allows Tito to root multiple |
249s | enemies when combined with power screen |
251s | using Spike Naval power screen also |
253s | increases the speed and range of the |
255s | actual projectile so make sure you |
257s | utilize this two skilled together |
259s | [Music] |
262s | foreign |
269s | maximizes his energy and creates a short |
272s | duration blast energy field allies |
274s | moving towards the Direction gets |
276s | increased movement speed while the skill |
277s | damages enemies hit using the ultimate |
280s | also puts Theodore in an overcharged |
282s | State increasing his attack speed and |
284s | lowering charge time needed to reach |
286s | maximum energy and Cannon potential |
290s | foreign |
291s | [Music] |
292s | foreign |
297s | ultimate is blast energy field which has |
300s | a wide and long range the skill also |
302s | leaves a field for a short duration that |
304s | loves teammates however the movement |
307s | speed bonus only occurs when moving in |
309s | the same direction the skill will shot |
310s | towards |
322s | Peter uses his big freaking gun to keep |
325s | his distance from the fight while |
326s | supporting teammates and amplifying his |
328s | output with power screen the other is |
330s | your man if you want to control the pace |
331s | and outcome of the battle for range give |
334s | him a try if you want a fresh team fight |
336s | experience |
347s | [Music] |
351s | due to his passive Theodore is unable to |
354s | build any additional HP for equipment in |
357s | order to make up for his lack of HP we |
359s | will opt into omnivan to increase its |
361s | survivability just a bit we're combining |
364s | the omnibal with healing power the build |
366s | as well to amplify the healing effect |
369s | which is the newest weapon plasma rifle |
371s | plasma rifle offers a new option for |
373s | snipers as the weapon is a slot option |
376s | for skill lab builds while also having |
378s | enough ammo to cycle Theodore's passive |
380s | the attack speed should help Theodore |
383s | with basic attacks for Passive as well |
385s | Cardinal robes has low defense but |
387s | offers other High stats especially in |
390s | scale app the SP reasons always complete |
392s | and the additional HP will play into a |
394s | passive and convert to attack speed he |
397s | picked Imperial Crown for the head |
399s | the pieces in route while having high |
401s | defense and skillet the defense helps us |
404s | make up for the low defense on Cardinal |
406s | roles as well the cooldown reduction |
408s | offered with Imperial crowd is great as |
410s | well letting the other chain his |
412s | abilities easier |
414s | Nightingale for our arm the healing |
416s | power synergizes extra well with |
417s | Theodore's energy especially in team |
419s | fights where Theodore AMC healed |
421s | multiple teammates the X-ray healing |
423s | bonus can make a big difference |
425s | we went with SUV for our shoes SCV |
428s | offers omnivamp and skill app while the |
430s | amount of skill lamp is lowered as |
432s | straight jackets sneakers the omnivent |
434s | offered lets theater have more sustain |
436s | as previously stated the on event should |
438s | help make up for the lack of additional |
441s | HP |
442s | [Music] |
444s | has a high amount of scale out with SP |
447s | region more importantly the accessory |
449s | also works as a slot for omnisiphon the |
452s | item overall gives Theodore most of the |
454s | stats he would want |
456s | Central is our main choice for our |
458s | augments the augment periodically offers |
460s | a shield when damaging an enemy with a |
462s | skill |
463s | The Shield house theater make up for a |
465s | slow HP |
466s | in teammates Samsung applies to |
468s | teammates as well making your team 5 |
470s | presence even scary for our soap augment |
473s | we went with Thornton shackles which |
474s | gets more damage than sparknade and |
476s | Penny Pincher or late game transitions |
478s | we went with embolden and cavalcade to |
481s | give Theodore a bit more survivability |
482s | even if the enemy team decides to focus |
485s | on first |
486s | the plan we made is a four Zone Route if |
489s | Avenue isn't contested we can also start |
491s | forest in the chapel and continue into |
493s | Avenue then School |
494s | [Music] |
495s | the first zone is up |
497s | the starting zone is fairly empty make |
499s | sure to use your starting movement speed |
500s | bonus to get a looting distribution near |
502s | the hyperloop we personally suggest |
504s | either the cluster next to the |
505s | firefighter station or the distribution |
507s | near the security console we also |
509s | suggest equipping slippers or tights to |
511s | increase your movement speed for the |
513s | Looting process if you have a spare clot |
515s | you can even make repaired slippers as |
516s | well feel free to discard your starting |
518s | bread and water as we'll be making |
520s | healing potions down the road foreign |
526s | we don't need to find too many items |
528s | over here but we can make killing |
529s | potions if you're confident you can |
531s | juggle your inventory well feel free to |
533s | pick up a long rifle as well to |
534s | pre-build the deadly Ray make sure to |
537s | check your minimap to see pings and |
538s | Chapel as well to avoid going after |
540s | distributions that are already looted by |
542s | enemies |
547s | third zone is Chapel when entering |
549s | Chapel pick between two distributions |
551s | between Cemetery side and dark side |
553s | looking out for pinks while farming |
555s | Forest will help a lot in making this |
557s | decision |
561s | [Music] |
564s | foreign |
580s | school is a fairly contested zone so |
582s | getting here late in the game might |
583s | result in some missed items especially |
585s | bandages as required two for this plan |
587s | in this case feel free to go towards Ali |
591s | to find missing items while hunting wild |
592s | animals if you successfully found all |
594s | your items you can go to Archer Ridge or |
596s | Avenue depending on where you think |
598s | there will be fewer players |
600s | foreign |
632s | has joined Lumia Island we hope |
635s | lumiapedia has helped at least just a |
637s | tad bit in understanding our newest test |
639s | subject we'll see you next time for our |
641s | spooky 63rd test subject bye bye |