about 3 years ago - GM Chippy - Direct link
Servers will go down September 29th at 7pm PST to apply Update 0.42.0.

[Additional Patch Notes] Camilo - Duende (R)
  • Camilo twirls forward and returns to his starting point after 0.33 0.23 seconds, applying up to 2 stacks of Embeleso to enemies hit.
Bug Fixes
  • Team mode adjustments for Daniel & Jenny are fixed to now apply the correct adjustments.

Hello friends! It's Aesop again! It's been a while, hasn't it? Feels like forever since we introduced Jenny 2 weeks ago.

Today, however, we have CAMILO! Olé
And also a lot of other stuff.

But also CAMILO.

Patch Notes – Quick Look


New Character – Camilo
Lumia's Rhythm Embodied has arrived.
Camilo will cost 9,900 A-Coin for 2 weeks and he will be available in ranked matches starting from Monday, October 4th 11:00 PM (PT).


Olé (Passive)
Damaging an enemy reduces their SP by 20/30/40(+Attack Power 15%, grants Camilo a shield absorbing 50/100/150(+Attack Power 35%) damage, and increases his attack speed by 10/20/30% for 3 seconds. Chaining alternating basic attacks and skills reduces the cooldown of Olé! and Cierre by 2 seconds.

  • Cooldown: 18/16/14s

Vuelta (Q)
Camilo sweeps the area in front of him with his swords, dealing 30/60/90/120/150(+Attack Power 100%) basic attack damage. Hitting an enemy with the outer range grants Camilo 1 stack of Paso for 6 seconds, increasing his movement speed by 3/6/9/12/15% for 2 seconds.Upon reaching 2 stacks, Camilo can use Enhanced Vuelta, causing him to spin twice, dealing 30/60/90/120/150(+Attack Power 100%) and 40/80/120/160/200(+Attack Power 125%) basic attack damage around him, pulling nearby enemies inward, and healing himself for 40/80/120/160/200(+Attack Power 50%). Vuelta only gains cooldown reduction based on Camilo's extra attack speed. (Max 3.5 seconds)
When using Vuelta during Al Compás's initial dash, Camilo damages enemies in a circle around him and gains Paso effects from hitting enemies with the edge.

  • Cooldown: : 4.5s (Does not receive Cooldown Reduction effects.)

  • SP Cost: 70/75/80/85/90

  • Range : 3m (180°)

  • 1st Spin: 3m Radius

  • 2nd Spin: 3m Radius

  • Cooldown is reduced at max at 1.455 Attack Speed based on Camilo's Base Attack Speed 0.08. (1.375 excluding Base Attack Speed)

Cierre (W)
Camilo elegantly dashes forward with his swords, dealing 10/20/30/40/50(+Attack Power 35%) basic attack damage up to 4 times.

  • Cooldown: 18/16/14/12/10s

  • SP Cost: 70/75/80/85/90

  • Dash Range : 4m

  • Skill Range: 0.7m Radius

Al Compas (E)
Camilo quickly steps to his target, dealing 30/45/60/75/90(+Attack Power 20%) skill damage applying One Step for 5s.
Camilo can recast Al Compás to a target marked with One Step, dashing to the target again, dealing 30/45/60/75/90(+ Attack Power 20%) skill damage, knocking them back, and applying Two Step for 8/7/6/5/4s seconds while gracefully stepping away.
Camilo can not use Al Compás on a target with Two Step.

  • Cooldown: : 0.5s (Fixed)

  • SP Cost : 60/65/70/75/80

  • Dash Range : 4m

Duende (R)
Camilo twirls forward and returns to his starting point after 0.33 0.23 seconds, applying up to 2 stacks of Embeleso to enemies hit.
After returning, Camilo deals 100/150/200(+ Attack Power 50%) ~ 200/300/400(+ Attack Power 100%) skill damage to enemies with Embeleso based on how many stacks they have, and his movement speed is increased by 80% for 0.85 seconds.
Enemies with 2 stacks of Embeleso are stunned for 1.5 seconds upon returning and Camilo heals for 100/150/200 increasing up to 20/35/50% based on the total number of Embeleso stacks enemies have. (Max 5)
Camilo can use Duende again twice within 10 seconds before it goes on cooldown.
Camilo is Unstoppable and his damage taken is reduced by 20/25/30% while twirling.

  • Cooldown: : 80/60/40s

  • SP Cost : 90

  • Movement Range : 4m

  • Skill Range : 0.6m Radius

New Skin & Emotes Rebel Li Dailin will be available for purchase!
"This? It's.. uh... just water."

Noblewoman Sissela will be available for purchase on October 4th. (PT)
"I...tried something a little different today. Wilson too."


Magnus emotes will be available for purchase!



Hyejin emotes will be available for purchase! They will be first provided via Coupon and will then be available for purchase starting from October 14th. (KST)



System Resurrection System Improvements Revives in team modes kinda sucked - especially for new players. Picking up or building new equipment for their teammates while enemies scatter items and pick the corpse clean was just extra annoying. You vultures.
To make resurrection more easier and approachable, players will now revive with all their equipment and inventory. However, to stop item duplication, players will be unable to loot allied corpses. Drop items during your downed state if they want to give anything away.

  • Resurrecting in Team modes will now provide all your equipment and inventory at your state of death.

  • Ally corpses can no longer be looted.

  • Enemies can still loot enemy corpses entirely. You'll keep items even if enemies took them off your dead rotting body.

  • You can now drop items while downed. Discarded items are not retained when resurrecting.

Game Meta Improvements Our last update fell a little short when addressing a lot of the issues that were happening in the meta. We'd like to make some more changes in order to improve these remaining issues, such as too many test subjects surviving in high-elo matches.

Combat Pings Combat pings are even quieter now and should weaken the strategy of trying to third party long ongoing fights.

  • Pings caused by combat 35m → 20m




  • Pings caused by firearm-type weapons: 70m → 35m

Movement Speed Movement mastery will be less rewarding and the changes to Hiking Boots should help deter excessive Mastery Farming. Late game disengages should be harder as well.

  • (All Test Subjects) Movement Speed +0.05

  • Out of combat Movement Speed per Move Mastery Level 0.01 (REMOVED)
Food/Drink Recovery Food and Drinks now heal over a longer period of time and should provide less healing during combat.

  • Recovery Duration 15s → 18s

  • Max amount of food able to be eaten at once 3 → 2
Kill Experience Increase Kill Experience will slightly be increased to better reward early skirmishes.

  • (85 * Enemy Level) - 350 (Minimum: 50) → (80 * Enemy Level) - 250 (Minimum: 50)

  • At Level 7: 245 → 310 (Slightly buffed)

  • At Level 20: 1350 (Same as before)
Developer Portal: Overwolf API The Overwolf API will be implemented to create in-game apps like add-ons!
We hope to see all you creative programmers make some super cool addons.
Additional information about the API is planned to be released through the Overwolf site.

Character Character Price Reduction Cheaper Characters

  • Jenny

    • A-coin Price has been reduced. (9,900 → 8,020)

  • Hart

    • NP Cost 1075 → 970

    • A-Coin Cost 8020 → 5290

  • Jackie

    • NP Cost 970 → 870

    • A-Coin Cost 5290 → 4340

  • Camilo, Isol, Aya's costs are set to be reduced on October 14th (KST).

Nadine
The Wild Huntress is hunting down a lot of players, and winning, in high tiers. This should stop her from dominating.

  • Base Max HP 695 → 625

  • HP per Level 54 → 57

  • Squirrel Trap (W)

    • Slow 70% → 50%

Nathapon
Small boost to helping Nathapon frame his targets mid-game.

  • F-Stop (R)

    • Cooldown:180/120/60s → 160/110/60s

Lenox
Lenox gets thirsty for SP pretty easily. This should help her rely less on SP items.

  • Recoil (Q)

    • SP Cost 50/60/70/80/90 → 50/55/60/65/70

  • Snakebite (W)

    • SP Cost 80/90/100/110/120 → 60/70/80/90/100

Rio
Rio is piercing through team modes and in solo a little bit too much as well. We’re toning her Daikyu down a bit, which should help her out in team modes.

  • Kyudo Instinct (Q)

    • Daikyu Flow Buff: Additional 0.5% damage per 1% of her target's missing HP → Additional 0.4% damage per 1% of her target's missing HP

Magnus
People really were having trouble stopping that body's speed...

  • Heavy Strike (E)

    • Stun on Wall Impact: 1.2s → 1.1s

  • Bike From Hell (R)

    • Damage: 200/350/500(+Attack Power 200%) → 200/300/400(+Attack Power 180%)

    • Cooldown: 125/115/105s → 135/125/115s

Barbara
Using/dismantling the Sentry Gun should be much smoother now, and Barbara's power curve will be adjusted to compensate.

  • BT Sentry Gun Mk.II (Q) will now have a 0.1 cooldown before dismantling it after installation (Stopping misinputs for button mashers)

  • Photon Resonance

    • Fixed Cooldown: 0.25s →0.35/0.25/0.15s

Bernice
Bernice won't be able to SPAM TRAPS ON EARLY GAME HYPERLOOPS OH MY GOD STOP but also will be a little tankier late.

  • Defense per Level 1.8 → 2.0

  • Foothold Trap (W)

    • Max Charges 3/3/4/4/5 → 1/2/3/4/5

Xiukai
Pick your fights a little more carefully, chef. Lower poke for you.

  • Lost in the Sauce (Q)

    • Slow 30% → 20%

    • Cooldown: 10/9/8/7/6s → 10/9.5/9/8.5/8s

Sua
It wasn't so curious as to why Sua wasn't casting Curious Case on herself or an ally...

  • The Curious Case (W)

    • Shield: 50/90/130/170/210(+Attack Power 20%) → 100/130/160/190/220(+Attack Power 20%)

    • Shield Duration 3s → 4s

  • Memory of Curious Case (R->W)

    • Shield 80/160/240(+Attack Power 30%) → 110/220/330(+Attack Power 30%)

Sissela
Sissela shouldn't be having such an easy time 100 to 0'ing an enemy. 46 + 41 is no longer 87.

  • Agony (P)

    • HP Regen per HP lost: 2~26/4~36/6~46 → 1~10/2~20/3~30

  • Go Get 'Em Wilson! (Q)

    • 1st Hit Damage: 40/60/80/100/120(+Attack Power 30%) → 20/40/60/80/100(+Attack Power 30%)

    • 2nd Hit Damage: 60/90/120/150/180(+Attack Power 40%) → 40/70/100/130/160(+Attack Power 40%)

    • HP Cost: 55/60/65/70/75 → 65

  • When using Free at Last (R), extra skill damage gained from Agony (T) will no longer be calculated after the HP cost of Free at Last (R) goes through.


Silvia
Silvia needs a quick pit stop to help her get back up to speed!

  • Power Slide (Bike Q)

    • Damage: 60/95/130/165/200(+Attack Power 60%) → 60/100/140/180/220(+Attack Power 60%)

Adela
Rewarding Adela for landing skill shots and improving some smoothness with the Castling.

  • Castling (E)

    • 30% Slow for 1s for Knight hit → 40% Slow for 1.5s for Knight hit

    • Reactivating Castling (E) while the rook is moving will now queue the switching place mechanic (Improved clunkiness)

Isol
Is that... an Isol buff? NN are you okay?

  • Rebel Assault (W)

    • Damage per Tick: 18/27/36/45/54(+Attack Power 65%) → 20/30/40/50/60(+Attack Power 75%)

Alex
Blowback was showing to be too much of a get out of jail free card.

  • Blowback (Ranged E)

    • Slow: 30/40/50/60/70% → 15/20/25/30/35%

Jan
Previous Bob and Weave buffs were giving him a lot of help, so lower base MS should bring him back in line.

  • Movement Speed 3.35 → 3.25

Eleven
Land on those low HP enemies running away!

  • On Air! (E)

    • Extra Damage based on Enemy's missing HP: 10/12/14/16/18% → 10/13/16/19/22%

Emma
Emma is a little weaker overall but has a higher skill ceiling and will reward players for skillful play.

  • Dove Dealer (Q)

    • Damage: 30/60/90/120/150(+Attack Power 60%) → 20/40/60/80/100(+Attack Power 20%)

    • (NEW) Extra Damage when hitting both cards:25/50/75/100/125(+Attack Power 20%)

  • Hat Trick (W)

    • Damage: 60/120/180/240/300(+Attack Power 75%) → 60/110/160/210/260(+Attack Power 75%)

  • Bunnymorph (E)

    • Duration 1.5s → 1.1/1.2/1.3/1.4/1.5s

Jackie
Better chasing. Worse ratting.

  • Adrenaline Burst (W)

    • Heal on bleeding enemy hit: 10/17/24/31/38(+Attack Power 8%) → 10/19/28/37/46(+Attack Power 8%)

    • Movement Speed Increase 5/6/7/8/9% → 5%

    • Additional Movement Speed (moving towards bleeding enemy) 3/5.5/8/10.5/13% → 3/6.5/10/13.5/17%

Jenny
Jenny's big screen debut was a touch lackluster (In the strength department. In the flashyness department she was off the charts.) Also, Persona should feel a bit smoother now.

  • Play Dead (P)

    • Rehearsal granted per Basic Attack: 5 → 6

    • Attack Speed Increase when switching to Red Wine: 20% for 4s → 20/25/30% for 4s

  • Spotlight (Q)

    • Damage: 20/30/40/50/60(+Attack Power 20%) → 22/33/44/55/66(+Attack Power 25%)

    • Rehearsal granted on hit: 10 → 12

  • Persona (E)

    • Extra Basic Attack Damage every 4th Basic Attack: 10/20/30/40/50(+Skill Amplification 150%) → 10/20/30/40/50(+Skill Amplification 175%)

    • Now cancels Basic Attack Delay (AA Cancel)

  • Acceptance Speech (R)

    • Damage: 100/200/300(+Attack Power 25%) → 100/200/300(+Attack Power 35%)

Cathy
Double Bypass (Q) was dominating early.

  • Base Attack Power 17 → 21

  • Double Bypass (Q)

    • Passive: Enhanced Basic Attack Damage: 24/60/96/132/168(+Attack Power 48%) → Attack Power 80% + Level x6

Hart
The bandage move hurt Hart. We're giving her some early stats to help her out and tuning some of her unpopular weapon choices.

  • Defense per Level 1.9 → 2.2

Hyunwoo
We're switching up some of the heavyweights numbers to provide reward him for aggression.

  • Base Attack Power 34 → 38

  • HP per Level 71→ 66

  • First Attack (E)

    • Damage: Defense 80% →Attack Power 50%

    • Damage on Wall Impact: (NEW) Attack Power 30%

Weapon
Glove

  • Uppercut (D)

    • Damage: Final Damage 140/200% → 120/180%

    • Cooldown: 15/10s → 15/12s



  • Imperial Silk Gloves

    • Attack Power 92 → 88

Pistol

  • Stampede

    • Double Tap

      • Damage: Skill Amplification *2 + 10 per Level + 6% of Enemy's Max HP → Skill Amplification *2 + 10 per Level + 8% of Enemy's Max HP

  • Devil's Marksman

    • Last Word

      • Damage: Skill Amplification *3 + Extra Skill Damage 200% + 6% of Enemy's Max HP → Skill Amplification *3 + Extra Skill Damage 200% + 8% of Enemy's Max HP

Guitar

  • Bohemian

    • Max HP 305 → 265

    • Attack Speed 20% → 30%

    • Critical Strike Chance 18% → 22%

  • Satisfaction

    • Recipe Change: Nocaster + Stone → Nocaster + Chalk

    • Extra Basic Attack Damage: 15 → 20

Dagger

  • Maharaja

    • Attack Power 42 → 46

    • Streamlined: Rudra Embodied

      • Duration 2.5s → 3s

      • Movement Speed 10% → 15%

Axe

  • Per Weapon Mastery Level

    • Basic Attack Amplification 4% → 3.6%

  • Santa Muerte

    • Attack Range 0.5 → 0.75

Assualt Rifle

  • Agni

    • Attack Speed 20% → 25%

  • Judgement

    • Attack Power 135 → 120

    • (NEW) Armor Penetration 12%

Bat

  • Spy Umbrella

    • Attack Power 62 → 65

Crossbow

  • Sharanga

    • Vision Range 1.5 → 2.5

Dual Swords
Dual Swords characters will now be able to use Twin Swords as a starter weapon! We're adjusting some numbers around as well. Welcome Camilo!

  • Attack Range 1.15 → 1.25

  • Per Weapon Mastery Level

    • Attack Speed 2% → 1.7%

    • Skill Amplification 1.3% → 1.5%

  • Dual Sword Rampage (D)

    • Other skills can now be cast during its 2nd cast.




  • Twin Blades

    • Rarity Change: Uncommon → Common

    • Attack Power 12 → 8

    • Will now be provided as a basic weapon for Dual Sword characters.


  • (NEW) Wrought Swords

    • Rarity : Uncommon

    • Recipe : Scissors + Pickaxe

    • Stats Attack Power 12

  • Dioscuri

    • Recipe Change: Twin Blades + Ion Battery → Wrought Swords + Ion Battery

    • Stats

      • Attack Power 48 → 55

      • Attack Speed 48% → 55%

  • Lloigor & Zahr

    • Attack Power 40 → 45


  • (NEW) Asura

    • Rarity : Epic

    • Recipe : Florentine + Buddha Sarira

    • Stats

      • Attack Power 48

      • Omnisyphon 8%

      • Skill Amplification per Level 1%

      • Cooldown Reduction 12%

  • Divine Dual Swords

    • Recipe Change: Florentine + Nail → Florentine + Spiked Plank

    • Life Steal 20% → 24%

Nunchaku

  • Cerberus

    • Attack Range 0.5 → 0.75

  • Hydra

    • Attack Power 100 → 110

    • Omnisyphon 18% → 25%

Shuriken

  • Death Rune

    • Primordial Hex

      • (NEW) Basic attacking reduces the cooldown of reapplication by 1 second.

  • Azure Dagger

    • Attack Power 33 → 35

    • Extra Skill Damage: 33 → 35

  • Flechette

    • Movement Speed 0.15 → 0.1

  • Fuhma Shuriken

    • Attack Power 63 → 65

    • (NEW) Cooldown Reduction Cap +5% (Unique Passive)

Two-handed Sword

  • Excalibur

    • Max HP 305 → 285

  • Dáinsleif

    • Attack Power 94 → 100

Spear

  • Eighteen Foot Spear

    • Attack Power 108 → 110

    • Movement Speed 0.08 → 0.1

Tonfa

  • Windrunner

    • Streamlined: Zephyr

      • Movement Speed Increase 8% → 10%

      • Duration 2.5s → 3s

  • Obsidian Jitte

    • Primordial Hex

      • Damage: 125 + Skill Amplification 175% → 75 + Skill Amplification 175%

      • (NEW) Basic attacking reduces the cooldown of reuse by 1 second.

Throw

  • Incendiary Bomb

    • Cooldown Reduction 8% → 10%

  • Dyadic Prism

    • Attack Power 102 → 105

Bow

  • Rain of Arrows (D)

    • Range 30m → 28m
Armor Chest

  • Blazing Dress

    • Attack Power 20 → 16

    • Flame Barrier

      • Radius 3m → 2.5m
Arm

  • Smart Band

    • (NEW) Life Steal 4%
Leg

  • Hiking Boots

    • Rarity Change: Rare → Uncommon

    • Movement Speed 0.25 → 0.28

  • EOD Boots

    • Defense 27 → 24

  • Taproot

    • Will no longer drop from Air Supplies.
Head


  • (NEW) Diadem

    • Rarity : Epic

    • Recipe : Circlet + Barbed Blossom

    • Stats

      • Attack Power 15

      • Defense 15

      • Cooldown Reduction 15%

      • Extra Basic Attack Damage: 11

      • Max SP 270

  • Helm of Banneret

    • Defense 27 → 20

    • Skill Damage: Reduction 11% → 13%

  • Tactical OPS Helmet

    • Max HP 120 → 165

    • Cooldown Reduction 12% → 8%

  • Laurel Wreath

    • Extra Basic Attack Damage: 17 → 19

Accessory

  • Grimoire

    • Primordial Hex

      • (NEW) Basic attacking reduces the cooldown of reuse by 1 second.

  • Aether Fringe

    • Critical Strike Chance 15% → 18%

  • Schrödinger's Box

    • Extra Skill Damage: 7 → 8

  • Hawkeye

    • Attack Range 0.65 → 0.75

  • Emerald Tablet

    • Attack Power 18 → 24

Food

  • Honey Cod Steak

    • Recovery 650 → 625
Mastery

  • Weapon Mastery granted from crafting Common Weapons 100 → 50

Area Item Frequency Adjustments

  • Alley

    • Bandage 9 → 8

    • Garlic 7 → 6

    • Scissors 9 → 11

  • Hotel

    • Needle 6 → 7

    • Whiskey 6 → 5

    • Playing Cards 6 → 7

    • Binoculars 6 → 5

  • School

    • Bread 7 → 6

    • Scissors 8 → 9

Mode Balancing Team Mode Damage: Adjustments

  • Magnus (Hammer)

    • Damage: dealt in Duo 91% → 94%

    • Damage: dealt in Squad 90% → 93%

  • Magnus (Bat)

    • Damage: dealt in Duo 97% → 100%

    • Damage: dealt in Squad 94% → 97%

  • Sissela (Throw)

    • Damage: dealt in Duo 87% → 89%

    • Damage: dealt in Squad 82% → 84%

  • Emma (Shuriken)

    • Damage: dealt in Duo 94% → 96%

    • Damage: dealt in Squad 92% → 94%

  • Rio (Bow)

    • Damage: dealt in Duo 88% → 87%

  • Eva (Throw)

    • Damage: dealt in Duo 86% → 82%

    • Damage: dealt in Squad 82% → 78%

Bug Fixes & Improvements Gameplay Improvements

  • Basic attacks affected with Conclusion will now properly interact with Basic Attack avoids and Blinds.

  • Conclusion effects will no longer cause basic attack stacking skills to stack twice.

  • Conclusion effects for the last bullet will now be properly displayed when invisible.

  • Double Tap effects are fixed to not also Damage: in its trajectory.

  • Conclusion effects for other players will now be properly displayed even when the player was not seen when equipped with a Conclusion item.

  • Wild animals will no longer display downed character UIs in team modes.

  • Wild animals will no longer randomly display Weapon mastery overlays.

  • Opening the map will no longer cause Weapon Mastery overlays to disappear when the Info Overlay is toggled on.

  • Lower tier materials will no longer show up as needed when already possessing a higher tier material.

  • Wickeline is now moved behind Omega in Practice Mode Wild Animal spawns.

  • Tootips & Replay improvements .

Character & Weapon Improvements

  • Nicky: Pure Rage Uppercut!! (R) will no longer display black effects on the ground when used.

  • Daniel: Using another skill with animations immediately after casting Dusk Shears (Q) will no longer cancel its animation and sound.

  • Daniel: Shadow Glide (E)'s teleportation will no longer trigger when casting Masterpiece (R).

  • Daniel: Effects for basic attacks will now properly be displayed after getting up from a downed state.

  • Bernice: Explosive Bola (R) indicator will now be accurately displayed when there is a wall in its cast range.

  • Xiukai: Burnt to a Crisp (R) animation and sound will now be trigger properly after reaching 150 Juggernaut Chef (T) stacks.

  • Sissela: Free at Last (R) will no longer apply healing reduction to herself when she is equipped with a healing reduction item.

  • Sissela: Extra Basic Attack Damage from Agony(T) will no longer be applied when Sissela is Blinded.

  • Isol: Invisible doves from Emma's Dove Dealer will no longer be visible to Isol when not having vision.

  • Alex: Effects for Infiltration will no longer disappear starting from its second usage.

  • William: Sliding Catch (E) will no longer grant 2 or 0 stacks when used on a mid-air ball.

  • William: Balls for Signature Fireball (R) will now correctly spawn when the skill is cast on impassable terrain.

  • Jenny: Red Carpet (W) will no longer be usable out of range.

  • Jenny: Basic attacking just as Play Dead(T) procs will no longer instantly cancel Play Dead.

  • Jenny: Other actions no longer cancel channels during Play Dead (T).

  • Jenny: Allied and enemy Spotlights (Q) are now more easily distinguished.

  • Jenny: Enemy Red Carpets (W) will no longer sometimes be invisible.

  • Jenny: Charm effects from Acceptance Speech (R) will now properly end after the charm duration.

  • Jenny: Extra Basic Attack Damage: will now properly not work when Jenny is Blinded.

  • Jenny: Casting Persona (E) after reloading in Black Tea will no longer cause her bag to disappear.

  • Cathy: Cooldown reduction for Post-op (Double Bypass Passive) is now fixed to work properly.

  • Cathy: Suture (E)'s indicator is fixed to now properly display its accurate range.

  • Cathy: Effects for Double Bypass (Q) will no longer stick out from her weapon.

  • Chiara: Footstep sounds are now properly triggered when charging Hand of Corruption (Q).

  • Hyejin: Effects for the Three Calamities (Passive) reuse cooldown are now displayed accurately.

Lobby Improvements

  • The Voice Chat button on the scoreboard is now fixed to be displayed properly.

  • Replay Speed Up options during will no longer cause animations for the lobby screen to speed up.

  • Character select voice lines will now work properly when changing skins after picking the character.
about 3 years ago - Nimble Neuron - Direct link

Hello friends! It’s Aesop again! It’s been a while, hasn’t it? Feels like forever since we introduced Jenny 2 weeks ago.

Today, however, we have CAMILO! Olé!

And also a lot of other stuff.

But also CAMILO.

Servers will go down September 29th at 7pm PST to apply Update 0.42.0.

Patch Notes – Quick Look

New Character – Camilo

Lumia’s Rhythm Embodied has arrived.

Camilo will cost 9,900 A-Coin for 2 weeks and he will be available in ranked matches starting from Monday, October 4th 11:00 PM (PT).

Olé (Passive)

Damaging an enemy reduces their SP by 20/30/40(+Attack Power 15%, grants Camilo a shield absorbing 50/100/150(+Attack Power 35%) damage, and increases his attack speed by 10/20/30% for 3 seconds. Chaining alternating basic attacks and skills reduces the cooldown of Olé! and Cierre by 2 seconds.

  • Cooldown: 18/16/14s

Vuelta (Q)

Camilo sweeps the area in front of him with his swords, dealing 30/60/90/120/150(+Attack Power 100%) basic attack damage.
Hitting an enemy with the outer range grants Camilo 1 stack of Paso for 6 seconds, increasing his movement speed by 3/6/9/12/15% for 2 seconds.
Upon reaching 2 stacks, Camilo can use Enhanced Vuelta, causing him to spin twice, dealing 30/60/90/120/150(+Attack Power 100%) and 40/80/120/160/200(+Attack Power 125%) basic attack damage around him, pulling nearby enemies inward, and healing himself for 40/80/120/160/200(+Attack Power 50%).
Vuelta only gains cooldown reduction based on Camilo’s extra attack speed. (Max 3.5 seconds)

When using Vuelta during Al Compás’s initial dash, Camilo damages enemies in a circle around him and gains Paso effects from hitting enemies with the edge.

  • Cooldown: : 4.5s (Does not receive Cooldown Reduction effects.)
  • SP Cost: 70/75/80/85/90
  • Range : 3m (180°)
  • 1st Spin: 3m Radius
  • 2nd Spin: 3m Radius
  • Cooldown is reduced at max at 1.455 Attack Speed based on Camilo’s Base Attack Speed 0.08. (1.375 excluding Base Attack Speed)

Cierre (W)

Camilo elegantly dashes forward with his swords, dealing 10/20/30/40/50(+Attack Power 35%) basic attack damage up to 4 times.

  • Cooldown: 18/16/14/12/10s
  • SP Cost: 70/75/80/85/90
  • Dash Range : 4m
  • Skill Range: 0.7m Radius

Al Compás (E)

Camilo quickly steps to his target, dealing 30/45/60/75/90(+Attack Power 20%) skill damage applying One Step for 5s.

Camilo can recast Al Compás to a target marked with One Step, dashing to the target again, dealing 30/45/60/75/90(+ Attack Power 20%) skill damage, knocking them back, and applying Two Step for 8/7/6/5/4s seconds while gracefully stepping away.

Camilo can not use Al Compás on a target with Two Step.

  • Cooldown: : 0.5s (Fixed)
  • SP Cost : 60/65/70/75/80
  • Dash Range : 4m

Duende (R)

Camilo twirls forward and returns to his starting point after 0.33 seconds, applying up to 2 stacks of Embeleso to enemies hit.

After returning, Camilo deals 100/150/200(+ Attack Power 50%) ~ 200/300/400(+ Attack Power 100%) skill damage to enemies with Embeleso based on how many stacks they have, and his movement speed is increased by 80% for 0.85 seconds.

Enemies with 2 stacks of Embeleso are stunned for 1.5 seconds upon returning and Camilo heals for 100/150/200 increasing up to 20/35/50% based on the total number of Embeleso stacks enemies have. (Max 5)

Camilo can use Duende again twice within 10 seconds before it goes on cooldown.

Camilo is Unstoppable and his damage taken is reduced by 20/25/30% while twirling.

  • Cooldown: : 80/60/40s
  • SP Cost : 90
  • Movement Range : 4m
  • Skill Range : 0.6m Radius

New Skin & Emotes

Rebel Li Dailin will be available for purchase!

“This? It’s.. uh… just water.”

Noblewoman Sissela will be available for purchase on October 5th. (KST)
”I…tried something a little different today. Wilson too.”

Magnus emotes will be available for purchase!

Hyejin emotes will be available for purchase! They will be first provided via Coupon and will then be available for purchase starting from October 14th. (KST)

System

Resurrection System Improvements

Revives in team modes kinda sucked – especially for new players. Picking up or building new equipment for their teammates while enemies scatter items and pick the corpse clean was just extra annoying. You vultures.

To make resurrection more easier and approachable, players will now revive with all their equipment and inventory. However, to stop item duplication, players will be unable to loot allied corpses. Drop items during your downed state if they want to give anything away.

  • Resurrecting in Team modes will now provide all your equipment and inventory at your state of death.
  • Ally corpses can no longer be looted.
  • Enemies can still loot enemy corpses entirely. You’ll keep items even if enemies took them off your dead rotting body.
  • You can now drop items while downed. Discarded items are not retained when resurrecting.

Game Meta Improvements

Our last update fell a little short when addressing a lot of the issues that were happening in the meta. We’d like to make some more changes in order to improve these remaining issues, such as too many test subjects surviving in high-elo matches.

Combat Pings

Combat pings are even quieter now and should weaken the strategy of trying to third party long ongoing fights.

  • Pings caused by combat: 35m → 20m
  • Pings caused by firearm-type weapons: 70m → 35m

Movement Speed

Movement mastery will be less rewarding and the changes to Hiking Boots should help deter excessive Mastery farming. Late game disengages should be harder as well.

  • (All Test Subjects) Movement Speed +0.05
  • Out of Combat Movement Speed per Move Mastery Level 0.01 (REMOVED)

Food/Drink Recovery

Food and Drinks now heal over a longer period of time and should provide less healing during combat.

  • Recovery Duration 15s → 18s
  • Max amount of food able to be eaten at once 3 → 2

Kill Experience Increase

Kill Experience will slightly be increased to better reward early skirmishes.

  • (85 * Enemy Level) – 350 (Minimum: 50) → (80 * Enemy Level) – 250 (Minimum: 50)
  • At Level 7: 245 → 310 (Slightly buffed)
  • At Level 20: 1350 (Same as before)

Developer Portal: Overwolf API

The Overwolf API will be implemented to create in-game apps like add-ons!

We hope to see all you creative programmers make some super cool addons.

Additional information about the API is planned to be released through the Overwolf site.

Character

Character Price Reduction

Cheaper Characters

  • Jenny
    • A-coin Price has been reduced. (9,900 → 8,020)
  • Hart
    • NP Cost 1075 → 970
    • A-Coin Cost 8020 → 5290
  • Jackie
    • NP Cost 970 → 870
    • A-Coin Cost 5290 → 4340
  • Camilo, Isol, Aya’s costs are set to be reduced on October 14th (KST).

Nadine

The Wild Huntress is hunting down a lot of players, and winning, in high tiers. This should stop her from dominating.

  • Base Max HP 695 → 625
  • HP per Level 54 → 57
  • Squirrel Trap (W)
    • Slow 70% → 50%

Nathapon

Small boost to help Nathapon frame his targets mid-game.

  • F-Stop (R)
    • Cooldown:180/120/60s → 160/110/60s

Lenox

Lenox gets thirsty for SP pretty easily. This should help her rely less on SP items.

  • Recoil (Q)
    • SP Cost 50/60/70/80/90 → 50/55/60/65/70
  • Snakebite (W)
    • SP Cost 80/90/100/110/120 → 60/70/80/90/100

Rio

Rio is piercing through team modes and in solo a little bit too much as well. We’re toning her Daikyu down a bit, which should balance her out in team modes.

  • Kyudo Instinct (Q)
    • Daikyu Flow Buff: Additional 0.5% damage per 1% of her target’s missing HP → Additional 0.4% damage per 1% of her target’s missing HP

Magnus

People really were having trouble stopping that body’s speed…

  • Heavy Strike (E)
    • Stun on Wall Impact: 1.2s → 1.1s
  • Bike From Hell (R)
    • Damage: 200/350/500(+Attack Power 200%) → 200/300/400(+Attack Power 180%)
    • Cooldown: 125/115/105s → 135/125/115s

Barbara

Using/dismantling the Sentry Gun should be much smoother now, and Barbara’s power curve will be adjusted to compensate.

  • BT Sentry Gun Mk.II (Q) will now have a 0.1 cooldown before dismantling it after installation (Stopping misinputs for button mashers)
  • Photon Resonance
    • Fixed Cooldown: 0.25s → 0.35/0.25/0.15s

Bernice

Bernice won’t be able to SPAM TRAPS ON EARLY GAME HYPERLOOPS OH MY GOD STOP but also will be a little tankier late.

  • Defense per Level 1.8 → 2.0
  • Foothold Trap (W)
    • Max Charges 3/3/4/4/5 → 1/2/3/4/5

Xiukai

Pick your fights a little more carefully, chef. Lower poke for you.

  • Lost in the Sauce (Q)
    • Slow 30% → 20%
    • Cooldown: 10/9/8/7/6s → 10/9.5/9/8.5/8s

Sua

It wasn’t so curious as to why Sua wasn’t casting Curious Case on herself or an ally…

  • The Curious Case (W)
    • Shield: 50/90/130/170/210(+Attack Power 20%) → 100/130/160/190/220(+Attack Power 20%)
    • Shield Duration 3s → 4s
  • Memory of Curious Case (R->W)
    • Shield 80/160/240(+Attack Power 30%) → 110/220/330(+Attack Power 30%)

Sissela

Sissela shouldn’t be having such an easy time 100 to 0’ing an enemy. 46 + 41 is no longer 87.

  • Agony (P)
    • HP Regen per HP lost: 2~26/4~36/6~46 → 1~10/2~20/3~30
  • Go Get ‘Em Wilson! (Q)
    • 1st Hit Damage: 40/60/80/100/120(+Attack Power 30%) → 20/40/60/80/100(+Attack Power 30%)
    • 2nd Hit Damage: 60/90/120/150/180(+Attack Power 40%) → 40/70/100/130/160(+Attack Power 40%)
    • HP Cost: 55/60/65/70/75 → 65
  • When using Free at Last (R), extra skill damage gained from Agony (T) will no longer be calculated after the HP cost of Free at Last (R) goes through.

Silvia

Silvia needs a quick pit stop to help her get back up to speed!

  • Power Slide (Bike Q)
    • Damage: 60/95/130/165/200(+Attack Power 60%) → 60/100/140/180/220(+Attack Power 60%)

Adela

Rewarding Adela for landing skill shots and improving some smoothness with the Castling.

  • Castling (E)
    • 30% Slow for 1s for Knight hit → 40% Slow for 1.5s for Knight hit
    • Reactivating Castling (E) while the rook is moving will now queue the switching place mechanic (Improved clunkiness)

Isol

Is that… an Isol buff? NN are you okay?

  • Rebel Assault (W)
    • Damage per Tick: 18/27/36/45/54(+Attack Power 65%) → 20/30/40/50/60(+Attack Power 75%)

Alex

Blowback was showing to be too much of a get out of jail free card.

  • Blowback (Ranged E)
    • Slow: 30/40/50/60/70% → 15/20/25/30/35%

Jan

Previous Bob and Weave buffs were giving him a lot of help, so lower base MS should bring him back in line.

  • Movement Speed 3.35 → 3.25

Eleven

Land on those low HP enemies running away!

  • On Air! (E)
    • Extra Damage based on Enemy’s missing HP: 10/12/14/16/18% → 10/13/16/19/22%

Emma

Emma is a little weaker overall but has a higher skill ceiling and will reward players for skillful play.

  • Dove Dealer (Q)
    • Damage: 30/60/90/120/150(+Attack Power 60%) → 20/40/60/80/100(+Attack Power 20%)
    • (NEW) Extra Damage when hitting both cards: 25/50/75/100/125(+Attack Power 20%)
  • Hat Trick (W)
    • Damage: 60/120/180/240/300(+Attack Power 75%) → 60/110/160/210/260(+Attack Power 75%)
  • Bunnymorph (E)
    • Duration 1.5s → 1.1/1.2/1.3/1.4/1.5s

Jackie

Better chasing. Worse ratting.

  • Adrenaline Burst (W)
    • Heal on bleeding enemy hit: 10/17/24/31/38(+Attack Power 8%) → 10/19/28/37/46(+Attack Power 8%)
    • Movement Speed Increase 5/6/7/8/9% → 5%
    • Additional Movement Speed (moving towards bleeding enemy) 3/5.5/8/10.5/13% → 3/6.5/10/13.5/17%

Jenny

Jenny’s big screen debut was a touch lackluster (In the strength department. In the flashyness department she was off the charts.) Also, Persona should feel a bit smoother now.

  • Play Dead (P)
    • Rehearsal granted per Basic Attack: 5 → 6
    • Attack Speed Increase when switching to Red Wine: 20% for 4s → 20/25/30% for 4s
  • Spotlight (Q)
    • Damage: 20/30/40/50/60(+Attack Power 20%) → 22/33/44/55/66(+Attack Power 25%)
    • Rehearsal granted on hit: 10 → 12
  • Persona (E)
    • Extra Basic Attack Damage every 4th Basic Attack: 10/20/30/40/50(+Skill Amplification 150%) → 10/20/30/40/50(+Skill Amplification 175%)
    • Now cancels Basic Attack Delay (AA Cancel)
  • Acceptance Speech (R)
    • Damage: 100/200/300(+Attack Power 25%) → 100/200/300(+Attack Power 35%)

Cathy

Double Bypass (Q) was dominating early.

  • Base Attack Power 17 → 21
  • Double Bypass (Q)
    • Passive: Enhanced Basic Attack Damage: 24/60/96/132/168(+Attack Power 48%) → Attack Power 80% + Level x6

Hart

The bandage move hurt Hart. We’re giving her some early stats to help her out and tuning some of her unpopular weapon choices.

  • Defense per Level 1.9 → 2.2

Hyunwoo

We’re switching up some of the heavyweight’s numbers to provide reward him for aggression.

  • Base Attack Power 34 → 38
  • HP per Level 71→ 66
  • First Attack (E)
    • Damage: Defense 80% → Attack Power 50%
    • Damage on Wall Impact: (NEW) Attack Power 30%

Weapon

Glove

  • Uppercut (D)
    • Damage: Final Damage 140/200% → 120/180%
    • Cooldown: 15/10s → 15/12s
  • Imperial Silk Gloves
    • Attack Power: 92 → 88

Pistol

  • Stampede
    • Double Tap
      • Damage: Skill Amplification *2 + 10 per Level + 6% of Enemy’s Max HP → Skill Amplification *2 + 10 per Level + 8% of Enemy’s Max HP
  • Devil’s Marksman
    • Last Word
      • Damage: Skill Amplification *3 + Extra Skill Damage 200% + 6% of Enemy’s Max HP → Skill Amplification *3 + Extra Skill Damage 200% + 8% of Enemy’s Max HP

Guitar

  • Bohemian
    • Max HP 305 → 265
    • Attack Speed 20% → 30%
    • Critical Strike Chance 18% → 22%
  • Satisfaction
    • Recipe Change: Nocaster + Stone → Nocaster + Chalk
    • Extra Basic Attack Damage: 15 → 20

Dagger

  • Maharaja
    • Attack Power 42 → 46
    • Streamlined: Rudra Embodied
      • Duration 2.5s → 3s
      • Movement Speed 10% → 15%

Axe

  • Per Weapon Mastery Level
    • Basic Attack Amplification 4% → 3.6%
  • Santa Muerte
    • Attack Range 0.5 → 0.75

Assualt Rifle

  • Agni
    • Attack Speed 20% → 25%
  • Judgement
    • Attack Power 135 → 120
    • (NEW) Armor Penetration 12%

Bat

  • Spy Umbrella
    • Attack Power 62 → 65

Crossbow

  • Sharanga
    • Vision Range 1.5 → 2.5

Dual Swords

Dual Swords characters will now be able to use Twin Swords as a starter weapon! We’re adjusting some numbers around as well. Welcome Camilo!

  • Attack Range 1.15 → 1.25
  • Per Weapon Mastery Level
    • Attack Speed 2% → 1.7%
    • Skill Amplification 1.3% → 1.5%
  • Dual Sword Rampage (D)
    • Other skills can now be cast during its 2nd cast.
  • Twin Blades
    • Rarity Change: Uncommon → Common
    • Attack Power 12 → 8
    • Will now be provided as a basic weapon for Dual Sword characters.
  • (NEW) Wrought Swords
    • Rarity : Uncommon
    • Recipe : Scissors + Pickaxe
    • Stats Attack Power 12
  • Dioscuri
    • Recipe Change: Twin Blades + Ion Battery → Wrought Swords + Ion Battery
    • Stats
      • Attack Power 48 → 55
      • Attack Speed 48% → 55%
  • Lloigor & Zahr
    • Attack Power 40 → 45
  • (NEW) Asura
    • Rarity : Epic
    • Recipe : Florentine + Buddha Sarira
    • Stats
      • Attack Power 48
      • Omnisyphon 8%
      • Skill Amplification per Level 1%
      • Cooldown Reduction 12%
  • Divine Dual Swords
    • Recipe Change: Florentine + Nail → Florentine + Spiked Plank
    • Life Steal 20% → 24%

Nunchaku

  • Cerberus
    • Attack Range 0.5 → 0.75
  • Hydra
    • Attack Power 100 → 110
    • Omnisyphon 18% → 25%

Shuriken

  • Death Rune
    • Primordial Hex
      • (NEW) Basic attacking reduces the cooldown of reapplication by 1 second.
  • Azure Dagger
    • Attack Power 33 → 35
    • Extra Skill Damage: 33 → 35
  • Flechette
    • Movement Speed 0.15 → 0.1
  • Fuhma Shuriken
    • Attack Power 63 → 65
    • (NEW) Cooldown Reduction Cap +5% (Unique Passive)

Two-handed Sword

  • Excalibur
    • Max HP 305 → 285
  • Dáinsleif
    • Attack Power 94 → 100

Spear

  • Eighteen Foot Spear
    • Attack Power 108 → 110
    • Movement Speed 0.08 → 0.1

Tonfa

  • Windrunner
    • Streamlined: Zephyr
      • Movement Speed Increase 8% → 10%
      • Duration 2.5s → 3s
  • Obsidian Jitte
    • Primordial Hex
      • Damage: 125 + Skill Amplification 175% → 75 + Skill Amplification 175%
      • (NEW) Basic attacking reduces the cooldown of reuse by 1 second.

Throw

  • Incendiary Bomb
    • Cooldown Reduction 8% → 10%
  • Dyadic Prism
    • Attack Power 102 → 105

Bow

  • Rain of Arrows (D)
    • Range 30m → 28m

Armor

Chest

  • Blazing Dress
    • Attack Power 20 → 16
    • Flame Barrier
      • Radius 3m → 2.5m

Arm

  • Smart Band
    • (NEW) Life Steal 4%

Leg

  • Hiking Boots
    • Rarity Change: Rare → Uncommon
    • Movement Speed 0.25 → 0.28
  • EOD Boots
    • Defense 27 → 24
  • Taproot
    • Will no longer drop from Air Supplies.

Head

  • (NEW) Diadem
    • Rarity : Epic
    • Recipe : Circlet + Barbed Blossom
    • Stats
      • Attack Power 15
      • Defense 15
      • Cooldown Reduction 15%
      • Extra Basic Attack Damage: 11
      • Max SP 270
  • Helm of Banneret
    • Defense 27 → 20
    • Skill Damage: Reduction 11% → 13%
  • Tactical OPS Helmet
    • Max HP 120 → 165
    • Cooldown Reduction 12% → 8%
  • Laurel Wreath
    • Extra Basic Attack Damage: 17 → 19

Accessory

  • Grimoire
    • Primordial Hex
      • (NEW) Basic attacking reduces the cooldown of reuse by 1 second.
  • Aether Fringe
    • Critical Strike Chance 15% → 18%
  • Schrödinger’s Box
    • Extra Skill Damage: 7 → 8
  • Hawkeye
    • Attack Range 0.65 → 0.75
  • Emerald Tablet
    • Attack Power 18 → 24

Food

  • Honey Cod Steak
    • Recovery 650 → 625

Mastery

  • Weapon Mastery granted from crafting Common Weapons: 100 → 50

Area

Item Frequency Adjustments

  • Alley
    • Bandage 9 → 8
    • Garlic 7 → 6
    • Scissors 9 → 11
  • Hotel
    • Needle 6 → 7
    • Whiskey 6 → 5
    • Playing Cards 6 → 7
    • Binoculars 6 → 5
  • School
    • Bread 7 → 6
    • Scissors 8 → 9

Mode Balancing

Team Mode Damage: Adjustments

  • Magnus (Hammer)
    • Damage: dealt in Duo 91% → 94%
    • Damage: dealt in Squad 90% → 93%
  • Magnus (Bat)
    • Damage: dealt in Duo 97% → 100%
    • Damage: dealt in Squad 94% → 97%
  • Sissela (Throw)
    • Damage: dealt in Duo 87% → 89%
    • Damage: dealt in Squad 82% → 84%
  • Emma (Shuriken)
    • Damage: dealt in Duo 94% → 96%
    • Damage: dealt in Squad 92% → 94%
  • Rio (Bow)
    • Damage: dealt in Duo 88% → 87%
  • Eva (Throw)
    • Damage: dealt in Duo 86% → 82%
    • Damage: dealt in Squad 82% → 78%

Bug Fixes & Improvements

Gameplay Improvements

  • Basic attacks affected with Conclusion will now properly interact with Basic Attack dodges and blinds. 
  • Conclusion effects will no longer cause basic attack stacking skills to stack twice.
  • Conclusion effects for the last bullet will now be properly displayed when invisible.
  • Double Tap effects are fixed to not also damage in its trajectory.
  • Conclusion effects for other players will now be properly displayed even when the player was not seen when equipped with a Conclusion item.
  • Wild animals will no longer display downed character UIs in team modes.
  • Wild animals will no longer randomly display Weapon mastery overlays.
  • Opening the map will no longer cause Weapon Mastery overlays to disappear when the Info Overlay is toggled on.
  • Lower tier materials will no longer show up as needed when already possessing a higher tier material.
  • Wickeline is now moved behind Omega in Practice Mode Wild Animal spawns.
  • Tootips & Replay improvements.

Character & Weapon Improvements

  • Nicky: Pure Rage Uppercut!! (R) will no longer display black effects on the ground when used.
  • Daniel: Using another skill with animations immediately after casting Dusk Shears (Q) will no longer cancel its animation and sound.
  • Daniel: Shadow Glide (E)’s teleportation will no longer trigger when casting Masterpiece (R).
  • Daniel: Effects for basic attacks will now properly be displayed after getting up from a downed state.
  • Bernice: Explosive Bola (R)’s indicator will now be accurately displayed when there is a wall in its cast range.    
  • Xiukai: Burnt to a Crisp (R)’s animation and sound will now trigger properly after reaching 150 Juggernaut Chef (T) stacks.
  • Sissela: Free at Last (R) will no longer apply healing reduction to herself when she is equipped with a healing reduction item.
  • Sissela: Extra Basic Attack Damage from Agony(T) will no longer be applied when Sissela is Blinded.
  • Isol: Invisible doves from Emma’s Dove Dealer will no longer be visible to Isol when not having vision.
  • Alex: Effects for Infiltration will no longer disappear starting from its second usage.
  • William: Sliding Catch (E) will no longer grant 2 or 0 stacks when used on a mid-air ball.
  • William: Balls for Signature Fireball (R) will now correctly spawn when the skill is cast on impassable terrain.
  • Jenny: Red Carpet (W) will no longer be usable out of range.
  • Jenny: Basic attacking just as Play Dead(T) procs will no longer instantly cancel Play Dead.
  • Jenny: Other actions no longer cancel channels during Play Dead (T).
  • Jenny: Allied and enemy Spotlights (Q) are now more easily distinguished.
  • Jenny: Enemy Red Carpets (W) will no longer sometimes be invisible.
  • Jenny: Charm effects from Acceptance Speech (R) will now properly end after the charm duration.
  • Jenny: Extra Basic Attack Damage: will now properly not work when Jenny is Blinded.
  • Jenny: Casting Persona (E) after reloading in Black Tea will no longer cause her bag to disappear.
  • Cathy: Cooldown reduction for Post-op (Double Bypass Passive) is now fixed to work properly.
  • Cathy: Suture (E)’s indicator is fixed to now properly display its accurate range.
  • Cathy: Effects for Double Bypass (Q) will no longer stick out from her weapon.
  • Chiara: Footstep sounds are now properly triggered when charging Hand of Corruption (Q).
  • Hyejin: Effects for the Three Calamities (Passive) reuse cooldown are now displayed accurately.

Lobby Improvements

  • The Voice Chat button on the scoreboard is now fixed to be displayed properly.
  • Replay Speed Up options during will no longer cause animations for the lobby screen to speed up.
  • Character select voice lines will now work properly when changing skins after picking the character.

The post PATCH NOTES 0.42.0 – SEPTEMBER 29TH, 2021 appeared first on Eternal Return.

about 3 years ago - Nimble Neuron - Direct link

[Additional Patch Notes]

Camilo – Duende (R)

  • Camilo twirls forward and returns to his starting point after 0.33 0.23 seconds, applying up to 2 stacks of Embeleso to enemies hit.

Bug Fixes

  • Team mode adjustments for Daniel & Jenny are fixed to now apply the correct adjustments.

Hello friends! It’s Aesop again! It’s been a while, hasn’t it? Feels like forever since we introduced Jenny 2 weeks ago.

Today, however, we have CAMILO! Olé!

And also a lot of other stuff.

But also CAMILO.

Servers will go down September 29th at 7pm PST to apply Update 0.42.0.

Patch Notes – Quick Look

New Character – Camilo

Lumia’s Rhythm Embodied has arrived.

Camilo will cost 9,900 A-Coin for 2 weeks and he will be available in ranked matches starting from Monday, October 4th 11:00 PM (PT).

Olé (Passive)

Damaging an enemy reduces their SP by 20/30/40(+Attack Power 15%, grants Camilo a shield absorbing 50/100/150(+Attack Power 35%) damage, and increases his attack speed by 10/20/30% for 3 seconds. Chaining alternating basic attacks and skills reduces the cooldown of Olé! and Cierre by 2 seconds.

  • Cooldown: 18/16/14s

Vuelta (Q)

Camilo sweeps the area in front of him with his swords, dealing 30/60/90/120/150(+Attack Power 100%) basic attack damage.
Hitting an enemy with the outer range grants Camilo 1 stack of Paso for 6 seconds, increasing his movement speed by 3/6/9/12/15% for 2 seconds.
Upon reaching 2 stacks, Camilo can use Enhanced Vuelta, causing him to spin twice, dealing 30/60/90/120/150(+Attack Power 100%) and 40/80/120/160/200(+Attack Power 125%) basic attack damage around him, pulling nearby enemies inward, and healing himself for 40/80/120/160/200(+Attack Power 50%).
Vuelta only gains cooldown reduction based on Camilo’s extra attack speed. (Max 3.5 seconds)

When using Vuelta during Al Compás’s initial dash, Camilo damages enemies in a circle around him and gains Paso effects from hitting enemies with the edge.

  • Cooldown: : 4.5s (Does not receive Cooldown Reduction effects.)
  • SP Cost: 70/75/80/85/90
  • Range : 3m (180°)
  • 1st Spin: 3m Radius
  • 2nd Spin: 3m Radius
  • Cooldown is reduced at max at 1.455 Attack Speed based on Camilo’s Base Attack Speed 0.08. (1.375 excluding Base Attack Speed)

Cierre (W)

Camilo elegantly dashes forward with his swords, dealing 10/20/30/40/50(+Attack Power 35%) basic attack damage up to 4 times.

  • Cooldown: 18/16/14/12/10s
  • SP Cost: 70/75/80/85/90
  • Dash Range : 4m
  • Skill Range: 0.7m Radius

Al Compás (E)

Camilo quickly steps to his target, dealing 30/45/60/75/90(+Attack Power 20%) skill damage applying One Step for 5s.

Camilo can recast Al Compás to a target marked with One Step, dashing to the target again, dealing 30/45/60/75/90(+ Attack Power 20%) skill damage, knocking them back, and applying Two Step for 8/7/6/5/4s seconds while gracefully stepping away.

Camilo can not use Al Compás on a target with Two Step.

  • Cooldown: : 0.5s (Fixed)
  • SP Cost : 60/65/70/75/80
  • Dash Range : 4m

Duende (R)

Camilo twirls forward and returns to his starting point after 0.33 0.23 seconds, applying up to 2 stacks of Embeleso to enemies hit.

After returning, Camilo deals 100/150/200(+ Attack Power 50%) ~ 200/300/400(+ Attack Power 100%) skill damage to enemies with Embeleso based on how many stacks they have, and his movement speed is increased by 80% for 0.85 seconds.

Enemies with 2 stacks of Embeleso are stunned for 1.5 seconds upon returning and Camilo heals for 100/150/200 increasing up to 20/35/50% based on the total number of Embeleso stacks enemies have. (Max 5)

Camilo can use Duende again twice within 10 seconds before it goes on cooldown.

Camilo is Unstoppable and his damage taken is reduced by 20/25/30% while twirling.

  • Cooldown: : 80/60/40s
  • SP Cost : 90
  • Movement Range : 4m
  • Skill Range : 0.6m Radius

New Skin & Emotes

Rebel Li Dailin will be available for purchase!

“This? It’s.. uh… just water.”

Noblewoman Sissela will be available for purchase on October 5th. (KST)
”I…tried something a little different today. Wilson too.”

Magnus emotes will be available for purchase!

Hyejin emotes will be available for purchase! They will be first provided via Coupon and will then be available for purchase starting from October 14th. (KST)

System

Resurrection System Improvements

Revives in team modes kinda sucked – especially for new players. Picking up or building new equipment for their teammates while enemies scatter items and pick the corpse clean was just extra annoying. You vultures.

To make resurrection more easier and approachable, players will now revive with all their equipment and inventory. However, to stop item duplication, players will be unable to loot allied corpses. Drop items during your downed state if they want to give anything away.

  • Resurrecting in Team modes will now provide all your equipment and inventory at your state of death.
  • Ally corpses can no longer be looted.
  • Enemies can still loot enemy corpses entirely. You’ll keep items even if enemies took them off your dead rotting body.
  • You can now drop items while downed. Discarded items are not retained when resurrecting.

Game Meta Improvements

Our last update fell a little short when addressing a lot of the issues that were happening in the meta. We’d like to make some more changes in order to improve these remaining issues, such as too many test subjects surviving in high-elo matches.

Combat Pings

Combat pings are even quieter now and should weaken the strategy of trying to third party long ongoing fights.

  • Pings caused by combat: 35m → 20m
  • Pings caused by firearm-type weapons: 70m → 35m

Movement Speed

Movement mastery will be less rewarding and the changes to Hiking Boots should help deter excessive Mastery farming. Late game disengages should be harder as well.

  • (All Test Subjects) Movement Speed +0.05
  • Out of Combat Movement Speed per Move Mastery Level 0.01 (REMOVED)

Food/Drink Recovery

Food and Drinks now heal over a longer period of time and should provide less healing during combat.

  • Recovery Duration 15s → 18s
  • Max amount of food able to be eaten at once 3 → 2

Kill Experience Increase

Kill Experience will slightly be increased to better reward early skirmishes.

  • (85 * Enemy Level) – 350 (Minimum: 50) → (80 * Enemy Level) – 250 (Minimum: 50)
  • At Level 7: 245 → 310 (Slightly buffed)
  • At Level 20: 1350 (Same as before)

Developer Portal: Overwolf API

The Overwolf API will be implemented to create in-game apps like add-ons!

We hope to see all you creative programmers make some super cool addons.

Additional information about the API is planned to be released through the Overwolf site.

Character

Character Price Reduction

Cheaper Characters

  • Jenny
    • A-coin Price has been reduced. (9,900 → 8,020)
  • Hart
    • NP Cost 1075 → 970
    • A-Coin Cost 8020 → 5290
  • Jackie
    • NP Cost 970 → 870
    • A-Coin Cost 5290 → 4340
  • Camilo, Isol, Aya’s costs are set to be reduced on October 14th (KST).

Nadine

The Wild Huntress is hunting down a lot of players, and winning, in high tiers. This should stop her from dominating.

  • Base Max HP 695 → 625
  • HP per Level 54 → 57
  • Squirrel Trap (W)
    • Slow 70% → 50%

Nathapon

Small boost to help Nathapon frame his targets mid-game.

  • F-Stop (R)
    • Cooldown:180/120/60s → 160/110/60s

Lenox

Lenox gets thirsty for SP pretty easily. This should help her rely less on SP items.

  • Recoil (Q)
    • SP Cost 50/60/70/80/90 → 50/55/60/65/70
  • Snakebite (W)
    • SP Cost 80/90/100/110/120 → 60/70/80/90/100

Rio

Rio is piercing through team modes and in solo a little bit too much as well. We’re toning her Daikyu down a bit, which should balance her out in team modes.

  • Kyudo Instinct (Q)
    • Daikyu Flow Buff: Additional 0.5% damage per 1% of her target’s missing HP → Additional 0.4% damage per 1% of her target’s missing HP

Magnus

People really were having trouble stopping that body’s speed…

  • Heavy Strike (E)
    • Stun on Wall Impact: 1.2s → 1.1s
  • Bike From Hell (R)
    • Damage: 200/350/500(+Attack Power 200%) → 200/300/400(+Attack Power 180%)
    • Cooldown: 125/115/105s → 135/125/115s

Barbara

Using/dismantling the Sentry Gun should be much smoother now, and Barbara’s power curve will be adjusted to compensate.

  • BT Sentry Gun Mk.II (Q) will now have a 0.1 cooldown before dismantling it after installation (Stopping misinputs for button mashers)
  • Photon Resonance
    • Fixed Cooldown: 0.25s → 0.35/0.25/0.15s

Bernice

Bernice won’t be able to SPAM TRAPS ON EARLY GAME HYPERLOOPS OH MY GOD STOP but also will be a little tankier late.

  • Defense per Level 1.8 → 2.0
  • Foothold Trap (W)
    • Max Charges 3/3/4/4/5 → 1/2/3/4/5

Xiukai

Pick your fights a little more carefully, chef. Lower poke for you.

  • Lost in the Sauce (Q)
    • Slow 30% → 20%
    • Cooldown: 10/9/8/7/6s → 10/9.5/9/8.5/8s

Sua

It wasn’t so curious as to why Sua wasn’t casting Curious Case on herself or an ally…

  • The Curious Case (W)
    • Shield: 50/90/130/170/210(+Attack Power 20%) → 100/130/160/190/220(+Attack Power 20%)
    • Shield Duration 3s → 4s
  • Memory of Curious Case (R->W)
    • Shield 80/160/240(+Attack Power 30%) → 110/220/330(+Attack Power 30%)

Sissela

Sissela shouldn’t be having such an easy time 100 to 0’ing an enemy. 46 + 41 is no longer 87.

  • Agony (P)
    • HP Regen per HP lost: 2~26/4~36/6~46 → 1~10/2~20/3~30
  • Go Get ‘Em Wilson! (Q)
    • 1st Hit Damage: 40/60/80/100/120(+Attack Power 30%) → 20/40/60/80/100(+Attack Power 30%)
    • 2nd Hit Damage: 60/90/120/150/180(+Attack Power 40%) → 40/70/100/130/160(+Attack Power 40%)
    • HP Cost: 55/60/65/70/75 → 65
  • When using Free at Last (R), extra skill damage gained from Agony (T) will no longer be calculated after the HP cost of Free at Last (R) goes through.

Silvia

Silvia needs a quick pit stop to help her get back up to speed!

  • Power Slide (Bike Q)
    • Damage: 60/95/130/165/200(+Attack Power 60%) → 60/100/140/180/220(+Attack Power 60%)

Adela

Rewarding Adela for landing skill shots and improving some smoothness with the Castling.

  • Castling (E)
    • 30% Slow for 1s for Knight hit → 40% Slow for 1.5s for Knight hit
    • Reactivating Castling (E) while the rook is moving will now queue the switching place mechanic (Improved clunkiness)

Isol

Is that… an Isol buff? NN are you okay?

  • Rebel Assault (W)
    • Damage per Tick: 18/27/36/45/54(+Attack Power 65%) → 20/30/40/50/60(+Attack Power 75%)

Alex

Blowback was showing to be too much of a get out of jail free card.

  • Blowback (Ranged E)
    • Slow: 30/40/50/60/70% → 15/20/25/30/35%

Jan

Previous Bob and Weave buffs were giving him a lot of help, so lower base MS should bring him back in line.

  • Movement Speed 3.35 → 3.25

Eleven

Land on those low HP enemies running away!

  • On Air! (E)
    • Extra Damage based on Enemy’s missing HP: 10/12/14/16/18% → 10/13/16/19/22%

Emma

Emma is a little weaker overall but has a higher skill ceiling and will reward players for skillful play.

  • Dove Dealer (Q)
    • Damage: 30/60/90/120/150(+Attack Power 60%) → 20/40/60/80/100(+Attack Power 20%)
    • (NEW) Extra Damage when hitting both cards: 25/50/75/100/125(+Attack Power 20%)
  • Hat Trick (W)
    • Damage: 60/120/180/240/300(+Attack Power 75%) → 60/110/160/210/260(+Attack Power 75%)
  • Bunnymorph (E)
    • Duration 1.5s → 1.1/1.2/1.3/1.4/1.5s

Jackie

Better chasing. Worse ratting.

  • Adrenaline Burst (W)
    • Heal on bleeding enemy hit: 10/17/24/31/38(+Attack Power 8%) → 10/19/28/37/46(+Attack Power 8%)
    • Movement Speed Increase 5/6/7/8/9% → 5%
    • Additional Movement Speed (moving towards bleeding enemy) 3/5.5/8/10.5/13% → 3/6.5/10/13.5/17%

Jenny

Jenny’s big screen debut was a touch lackluster (In the strength department. In the flashyness department she was off the charts.) Also, Persona should feel a bit smoother now.

  • Play Dead (P)
    • Rehearsal granted per Basic Attack: 5 → 6
    • Attack Speed Increase when switching to Red Wine: 20% for 4s → 20/25/30% for 4s
  • Spotlight (Q)
    • Damage: 20/30/40/50/60(+Attack Power 20%) → 22/33/44/55/66(+Attack Power 25%)
    • Rehearsal granted on hit: 10 → 12
  • Persona (E)
    • Extra Basic Attack Damage every 4th Basic Attack: 10/20/30/40/50(+Skill Amplification 150%) → 10/20/30/40/50(+Skill Amplification 175%)
    • Now cancels Basic Attack Delay (AA Cancel)
  • Acceptance Speech (R)
    • Damage: 100/200/300(+Attack Power 25%) → 100/200/300(+Attack Power 35%)

Cathy

Double Bypass (Q) was dominating early.

  • Base Attack Power 17 → 21
  • Double Bypass (Q)
    • Passive: Enhanced Basic Attack Damage: 24/60/96/132/168(+Attack Power 48%) → Attack Power 80% + Level x6

Hart

The bandage move hurt Hart. We’re giving her some early stats to help her out and tuning some of her unpopular weapon choices.

  • Defense per Level 1.9 → 2.2

Hyunwoo

We’re switching up some of the heavyweight’s numbers to provide reward him for aggression.

  • Base Attack Power 34 → 38
  • HP per Level 71→ 66
  • First Attack (E)
    • Damage: Defense 80% → Attack Power 50%
    • Damage on Wall Impact: (NEW) Attack Power 30%

Weapon

Glove

  • Uppercut (D)
    • Damage: Final Damage 140/200% → 120/180%
    • Cooldown: 15/10s → 15/12s
  • Imperial Silk Gloves
    • Attack Power: 92 → 88

Pistol

  • Stampede
    • Double Tap
      • Damage: Skill Amplification *2 + 10 per Level + 6% of Enemy’s Max HP → Skill Amplification *2 + 10 per Level + 8% of Enemy’s Max HP
  • Devil’s Marksman
    • Last Word
      • Damage: Skill Amplification *3 + Extra Skill Damage 200% + 6% of Enemy’s Max HP → Skill Amplification *3 + Extra Skill Damage 200% + 8% of Enemy’s Max HP

Guitar

  • Bohemian
    • Max HP 305 → 265
    • Attack Speed 20% → 30%
    • Critical Strike Chance 18% → 22%
  • Satisfaction
    • Recipe Change: Nocaster + Stone → Nocaster + Chalk
    • Extra Basic Attack Damage: 15 → 20

Dagger

  • Maharaja
    • Attack Power 42 → 46
    • Streamlined: Rudra Embodied
      • Duration 2.5s → 3s
      • Movement Speed 10% → 15%

Axe

  • Per Weapon Mastery Level
    • Basic Attack Amplification 4% → 3.6%
  • Santa Muerte
    • Attack Range 0.5 → 0.75

Assualt Rifle

  • Agni
    • Attack Speed 20% → 25%
  • Judgement
    • Attack Power 135 → 120
    • (NEW) Armor Penetration 12%

Bat

  • Spy Umbrella
    • Attack Power 62 → 65

Crossbow

  • Sharanga
    • Vision Range 1.5 → 2.5

Dual Swords

Dual Swords characters will now be able to use Twin Swords as a starter weapon! We’re adjusting some numbers around as well. Welcome Camilo!

  • Attack Range 1.15 → 1.25
  • Per Weapon Mastery Level
    • Attack Speed 2% → 1.7%
    • Skill Amplification 1.3% → 1.5%
  • Dual Sword Rampage (D)
    • Other skills can now be cast during its 2nd cast.
  • Twin Blades
    • Rarity Change: Uncommon → Common
    • Attack Power 12 → 8
    • Will now be provided as a basic weapon for Dual Sword characters.
  • (NEW) Wrought Swords
    • Rarity : Uncommon
    • Recipe : Scissors + Pickaxe
    • Stats Attack Power 12
  • Dioscuri
    • Recipe Change: Twin Blades + Ion Battery → Wrought Swords + Ion Battery
    • Stats
      • Attack Power 48 → 55
      • Attack Speed 48% → 55%
  • Lloigor & Zahr
    • Attack Power 40 → 45
  • (NEW) Asura
    • Rarity : Epic
    • Recipe : Florentine + Buddha Sarira
    • Stats
      • Attack Power 48
      • Omnisyphon 8%
      • Skill Amplification per Level 1%
      • Cooldown Reduction 12%
  • Divine Dual Swords
    • Recipe Change: Florentine + Nail → Florentine + Spiked Plank
    • Life Steal 20% → 24%

Nunchaku

  • Cerberus
    • Attack Range 0.5 → 0.75
  • Hydra
    • Attack Power 100 → 110
    • Omnisyphon 18% → 25%

Shuriken

  • Death Rune
    • Primordial Hex
      • (NEW) Basic attacking reduces the cooldown of reapplication by 1 second.
  • Azure Dagger
    • Attack Power 33 → 35
    • Extra Skill Damage: 33 → 35
  • Flechette
    • Movement Speed 0.15 → 0.1
  • Fuhma Shuriken
    • Attack Power 63 → 65
    • (NEW) Cooldown Reduction Cap +5% (Unique Passive)

Two-handed Sword

  • Excalibur
    • Max HP 305 → 285
  • Dáinsleif
    • Attack Power 94 → 100

Spear

  • Eighteen Foot Spear
    • Attack Power 108 → 110
    • Movement Speed 0.08 → 0.1

Tonfa

  • Windrunner
    • Streamlined: Zephyr
      • Movement Speed Increase 8% → 10%
      • Duration 2.5s → 3s
  • Obsidian Jitte
    • Primordial Hex
      • Damage: 125 + Skill Amplification 175% → 75 + Skill Amplification 175%
      • (NEW) Basic attacking reduces the cooldown of reuse by 1 second.

Throw

  • Incendiary Bomb
    • Cooldown Reduction 8% → 10%
  • Dyadic Prism
    • Attack Power 102 → 105

Bow

  • Rain of Arrows (D)
    • Range 30m → 28m

Armor

Chest

  • Blazing Dress
    • Attack Power 20 → 16
    • Flame Barrier
      • Radius 3m → 2.5m

Arm

  • Smart Band
    • (NEW) Life Steal 4%

Leg

  • Hiking Boots
    • Rarity Change: Rare → Uncommon
    • Movement Speed 0.25 → 0.28
  • EOD Boots
    • Defense 27 → 24
  • Taproot
    • Will no longer drop from Air Supplies.

Head

  • (NEW) Diadem
    • Rarity : Epic
    • Recipe : Circlet + Barbed Blossom
    • Stats
      • Attack Power 15
      • Defense 15
      • Cooldown Reduction 15%
      • Extra Basic Attack Damage: 11
      • Max SP 270
  • Helm of Banneret
    • Defense 27 → 20
    • Skill Damage: Reduction 11% → 13%
  • Tactical OPS Helmet
    • Max HP 120 → 165
    • Cooldown Reduction 12% → 8%
  • Laurel Wreath
    • Extra Basic Attack Damage: 17 → 19

Accessory

  • Grimoire
    • Primordial Hex
      • (NEW) Basic attacking reduces the cooldown of reuse by 1 second.
  • Aether Fringe
    • Critical Strike Chance 15% → 18%
  • Schrödinger’s Box
    • Extra Skill Damage: 7 → 8
  • Hawkeye
    • Attack Range 0.65 → 0.75
  • Emerald Tablet
    • Attack Power 18 → 24

Food

  • Honey Cod Steak
    • Recovery 650 → 625

Mastery

  • Weapon Mastery granted from crafting Common Weapons: 100 → 50

Area

Item Frequency Adjustments

  • Alley
    • Bandage 9 → 8
    • Garlic 7 → 6
    • Scissors 9 → 11
  • Hotel
    • Needle 6 → 7
    • Whiskey 6 → 5
    • Playing Cards 6 → 7
    • Binoculars 6 → 5
  • School
    • Bread 7 → 6
    • Scissors 8 → 9

Mode Balancing

Team Mode Damage: Adjustments

  • Magnus (Hammer)
    • Damage: dealt in Duo 91% → 94%
    • Damage: dealt in Squad 90% → 93%
  • Magnus (Bat)
    • Damage: dealt in Duo 97% → 100%
    • Damage: dealt in Squad 94% → 97%
  • Sissela (Throw)
    • Damage: dealt in Duo 87% → 89%
    • Damage: dealt in Squad 82% → 84%
  • Emma (Shuriken)
    • Damage: dealt in Duo 94% → 96%
    • Damage: dealt in Squad 92% → 94%
  • Rio (Bow)
    • Damage: dealt in Duo 88% → 87%
  • Eva (Throw)
    • Damage: dealt in Duo 86% → 82%
    • Damage: dealt in Squad 82% → 78%

Bug Fixes & Improvements

Gameplay Improvements

  • Basic attacks affected with Conclusion will now properly interact with Basic Attack dodges and blinds. 
  • Conclusion effects will no longer cause basic attack stacking skills to stack twice.
  • Conclusion effects for the last bullet will now be properly displayed when invisible.
  • Double Tap effects are fixed to not also damage in its trajectory.
  • Conclusion effects for other players will now be properly displayed even when the player was not seen when equipped with a Conclusion item.
  • Wild animals will no longer display downed character UIs in team modes.
  • Wild animals will no longer randomly display Weapon mastery overlays.
  • Opening the map will no longer cause Weapon Mastery overlays to disappear when the Info Overlay is toggled on.
  • Lower tier materials will no longer show up as needed when already possessing a higher tier material.
  • Wickeline is now moved behind Omega in Practice Mode Wild Animal spawns.
  • Tootips & Replay improvements.

Character & Weapon Improvements

  • Nicky: Pure Rage Uppercut!! (R) will no longer display black effects on the ground when used.
  • Daniel: Using another skill with animations immediately after casting Dusk Shears (Q) will no longer cancel its animation and sound.
  • Daniel: Shadow Glide (E)’s teleportation will no longer trigger when casting Masterpiece (R).
  • Daniel: Effects for basic attacks will now properly be displayed after getting up from a downed state.
  • Bernice: Explosive Bola (R)’s indicator will now be accurately displayed when there is a wall in its cast range.    
  • Xiukai: Burnt to a Crisp (R)’s animation and sound will now trigger properly after reaching 150 Juggernaut Chef (T) stacks.
  • Sissela: Free at Last (R) will no longer apply healing reduction to herself when she is equipped with a healing reduction item.
  • Sissela: Extra Basic Attack Damage from Agony(T) will no longer be applied when Sissela is Blinded.
  • Isol: Invisible doves from Emma’s Dove Dealer will no longer be visible to Isol when not having vision.
  • Alex: Effects for Infiltration will no longer disappear starting from its second usage.
  • William: Sliding Catch (E) will no longer grant 2 or 0 stacks when used on a mid-air ball.
  • William: Balls for Signature Fireball (R) will now correctly spawn when the skill is cast on impassable terrain.
  • Jenny: Red Carpet (W) will no longer be usable out of range.
  • Jenny: Basic attacking just as Play Dead(T) procs will no longer instantly cancel Play Dead.
  • Jenny: Other actions no longer cancel channels during Play Dead (T).
  • Jenny: Allied and enemy Spotlights (Q) are now more easily distinguished.
  • Jenny: Enemy Red Carpets (W) will no longer sometimes be invisible.
  • Jenny: Charm effects from Acceptance Speech (R) will now properly end after the charm duration.
  • Jenny: Extra Basic Attack Damage: will now properly not work when Jenny is Blinded.
  • Jenny: Casting Persona (E) after reloading in Black Tea will no longer cause her bag to disappear.
  • Cathy: Cooldown reduction for Post-op (Double Bypass Passive) is now fixed to work properly.
  • Cathy: Suture (E)’s indicator is fixed to now properly display its accurate range.
  • Cathy: Effects for Double Bypass (Q) will no longer stick out from her weapon.
  • Chiara: Footstep sounds are now properly triggered when charging Hand of Corruption (Q).
  • Hyejin: Effects for the Three Calamities (Passive) reuse cooldown are now displayed accurately.

Lobby Improvements

  • The Voice Chat button on the scoreboard is now fixed to be displayed properly.
  • Replay Speed Up options during will no longer cause animations for the lobby screen to speed up.
  • Character select voice lines will now work properly when changing skins after picking the character.

The post PATCH NOTES 0.42.0 – SEPTEMBER 29TH, 2021 appeared first on Eternal Return.