over 2 years
ago -
Eternal Return
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30s | [Music] |
---|---|
42s | thank you |
46s | foreign |
49s | [Music] |
63s | [Music] |
71s | [Music] |
78s | foreign |
79s | [Music] |
111s | foreign |
148s | foreign |
184s | foreign |
219s | [Music] |
223s | foreign |
274s | [Music] |
277s | thank you |
285s | [Music] |
293s | [Music] |
302s | [Music] |
307s | foreign |
314s | [Music] |
326s | [Music] |
337s | yourself |
339s | [Music] |
376s | I love about it |
383s | [Music] |
407s | each other |
410s | [Music] |
430s | together |
434s | [Music] |
443s | foreign |
448s | [Music] |
467s | [Music] |
468s | [Applause] |
471s | [Music] |
506s | it's not a world |
518s | hello everyone I am I a fairly new |
520s | employee from Nimble neuron sadly Wendy |
523s | was not able to escape military the |
525s | security was a bit rougher than we |
527s | imagined in a way this is my first time |
529s | talking to you guys I started lumypedia |
531s | so I'm a bit nervous I'm here with wolf |
534s | one the director of eternal return |
539s | thank you ladies for playing our game |
542s | and thank you for visiting us today |
546s | yeah including the last emergency Dev |
548s | stream we are at the seventh Dev stream |
549s | so far and yeah uh once again thank you |
552s | for coming to watch and let's get |
554s | started |
555s | it's been two years of Early Access so |
558s | far |
559s | um should we put it as the return is |
561s | hurt and in Korea we also say the game |
564s | is sick at the moment |
566s | um we wanted to do a lot more |
567s | celebration for the two-year anniversary |
569s | but sadly he didn't think it was the |
572s | timing and hopefully we can get back to |
574s | you guys soon about that |
575s | um but so far thank you guys for being |
577s | with us |
581s | steam stats are open to everyone so some |
584s | of you guys may have already checked but |
585s | uh yesterday actually well not yesterday |
588s | because we had the deathstream but two |
589s | days ago our players were 4436. |
594s | we do have support from other platforms |
597s | but steam is still our main platform |
599s | especially for our non-kr regions we |
601s | sadly had players asking if the game |
603s | would still be operating next year |
605s | and that really stuck with us |
609s | that's likely why this time the dev |
611s | stream uh devs team had so much to think |
614s | about we thought and reflected over the |
615s | previous actions |
619s | to start the reflection we looked at the |
621s | graph over the last two years of our |
623s | Early Access the noticeable part is the |
625s | high Spike at the 50 000 concurrent |
627s | players well it's easy to just simply |
629s | summarize the graph as a simple Peak and |
631s | a drop we believe that each up and down |
634s | has its own stories and patches |
637s | guys it's not pre-recorded |
640s | but yeah we'll get into the midi and |
642s | greedy so we separated into three parts |
644s | we saw the first six months the middle |
647s | one year and a half and the most recent |
650s | three months which is season seven we |
652s | feel like these three periods have |
654s | different nuances and show different |
655s | patterns |
658s | so the first section the first six |
661s | months was a pretty crazy time for |
662s | return I joined the game as a player |
665s | somewhere in this section A little bit |
666s | later in the drop but this section |
668s | included a 50k player Peak to a point |
671s | that it confused even our own developers |
675s | um they apparently were checking the |
676s | numbers and seeing it go up and we're |
678s | wondering why it was even going up at |
679s | that point but we definitely had Luck |
681s | playing on our side and when the game |
683s | was on the rise we had a huge crane of |
685s | flourish to play our game |
686s | it seemed a huge Spike uh wolf neem |
689s | actually left the message in slack which |
690s | is like a Discord for work talking about |
692s | how well players had showing your |
694s | reaction to turn returns so far we're |
696s | going to be facing challenges if we |
698s | don't develop as a team and game the |
700s | only place would be downwards |
703s | we were aware that this population was |
705s | in inflation and not something that |
706s | would be consistent moving forwards |
709s | while pre-ranked the era of Victoria |
711s | return was fun and brought us a lot of |
713s | memories people forget the issues that |
715s | the game had like |
717s | there were no lit distributions no final |
720s | Zone as in no final zones like not the |
723s | old final Zone it just didn't have final |
725s | zones |
726s | you can see that in this period we hit |
728s | the peak but we also had the fastest |
730s | loss of players |
734s | the next period is the longer period of |
736s | one year where we stayed around 10 000 |
738s | players for a while we also had players |
740s | from different platforms at this point |
742s | as we were connecting with other |
743s | companies around this time as well |
745s | Gibson General followed these Trends |
747s | where early on game inflates a high play |
749s | number but quickly bleed numbers until |
752s | they hit a fairly steady average between |
754s | the ups and downs |
756s | we really thought the game would |
758s | continue following harder after the |
759s | first period but it didn't apparently |
761s | they call this trend a rectangular a |
763s | rectangle pattern in stocks where the |
766s | numbers fluctuate within the Peaks and |
768s | the lowest hold on let me get some water |
770s | with three Metals actually contacted a |
772s | few times about the graph as some folks |
774s | for surprise ER was able to sustain over |
776s | this year throughout this one year we |
778s | were given a lot of opportunities which |
780s | we are thankful for |
788s | and we picked 10 000 players as an |
790s | important Point not because we were |
792s | satisfied with it our actual goal is 20K |
795s | 10K was just significant in that it |
797s | showed potential to us |
799s | but we can meet this goal of bringing up |
801s | the average |
802s | reference daily Peak does not always |
804s | show the actual number of players in a |
806s | day you can multiply the daily Peak by |
808s | five to six times ish to get some kind |
811s | of an idea of the total daily users |
813s | therefore 20 000 Peak players would mean |
815s | we would have around 100 000 players |
818s | logging into our game daily |
819s | which would also put our game around top |
821s | 50 on Steam |
824s | the game industry is often seen as |
826s | Winner Takes all where one percent is |
828s | remembered and 99 is forgotten in our |
830s | opinion 20 000 would put us at the |
833s | border or the edge of being one of those |
835s | winners like hitting rank 199 for |
838s | immortal |
840s | obviously successful games are |
842s | considered different based on genre for |
844s | example single player RPG does not need |
847s | heavy player bases well casual games |
849s | will need a lot of players to be |
850s | considered successful |
854s | for one year and a half in our second |
856s | period our goal was doubling our player |
858s | base we kept thinking that maybe if we |
859s | made a few more good season features and |
863s | we did scratch that point with Cobalt |
864s | protocol at one point |
866s | it kept continuing and being hopeful |
868s | especially with Battlezone and hacking |
870s | coming into the game eventually |
872s | but hopes don't solve everything and our |
877s | numbers decreased rather than increase |
880s | and we were put into a spot where we |
883s | started doubting ourselves even more |
884s | like we'll introducing hacking as a |
887s | future really get us to our goal of |
888s | twenty thousand |
890s | uh we even started wondering if we |
892s | doubled our player base with eternal |
894s | returns still be sustainable |
899s | reviewing the last part season seven is |
902s | a really tough task to analyze |
904s | as there were a lot of problems that we |
907s | found the big changes save plan and |
909s | skillet pre-work uh were on assessed |
913s | sorry about that unsuccessful to the |
915s | point where we had to host an emergency |
916s | Dev stream the Q a a lot of questions |
919s | regarding season 7 were often found |
921s | especially how lackluster they were for |
924s | example Escape has been largely |
925s | forgotten by a lot of our players but in |
928s | the dev team we believe that the number |
929s | three was also a huge issue where |
931s | eternal return has gone through strings |
933s | after strains after strains of patches |
936s | and new features |
938s | added Through Time |
942s | and number four it's no secret other |
944s | games affect player Biz and we've had |
946s | great games released this year as well |
949s | there are also more issues we haven't |
951s | included here such as balance bugs and |
953s | optimizations but we recognize these |
955s | issues as a longer term issue instead of |
958s | specific to season seven so we'll get to |
961s | the balance bugs and optimizations a bit |
964s | later in the presentation instead |
969s | to go back to number four and Show an |
971s | example you can see the player drop in |
972s | the graph here uh all right number four |
976s | this is when players started watching |
978s | over a second time in a video game |
981s | this shiny game is released it does |
983s | affect our player base this is natural |
985s | among other games too and happens |
987s | throughout time |
988s | however games such as Eternal returns |
990s | should normally have good new features |
992s | that race some of the numbers back up |
994s | while bringing returning players |
996s | this season we failed to do so the |
999s | timing when our player base was supposed |
1000s | to spike back up there are new features |
1002s | did not increase our numbers |
1005s | so we continue to drop from where we |
1008s | previously were |
1010s | we had other perspectives on the season |
1011s | as well as we had dangerous drop in new |
1014s | players starting around mid-season 6. |
1016s | even when we had new players to the game |
1018s | their retention was not great you can |
1020s | see the drop here around the three Mark |
1022s | here it's not as noticeable since we had |
1024s | school break for Korea so the number was |
1028s | a bit more inflated than it actually was |
1030s | and regarding the fifth concern |
1034s | this perspective is probably the saddest |
1037s | take out of all of them and something we |
1041s | all think about here and there as the ER |
1044s | team it's something we have to but it's |
1047s | our job to prove to our players and |
1048s | investors that no eternal return is |
1051s | actually just getting started |
1056s | what are the statements we see here |
1057s | often is it feels like the company is |
1059s | ran by old man who don't know video |
1061s | games that ignored the young employee or |
1063s | Gamer's thoughts |
1065s | and regarding the old part well sad it |
1068s | it's true we are fairly old to be fair I |
1072s | think it's you guys being too young and |
1074s | us |
1075s | you know what it's whatever don't worry |
1077s | about it |
1078s | Hector neem wanted to cross off the |
1080s | Huron video games part D to his pride |
1082s | and I think it's true he has a wide |
1084s | range of knowledge regarding games even |
1086s | ones outside of ER so he put a triangle |
1089s | because he still does think there are |
1091s | some other workers and players that know |
1092s | a bit better than him |
1095s | but the part regarding ignoring other |
1097s | employee player opinions is something |
1098s | that we want to talk about on the |
1100s | opposite Spectrum there's so many |
1102s | different ideas from co-workers and |
1104s | players the finding which direction is |
1106s | correct it's just not that simple |
1109s | not only that deciding to go in One |
1110s | Direction can disappoint players that |
1112s | want it the other direction |
1114s | so every day wolfon stated that every |
1116s | decision he makes replays in his head |
1118s | over and over and over if it was the |
1121s | right decision or not |
1122s | but we're not here to talk about you |
1125s | know our struggles and stuff like that |
1126s | and we're here to talk about the game |
1128s | today so we'll keep this part short |
1133s | looking back we ended up thinking a lot |
1135s | more we have a solid goal of 20 000 |
1137s | players but we started looking Beyond |
1138s | those solid numbers |
1140s | so what is eternal return to us the devs |
1144s | and what is er to you guys the players |
1149s | well we've had diverse meetings at our |
1151s | workplace and often it's discussions on |
1153s | why we chose to work at this company |
1156s | and what our strengths are and that kind |
1157s | of stuff well the whole thing was |
1159s | strange to us at the start you know the |
1161s | action made us think beyond the original |
1163s | frame of thought or talking to |
1164s | co-workers |
1166s | well we had co-workers from multiple |
1167s | different teams the main idea that |
1169s | seemed to pop up a lot was simply |
1172s | we just want to make a fun game |
1174s | it's easy to get sidetracked while |
1176s | working on the game as it requires focus |
1177s | on so many different parts but that's it |
1180s | we just want to make a fun game |
1185s | at the beginning of 2022 Wolfe had |
1188s | presentation regarding the game for the |
1190s | company he even talked about how |
1191s | different parts of the brain works like |
1193s | which parts are responsible for our |
1194s | basic survival New Life needs and what |
1196s | the parts are responsible for our |
1197s | emotions |
1199s | to summarize we just wanted to make a |
1201s | game that would be fun cool gets her |
1204s | heart beating and that your soul demands |
1206s | these were his words not mine for |
1208s | reference he also talked about what kind |
1211s | of changes ER would need to touch all of |
1213s | these aspects as we're not there yet but |
1215s | in the base of it all we just want to |
1218s | make a kick-ass game |
1222s | foreign |
1223s | a lot less familiar to you guys but a |
1226s | few weeks ago after our season finals we |
1229s | had players send us a coffee truck so Us |
1232s | and other co-workers could get some |
1233s | refreshing beverages while working |
1236s | usually getting a coffee truck from |
1237s | players is a dream for developers here |
1239s | in Korea there's also how the Supreme |
1241s | head and email started drop is like the |
1243s | sound of someone drinking from a cup |
1245s | with only the ice left but this was |
1247s | surprising to us and I'm sure to you |
1249s | guys as well because the season had been |
1252s | fairly rough we thought compliments |
1254s | would be something you know we wouldn't |
1256s | be getting especially with how rare |
1258s | compliments tend to be in the gaming |
1260s | industry |
1264s | but you also understand that this wasn't |
1266s | really just a compliment it was more of |
1270s | a drinkness cheer up and do better be |
1273s | better |
1274s | and we want to thank you all for |
1275s | sticking with us so far to thick and |
1277s | thin we'll keep trying to do better |
1279s | and while reading comments like why you |
1282s | are failed year deserves to die |
1284s | pneumonia's problems Nimble please fix |
1289s | uh does hurt but we understand that |
1291s | these are out of love and care and I see |
1294s | you guys fighting in feedback regarding |
1296s | these kind of stuff all the time but |
1298s | let's understand that this is all out of |
1300s | love |
1304s | so we really early on mentioned |
1308s | Publishers in the previous slide and |
1310s | eternal return is a really odd game for |
1311s | publishers |
1313s | Publishers looked at us and thought how |
1315s | come this game that isn't earning much |
1317s | money getting so much support from the |
1319s | player base like we said before the |
1322s | coffee truck was a huge surprise |
1323s | especially for the manager over in uh |
1327s | our |
1330s | uh publisher that starts the k |
1332s | um one of the representative basically |
1334s | said never thought I never ever be sent |
1337s | a coffee track in my life but I think |
1339s | this event really solidified to |
1341s | investors and Publishers that there is |
1343s | still potential for eternal return |
1346s | obviously numbers don't matter a lot for |
1348s | investors and Publishers so we'll keep |
1350s | trying our hardest to hit the 20 000 |
1352s | goal |
1356s | so tldr |
1358s | our job consists of three things to help |
1361s | us get there make a good solid game |
1364s | make a fun game |
1366s | and communicate with players so we're |
1369s | going to look into what we should and |
1371s | what we can do |
1375s | so regarding the five issues that we |
1377s | found we're gonna separate them into |
1379s | upfront projects and long-term projects |
1383s | we're going to be building |
1385s | eternal return to address the five |
1386s | issues and we'll start with one and two |
1388s | in season eight and the rest will be uh |
1391s | for a longer term rebuilding in season 9 |
1393s | and season 10 and onwards |
1398s | so here's the upfront changes |
1404s | one of the issues that we've been |
1405s | getting is that the game Flow is not fun |
1407s | the game itself is |
1410s | at a problem |
1412s | atic State and solving problems actually |
1415s | caused more problems for us so for |
1417s | example |
1419s | car factory was boring and no one was |
1421s | fighting and they're only looking to |
1423s | third party |
1424s | there is lack of clarity between DPS and |
1426s | things such as DPS going full tank and |
1428s | still being able to do One-Shot combos |
1431s | uh there was nothing to do as a player |
1434s | when you were left behind |
1436s | so we try to solve these problems and we |
1438s | try to encourage Fighting by interfering |
1440s | some of these aspects while um you know |
1443s | encouraging good Tempo either the skill |
1445s | up rework for the luck clearly and we |
1448s | installed the Escape system for players |
1450s | who were left behind but |
1453s | that caused the issues where wins are |
1458s | simple in that |
1460s | it's very object-centric so you see an |
1462s | object objective then you just got an |
1464s | objective and that's just repeat and |
1467s | legendary items no longer fit all it's a |
1471s | golden girder has been the rule for a |
1473s | long time in a territory turn but it has |
1476s | no longer become the case especially |
1477s | with all the changes to the items and |
1480s | we're gonna Escape is just not a |
1482s | Charming feature for a lot of our |
1484s | players |
1490s | so let's diversify our game plans |
1494s | and this is one of the biggest |
1495s | challenges and something that we ended |
1498s | up ruining throughout the past Seasons |
1499s | well during the patch so our past looked |
1502s | like we were able to win without |
1503s | fighting and it was kind of boring to |
1506s | play the present getting rid of ways to |
1509s | win without fighting is now boring |
1511s | because there's no other sub plans |
1514s | so when will we ever find true balance |
1516s | between these two well we'll get to that |
1519s | throughout the presentation but the main |
1521s | plans objectives definitely need a |
1524s | backup plan for players that's something |
1525s | that we learned |
1531s | so while this might seem weird that |
1534s | we're adding more objectives when we set |
1535s | objectives are problematic just think of |
1539s | it this way so at night one there's a |
1542s | meteorite and two Tree of Life |
1545s | so if you split this in an 18-man Lobby |
1548s | and everyone is going to an objective |
1550s | it's a 1v5 at that point and we all know |
1554s | this is not an exaggeration when I say |
1555s | there's sometimes five to like six |
1558s | people |
1559s | at an objective right |
1561s | so by increasing the objectives in the |
1563s | map we are you know it's not a direct |
1566s | fix but we are elevating some of the |
1569s | issues with it so in setup one to six |
1572s | and one to nine we're making the ratio |
1574s | to one uh one two four point five |
1576s | especially with the three battle zones |
1578s | coming out for each day so this should |
1580s | lower objective contest while giving |
1582s | more objective choices |
1589s | and regarding that we're going to be |
1591s | lessening the gap between gold and |
1592s | purple uh legendary and epic items and |
1596s | this is of course due to the fact that |
1598s | we'll have more special materials now |
1600s | and at the moment objectives are really |
1602s | powerful because having a few |
1603s | legendaries we can make you undefeatable |
1605s | and this is not |
1607s | something that we find as a healthy game |
1609s | plan |
1612s | also we want to make sure legendary |
1614s | items will still be good so don't worry |
1616s | about that I will be you know throughout |
1619s | the |
1621s | gameplay |
1623s | all right well now let's get to it wild |
1627s | animals now give credit and I don't mean |
1629s | killing mutant animals |
1631s | I mean killing wild animals will just |
1634s | give credit straight up |
1635s | previously you had to kill mutant |
1637s | animals but that was RNG there were even |
1639s | points where you would only need like |
1641s | two or one more point to summon |
1643s | something but you just don't get any |
1644s | mutants and there'll be nothing to do |
1647s | so while animals over objectives should |
1651s | still be a subplan and not the main plan |
1653s | but it gives players something to do and |
1655s | a way to come back and while animal |
1658s | respawn timer is going down and this is |
1660s | something we learned in Cobalt protocol |
1662s | where players had options and different |
1665s | timings to do things and killing moves |
1668s | Rock now |
1672s | I thought it was pretty funny but |
1675s | um originally this was really |
1676s | problematic when rare materials were |
1678s | well really rare and farming wolves was |
1681s | a really strong game plan |
1684s | at the moment no one checks wolf courses |
1686s | and there's zero expectation |
1689s | like zero expectation and there's no fun |
1692s | in that right like the best thing you |
1695s | can get is a heated oil |
1697s | but the game has changed since then |
1700s | rare materials are not as rare anymore |
1704s | immediate items have been implemented oh |
1707s | so don't get me wrong here's the thing |
1709s | the rates for the meteorite are not that |
1712s | high that if you actually really are |
1714s | just farming wolves for the meteorite |
1716s | it's not a consistent way of playing and |
1719s | we'll keep changing the stats and the |
1722s | percentage based on how it's performing |
1724s | but we just want the percent to be there |
1728s | so you kill the wolf and before you |
1730s | leave without checking the corpse you |
1732s | take bro |
1734s | what if |
1736s | we just wanted to build that expectation |
1738s | just a little bit |
1743s | and this is also a big one is shredding |
1746s | legendaries |
1748s | I hated the gold is gooder but not for |
1750s | me meta so now you can shred legendaries |
1753s | that you don't want and get credits |
1756s | so |
1758s | we're also regarding this |
1761s | later on we'll have more options we'll |
1764s | have like an Adaptive Force kind of beat |
1767s | where people can choose between attack |
1769s | power and skill amp choices but that's |
1771s | coming later but so for now we're going |
1773s | to be doing the shredding legendaries |
1776s | so at this point you're going to be |
1778s | shredding legendaries you're going to be |
1779s | killing animals and you're going to be |
1780s | rich like you're going to be Jeff Bezos |
1782s | Rich so what do you do with all this |
1784s | money well now we have instant delivery |
1787s | well not instant two second delivery |
1789s | sorry about that uh take advertisement |
1791s | but the originally started with 20 |
1793s | seconds to 10 seconds and this time |
1795s | we're just going to be starting and |
1797s | trying two seconds and for solos we're |
1800s | going to be lowering the console |
1801s | cooldowns to 50 seconds for team modes |
1804s | we're going to be keeping it to 60 |
1806s | seconds just to make sure people can't |
1808s | really stay in one zone and camp in to |
1811s | get all the objectives |
1814s | so instead of being another objective |
1815s | that's frustrating and annoying and when |
1818s | someone takes your item it's the least |
1819s | fun aspect of the game ever |
1821s | it'll be a chill shot you can use every |
1823s | 50 seconds |
1828s | so |
1830s | we're also still pushing for more |
1831s | diversity because it's something that |
1833s | our players demanded |
1835s | and one thing is that healing reduction |
1836s | does not work on food anymore |
1839s | and we're going to be lowering healing |
1841s | from food in general as well to |
1843s | counteract this but instead of having |
1845s | healing reduction as a must |
1847s | uh now it's actually just a choice and |
1849s | if you feel like it's good for a matchup |
1851s | you can use it if you don't want to use |
1853s | it you don't have to and |
1856s | we're going to be making epic fit work a |
1858s | bit differently instead of a temporary |
1860s | thing we're going to be making a |
1861s | permanent stat bonus |
1865s | so what does that mean you're going to |
1868s | be getting three of these so in squats |
1870s | you're gonna be able to split it between |
1872s | your teammates but who am I kidding you |
1874s | guys are not going to share you guys are |
1875s | going to all chug three of them and get |
1878s | all the bonuses okay |
1883s | and of course I think this was really |
1886s | really really expected it is the escape |
1888s | revamp and I'm really excited about this |
1890s | so uh there's gonna be more chances to |
1894s | get the actual regeneration cuffs I know |
1896s | there's been a report that there's too |
1898s | many this week but if you check the bugs |
1900s | it was actually |
1902s | bugged it was dropping way too much that |
1904s | it doesn't actually drop that often but |
1906s | we will be increasing the drop rates and |
1909s | the Last Dance aspect we're in team |
1911s | modes only one person can escape |
1914s | now applies and solos too so if there's |
1916s | someone else trying to escape you |
1918s | actually have to fight |
1921s | and there's a chance that you might get |
1924s | hunted down making a root kit |
1926s | tells everyone in the game that you made |
1929s | a rootkit and you can't TP to the Escape |
1931s | Zone for 30 seconds |
1933s | originally we made it so that if you |
1935s | made a root kit people could see where |
1937s | you are on the map |
1939s | then we realized |
1941s | this |
1942s | just impossible to escape because every |
1944s | time you make it people will just start |
1946s | chasing you down |
1947s | but in general uh we're trying to make |
1950s | Escape more rewarding |
1952s | um since we have more risk involved |
1953s | within now we are free to actually |
1955s | Elevate or increase the rate of the |
1957s | Escape LP and if you specifically Escape |
1960s | there might be also a potential one kill |
1963s | as well but we'll be monitoring this |
1965s | since it's basically a whole new system |
1967s | as well so make sure to give us a lot of |
1969s | feedback as well |
1973s | so let's look at how the gameplay flow |
1975s | looks for season seven |
1977s | there's obviously the Looting phase and |
1980s | then there's the objective phase and it |
1982s | bottlenecks the rare materials so if you |
1985s | look at this gameplay flow right now you |
1987s | can gain credits but this is RNG and you |
1989s | have to use the console which is also a |
1991s | semi-objective to get the right |
1992s | materials |
1994s | and Air Supply drop and corpse is a |
1997s | different way of getting legendary |
1998s | equipment but this does not guarantee |
2000s | that it's an item that you would want in |
2002s | the first place |
2003s | so if you want the legendary equipment |
2005s | you want to fight you would basically |
2008s | have to go to objective |
2011s | but in season eight it's much better |
2014s | it's it's even got colors now so we're |
2017s | gonna have more chances for people to |
2018s | get rid of materials uh give the shutter |
2021s | through the console wild animals and now |
2024s | we have another end game plan with |
2025s | escape and we have epic food as well |
2028s | with the new rare materials as well |
2035s | so we're removing some of the bad things |
2037s | from the game why keep them if they're |
2039s | bad right first of all we're removing |
2041s | some of the weapon masteries that are |
2042s | unfair |
2043s | we consider removing everything but |
2045s | attack power attack speed and scale amp |
2047s | like the good old days but if you |
2049s | decided to do something different moving |
2051s | forward with Mastery and we'll get to |
2052s | that a bit later but for now we're |
2055s | fixing the most problematic traits like |
2056s | toughest defense and some weapons armor |
2058s | penetrations |
2062s | and now wickline patting will show uh |
2065s | there was a bit of a discussion in the |
2068s | naeusa community about this but we |
2070s | believe that intuitiveness is best |
2072s | especially for new players so |
2076s | oh oh spoilers oh another bat that was |
2078s | reported was how bad the outfit |
2081s | calculation was |
2083s | um so dying to a little MMR player if |
2085s | you're a high ranked player was really |
2087s | bad and if you're a low ranked player |
2089s | and you saw a high rank player you would |
2091s | be kind of rewarded for trying to grief |
2093s | them but this will not be a thing |
2095s | anymore it'll be based on average MMR of |
2098s | the lobby but we'll also have another |
2100s | MMR calculation rework in the future as |
2102s | well |
2105s | love shot or double death I wasn't |
2107s | really sure how to call it it's called |
2109s | love shot in Korea but it's when two |
2110s | players kill each other at the same time |
2112s | there's been a lot of negative feedback |
2114s | regarding it so we get to removing it |
2116s | originally we installed it because delay |
2119s | between the kill and healing is really |
2121s | hard to notice as a player originally |
2123s | when you kill someone your eyes are not |
2125s | on yourself and it's on the dead body so |
2128s | for new players they wouldn't know why |
2130s | they suddenly healed up so we try to add |
2132s | a delay to make that more intuitive |
2134s | without having to actually explain it |
2135s | word by word |
2137s | but |
2138s | you know if it doesn't feel fun for the |
2140s | players why keep it right so we |
2142s | apologize for the inconvenience this |
2144s | feature has brought to you guys |
2146s | and we'll keep making adjustments |
2147s | throughout the seasons to get rid of the |
2148s | bats in the game and that pretty much |
2150s | wraps up our season 8 features |
2153s | I'm just kidding okay we'll talk about |
2155s | battle zones all right |
2157s | so |
2159s | main feature Battle Zone battle zones |
2161s | are special areas perfectly made for |
2164s | battle their purpose is collecting data |
2167s | on test subjects that show up in these |
2169s | extreme environments |
2172s | the battle zones start day 2 and day |
2174s | three and you can't leave once you get |
2176s | inside and once you die you revive |
2179s | special settings depending on the type |
2181s | of Battle Zone |
2183s | winning means Mythic accessory Rewards |
2186s | also mag that I should have clarified |
2188s | it's not called battlefield anymore |
2190s | we're in the Battle Zone now |
2193s | so this is about Battle Zone |
2195s | preparations look like the yellow |
2196s | indicators that usually show restricted |
2198s | areas or uh |
2201s | original uh restricted areas will not |
2203s | show battle zones and these icons here |
2206s | will show the marks of which types of |
2208s | battle zones they're going to be and it |
2211s | activates when turning from night to day |
2213s | the winner of the first battle Zone also |
2215s | cannot join the second so players have |
2217s | to be careful and think about which |
2218s | Battlezone they want to attend |
2222s | but here's the rules |
2224s | No Escape |
2225s | if you step out you die |
2228s | low pressure as the player you can |
2230s | respond after that obviously outside a |
2233s | battle Zone |
2234s | and there's more choices |
2237s | it can go about his own Alpha data zone |
2239s | or a Vega and there's going to be two |
2241s | types of battle zones and if you go to a |
2244s | Zone where there's no one else you can |
2246s | get the items for free and have more |
2249s | time to do looting as well |
2254s | so here are the three types of Battle |
2257s | Zone acceleration you can shoot more |
2259s | skills with lower cooldowns but skill |
2261s | shots become harder to hit berserk you |
2264s | can increase stats of damage and |
2265s | omnisiphon making powerful combos more |
2267s | lethal but allowing more chances to turn |
2270s | if you survive the first combo as well |
2272s | in defense it gives you a shield when |
2274s | you're out of combat for 3 seconds |
2276s | since you can't escape matchups can feel |
2279s | worse than usual details work especially |
2281s | even in squads team comps can be |
2283s | mismatched |
2285s | so with these Special factors we hope |
2287s | players can find bonuses they like to |
2289s | create these situations |
2292s | so |
2293s | I know the name is intimidating Nerf |
2296s | overflow gouge gauge and nerve |
2299s | stabilizer |
2301s | but it's really simple |
2302s | you have a gauge |
2304s | that goes down what time you break these |
2307s | drones |
2308s | and you get more time |
2310s | and it's installed in here to prevent |
2312s | overly long holes in the Battle Zone the |
2315s | originally |
2316s | use the temporary final Zone feature |
2318s | along with the Battle Zone instead of |
2320s | Nerf system but the old fidal zones or |
2323s | the new Final zones they didn't really |
2325s | bring out the best play and a lot of the |
2326s | times they were actually centered around |
2328s | avoiding fights sometimes so |
2331s | instead we decided to install a whole |
2333s | new system |
2338s | here are the uis for the Battle Zone as |
2340s | you can see here UI that is no longer |
2342s | needed in the Battle Zone such as items |
2344s | are just swapped out to show Battle Zone |
2346s | Huds instead so if you're confused |
2349s | about something just don't worry about |
2352s | it the game will tell you |
2357s | hyperlooping to teammates is something |
2359s | that we've considered for a long time in |
2361s | team modes but ISU has won the battle in |
2364s | his grave you can now hyperloop to your |
2367s | teammates in team modes |
2369s | this is mostly because in battle zones |
2371s | if you need all three players to join |
2373s | before it starts and sometimes you just |
2376s | get a bad teleport |
2378s | it feels so bad so we're going to be |
2380s | adding hyperloops to teammates as a |
2382s | feature and not only that we believe |
2385s | that one of the worst features or |
2387s | feeling in this game in team modes is |
2388s | when you respawn after that |
2392s | you go back you spot in then you see a |
2395s | different team and you die and now |
2397s | you're back waiting so you can see how |
2400s | many players are in each Zone when |
2401s | you're respawning |
2406s | so here are the Battle Zone Rewards |
2411s | special items and special materials as |
2413s | you see here higher rewards available |
2415s | based on number of participants as you |
2418s | can see here Arc Reactor has the highest |
2420s | cost |
2421s | and Mythic accessory is really strong |
2424s | when it comes to active but the stat is |
2427s | really really low |
2428s | so when there's the argument between |
2430s | Mythic guidance versus legendary items |
2432s | is mythical ways better no we just have |
2436s | mythical items to be fun and game |
2438s | changing |
2442s | here are the Mythic items since you guys |
2444s | can't read Koreans uh |
2446s | Korean I'll translate some of it really |
2448s | quickly but don't mind the numbers as |
2451s | they're going to be changing throughout |
2452s | the polishing |
2454s | but here we go |
2456s | um Arc Reactor and Claudia's ring you |
2458s | guys are probably seen before this is |
2461s | going to be a stop for a bit and then |
2463s | you dash for a bit this is a shield and |
2466s | then you move fast you lose HP for a bit |
2468s | then you heal HP for a bit you do damage |
2472s | and you heal |
2473s | and then this one depends on the HP that |
2476s | you have if you're over 50 then you slow |
2478s | enemies uh yeah you slow enemies around |
2481s | you if you're under 50 then you heal |
2484s | allies around you |
2486s | but as you can see here while this is |
2488s | still polishing it's 10 attack power and |
2490s | 10 scale lamp so you don't have to worry |
2492s | about the stats of these items too much |
2496s | why even show pictures because I'm |
2498s | explaining it to you guys okay here are |
2501s | the purpose of battle zones it's to |
2503s | elevate at least for a short period of |
2505s | time the unfairness that this game can |
2507s | bring especially in Solo mode you can't |
2509s | run away in battle zones and you can |
2511s | play to your strengths with but the each |
2513s | Battlezone type |
2515s | less pressure fights when it revives as |
2517s | well this is great for new players |
2520s | be able to go full out at least once |
2523s | you know that no more moments where it's |
2525s | 10 minutes of scaling getting good items |
2528s | to just die in 10 seconds |
2531s | and if you don't know where to go you |
2532s | can just always go to about a field |
2536s | so this is how you imagine the day three |
2539s | to look like with the players we have |
2542s | people that won the first battle Zone |
2544s | and they're trying to scale up there's |
2546s | players that are plan to go to the |
2548s | Second Battle Zone to get their |
2550s | metagarim or material as well and |
2555s | the ones that were set back and now |
2557s | looking to escape |
2561s | so tutorial rework is probably the most |
2564s | Wanted thing from players at the moment |
2566s | and we're going to be splitting it into |
2567s | two pieces because it's a lot of a lot |
2569s | of work but we're gonna be remaking the |
2571s | base one two three tutorials we're gonna |
2574s | be correcting the bad information since |
2576s | the information has become outdated and |
2578s | we're gonna add cutscenes and voices |
2582s | in phase two which is going to be around |
2584s | season time uh we'll get to you guys on |
2586s | that eventually later but we're gonna |
2588s | have more in-depth information with new |
2590s | tutorials but for now uh enjoy the video |
2596s | this is also really early on in the |
2598s | video so |
2605s | hold up give us a second |
2646s | all right unfortunately it seems like |
2648s | the video is not working at the moment |
2649s | we'll get back to you guys on that later |
2652s | um worst case scenario I'll post it |
2654s | later on Twitter and Discord so you guys |
2656s | can see it |
2658s | um but yeah |
2659s | I'm sorry about that |
2676s | once again sorry about that I will show |
2679s | you guys the video a bit later |
2681s | but here is a better ping system for |
2684s | teammates as well |
2686s | it's a lot more intuitive |
2691s | and regarding the fog for the fog of War |
2693s | we actually installed a different type |
2695s | of fog for the fog of War uh not too |
2698s | long ago and we put a fog in the fog of |
2700s | War but it made it a bit too blurry so |
2703s | we're going to be changing how the |
2704s | father War looks and we're going to make |
2706s | it more intuitive and explanatory |
2715s | and here is the Uptown and Temple |
2718s | remodel well it's not |
2720s | done ever you know we're pretty much |
2723s | done |
2724s | but here are some of the examples and |
2726s | some of the sceneries |
2730s | boom |
2733s | boom |
2735s | age has caught up to Uptown just like |
2738s | Ace has caught up to me |
2748s | the smaller details |
2750s | and bigger details also getting changed |
2754s | and here is the temple rework |
2758s | is are taller now to differentiate from |
2761s | the floor you also have fences now to |
2763s | make sure players can know that they |
2765s | need to use like a dash if they want to |
2766s | get across it |
2771s | boom |
2774s | a boom |
2777s | but yeah let's make the season pass then |
2791s | all right looks like the videos are not |
2793s | working so we'll actually get back to |
2795s | that to you guys later as well but |
2800s | here is the fan kit |
2807s | and I was told to make sure you guys are |
2810s | clarified that this is not pork and this |
2814s | is this little piggy is not looking for |
2815s | its parents |
2817s | okay |
2820s | but this season pass is focused on a |
2822s | cozy winner so I hope you guys are all |
2824s | staying warm as well |
2831s | yep here's the Adele skin I personally |
2834s | really love the way it was colored and |
2835s | rendered uh really beautiful |
2838s | and this is perhaps showing a different |
2840s | side of Adela that we haven't seen |
2842s | before |
2847s | here is the little borker the Yuki skin |
2851s | we personally think the glove is one of |
2853s | the main points but also deal sword is |
2856s | actually balloon swords |
2863s | here is the lead Island skin as well and |
2866s | it's got details with like the little |
2869s | beans as well |
2876s | and here's the show new skin there is no |
2878s | splash art ready for you guys just yet |
2881s | but |
2882s | this is probably the most intuitive skin |
2884s | we've had yet |
2886s | and there's way more with the season |
2888s | pass that's upcoming |
2890s | I personally really enjoy the borders |
2892s | this season so I'm really excited |
2899s | and there's likely going to be some |
2901s | goods made or merch made |
2904s | this SD art the lookout for those |
2911s | and let's get back to talking about the |
2915s | game let's talk about rebuilding |
2918s | and season 9. |
2921s | so we said there's upfront problems and |
2924s | long-term projects and |
2926s | let's get into the long term project |
2928s | right meow |
2931s | so there are too many features the game |
2933s | is no longer stable just like an illegal |
2936s | Construction |
2937s | this was from a Japanese player uh he |
2941s | was a fan of Eternity turn and this |
2943s | really stuck with us |
2947s | um |
2948s | to explain ourselves when we were making |
2951s | the game and working on the game |
2954s | uh axel |
2956s | give me a second we're actually gonna |
2958s | play the videos now |
2969s | so this is the tutorial |
2972s | it's really rough at the moment but the |
2974s | tutorial will include cutscenes like |
2976s | this |
2978s | and we'll get to you guys on why later |
2980s | on |
2992s | but |
2993s | we're really excited to have these kind |
2996s | of stuff inside the game |
3011s | but yeah uh Parts like |
3014s | when we were looking at the game and |
3016s | adding new stuff |
3017s | you'll be thinking this part is missing |
3019s | let's fill this gameplay indeed |
3021s | or this aspect of the game is |
3023s | problematic we need to fix it |
3025s | we need more features like this in the |
3027s | game so we would edit it |
3029s | and by adding things like this the way |
3032s | it has become really heavy for the game |
3034s | to hold |
3040s | vision |
3042s | so you guys can see it here are the |
3044s | features that we added the last two |
3045s | years and why the building has become |
3048s | unstable |
3051s | and the issue is that even the Chinese |
3053s | jewelry needs to be polished so instead |
3055s | of making new features we could and |
3058s | should have been focusing on reworking |
3060s | some of these but |
3063s | even with all of that we are still going |
3065s | to be adding a battle Zone because it's |
3066s | a needed piece that we believe should be |
3068s | in the game |
3073s | but after that after the Battlezone |
3075s | we're going to take what we already have |
3077s | and make it even better with the three |
3079s | big questions and directions |
3081s | does the gameplay flow |
3083s | can view players and returning players |
3086s | understand |
3087s | and doesn't run well as in is it |
3089s | optimized |
3092s | well it's rebuilding time |
3094s | and this is one of the things I am asked |
3098s | always always about and why is it not |
3101s | optimized yet why is the game so laggy |
3103s | you guys told us you guys will be |
3104s | optimizing and stuff like that and these |
3107s | are genuine concerns but that's because |
3109s | we are ripping apart the back end to |
3111s | repair it and for example |
3114s | um one of the games OverWatch 2 there |
3117s | were not many Visible Changes per se but |
3120s | the whole background was actually |
3121s | repaired and that was not |
3123s | as noticeable and we apologized but |
3126s | season 9 will have less updates that's |
3128s | because we'll be focusing on actually |
3130s | just rebuilding and optimizing the game |
3133s | so no big season features no season pack |
3136s | no pass |
3138s | less system updates less characters of |
3141s | evil still have balance patches |
3144s | and season 10 |
3147s | will be the real season 1.0 |
3149s | as we'll be doing an official release of |
3152s | the game on 2023 July and I don't think |
3156s | this there's ever been a release date |
3158s | for the game but this is the first time |
3159s | that |
3161s | you know it's a Dev stream we save some |
3163s | stuff |
3167s | also we're full sending it as a thank |
3170s | you to all of you guys and as an apology |
3172s | for the lack of updates in season nine |
3174s | All Season 9 skins will be sent to our |
3177s | players during the season if they attend |
3179s | the free events and this will start in |
3182s | 2023 around March and it's going to be |
3185s | around 15 skins |
3190s | so let's talk about official release and |
3193s | what that means for the game |
3195s | as a warning a lot of the stuff that |
3197s | we're going to talk about is really |
3199s | really rough and there's a high chance |
3201s | that there's going to be changes and you |
3205s | know we're a bit shy to show you guys |
3206s | what's coming up or what's |
3208s | maybe coming up at least but yeah |
3212s | so here is the goal of official release |
3214s | now we've talked about before |
3217s | and let's talk about can new players and |
3220s | returning players understand |
3221s | and actually with the help of Genji a |
3224s | few months ago we had a which is |
3226s | called focus group test with 40 players |
3229s | and we had them try the game out but we |
3232s | figured out that without support from |
3234s | Friends |
3235s | streamers or Community Learning the game |
3238s | is pretty much impossible basically if |
3240s | you're not born into your BS playing |
3241s | family then it's just it's rough |
3245s | we at least hope that we could find web |
3246s | players for getting stuck which aspects |
3248s | of the game people were having a hard |
3250s | time with |
3251s | the people got lost in so many parts |
3253s | that we couldn't really find a specific |
3255s | part |
3257s | everyone got lost in different parts of |
3259s | the game |
3263s | but this is why we're going to do the |
3265s | tutorial revamp we're going to be |
3267s | splitting the work into two parts which |
3269s | is going to be the mid season eight and |
3271s | we're going to be putting into the |
3272s | middle of the season so we believe that |
3273s | it shouldn't affect the rank system |
3276s | so we're going to be adding it as soon |
3277s | as possible |
3279s | and tutorials the way it works from how |
3282s | we understand it and how others have |
3284s | told us about it from different |
3285s | companies uh you know bigger companies |
3288s | as well |
3289s | traditional tutorial campaign style |
3291s | tutorial and even cut scenes that's how |
3293s | we're going to add and we're not going |
3295s | to stop there we're going to have text |
3297s | guide that teaches doing matchmaking and |
3299s | even connects new players to YouTube ads |
3301s | as well and returning players and new |
3303s | players if they ever want to look of |
3305s | content we're going to be there for them |
3311s | the last Upstream we talked about 100 |
3314s | new player help project and surprise we |
3318s | are a querying company so we use Korean |
3319s | when we work but I just wanted to show |
3321s | you guys a bit of an example of the |
3323s | stuff that we've been working on for how |
3325s | to help new players |
3326s | so here is like the problems that we |
3330s | found and here are the solutions so this |
3332s | is UI problems safety plan problems |
3335s | matching problems material problems |
3336s | gameplay problems stuff like that and |
3338s | we're going to figure out one by one and |
3340s | it's going to be even small details and |
3342s | stuff so |
3344s | for example we're going to have better |
3345s | alerts right now it just says the tree |
3347s | of life is coming but we're going to |
3349s | change it to say when it's coming and |
3352s | we're going to include it into two so |
3354s | it's easier on the eyes for new players |
3356s | we're going to have self-explanatory |
3358s | routing so we're gonna have a line it |
3361s | seems that a lot of players actually get |
3362s | lost when they're doing their safe plans |
3364s | because they don't recognize that |
3366s | there's a second Zone that they're |
3367s | supposed to go to |
3369s | and we're going to have better offline |
3370s | Omega indicator and we're going to have |
3372s | player votes as well for team modes |
3375s | so player votes the way it's going to |
3377s | work is that after you end in a game |
3380s | um you can vote for your favorite |
3382s | teammate or the person that you thought |
3384s | performed best |
3385s | here I want to vote for anyone uh vote |
3388s | for myself since it says rewind fifth |
3390s | place |
3395s | another new product that's coming up |
3396s | soon is operator nausea so what if |
3399s | another was my friend |
3402s | early on we talked about how you need a |
3404s | help from friends or a community but |
3406s | what if we had an in-game tool to help |
3409s | guide players with the help of nausea if |
3411s | we do hope that we're gonna have voices |
3413s | and further details uh with it too but |
3417s | it should Implement like a natural way |
3419s | for players to learn the game |
3424s | so let's talk about does it run well |
3427s | well I know what you guys are going to |
3429s | say but the reason on why we need more |
3432s | time is that working piece by piece a |
3434s | lot of the small pieces have already |
3435s | been done and we have a big chunk that |
3438s | we have to do but |
3439s | when you're running a live service |
3441s | there's always emergencies that require |
3443s | immediate attention for example the |
3446s | hyperloop example uh the season |
3448s | that required you know immediate |
3451s | attention and |
3453s | we thought about it and we're going to |
3455s | be focusing season nine for |
3458s | optimization and optimization only as |
3461s | this is something that you guys have |
3462s | requested before that we take a break |
3464s | and actually just focus on fixing the |
3466s | game itself instead of taking a long |
3468s | period of one year we're gonna try to do |
3470s | a full focus group for three months |
3473s | and if you look at an example not not to |
3477s | use an electric cheese but that one MOBA |
3479s | game that's pretty big it took around |
3481s | five years and their map our map is 10 |
3485s | times bigger and we have 18 total |
3487s | players such as eight more I did the |
3489s | math and for example if you look at our |
3491s | cobal protocol game mode it's a lot more |
3494s | optimized than Lumia Island because |
3495s | those kind of game modes are a lot |
3498s | easier to actually optimize than Lumia |
3501s | Island itself |
3505s | so white doesn't that run well we never |
3509s | thought the game would actually look |
3510s | like the way it does now |
3512s | um you know slower passes with more care |
3514s | versus Fast patches and we took the |
3517s | ladder originally but we've changed upon |
3519s | that now but the game that we have built |
3522s | so far and the engine that was actually |
3525s | being used originally uh just not |
3527s | matching well |
3530s | so here's the reboot process |
3533s | including the final piece of Battle Zone |
3535s | we're going to rebuild the prime actual |
3537s | frame and it's going to be UI structure |
3539s | so every time there's a UI that comes in |
3541s | that comes out it's gonna be less |
3543s | pressure for you guys grid map okay I'm |
3546s | not the most technical guy but I'll try |
3548s | to explain it in a simple way is that |
3550s | there's real time tracking |
3552s | like a grid and then there's like a |
3554s | virtual tracking at the moment you're |
3555s | trying to return uses live tracking but |
3557s | we'll be changing it into grid map to |
3560s | have less pressure on your computers and |
3563s | we're going to have resource address |
3564s | we're going to edit that so it's more |
3566s | optimized we're going to optimize |
3567s | packets as well and team matchmaking |
3570s | this might be weird but |
3573s | the way matchmaking works is that we're |
3575s | using an actual third-party program |
3577s | inside our actual program to have |
3580s | matchmaking so we're going to rework |
3582s | this as well and we're going to have the |
3585s | unity 2021 move and this is going to be |
3588s | in patch 0.75 |
3592s | so with the new structures matching and |
3594s | recreating relevant sources |
3596s | and season 9 is when we're gonna take a |
3599s | deep breath and look back and optimize |
3604s | so it's going to be three months of |
3606s | rebuilding and post |
3608s | in-game frames up and pressure down |
3610s | that's our biggest goals right now even |
3612s | good PCS sometimes have troubles it |
3614s | shouldn't happen once this is done and |
3616s | all the encodium performance should both |
3619s | be able to go up uh additional things |
3621s | that we want to work on after these two |
3623s | is we want to fix the loading time |
3625s | especially the first loading time seems |
3627s | to be really really heavy and long for a |
3629s | lot of players |
3630s | so we're going to be looking into that |
3632s | and our goal is going to be that even if |
3634s | 24 players played on this map that the |
3638s | game would operate fine and we're not |
3640s | going to be able to promise you guys a |
3642s | fully lock free game sadly but we want |
3645s | to offer you guys a world where the game |
3646s | runs well with no real trouble and but |
3649s | it will be obviously problems with like |
3651s | independent in each resource such as |
3652s | animation and effect causing lack |
3654s | detailed bug but outside that we just |
3656s | want to make the game as clean and |
3659s | comfortable as possible |
3663s | so |
3665s | that's the gameplay flow this is a |
3667s | really General answer and that's because |
3670s | it is really really hard to approach |
3673s | this aspect and unlike the previous two |
3676s | which has a question and an answer |
3678s | uh this one it's a lot harder |
3684s | so one thing is that we're gonna have |
3686s | more support for team modes when we're |
3688s | talking to other companies like |
3689s | Publishers sponsors and other more |
3691s | experienced game companies |
3693s | they always said there is no future of |
3696s | Eternity turn without Squad |
3698s | and the stats prove it every time there |
3702s | is a high player base for a terror |
3704s | return squads has dominated in the stats |
3707s | and it's the most returning mode for new |
3710s | players as well |
3717s | now we understand there is a term of |
3719s | solos it's the start of many player |
3721s | experience for myself as well startup |
3724s | return as a whole |
3725s | and we can forget highlights from |
3727s | tournaments and the solo rank is weighed |
3730s | really heavily since it is a Personal |
3732s | Achievement |
3734s | and our Focus so far has leaned heavily |
3736s | towards solos |
3737s | but solos is sadly not easy to digest |
3740s | for many players and |
3742s | the player retention for solos is really |
3745s | really low at the moment |
3750s | so how are we going to give more support |
3752s | for team modes well solo and squat |
3754s | coexisting is really Troublesome to an |
3757s | extent they can cause issues augment |
3759s | tank items so supporting both of these |
3762s | at the same time has been really really |
3764s | rough and so we've been only focusing on |
3766s | solo so far we're going to be pushing |
3768s | for new and light players to go into |
3771s | Squad and did you guys only do you guys |
3774s | know only 21 of players actually play |
3776s | ranked so if you have a lot of light |
3779s | players than you guys think |
3781s | so team mode in our opinion is also a |
3785s | Better Learning ground because you can |
3786s | learn through your teammates the revised |
3788s | system and follow teammates obviously |
3790s | there will be those times where you know |
3791s | they'll flame youth like how come you're |
3794s | not at Alpha but uh tutorial will |
3796s | include ping and further system guides |
3797s | to help the new players as well and |
3800s | we'll have different ways where it's |
3802s | like solos until your friends arrive and |
3804s | maybe you try solos about that you're |
3806s | used to the game for squads |
3811s | so this is a question mark but we are |
3815s | thinking and considering changing how |
3818s | hyperloops work as well we're gonna set |
3820s | like a limitation for hyperloop distance |
3822s | other than teleporting to teammate which |
3825s | will likely have a cooldown and |
3828s | the reason is that we're changing space |
3830s | itself |
3832s | we're offering better ways to travel |
3833s | through zones uh we might have more |
3835s | zones and we'll talk about that in the |
3837s | next quad uh next slide but we are also |
3841s | considering having eight squads in a |
3843s | zone now that once we get rid of these |
3846s | areas and make like a tunnel or more |
3848s | zones we should actually have a bigger |
3851s | Lumia Island as well |
3855s | so when I said in more zones this is |
3857s | what we mean we're actually splitting |
3859s | the zones itself |
3860s | and we're going to have areas that can |
3862s | be teleported |
3864s | so what this does is it's actually going |
3866s | to be less bottleneck and it's going to |
3868s | prevent third parties as well because if |
3871s | you know that a player is at a certain |
3872s | point you are confident that you can do |
3875s | an objective |
3877s | without being third-party but just |
3879s | random teleports |
3883s | what are those colors |
3886s | and we're going to be changing game one |
3889s | gameplay |
3892s | so we're going to be pushing for faster |
3894s | battles |
3895s | and we're going to make it more fair |
3898s | and |
3899s | one thing that we had an issue with in |
3903s | our test group was that they would |
3905s | always fight boars |
3907s | they would not be full item but they |
3909s | could not resist fighting boars |
3913s | so we were really really thinking hard |
3916s | on how to fix this and change this |
3920s | well our original idea of loot first and |
3922s | nothing else is going to be likely God |
3925s | once again every idea that was shared in |
3929s | the last part of the presentation is |
3931s | still a big question mark it's really |
3933s | rough |
3934s | um it's really far in the future we're |
3936s | just showing you guys what headspace |
3938s | we're in so give us a lot of credit I |
3941s | mean feedback and credits where it's due |
3944s | I read credits early on my bad so yeah |
3947s | there's gonna be cook credits and we're |
3948s | gonna have higher character stats unless |
3950s | item stats well altering starting ttk to |
3954s | make sure it's viable |
3956s | and we're going to make accessory only |
3958s | purchasable credits and prepping certain |
3960s | items first and best plans killing wild |
3963s | animals on the way is going to be |
3964s | possible now with more stats and you can |
3967s | maybe even fight enemies on the way |
3969s | so what does this mean is that |
3973s | if you ever get a bad teleport and you |
3975s | don't get the items that you need that's |
3977s | okay because you can try different |
3978s | things like killing animals and just |
3980s | purchase an accessory instead for extra |
3983s | stats |
3984s | and we're pushing for more intuitive and |
3986s | fun replayability |
3991s | foreign |
3994s | objectives and battle zones that we've |
3996s | considered and thought about as well are |
3998s | team elimination required until end of |
4000s | the game maybe |
4002s | really long time to respond later on in |
4004s | the game if this does happen maybe it |
4006s | revised even in solos and legendary air |
4009s | supply drops maybe if you open it you |
4012s | can get like different options instead |
4013s | of having one |
4015s | and maybe you will even include like a |
4018s | one-time usage item as well |
4023s | some changes we're going to be doing and |
4025s | thinking about is also the additional |
4027s | item setups and it's the food and the |
4029s | beverages we're not going to be deleting |
4031s | ingredients like we did to uh Carey rest |
4034s | in peace but we're going to be keeping |
4036s | the same depth of cooking but making |
4039s | these the base so it's more intuitive |
4042s | and easier for new players to pick up on |
4043s | if you're thinking about like a campfire |
4045s | or a bonfire so we can get like a whole |
4048s | Squad you know cooking together how cute |
4050s | would that be |
4052s | another one is camera and drones uh we |
4055s | were thinking about maybe putting it as |
4057s | a one type or one person thing and |
4059s | instead of using Stacks it's a cooldown |
4060s | and you can have different types of |
4062s | upgrades on it |
4064s | and summons such as troughs would also |
4067s | be changed in a different ways as well |
4069s | you get a base |
4071s | then you can upgrade the base to your |
4073s | hunts and Air Supply and it would have |
4075s | different effects |
4078s | so the reason for this is that the |
4080s | stocks right now the way it works is |
4082s | just messy with the inventory and not |
4084s | only that vision seems to be kind of |
4087s | overdone in the High ELO in high MMR |
4090s | gameplay a lot of the times range |
4093s | players would just build like 20 trap I |
4095s | mean 20 cameras and you know that's not |
4098s | the most exciting gameplay that we |
4100s | wanted |
4103s | so another one that's always in |
4105s | discussion and we've been considering is |
4107s | Master Viva |
4109s | so we're thinking about maybe removing |
4111s | individual Mastery and wrapping into |
4113s | just levels and Mastery is just |
4115s | considered to make a different way to |
4117s | raise levels instead |
4119s | this is the most visually intuitive and |
4121s | there should be a new fresher attempt |
4123s | overall for return return |
4125s | so instead of having fish and chips to |
4127s | Max HP increase crafting Factory to |
4129s | weapon Mastery and movement speed |
4131s | increase different masteries pushing |
4133s | wrong gameplay |
4134s | defensive meta maybe we can push for |
4138s | fish and chips actually being like a |
4139s | subplan to level up but we'll try to |
4142s | also balance it so that low risk and low |
4144s | return is what's going to happen instead |
4147s | of low risk High return |
4152s | and we are also looking at the MMR |
4155s | system as well there there's that one |
4157s | game |
4158s | with the rank system and their system |
4160s | looks pretty good so we were thinking |
4163s | about implementing |
4164s | um on entire return as well where you |
4166s | buy an entrance pass with scores and |
4168s | then you get scores based on kills and |
4170s | placement so for example if you're |
4172s | bronze it'll be free but if you're |
4175s | silver you pay Five Points if your goals |
4177s | you pay 10 points and every time you get |
4178s | a kill you get points and then you |
4180s | placement you get you know something |
4181s | like this |
4182s | and the good part about it is that you |
4186s | can see how many points you have and how |
4187s | many scores you're going to earn or lose |
4189s | and I feel like this is going to be |
4191s | really good for squads for solos we are |
4193s | in more consideration |
4203s | so character changes |
4205s | CC and over utility is something that |
4207s | we've been discussing a lot in the past |
4208s | notes and it's that characters that bird |
4210s | are fairly well specked and that's an |
4214s | issue with solos if you are not well |
4216s | expect and you see an enemy and you can |
4218s | escape it's just GG |
4220s | and due to the fast-paced characters |
4221s | releases uh there were some oversight |
4224s | and it didn't really over line or |
4226s | aligned with our new goal and our |
4229s | previous character development goal so |
4231s | we'll be working on that as we go on so |
4233s | we're going to continue shaving off CC |
4235s | and utility we're going to be |
4236s | strengthening role identities so it's |
4238s | okay for support and 10 characters tough |
4240s | no damage in squads |
4243s | initiation skill range changes so we're |
4246s | going to be changing skill effects to be |
4248s | you know a little bit cooler and fit the |
4250s | squads maybe even more so real Ultimate |
4252s | instead of ending in a weird spot and |
4254s | disappearing maybe it just goes all the |
4257s | way across Lumia Island and maybe |
4259s | Leonard goes further and is more of a |
4262s | team support ability |
4264s | and conditional skill chains like HW and |
4268s | teammos right now is really strong but |
4270s | maybe you can actually change it so that |
4272s | they have to put down the W first wait a |
4274s | bit and then reactivate it for the CC |
4276s | and if they just reactivate it right |
4278s | away it only does damage |
4280s | and a lot of the features that don't |
4281s | really make it in Solo such as ocw run |
4284s | it back or just overly High tank stats |
4287s | sometimes we'll be trying to activate |
4289s | them in squads |
4293s | so |
4294s | official release |
4296s | by the time comes we want our building |
4298s | to be as stable as possible instead of |
4300s | an illegal Construction |
4303s | a lot of the ideas that I just shared |
4304s | with you are really really rough ideas |
4306s | please remember that so give us a lot of |
4309s | feedback |
4310s | ideas will change throughout the |
4311s | polishing process as well and we're |
4313s | going to be giving ourselves two months |
4314s | of polishing which is the longest ever |
4317s | for Lumia Island actually now that we |
4320s | have some time to breathe |
4323s | and the devil is in the details small |
4326s | one UI can help a player learn the game |
4329s | one skill effect can attract the player |
4333s | to actually keep playing the game |
4336s | so we're going to be looking and really |
4338s | scrutinizing the game and detail detail |
4341s | detailed |
4347s | yeah so overall we just make a wanna we |
4350s | just want to make a Kick-Ass |
4351s | game okay |
4358s | remember to use pajama party 1200 MP |
4361s | event MP Pajama Party 1 2003 MP |
4368s | now let's talk about the new test |
4370s | subjects |
4374s | Theodore who's |
4376s | famous within the company for being good |
4378s | looking |
4379s | rumors say that he's based on okay I |
4382s | can't say that I'm sorry but it's gonna |
4384s | be a new stopper character really cool |
4387s | very excited this should be soon |
4392s | Ian |
4393s | alright guys |
4395s | I'm gonna warn you |
4397s | this character is spooky okay and the |
4399s | next slide is going to be really scary |
4401s | so this is what Leon looks like normally |
4403s | but when she's haunted she's really |
4405s | spooky so I'm gonna change to the next |
4407s | slide in three seconds so close your |
4409s | eyes if you're not good at watching |
4410s | scary stuff okay |
4412s | three |
4413s | two |
4414s | one |
4418s | this is what she looks like when she is |
4420s | haunted |
4422s | and she's going to have different |
4423s | effects which is hunted as well |
4429s | this is what I look like on the daily |
4431s | this is me going to work |
4434s | uh that was me last night working |
4436s | overtime |
4438s | and that's gonna be me when I go home to |
4440s | play my favorite game eternal return |
4447s | so if you also have Banya |
4450s | who is not real actually a butterfly but |
4452s | it's more focused on the hallucinous |
4454s | hallucination aspect and she's going to |
4457s | be using Arcana |
4462s | and the long-awaited character |
4466s | Arda |
4470s | they're also going to be an Arcana |
4472s | character |
4473s | we believe that the main point of Arda |
4477s | is the socks and slippers combo |
4481s | very deadly |
4483s | I know you guys have been like waiting |
4485s | and waiting and waiting for this |
4486s | character so I'm so excited to share it |
4488s | with you guys that ARA will be joining |
4491s | to a return |
4494s | and the final character I'm going to |
4496s | show you guys is Debbie and Marlene |
4500s | it's gonna be a twin character |
4502s | and no it's not show gal |
4506s | but yeah so these are the characters |
4507s | that we wanted to show you guys so far |
4509s | they're not going to be all season eight |
4511s | but you know it's always exciting to |
4513s | show you guys wherever you are |
4515s | um what the future looks like so I hope |
4517s | you guys can be excited |
4519s | along with us |
4521s | and now this character cannot wobble |
4525s | enough for your favorite parts |
4528s | here are the new skins |
4532s | here's the new Elena skin |
4539s | earm skin |
4542s | if you guys don't know what this is |
4544s | you put snow in it and then you pinch it |
4547s | and it makes like a like a snow duck I |
4550s | never knew about it until I came to |
4551s | Korea |
4552s | but it's actually so cute and I love |
4555s | that there's like small details like |
4557s | these in the game |
4561s | Chloe's getting a new skin |
4564s | Nina's getting like a buddy year thing |
4571s | and we have another bunny coming to |
4573s | Lumia Island |
4576s | isil |
4581s | very cute |
4587s | and another animal coming to Lumia |
4589s | Island |
4593s | shukai I I absolutely love this skin if |
4597s | you guys are Ever playing shukai |
4598s | dodgeball make sure you have the skin |
4600s | equipped okay |
4604s | and one of my new favorite skins that's |
4607s | gonna come out is |
4610s | the Eva Valentine skin this is not part |
4613s | of the Season pack by the way but |
4616s | yeah |
4618s | um |
4619s | really beautiful it's gonna be part of |
4621s | the Valentine's event art director |
4623s | actually really wanted us to sell this |
4625s | but |
4626s | um |
4627s | yeah we're going to be giving it away |
4633s | here's the new Laura Skin coming out as |
4635s | well this isn't the same skin category |
4638s | or tag with Isaac and Jesus |
4646s | and I know Alex has a really amazing |
4649s | skin that you guys love already |
4651s | but here is the new Alex skin that's |
4654s | coming out soon |
4662s | is the skin for Theodore as well that's |
4664s | coming |
4665s | along with a new character |
4671s | and this one is also very anticipated |
4675s | and it's |
4677s | bread sauce |
4679s | it does bread |
4681s | son bretson |
4685s | so you can see here for throat they |
4687s | throw bread and for shurikens they throw |
4689s | a butter knife |
4691s | really cute welcome to Wilson's Bakery |
4697s | and would I collab with op.gg we're |
4700s | going to have Blue Felix as well and |
4703s | this is also not part of the Season pack |
4711s | and here is a new William skin |
4715s | um |
4716s | you know if you call it like the |
4717s | inhibitor of visuals sometimes |
4721s | characters look really similar or |
4723s | sometimes they don't look as the way you |
4725s | want them but |
4727s | we believe that for volume the inhibitor |
4730s | was the hat so if you got rid of the Hat |
4735s | and without the Hat he seems if I leave |
4738s | a really good looking guy |
4743s | and here's the Leon skin that's going to |
4745s | come out with the character as well |
4753s | and here are the season 9 new skins that |
4758s | are coming out a lot of these are the |
4760s | skins that |
4761s | won the popularity vote |
4763s | here's the Bianca skin |
4767s | you think the locker or I guess the |
4769s | coffin is the main point |
4771s | you can't really see that well but here |
4774s | is a picture of Bianca with their older |
4777s | brother as well |
4782s | here's the Alina skin she's the |
4784s | president of student council |
4789s | Elena is kind of like the situation with |
4791s | Rio previously where Rio got a skin |
4794s | right before she won the popularity vote |
4797s | so they are gonna have a skin come out |
4800s | really close schedule |
4802s | we hope you guys can understand |
4805s | and no bias whatsoever but |
4808s | this is one of my favorite skins as well |
4810s | here is the Mickey skin that's going to |
4811s | come out as well |
4816s | and this is Wolf once |
4821s | one of his favorites and it's the |
4823s | magnuskin |
4828s | but this is going to be the bat he's |
4830s | going to be using a stop sign and this |
4832s | is going to be the hammer weapon |
4838s | and the third place for the skin vote |
4841s | was Tia so Tia will be also getting a |
4844s | new cool skin |
4848s | even the squirrel got a little nice hat |
4855s | and Johan is ready to fight his demons |
4867s | yeah it's pretty dripped out I know we |
4869s | know we know |
4870s | and that's it for now we have nine more |
4874s | coming soon but for now that's all we're |
4876s | gonna show you |
4879s | so we're going to get to the Q a section |
4881s | and I know previously |
4883s | um the Q a section for the NAU sa |
4885s | Community has been fairly short |
4889s | we're going to help you guys |
4892s | or maybe not help maybe you guys have to |
4894s | sit through this but |
4896s | yeah here we go |
4898s | um remember how I asked you guys to fill |
4899s | out a form beforehand |
4903s | that's because we collected a lot of the |
4905s | questions that were appearing a lot |
4906s | often and we decided to answer them so |
4909s | regarding balance a lot of times people |
4911s | ask why we use that to balance well the |
4914s | thing is about stats are things that |
4918s | people can still kind of go with most |
4921s | no you can see I played about 20 rounds |
4923s | but it doesn't make sense let's Nerf |
4924s | them 5 out of 10 rankers say this |
4927s | character is too strong let's lift them |
4929s | there's 100 posts saying this character |
4931s | is too strong let's Nerf them the |
4934s | character stats are too good so let's |
4935s | Nerf them |
4937s | out of these |
4939s | we personally believe that the |
4940s | character's stats are too good so let's |
4942s | lift them is the most subjective way to |
4944s | look at balance |
4946s | a lot of the questions and feedback we |
4948s | got uh was patches are inconsistent but |
4951s | we followed the standards that we had |
4954s | given out last time especially this |
4956s | season we pushed for it |
4958s | um stat changes as well |
4961s | do you look at the stats and not |
4962s | actually play the game no actually |
4965s | um a lot of us play the game like I was |
4968s | very surprised that I was surrounded by |
4971s | people that love return as much as I do |
4974s | um so I feel really blessed |
4976s | why does Camilla have a Rapier |
4978s | um well okay so I think this was a bit |
4982s | translated differently but the Camilla |
4984s | Rapier incident of him being really |
4986s | strong on release |
4988s | um we actually told |
4990s | the developers and the makers to make |
4993s | Camilo Rapier be weak if possible |
4996s | but at the release it was too strong |
4998s | which was an oversight but |
5001s | um really believed that we were able to |
5003s | kind of fix it back to where it should |
5006s | be and so also questions regarding why |
5011s | separate weapons are not kept out of |
5013s | ranked and that's because it actually |
5015s | takes a lot of development within the |
5018s | coding to do it |
5021s | so you really don't know how opioid is |
5024s | um we do we see the complaints we watch |
5026s | streams all day we play the game when we |
5029s | go back home |
5030s | uh it's very return is all we do but |
5033s | even if we believe deep down that |
5035s | something is op we have to see if it's |
5038s | really true or not because sometimes a |
5040s | character can be op for a day or two and |
5042s | then just be forgetting in like a week |
5044s | or two |
5046s | xx.gg stats don't make sense uh I think |
5050s | this is talking about how sometimes |
5051s | stats are overly high but that's because |
5053s | a lot of times the stats are not really |
5056s | over a long period of time so they're |
5058s | really changing and one player can |
5060s | change how the stats look |
5061s | um especially when it's in such a close |
5063s | period of time are these only number |
5065s | stats WE Post our stats on the pass |
5067s | notes especially starting this season |
5070s | and the money run is a fully |
5072s | understanding of how and why the stats |
5074s | are this way |
5076s | um this is obviously a hard balancing |
5078s | part |
5079s | [Music] |
5083s | but that's a wrong stats should not be |
5085s | wrong |
5086s | um good for a whole season this is |
5088s | something that I see a lot especially in |
5089s | the Nadu Community is that they say that |
5092s | a character is overly strong for a long |
5095s | period of time but when we look at the |
5097s | stats this is usually not true |
5100s | the address characters that are strong |
5102s | and we usually address them a bit too |
5104s | much so we have to buff them back and |
5107s | they end up in the cycle limbo and |
5109s | that's |
5110s | more of a character kit issue than the |
5113s | actual balance issue and that's why |
5114s | we're going to be shaving off CC and |
5116s | utility as we go |
5120s | and why do hotfixes have fixed dates |
5122s | this is actually a question I also had |
5124s | as well but it's just that the half |
5126s | fixes a lot of the times just end up on |
5128s | dates that are |
5130s | um pretty similar it's not that hot |
5132s | fixes have a fixed date it's just that |
5134s | after the weekends you know it's like |
5136s | Monday or Tuesday so |
5139s | imbalance between risk and reward for |
5142s | characters and I think this is talking |
5143s | about how sometimes easy to play |
5145s | characters can have a high reward but I |
5150s | [Music] |
5151s | um |
5155s | let me ask wolf okay okay |
5183s | foreign |
5201s | okay so I I wasn't able to answer those |
5205s | questions so I asked wolfon himself the |
5208s | director and he said |
5210s | the stats for this would seem a lot more |
5213s | balanced than fair if the top 1000 at |
5217s | the moment |
5218s | was |
5219s | [Music] |
5220s | um |
5221s | better and the quality of the matches |
5223s | were better but at the moment with the |
5226s | player base that we have now it's not |
5228s | always going to be the most consistent |
5229s | so we do apologize about that but this |
5232s | is something that should work its kink |
5234s | out as the game fully goes |
5239s | and the deal and Scott Meadows are |
5241s | unnatural and unfair and yeah this is |
5246s | true and that's why we're going to be |
5248s | focusing on squats |
5253s | foreign |
5256s | make was also something that's brought |
5258s | up especially in the NASA EU community |
5260s | and it was were there any future plans |
5263s | for character remix and |
5266s | I just wanted to clarify beforehand that |
5269s | we don't think that Fiora remake was a |
5271s | failure in that Fiora has become a worse |
5274s | character we believe that the new Fiora |
5276s | is a healthier and better character than |
5277s | the old Fiora that's a hundred percent |
5280s | but the only issue is that a whole total |
5283s | 108 change like that |
5286s | players can also ask the question why |
5288s | didn't you leave Fiora and just make a |
5290s | new character and at that point |
5292s | we don't have much to say because now a |
5295s | lot of the old Fiora players |
5297s | um you know don't have a home and I |
5299s | still remember personally Gallagher was |
5301s | about to quit the game due to the Fiora |
5303s | remake so this is like something that I |
5306s | feel really close to and skill |
5309s | improvements and smaller changes we are |
5310s | going to be working on a little by |
5312s | little |
5312s | he actually had a small skill change a |
5317s | tier which was the cube blue Was Not |
5320s | Gonna Knock up anymore due to the over |
5322s | CC that she had |
5326s | but |
5328s | um when we try to change that there were |
5329s | some issues with bugs so if you weren't |
5332s | able to push through it and we did |
5333s | damage changes instead but this is just |
5337s | letting you guys know that there are |
5339s | going to be skill changes in the future |
5340s | and we're going to be working on the |
5343s | character structural problems so low |
5345s | high returns special skills building |
5347s | Barely Used this character States they |
5349s | don't do anything these are a lot of the |
5351s | times things that we hear from our |
5352s | players and a lot of times that overall |
5355s | CC utility is too much and we're going |
5357s | to make a lot of adjustments over the |
5360s | patches until official release |
5364s | and the fact is that details have no |
5366s | right answer when we talk about |
5367s | characters and test subjects when we |
5370s | have five people disgusting |
5371s | about a character there's five different |
5374s | opinions you've even had a seven hour |
5377s | meeting for a single character and we |
5379s | just had to go home and just we said |
5382s | we'll talk about it the next time |
5384s | that's why it's hard to give an answer |
5385s | about in digital characters especially |
5387s | during the dev stream as well |
5392s | next one is also a really really very |
5395s | requested question about scenario or |
5397s | lore and story and I like to talk about |
5401s | it a little bit and it's that how |
5402s | existing characters came to the island |
5404s | this is something that's been addressed |
5405s | a lot especially with Iran and Tazia |
5408s | having really vague answers to why |
5410s | they're on the island and the previous |
5412s | ones that we've used as kidnapping fraud |
5415s | sacrifice and steadily and infiltration |
5418s | but |
5420s | um the thing is we can only recycle |
5422s | these to a certain extent for example |
5426s | infiltration if you can't have too many |
5428s | characters just all be infiltration |
5430s | right that it wouldn't be Lumia Island |
5433s | it wouldn't make sense and there's the |
5435s | Dilemma of murder and read your stories |
5437s | and if you look at other battle Royals |
5439s | too this is like the overall gist of how |
5442s | stories tend to be that you'll kill me |
5444s | if I don't kill you characters are on |
5446s | break of Sanity oh it's not real killing |
5449s | though and there's a probability of |
5451s | giving up |
5452s | uh for eternity return there's the part |
5455s | where they can't reclaim their memories |
5457s | or long-term relationships and there's |
5459s | disappointment and character diversity |
5460s | between the players so we apologize |
5462s | about that uh there's the missing of |
5464s | Survival game that people haven't |
5466s | requested but we also feel like there |
5468s | could be a light setting and character |
5470s | only focus to approach story |
5472s | and the reason the story has been so |
5474s | lacking so far and sorry if this sounds |
5476s | like an excuse is that our original plan |
5478s | was that we would have two |
5481s | separation of stories where it was test |
5484s | subjects before coming to the island and |
5486s | test subjects who came to the island |
5488s | but uh what happened was that |
5490s | description based on still unfinished |
5493s | and early settings such as Iran and |
5496s | Tazia that I talked about before it |
5498s | doesn't really fit the original content |
5500s | and |
5501s | it's going to take us a longer time to |
5503s | organize |
5509s | so in regards to development schedule |
5512s | um this was looking like |
5515s | we have a lot of stuff to do to improve |
5518s | the game it's minimum 500 and the amount |
5522s | we can do in one season in three months |
5525s | is around like a hundred and this is why |
5528s | a lot of the times people ask |
5531s | it's so easy to change this why don't |
5533s | you do it or this Improvement can be |
5535s | good why don't you do it it's just that |
5537s | in every patch |
5538s | there are improvements that we do that |
5540s | are both big and small that are used at |
5542s | the bottom and |
5544s | players don't really read it too much |
5546s | but you should read it uh I think it |
5550s | really shows that the moniron is working |
5552s | their hardest of to you know develop a |
5555s | better game and improve the game |
5557s | and the two dealers being massive |
5559s | there's different priorities as well so |
5562s | we would have something on the list and |
5563s | then someone would say this needs |
5565s | Improvement if you would have to go back |
5567s | and then this needs to be done first so |
5569s | we actually have to change the priority |
5571s | and push back now let's add this file |
5574s | Improvement to the development list and |
5575s | that goes to either the way back or the |
5577s | way front depending on the speed |
5582s | so the roadmap uh the roadmap isn't |
5585s | being updated was something that was |
5586s | feedbacked a lot and that's because |
5588s | we've had a lot of changes in our plan |
5591s | as a company as previously mentioned |
5595s | um so we apologize about that are there |
5597s | any plans to up the player base |
5599s | yes uh obviously there are planned stop |
5603s | the player base it's not like we can |
5605s | release a patch like patch 0.76 uh |
5608s | players plus 10 000. it doesn't work |
5610s | like that it's something we will develop |
5613s | throughout the game and improve the game |
5615s | and hopefully we get good results soon |
5618s | okay the design of the roadmap change |
5620s | every season |
5622s | um |
5623s | I think I'll have to ask about this |
5640s | okay |
5654s | we'll get back to you back on that later |
5656s | because uh so the bottom of the Q a like |
5659s | the question part was really roughly |
5662s | translated so uh |
5664s | yeah for the raw new maps we added |
5667s | um probably a way later if anything |
5670s | because at the moment |
5671s | I think Lumia island is the main |
5673s | priority possibility of PVE mode we will |
5676s | have somewhat of a campaign mode for the |
5678s | tutorial um which is being worked on by |
5680s | a separate team but |
5682s | um that's not in the priority list at |
5686s | the moment |
5687s | are there plans for a 5-5 team fight map |
5689s | this is a similar question to the new |
5692s | maps and the same answer goes there now |
5695s | that the hacking system this is still in |
5697s | the works but it is just getting pushed |
5699s | back due to optimization and other |
5702s | aspects of the game |
5703s | pick me for long term and active players |
5705s | this is something I see a lot but |
5708s | inactive players nicknames are actually |
5710s | being opened up already |
5712s | um and it's been like that for a long |
5714s | time so |
5716s | yeah well previous system and content |
5719s | would you like to bring back |
5721s | um I think wolf director said that |
5723s | they'll want to bring back like an SD |
5725s | like a like a little nice rest place |
5727s | that they can be |
5729s | have characters in for the loading |
5731s | screen or not loading screen in the |
5732s | lobby screen |
5733s | will you not delete content when it |
5735s | becomes too much |
5737s | um we'll we'll see what happens with the |
5739s | Battlegrounds uh sorry with the battle |
5741s | zones and we'll see how directions of |
5744s | the game goes there and what's |
5746s | wildfighter uh this is like a mobile |
5749s | game and we also recently found out |
5751s | about it but it's being worked on by |
5753s | like a separate team so |
5757s | um we are really sure about what it's |
5760s | about |
5761s | honestly so sorry about the lack of |
5763s | information why did you extend the |
5765s | season I even took time off to match the |
5767s | end of it this was originally by a |
5770s | Korean who was in the military and they |
5772s | took a vacation day from military to |
5775s | play Terror return but |
5777s | um unfortunately we had to extend the |
5779s | season due to the lack of uh fun that |
5782s | battle zones originally had the |
5784s | employees even play the game I can 100 |
5785s | tell you that we do play the game and |
5789s | be hacking love the game |
5793s | the items |
5795s | um need to purchase a nickname change |
5796s | with acorn |
5797s | I think |
5799s | they are considering this but at the |
5802s | moment |
5803s | if you have an inappropriate nickname we |
5805s | are refers your name back to test |
5808s | subjects and you have to change your |
5809s | nickname and this is like the punishment |
5811s | that we give so if you're able to change |
5813s | with acorns this might change |
5815s | uh girls worth buying with EP this will |
5817s | probably be delayed until we're you know |
5819s | more subtle with the game itself any |
5822s | plans to re-release the Past skins yes |
5824s | we do have plans in the future |
5825s | achievements per character uh we'll have |
5828s | to consider it |
5831s | um are there any plans to reduce the |
5832s | amount of MPS to purchase points in the |
5834s | ER past |
5836s | this is going to be something that's |
5839s | going to be like that throughout the |
5841s | business models throughout in yourself |
5843s | that your password a little less once |
5845s | again a business model MP gifting so MP |
5848s | gifting disappearing was a question that |
5851s | um players had a lot and it's just that |
5853s | with the way Steam Works their players |
5856s | were able to buy and pee for cheaper and |
5860s | sell it to other players and that |
5862s | weren't really raised we could stop it |
5863s | at the moment so for now we've passed MP |
5867s | gifting empty plans to sell something |
5869s | like last year's Christmas map skin |
5872s | um we'll have to see but the thing about |
5873s | the maps is that each season we actually |
5877s | update the maps a little by a little bit |
5879s | so for example the Uptown and Temple |
5882s | change that kind of stuff if we had a |
5885s | skin for that map you would actually |
5886s | have to do a whole skin for that as well |
5889s | and it would be consistently changing |
5892s | I bought something I regret a few times |
5893s | is there any way to cancel separately |
5895s | withdrawal or refund you'll have to do |
5898s | it through our help desk as this is |
5900s | related to steam as well so having an |
5903s | automated refund button is really hard |
5904s | why are there three skins in the past we |
5907s | believe that this is like a good number |
5908s | to you know include in a pass and have |
5911s | like a theme setup as well are there any |
5913s | plans to make a skin Rarity higher than |
5915s | epic which I'm guessing they mean |
5917s | legendary but at the moment though |
5920s | because making a legendary skin would be |
5923s | a lot of pressure and it would probably |
5925s | be |
5925s | requiring Omar about the same effort of |
5930s | making like a test subject so at the |
5932s | moment at least it's not in the priority |
5933s | list |
5937s | it's not Lobby is there going to be a |
5939s | bridge between China and Immortal uh we |
5940s | do see like the need for it so we'll be |
5942s | implementing it we don't know when it |
5944s | might be in the middle of the season and |
5946s | the character sorting is stupid can you |
5948s | fix it |
5950s | um yeah this should be |
5953s | coming with new player help this is |
5956s | where there are 16 17 people who and |
5958s | then leave that's just the MMR system |
5961s | um leaving you which is very unfortunate |
5963s | but it took us the way it works is that |
5965s | you need to wait a certain amount of |
5966s | time at certain MMR Gap so it's really |
5970s | specific with the way it works and the |
5972s | cases where someone who must who got |
5974s | left behind gets left behind again is |
5976s | the same issue |
5977s | special Mastery for each weapon there |
5979s | are too many problems |
5981s | please get rid of accepting matches |
5985s | um we actually considered this for key |
5987s | modes I mean for solos |
5990s | but we'll have to see as well |
5994s | sound effects for season pack boxes New |
5997s | View players meeting two High ELO |
5999s | players |
6000s | um this should be solved with the player |
6003s | base increasing eventually hopefully is |
6006s | there any equipment for returning |
6007s | players |
6008s | [Music] |
6009s | um |
6040s | so with the new tutorials we're actually |
6042s | going to be having more rewards within |
6044s | the tutorial system so returning players |
6046s | could come back and actually claim those |
6048s | as well |
6049s | please add more practice mode hotkeys uh |
6051s | the practice mode is not in the priority |
6054s | list at the moment and tutorial |
6057s | um we've talked a lot a lot so |
6060s | I did not get shot I was not sure what |
6062s | the answer was so I had to ask director |
6064s | neem |
6067s | so for gameplay any thoughts on radar |
6069s | upgrades eating radar is already being |
6071s | used so I don't feel like radar needs to |
6074s | upgrade in specific and augment |
6077s | somewhere left in the gutter this will |
6078s | be touch the pun in the future |
6081s | and zero matchups unfortunately is a |
6084s | thing in solos and this is really hard |
6086s | to think about because technically if |
6088s | it's a six four matchup like a 60 40 |
6091s | that's a hundred to zero matchup as long |
6094s | as both plate sides |
6096s | play too much |
6098s | so |
6100s | the whole 10-0 matchup idea is really |
6102s | difficult to balance around and we |
6105s | believe it's uh just a toxic trait of |
6107s | the solo queue or solo mode in general |
6113s | so third-party issues we are solving bit |
6116s | by bit we had like the Ping system |
6119s | change as well previously |
6121s | and matchmaking is too wide |
6124s | um hopefully this is also changing with |
6126s | the player base |
6127s | final Zone issues uh if the final zone |
6130s | is still an issue in the future and |
6132s | Battlezone seems to be a really good |
6135s | replacement for it if you are |
6136s | considering actually changing final |
6138s | zones into a battle Zone as well |
6141s | what about Reviving solos we are |
6143s | considering it I will have to change |
6144s | we'll have to try it and see how it goes |
6147s | weapon skill changes it is in the works |
6150s | um especially for some abilities but |
6153s | especially taffa and shuriken there will |
6156s | be some changes in the upcoming new |
6159s | weapon type characters release and |
6160s | balance this is similar to the Camilla |
6162s | change |
6163s | um at the moment we can't really |
6165s | separate character into ranked modes so |
6169s | if you wanted to ban Camilo Rapier we |
6171s | would have to ban DS Camillo which is |
6173s | not fair for the players |
6174s | so at the moment we'll just |
6177s | either wait until it's a pre-season to |
6180s | release new weapon types or just release |
6182s | them really weak |
6184s | why do tank items exist in solos well we |
6187s | think that Tech items that exist and |
6189s | used in solos is really different from |
6191s | the ones that are actually used in team |
6192s | modes |
6193s | um but yeah we'll continue balancing the |
6195s | items can we get more argument |
6197s | information in the post Lobby screen |
6200s | um well okay plus Lobby screen as in |
6203s | like the post game screen I'm guessing |
6204s | is what this means and it's that the |
6206s | game itself and the end game actually is |
6209s | like playing different clients or not |
6212s | clients but different resources so it's |
6215s | actually not that easy to you know put |
6218s | an insert into the game |
6221s | please change it so I can't hyperloop on |
6223s | top of an enemy and timos we will have a |
6225s | hyperloop for teammates now |
6227s | um but for solos we believe that's a |
6229s | risk that is part of the game so far |
6231s | please get rid of acceleration gate at |
6234s | night one and lower Auto revised to day |
6237s | two this is something that's always in |
6240s | talks even within the development team |
6242s | but this is something that we're gonna |
6244s | have to keep looking over and monitoring |
6245s | and keep trying out and polishing and |
6247s | see where it goes as well |
6249s | my meteorites randomly drop versus Tree |
6252s | of Life well |
6254s | um tree of life is a tree so we need a |
6258s | tree to be there whereas meteors fall |
6261s | from the sky but there may be some |
6263s | changes to how this works in the future |
6265s | as well if we are able to put more tree |
6267s | of lives around the map |
6269s | let us select our starting weapon for |
6271s | example glove versus Knuckles this will |
6274s | be reworked and for the new players and |
6278s | players |
6279s | as this is really confusing for new |
6281s | players when it's |
6283s | like a build that starts glove but then |
6285s | you have to pick up a knuckle and you |
6286s | have to drop the glove so we're going to |
6287s | work on that and we're going to try to |
6288s | change some of that and unfair traits of |
6291s | character so this is like |
6293s | a question I was for you like very |
6295s | oftenly asked how come this character |
6296s | gets to jump a wall how come this |
6298s | character gets the bubble twice how come |
6300s | they can push check when I can't Bush |
6301s | check but we hope you guys see this as |
6303s | like you know uh just a characteristic |
6305s | of the character |
6307s | um it's like a like a they're Quirk you |
6309s | know it's what differentiates them from |
6312s | other characters rather than just being |
6314s | a skin the other characters |
6317s | the cover protocol is called protocol |
6319s | supposed to be a light mode yes any |
6321s | plans to add a ranking system uh not yet |
6324s | this Cobalt matching also have MMR yes |
6326s | change confusion uh infusions and |
6329s | equipment from random drugs to |
6330s | purchasable and certain infusions are |
6332s | too strong |
6334s | um regarding effusions for the purchase |
6336s | one we are considering it the certain |
6338s | infusions are too strong part when we |
6340s | look at Cobalt stats it's really odd but |
6343s | just because you get strong infusions |
6344s | doesn't always mean that you win but we |
6348s | will continue balancing the game |
6350s | especially uh not especially but also in |
6352s | Cobalt mode you should have violations |
6354s | for steering or unsportsman like play we |
6357s | are punishing them we do ban users or |
6360s | punish users that do use uh on Sportsman |
6363s | like play or swears because these are |
6366s | really easy to keep track of obviously |
6368s | um especially swears because that's in |
6369s | the chat log for on Sportsman like play |
6371s | uh if it's one or twice where they have |
6374s | left the game like the next question we |
6377s | um sometimes look over a longer scale |
6380s | just because sometimes stuff happen in |
6382s | real life and it's not really up to them |
6384s | please remove silent slow and Reviving |
6386s | uh yep we are looking to revive it we |
6388s | find it frustrating as well please add a |
6390s | system to surrender we feel like at the |
6392s | moment Global protocol doesn't really |
6394s | need a system for surrender because the |
6397s | game is really short and it's supposed |
6399s | to be like a chill mode |
6403s | technology please adjust mass cursor |
6406s | size uh the first letter doesn't input |
6408s | when you hit enter kind of quickly these |
6411s | two are going to be addressed and |
6415s | 0.75 patch which is going to be the |
6417s | unity moving patch what about running a |
6420s | test server the thing about test server |
6422s | is that even in other games it's not |
6425s | really that effective because of the |
6426s | lack of player base and right now um |
6428s | we're really unsure if |
6431s | eternal return test server would |
6432s | actually have enough players for |
6434s | accurate information as well so viewers |
6436s | we're thinking about it but we're a bit |
6438s | iffy about it |
6440s | why can't you fixed the rank score |
6442s | display bug |
6443s | um |
6444s | this is similar to like a bug we had |
6446s | previously is that once we are able to |
6448s | see why a bug happens and like a log and |
6453s | where it's happening it's a lot easier |
6455s | but it seems like they'll rank score |
6457s | display bug is just |
6460s | we don't we're not sure how to replicate |
6462s | it yet so it's taking a bit longer than |
6463s | we intended and teach sheets |
6466s | um we actually don't use that bad of an |
6469s | entity we have |
6472s | purchased ncgs from the same company |
6474s | that the other mobile game company has |
6477s | purchased |
6479s | but um obviously they have a more |
6482s | premium one so we hope you guys can |
6485s | understand well |
6486s | we'll work on it as we go |
6489s | any follow-up bug reports on Trello |
6491s | there's been cases of other games doing |
6493s | that but a lot of times bug reports get |
6495s | flooded and sometimes bug reports also |
6498s | happens in a way where it's players |
6501s | might think it's a bug when it's not |
6502s | actually a bug and then when it's not |
6504s | locked they might get angry and it was a |
6507s | lot of mess for other games so we are |
6510s | reluctant |
6511s | is it possible to add smart keys for |
6513s | skills that have first and second hit |
6514s | this would be a lot of development so at |
6517s | the moment no when we optimize we've |
6519s | addressed this previously the more you |
6521s | upgrade to Unity 2021 0.75 as previously |
6524s | mentioned well you fix the problem with |
6526s | the game crashing for no reason |
6529s | um we've been fixing a lot of issues |
6531s | with game crashes overall the only issue |
6533s | is that the game crashes for multiple |
6535s | reasons we will do a patch to fix one of |
6538s | the reasons then it would create another |
6540s | reason and sometimes it's a software the |
6542s | player has sometimes that's the hardware |
6543s | that the player has so it's a lot of |
6546s | things that we have to change and like |
6547s | address so it's not a simple fix |
6552s | so we hope you guys can understand that |
6554s | it's a long-term issue |
6556s | mcclan location that appearing bug and |
6559s | this is about why it was taking so long |
6561s | to change and it's that if he changed it |
6565s | on a minor patch it might have cost like |
6568s | a really major bug that we would have |
6570s | not been sure because a huffix is a |
6572s | really light bucket uh light change |
6575s | so sometimes it might not be the best to |
6578s | have bigger changes or bigger bug fixes |
6580s | until the major pets as well |
6583s | Unity engine is well known for having a |
6585s | lot of problems with their plans to move |
6586s | to a new engine uh as far as we know |
6588s | every engine is well known for having a |
6591s | lot of problems but we'll try our best |
6592s | loading takes forever we're addressing |
6594s | this later on as well |
6597s | so that's all the prepared questions so |
6601s | far and we'll be taking some questions |
6603s | sadly uh I've gone for so long and I've |
6607s | blobbered on for so long as well so I've |
6609s | killed wolf one here too long so we'll |
6612s | only take a few questions in chat but |
6614s | yeah |
6615s | if there's any questions in chat we'll |
6617s | be answering them so |
6621s | do you guys have any questions just let |
6623s | us know |
6625s | are we still getting a windy announcer |
6628s | pack |
6631s | s |
6638s | ah |
6640s | [Music] |
6641s | um |
6645s | foreign |
6648s | [Music] |
6665s | military and |
6667s | for legal reasons |
6669s | people in the military are not allowed |
6671s | to make money or work or make you know |
6675s | products like that so we would have to |
6677s | wait until |
6681s | um he is out of the military |
6687s | will we ever get more servers upon full |
6689s | release |
6691s | [Music] |
6692s | it there |
6708s | um |
6712s | [Music] |
6717s | foreign |
6718s | [Music] |
6736s | we hope you can increase the player base |
6738s | as time goes on |
6744s | um let's see how do we get the other |
6747s | skins that are in the season 8 pack |
6750s | [Music] |
6752s | the season 8 pack skins that is not in |
6757s | the past is either going to be |
6758s | purchasable or you can buy the pack and |
6760s | get all the Skins at once |
6772s | the 0.7 patch with the unity changes be |
6776s | released 0.75 to be precise |
6781s | is there any updates on the removal of |
6783s | green items |
6784s | foreign |
6800s | [Music] |
6813s | foreign |
6819s | foreign |
6823s | [Music] |
6839s | [Music] |
6843s | we have items that is actually where we |
6846s | have a lot of new changes coming out for |
6847s | the new players and the beginning day |
6850s | one cycle uh we're gonna have to see the |
6853s | changes there first and see how it |
6854s | affects the gameplay before actually |
6856s | moving on with the green removal |
6858s | uh especially because the time should be |
6861s | pretty similar apparently so we'll have |
6863s | to see |
6872s | so for skins that are not able to be |
6875s | purchased or not in the past there's |
6877s | going to be events likely |
6879s | oh why are Nas that's allowed to |
6882s | influence top 1000 |
6884s | also uh |
6911s | foreign |
6920s | [Music] |
6948s | so far regarding the different balance |
6950s | changes |
6952s | in n a and na affecting the stats in top |
6956s | 1000 we've always been doing top 1000 |
6959s | Global and unfortunately that's just how |
6962s | it is because of the different player |
6963s | bases and each reason but if there are |
6966s | ever any specific or really important |
6969s | changes that need to be made for the na |
6972s | eusa servers then we'll |
6976s | the community team and the global team |
6978s | will let develop a team know |
6987s | you server low ELO rank doesn't start |
6989s | but higher yellow might pop can both |
6991s | queues be merged we want to play ranked |
6993s | as well but don't want to be played |
6995s | ranked in other servers uh |
7018s | oh |
7023s | gosh |
7025s | [Music] |
7037s | um |
7051s | [Music] |
7062s | [Music] |
7064s | so regarding uh the lower Ela ranks not |
7067s | popping and high heel is popping and |
7070s | maybe having a thought on merging them |
7072s | the issue would that be that would be is |
7075s | that if you have a really high ELO |
7077s | player and a really low ELO player in |
7078s | the same Lobby that itself might break |
7081s | balance and might not be unfair |
7083s | but might not be fair and the issue with |
7086s | that is like the player base issue at |
7089s | the moment but hopefully uh I personally |
7092s | hope that the new player |
7094s | all the changes that we do for the new |
7096s | players and other new tutorials that we |
7098s | have can actually have new players come |
7100s | in and help you guys in EU Pablo ELO |
7103s | ranked as well |
7108s | foreign |
7114s | I really hope there's more promotion for |
7115s | the game in Na and EU no one has heard |
7117s | of this game and the daily player base |
7119s | is dwindling I can't get it in a match |
7121s | are you gonna uh |
7123s | [Music] |
7133s | [Music] |
7136s | um |
7143s | [Music] |
7149s | [Music] |
7158s | [Music] |
7162s | give me that |
7165s | so for n a EU and sa |
7169s | um and yes I did say yes |
7171s | at the moment there isn't really much |
7173s | marketing we did have some marketing |
7176s | plans but it changed with the games |
7178s | changing soon and at the moment the |
7180s | retention rate is |
7183s | uh not the greatest so if you want to |
7185s | make sure if you have a solid foundation |
7187s | before we Market to the player base as |
7189s | well |
7190s | and once we officially release and the |
7193s | game is better and once we have a higher |
7195s | retention rate then we'll actually look |
7197s | into marketing the game more in fact |
7199s | even now even in Korea the marketing has |
7202s | gone down a bit and we've put less power |
7205s | on that until the retention is gonna |
7207s | become better |
7214s | okay we'll take one more question |
7221s | uh can we ban smurfing |
7228s | ers |
7237s | [Music] |
7246s | [Music] |
7255s | foreign |
7259s | [Music] |
7270s | [Music] |
7286s | platform and steam doesn't really openly |
7290s | share information about accounts um |
7292s | roughly so |
7294s | um to the games so at the moment we |
7296s | would have a hard time actually finding |
7297s | out which person or which player is |
7300s | smurfing and not smurfing but rather |
7304s | will actually focus on making the game |
7305s | better and a better environment that |
7307s | players don't actually need to actively |
7309s | Smurf |
7310s | and yeah I think that was the last |
7313s | question we'll take for now |
7315s | um |
7316s | thank you guys so much for watching I |
7319s | was really nervous and I know I am not |
7322s | the best speaker I |
7323s | just you know |
7325s | stutter here and there especially when |
7326s | my brain hasn't slept in a good bit but |
7331s | thank you guys for being here and uh |
7334s | thank you so much for being here with us |
7337s | as well we always appreciate you and all |
7339s | you do for us |
7340s | everyone can you guys type we love wolf |
7347s | um |
7348s | [Music] |
7355s | [Music] |
7369s | foreign |
7373s | [Music] |
7375s | he said and I also believed this too |
7378s | thank you guys so much for coming and |
7380s | watching |
7381s | um internal return not just the dev |
7383s | stream but you know all of the things |
7386s | that we do and we'll make sure that we |
7388s | make a good game for you guys a fun game |
7389s | for you guys a great game for you guys |
7391s | and we hope to see you guys for a long |
7394s | long time |
7395s | thank you again |
7402s | correct |
7419s | you can control your dreams if you set |
7421s | your mind to it |
7424s | ah |
7426s | [Music] |
7437s | do I really have to do this |
7439s | [Music] |
7450s | [Music] |
7454s | all right let's have some fun |
7459s | foreign |
7461s | [Music] |